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Now don't get me wrong, I did the gear grind for WotLK and Cataclysm, had a level 50 in Vanguard: SOH, and a level 85 raiding swashbuckler (last I checked) in EQ2, but I did all of that because there was still a sense of character progression and various activities that were EXCLUSIVE to endgame players.
In TESO, a game that I've enjoyed tremendously for the entire leveling experience, I have absolutely no ambition to do my Veteran Ranks. There is simply no way, none, that I am going to drag myself through every quest for BOTH other factions to get to VR10, especially if dungeons only reward me the first time around. That's just too much time investment for ten "levels".
Now, if VR were optional that would be one thing, but I get stomped routinely by VR5-10 players in PVP, who seem to almost one-shot me.
I'm not much of a PVP player anyways, truth be told, so I was more excited for Craglorn, until I saw that you needed to be VR10 to do anything in it. Sure, they say you can 'visit" at VR1, but I'm guessing that you won't be able to do anything without instantly dying.
I guess I'm more irritated than anything that they are locking out the brand-spanking-new dungeon and raid from endgame players who won't throw in the extra 230+ hours to grind veteran ranks.
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RIght? It's not like I'm averse to some grinding as long as it's something that's special and more or less unique to endgame players, but ESO just offers two times more of the same stuff that took you to 50.
And people saying that VR10 is level cap, why the hell didn't they just call it level 60? Why would levels cap out at 50 and then suddenly switch into something completely different?
I actually enjoyed my experience to VR2 so far, but don't think I will make it to VR10. Some might, but I don't think I can. If they had other ways to get to VR10 that was efficient like dungeons and PvP I would do it. But they don't at the moment.
I just wish they had their adventure zones scaled for VR1+.
people cry due to hitting endgame to fast.
people cry due to leveling to max takes to long.
Enjoy to road to max level if you dont eso isnt the game for you...
Better ask that money back as all those millions and millions of players who already quit and are going to quit and the people why buy the game in 6 months who quit to !!!
Oh wait a minute...
I mean there is other ways to get XP don't do just quest break it up by doing other activities... Dungeons, exploration, just kill grind mobs, pvp, just change it up so it is not so monotonous. If you are doing only quests from start to finish you are doing it wrong.
It's a quest based game.
Do the quests and level. Doesn't seem hard. If you don't like doing quests then might I suggest it's not the game for you?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I'm not trying to be a hater. If anything, ESO remains one of my favorite MMOs just because of the initial levelling experience.
However, dungeons are pointless once you've done them the first time. Mobs reward 0xp and bosses reward minimally. Exploration XP is laughable for VR, mob grinding is simply not viable, and PVP seems pretty useless for VR experience as well.
Seriously, the only REAL way of gaining sizeable XP for VR is questing.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I love ESO...but I agree the VR grind is just wayyyyyyyyyyyyyyyyyyyy too much. And it is simply that, a pointless grind. I have a lot of clan-mates that are VR10...and it took all of them almost 300 hours to get there. And that was with massive dungeon mob exploiting from VR6-VR10. I'm currently VR2, with 150 hours played.
This really needs to be addressed because it will drive away players once they finish the 1-50 content. Especially once Craglorn is released. I'm already quite salty that I won't be able to participate in Craglorn because I have a life other than playing ESO for hundreds of hours. The only clan-mates I have that are VR10 are ones with no jobs, no families, and no responsibilities. They game, 24/7.
There is just no way I'm going to clear all 10 of the other faction zones to 100% completion to hit VR10. There's just no way.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Exploration and grinding mobs don't give veteran points. PvP does, but its only meaningful if you sit back on meatbag catapults and AOE every group of players to grind points.
The only viable way to get veteran points is questing. It takes ~200 hours of questing to hit VR10...and that is assuming you skip all quest dialog (not listening to anything). It will take substantially longer than that doing it any other way.
Ya, cause they will never add anything down the road that would benefit getting to VR10 and beyond right? /sigh
Oh my naive friend, so cute.
VR6-10 takes about 150 hours of questing. VR 1-5 takes about 50. Again, these numbers are assuming you listen to absolutely nothing and only "grind" quests as fast as possible.
Oh yes, those 400-600 veteran points are really making a dent in the 2 million or more required for one VR6-10 level. You'd only need to kill that one mob 3000 times just to get ONE VR level. You'd need to kill that same mob upwards of 15,000 times to hit VR10 from VR1.
Grinding mobs is extremely viable 1-49 and extremely not viable for VR.
What?
Search for "short cuts". I thought I read you can grind certain mobs (adds to a boss IIRC) that give a huge amount of XP, which gets you through 1VR in 2-3 hours?
I'm under the impression that this is an "exploit" and will be patched soon, so it's not exactly viable.
Ok but "again" it's a quest based game and players are going through the quest chains that everyone goes through from their 1- 50.
My guess is that the "Real Problem" is that players don't want to do quests (understandable) and that is the real complaint.
But that's like playing an old grind game and complaining you don't want to grind. Fine, but that's how those games were put together (presumably with the idea that other things happened during that grind, such as pvp) and anyone not wanting to grind might figure out the game wasn't for them.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's the story of MMO's these days. Developers putting zero effort into endgame because they designed a 3 month wonder. Dragging out 10VR's is a bandaid for no endgame if I've ever seen one.
The real problem is that after doing 50 levels of quests, many players (myself included) are a bit tired of doing quests.
I would definitely prefer a PvP grind or even a mob grind over another 100+ hours of quests.
Heck, in SWG I used to spend countless hours grinding weapon skills with no complaints. Then when I wanted to switch my build / spec, I would do it all over again. Never had a problem with grinds but I do get tired of questing.
You can visit Craglorn at VR1, but you can't do any of the trials or challenges until you're VR10.
As for "content locusts", I've just played a lot BECAUSE I'VE BEEN ENJOYING MYSELF. The leveling happened more or less by accident.