I recently watched the newly-released video on H1Z1 and I could not be more saddened. I had high hopes - big studio, lots of talent and resources, and surely they could understand what a zombie survival game needs to be and get us there.
Wow, was I wrong.
This is just a DayZ wanna-be. Just a stupid open world PvP gank fest, with no true survival game mechanics and where zombies rate below mosquitos in term of threat.
its OK they will have PVE server for you so you can be nice and safe.. well except from the zombies..
Want Walking Dead huh? Does that mean we need to play like we are stupid and ignore obvious things/choices that would make it much easier to survive?
People are stupid and ignore obvious things/choices everyday. It is human nature--no one is perfect. But you too ignorant to understand that realization. If you were a writer you would have the characters making the perfect decision all the time. But if you were a writer no one would care.
SoE had a live event yesterday, a few streamers and devs together playing. And I must say I'm rather happy with what I saw in those few hours.
Game looked already more polished with more content than what DayZ has/has gotten in last year since it went early access.
I saw that too First gameplay ever from a guy just playing in a legit way. It already looked 100x better and lag/bug-less than dayZ has and ever will be. DayZ is fundamentally broken and it's only improving at a very very very slow rate.
People also seem to forget that SOE has a trackrecord of getting everything in order when you give them time.
And , this game is only in development since APRIL ffs, I've seen it evolve in these last months and I can only take off my hat at the speed they have been working on it, it's simply amazing.
Yes, they have a lot of work to do but this IS early access/alpha and people should remember it is and if they want a finished game, wait for final release.
Jelliuz, what track record are you refering to? The one you imagined most likely. SWG, Vangaund, POTBS, they have a track record alright, Of abandoning games they can't fix.
Roses are red Violets are blue The reviewer has a mishapen head Which means his opinion is skewed ...Aldous.MF'n.Huxley
Originally posted by lugal Jelliuz, what track record are you refering to? The one you imagined most likely. SWG, Vangaund, POTBS, they have a track record alright, Of abandoning games they can't fix.
You mean they abandoned the games that were abandoned by the players? Huh... funny how that works. Imagine a world where product sales don't have to meet a quota to be profitable.
Originally posted by lugal Jelliuz, what track record are you refering to? The one you imagined most likely. SWG, Vangaund, POTBS, they have a track record alright, Of abandoning games they can't fix.
You mean they abandoned the games that were abandoned by the players? Huh... funny how that works. Imagine a world where product sales don't have to meet a quota to be profitable.
Real funny. Since SOE was managing the games and ran the games into the ground. Another stellar example: Matrix Online.
SOE has a great track record of running things into the ground, which cause your customers to leave. Now, if SOE could manage their games like Blizz, they would never have an issue with retention.
Roses are red Violets are blue The reviewer has a mishapen head Which means his opinion is skewed ...Aldous.MF'n.Huxley
Originally posted by lugal Jelliuz, what track record are you refering to? The one you imagined most likely. SWG, Vangaund, POTBS, they have a track record alright, Of abandoning games they can't fix.
You mean they abandoned the games that were abandoned by the players? Huh... funny how that works. Imagine a world where product sales don't have to meet a quota to be profitable.
Vanguard was killed off by SoE. They didn't update a single thing, they had 2 developers working on the MMO.
Originally posted by lugal Jelliuz, what track record are you refering to? The one you imagined most likely. SWG, Vangaund, POTBS, they have a track record alright, Of abandoning games they can't fix.
You mean they abandoned the games that were abandoned by the players? Huh... funny how that works. Imagine a world where product sales don't have to meet a quota to be profitable.
Another game, that people dont know of since SOE is just that good at sinking the ship, is Pox Nora.
This game in in the RTS-TCG game genre, and as such which is a completely untapped market. But what SOE did was, after buying the game from the original developers, turned it into a complete Pay to Win trash where the strongest card in the entire TCG was your credit card. And not just that, but their decision of appointing consecutive intern-grade developers as lead devs controlling a skeleton crew for all around game development, ran this game 5 feet into the ground.
You cant make a steaming pile of mess and then go kicking up shit into the fan and expect "players to fulfill your sales quota", that is in the real world. But that pretty much is what SOE does. And sure, they do have a few games that are still selling, but that does not negate the monumental failures in their decision making for the other games that have kicked the bucket.
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I was banned for pointing out the obvious faults in a game 2 months before it released. Now after release, repeating the very same words from back then would be like preaching to the choir on this site.
I want a game where a great day is finding a can opener that works.
That might happen (perhaps) in a postapocalyptic set mmo, but in a world where the most of the people can hardly open a door, because their brains are useless, I guess that can openers should work easily.
Originally posted by lugal Jelliuz, what track record are you refering to? The one you imagined most likely. SWG, Vangaund, POTBS, they have a track record alright, Of abandoning games they can't fix.
You mean they abandoned the games that were abandoned by the players? Huh... funny how that works. Imagine a world where product sales don't have to meet a quota to be profitable.
Vanguard was killed off by SoE. They didn't update a single thing, they had 2 developers working on the MMO.
Dude! What are you even talking about? At it's absolute PEAK, Vanguard had no more than tens of thousands of subscribers. At no time was this a huge deal, sorry. If anything, SOE simply paid some cash to keep it on life support for a few more years. It really irks me when people accuse a publisher of "killing" a game that was, basically, dead at launch, because that's what Vanguard was. Within 6 months you could have turned off the servers and there might be a hand full of phone calls to customer support. Actually, you could probably just call up subscribers individually and let them know you were shutting down.
There is VERY little you can do with Ai in a Zombie game,so might as well toss out any notion of that.
Unless Zombies can heal each other,support each other in some fashion,they are just empty bots.They can make them faster than you, and do subtle things but then they wouldn't look like a slow sliding Zombie.
To be honest ,it is a dumb idea for a game,you need more than Zombies,i think like people some devs watch too much tv.Sparked up Google and yep not surprised,Walking Dead Debut in 2010 about the same time this game would have been started.
A good example of needing more,is the Half Life game,you have slow zombies that were fun to turn on a roto blade and watch them walk into it and get chopped up,but the challenge was from the others creatures.The ability to move up on buildings and your surroundings adds a lot to a game as well.
I dot see how claiming guns will be rare is a good thing when talking pvp.What happens to the game when there are only a few people with guns?Also rare means nothing anymore because players will scan the code to find out where those weapons are,example region X6F8 on the map,there is always some information in the code that gives it away.
All they need to make the Zombie game complete is add in the cookie man....except he got knocked out,he doesn't flow !!.
Never forget 3 mile Island and never trust a government official or company spokesman.
There is VERY little you can do with Ai in a Zombie game,so might as well toss out any notion of that.
Unless Zombies can heal each other,support each other in some fashion,they are just empty bots.They can make them faster than you, and do subtle things but then they wouldn't look like a slow sliding Zombie.
To be honest ,it is a dumb idea for a game,you need more than Zombies,i think like people some devs watch too much tv.Sparked up Google and yep not surprised,Walking Dead Debut in 2010 about the same time this game would have been started.
A good example of needing more,is the Half Life game,you have slow zombies that were fun to turn on a roto blade and watch them walk into it and get chopped up,but the challenge was from the others creatures.The ability to move up on buildings and your surroundings adds a lot to a game as well.
I dot see how claiming guns will be rare is a good thing when talking pvp.What happens to the game when there are only a few people with guns?Also rare means nothing anymore because players will scan the code to find out where those weapons are,example region X6F8 on the map,there is always some information in the code that gives it away.
All they need to make the Zombie game complete is add in the cookie man....except he got knocked out,he doesn't flow !!.
Even if you add AI healing and circles of fire it still feels bots to me and is no fun after trying it once figuring out the scripts. That's why I like full loot pvp enabled in my games. Keeps it interesting on the long run.
I also hope this is more a cooperative survival game than yet another Team Fortress death match with zombies in the background.
It makes no sense that if humanity has been pushed to the brink of extinction by zombies, those left will spend all their time hunting and killing other humans on sight.
Frankly, if that's the case why not root for the zombies to put this miserable self-destructive species to an end?
I think you are more optimisitc about human nature than I am. Most of the people I have met 'covert thy neighbours ox' and in a society without laws they will just take it. Come the Zombie Apoc I will be shunning society and fending for myself... trust no one.
Originally posted by lugal Jelliuz, what track record are you refering to? The one you imagined most likely. SWG, Vangaund, POTBS, they have a track record alright, Of abandoning games they can't fix.
You mean they abandoned the games that were abandoned by the players? Huh... funny how that works. Imagine a world where product sales don't have to meet a quota to be profitable.
Vanguard was killed off by SoE. They didn't update a single thing, they had 2 developers working on the MMO.
People still believe that? i played Vanguard till the day it was shut down and if it wasn't for SOE i wouldn't even get those few years to play it. Vanguard would have been dead long time ago when Microsoft pulled out its support.
Originally posted by SlyLoK Hopefully the zombies are more like the ones in The Last of Us or The Walking Dead and actually are a threat.
H1Z1 claims intelligent undead with emergent AI that will be unpredictable. I would try the game before judging it to harshly.
Then they have a long way to go judging from what has been shown so far.
I have no interest in playing this game as I cant stand horror but I am very interested in how this game does as a lot of the same systems that are in H1Z1 will be in EQN. I will be watching this close but I wont be playing at all lol I have much hope for the emergent AI.
Other then Planetside 2 there's no evidence of it in the past decade.
And on top of that, Smed recently stated that they hadn't made any money on that game, either. (If you believe Smed, that is.)
The truth is: SOE's time is almost done. They have nothing left that anyone cares enough about to pay for.
Badly run games, no new ideas/innovation, bad business practices, bad marketing, bad leadership.
Not going to be successful with that being your company.
I will take that bet lol. SoE losing money developing more then 1 MMO at once is no shock, think they have 3 games in the Q. People choice on this web site shows lots of people are following and waiting for EQN. SoE has done tones to show they put the gamers first and has created an loyal following and fan base. All access for 15 bucks was a move last year that made that even more firm. My bet is over the next 1-2 years, with Landmark released, EQN and H1Z1, their market share will go way up. SoE has never been the WoW killer but they are what made MMOs, MMOs today. They are the grandfather of what made this industry what it is. Great games like WoW may never have been without SoE.
Other then Planetside 2 there's no evidence of it in the past decade.
And on top of that, Smed recently stated that they hadn't made any money on that game, either. (If you believe Smed, that is.)
The truth is: SOE's time is almost done. They have nothing left that anyone cares enough about to pay for.
Badly run games, no new ideas/innovation, bad business practices, bad marketing, bad leadership.
Not going to be successful with that being your company.
I will take that bet lol. SoE losing money developing more then 1 MMO at once is no shock, think they have 3 games in the Q. People choice on this web site shows lots of people are following and waiting for EQN. SoE has done tones to show they put the gamers first and has created an loyal following and fan base. All access for 15 bucks was a move last year that made that even more firm. My bet is over the next 1-2 years, with Landmark released, EQN and H1Z1, their market share will go way up. SoE has never been the WoW killer but they are what made MMOs, MMOs today. They are the grandfather of what made this industry what it is. Great games like WoW may never have been without SoE.
+1 I don't see SOE going anywhere soon and there's absolutely no evidence of that.
Comments
its OK they will have PVE server for you so you can be nice and safe.. well except from the zombies..
SoE had a live event yesterday, a few streamers and devs together playing. And I must say I'm rather happy with what I saw in those few hours.
Game looked already more polished with more content than what DayZ has/has gotten in last year since it went early access.
I saw that too First gameplay ever from a guy just playing in a legit way. It already looked 100x better and lag/bug-less than dayZ has and ever will be. DayZ is fundamentally broken and it's only improving at a very very very slow rate.
People also seem to forget that SOE has a trackrecord of getting everything in order when you give them time.
And , this game is only in development since APRIL ffs, I've seen it evolve in these last months and I can only take off my hat at the speed they have been working on it, it's simply amazing.
Yes, they have a lot of work to do but this IS early access/alpha and people should remember it is and if they want a finished game, wait for final release.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
You mean they abandoned the games that were abandoned by the players? Huh... funny how that works. Imagine a world where product sales don't have to meet a quota to be profitable.
H1Z1 claims intelligent undead with emergent AI that will be unpredictable. I would try the game before judging it to harshly.
Real funny. Since SOE was managing the games and ran the games into the ground. Another stellar example: Matrix Online.
SOE has a great track record of running things into the ground, which cause your customers to leave. Now, if SOE could manage their games like Blizz, they would never have an issue with retention.
Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley
Vanguard was killed off by SoE. They didn't update a single thing, they had 2 developers working on the MMO.
Another game, that people dont know of since SOE is just that good at sinking the ship, is Pox Nora.
This game in in the RTS-TCG game genre, and as such which is a completely untapped market. But what SOE did was, after buying the game from the original developers, turned it into a complete Pay to Win trash where the strongest card in the entire TCG was your credit card. And not just that, but their decision of appointing consecutive intern-grade developers as lead devs controlling a skeleton crew for all around game development, ran this game 5 feet into the ground.
You cant make a steaming pile of mess and then go kicking up shit into the fan and expect "players to fulfill your sales quota", that is in the real world. But that pretty much is what SOE does. And sure, they do have a few games that are still selling, but that does not negate the monumental failures in their decision making for the other games that have kicked the bucket.
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A proud User of [[Adblock Plus]], to block out all the bullshit paid advertisements (also read as "game reviews") spam on mmorpg.com.
----
Now after release, repeating the very same words from back then would be like preaching to the choir on this site.
That might happen (perhaps) in a postapocalyptic set mmo, but in a world where the most of the people can hardly open a door, because their brains are useless, I guess that can openers should work easily.
You're a little bit confused, mate.
H1Z1 is APB with Zombies, more or less.
Dude! What are you even talking about? At it's absolute PEAK, Vanguard had no more than tens of thousands of subscribers. At no time was this a huge deal, sorry. If anything, SOE simply paid some cash to keep it on life support for a few more years. It really irks me when people accuse a publisher of "killing" a game that was, basically, dead at launch, because that's what Vanguard was. Within 6 months you could have turned off the servers and there might be a hand full of phone calls to customer support. Actually, you could probably just call up subscribers individually and let them know you were shutting down.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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There is VERY little you can do with Ai in a Zombie game,so might as well toss out any notion of that.
Unless Zombies can heal each other,support each other in some fashion,they are just empty bots.They can make them faster than you, and do subtle things but then they wouldn't look like a slow sliding Zombie.
To be honest ,it is a dumb idea for a game,you need more than Zombies,i think like people some devs watch too much tv.Sparked up Google and yep not surprised,Walking Dead Debut in 2010 about the same time this game would have been started.
A good example of needing more,is the Half Life game,you have slow zombies that were fun to turn on a roto blade and watch them walk into it and get chopped up,but the challenge was from the others creatures.The ability to move up on buildings and your surroundings adds a lot to a game as well.
I dot see how claiming guns will be rare is a good thing when talking pvp.What happens to the game when there are only a few people with guns?Also rare means nothing anymore because players will scan the code to find out where those weapons are,example region X6F8 on the map,there is always some information in the code that gives it away.
All they need to make the Zombie game complete is add in the cookie man....except he got knocked out,he doesn't flow !!.
Never forget 3 mile Island and never trust a government official or company spokesman.
Even if you add AI healing and circles of fire it still feels bots to me and is no fun after trying it once figuring out the scripts. That's why I like full loot pvp enabled in my games. Keeps it interesting on the long run.
I think you are more optimisitc about human nature than I am. Most of the people I have met 'covert thy neighbours ox' and in a society without laws they will just take it. Come the Zombie Apoc I will be shunning society and fending for myself... trust no one.
People still believe that? i played Vanguard till the day it was shut down and if it wasn't for SOE i wouldn't even get those few years to play it. Vanguard would have been dead long time ago when Microsoft pulled out its support.
Then they have a long way to go judging from what has been shown so far.
Where's all this SoE talent you speak of?
Other then Planetside 2 there's no evidence of it in the past decade.
I have no interest in playing this game as I cant stand horror but I am very interested in how this game does as a lot of the same systems that are in H1Z1 will be in EQN. I will be watching this close but I wont be playing at all lol I have much hope for the emergent AI.
And on top of that, Smed recently stated that they hadn't made any money on that game, either. (If you believe Smed, that is.)
The truth is: SOE's time is almost done. They have nothing left that anyone cares enough about to pay for.
Badly run games, no new ideas/innovation, bad business practices, bad marketing, bad leadership.
Not going to be successful with that being your company.
I will take that bet lol. SoE losing money developing more then 1 MMO at once is no shock, think they have 3 games in the Q. People choice on this web site shows lots of people are following and waiting for EQN. SoE has done tones to show they put the gamers first and has created an loyal following and fan base. All access for 15 bucks was a move last year that made that even more firm. My bet is over the next 1-2 years, with Landmark released, EQN and H1Z1, their market share will go way up. SoE has never been the WoW killer but they are what made MMOs, MMOs today. They are the grandfather of what made this industry what it is. Great games like WoW may never have been without SoE.
+1 I don't see SOE going anywhere soon and there's absolutely no evidence of that.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------