It looks like you're new here. If you want to get involved, click one of these buttons!
This game is similar to Tera in the fact that like Tera it failed in Korea before coming to the West. So I am curious why Trion or consumers would think it would do well in the West?
The questing is very old school. The combat is dated. And it is more of a themebox than a actual sandbox. Why won't this have the same fate in the West as it did in Korea? I see nothing impressive about it. Even Tera is twice as popular as ArcheAge in Korea.
Comments
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
This ain't Korea?
You do realize that the MMO market in the West is PvE centric right? PvP games especially world PvP games end up like Dark Fall. AA even has mechanics like XP loss in the game. It feels like a game that is releasing 3-4 years too late in the West.
It almost feels like Aion with some sandbox elements.
This game failing in Korea is actually one of the reasons why i'm so excited for it Sure i would kill for another Lineage 1 or 2, but we all know how those games would end up being here. AA success heavily depends on Trion at this point, And all we can do is wait and see.
I totally agree that MMORPG players here are very PvE centric. But i still think there is market for PvP MMORPG. It's not massive market, but it's profitable. AA has lots of features that i can already see people crying about here, and it's happening on forums already.
Twitter - @theNILV
Twitch - @theNILV
have a guess why they try to lockout non asians from the asian version, and again did the same for the russian version
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
I simply don't agree with this and would love to see solid data that supports this opinion. I believe when you have only certain types of games shoved down your throat, that's what you will play. AA brings new things to the table, and Trion is a company I personally have a lot of trust in. They also have the keys to make some pretty dramatic changes. That along with their FTP model I think gives this game a lot of potential. Again, I'm not saying this is going to revolutionize the industry and blow everyone's minds exactly, but I do think they have a solid game offering coming to the US.
Because this is amazing.
SWTOR Referral Bonus!
Referral link
7 day subscriber level access
Returning players get 1 free server transfer
Leveling assistance items given to new player!
See all perks Here
Different tastes?
You have to ask yourself "why did it 'fail'" (if it truly failed and isn't just another gamer over reaction).
Are the reasons it didn't do as well as expected actual issues with western audiences? Or did it not do well because of technical issues?
You have to know why it didn't do well in order to figure out what went wrong.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Thats partly because mail.ru hasnt hit the russian version with the much hated latest patch yet. But it is coming soon to the russian version.
They may be hoping that with enough changes the game will strike a chord with Western audiences. There are a lot of people who find the current MMORPGs lacking and maybe they think AA provides whatever is missing.
I can not remember winning or losing a single debate on the internet.
Tera is actually doing decent in Korea and everywhere else, Archeage is far less popular than it in Korea.
To the main point though, Koreans like totally different things in an mmo than western players.
Why do you care? You have stated you don't like it, so would it really matter what anyone says?
About as bad as some of the XXXXX...Discuss threads.
Maybe dont hit big numbers of players compared to others, but i beliave it will have a healthy population.
Archeage is unique atm, in the last few years nothing was release compared to AA (players can like or not ofc). I really hope more games of this type will come, and ofc, allways become better and better.
There are some features that are nothing new, true, but i like the way everthing make sense in AA world. Game feature are not there just because it might be fun to exist, they are connected to the rest of the game, they make sense to exist.
But, i only try AA until lvl 30 and theres alot of things i didnt try out, but it was enouph to see how great and fresh this game is, but i realise its not to everyone (just like any other game).
Cant wait for EU version, playing in a language i dont understand its a nightmare (but i cant stop...)
This is a case of don't believe everything you read obviously you do.
Not bad for a game that was meant to be a failure in S Korea http://massively.joystiq.com/2013/11/13/archeage-wins-big-at-korea-game-awards/
If that's failure then i wonder what a hit looks like lol.
It failed in Korea because it was turd. Poor development choices, paper ideas which never came to fruition and horribly broken in-game systems. (See second point about paper ideas)
Now they're attempting this "westernization" change (which if I recall went live in Asia for some reason at an attempt to salvage it?) which basically seems to be about turning the game into a watered down version of other Korean MMOs.
People who think it will do well in the West are still living in that fantasy where they believe the ideas pitched to them in videos and in articles are actually going to be like that in game.
That article mentioned the game being rumored to not be doing as well as expected in Korea. Like many game before it, people probably expected too much from the game. Given how much hype surrounded the game before it was even started, this probably shouldn't be a surprise.
I can not remember winning or losing a single debate on the internet.
Key word.
Winning Game Of The Year in Korea is no small prize.
The 1.0 patch caused an uproar in Korea. Luckily for everyone, Trion and Mail.Ru seem to have the power with XL to tweak the next update tot their markets, if they couldn't then the game would have launched with 1.0.
You have to try the game to decide whether or not it's for you. Personally I think it's amazing. Ok the combat is nothing new, but it's effective.
Nothing except the dungeons are instanced, I love the fact that you can head out and prey on unsuspecting sailors or heavily guarded trade ships.
For anyone who wants to give it a taste, jump on the russian servers and use the english patch, you might find yourself suprised.