So yeah I come here to get the latest news on MMO's which I think I am burnt out from playing. I come here to get hyped up for new MMO releases. I bought into the ESO hype, played it for 2 weeks and now I am back here looking for the next big MMO. Iv'e played WildStar beta and Im not really getting into it but will try it again this weekend. I was sooo hyped for SWTOR and actually played it for like 6 months. It was ok but got boring.
The next big one is ArcheAge but Asian style graphics are turning me off, plus only 4 races to choose from. I like a game where there are plenty of races and classes to choose from. I dont see any big MMO on the horizon, so this has me waiting for WoD.
Dude, I'm telling you...
I've played every major MMO out there. I'm so sick of it all. SWTOR, IMO, was the biggest upset in MMO history. However, ArcheAge is a breath of fresh air, e.g., gigantic world, world housing, world pvp, exploration, etc.
Other than Character Creation (which is being westernized), the game itself does not feel Asian. It feels like a cross between SWG and EQ2. It's fun! The graphics are stunning and the performance is even better.
Here is an example of something I did earlier today in AA:
I was exploring the mountains - trying to find a location for a house. A member of the opposing faction must have sailed across the ocean onto my continent, as he became aggressive towards me. The world is big that I was shocked to see an enemy where I was at. He was much high level, so I had to use my head. I retreated to the cliff side. He followed me... swinging his monster sword. I ran around him and punted him off the side of the cliff.
I had to use the environment to improvise. This randomness was so exciting. It something that can't be felt in battlegrounds or dedicated pvp areas. ArcheAge feels like a real virtual MMO.
Everyone here has been conned into accepting these single-player co'op RPGs as MMOs. ArcheAge brings back the "old".
ArchAge does have a lot of interesting features. Just wish it was more of a western fantasy game.
So, now that we know that you have issues with AA how long after you buy it will you ask for a charge back and then make a post here about it?
So yeah I come here to get the latest news on MMO's which I think I am burnt out from playing. I come here to get hyped up for new MMO releases. I bought into the ESO hype, played it for 2 weeks and now I am back here looking for the next big MMO. Iv'e played WildStar beta and Im not really getting into it but will try it again this weekend. I was sooo hyped for SWTOR and actually played it for like 6 months. It was ok but got boring.
The next big one is ArcheAge but Asian style graphics are turning me off, plus only 4 races to choose from. I like a game where there are plenty of races and classes to choose from. I dont see any big MMO on the horizon, so this has me waiting for WoD.
Dude, I'm telling you...
I've played every major MMO out there. I'm so sick of it all. SWTOR, IMO, was the biggest upset in MMO history. However, ArcheAge is a breath of fresh air, e.g., gigantic world, world housing, world pvp, exploration, etc.
Other than Character Creation (which is being westernized), the game itself does not feel Asian. It feels like a cross between SWG and EQ2. It's fun! The graphics are stunning and the performance is even better.
Here is an example of something I did earlier today in AA:
I was exploring the mountains - trying to find a location for a house. A member of the opposing faction must have sailed across the ocean onto my continent, as he became aggressive towards me. The world is big that I was shocked to see an enemy where I was at. He was much high level, so I had to use my head. I retreated to the cliff side. He followed me... swinging his monster sword. I ran around him and punted him off the side of the cliff.
I had to use the environment to improvise. This randomness was so exciting. It something that can't be felt in battlegrounds or dedicated pvp areas. ArcheAge feels like a real virtual MMO.
Everyone here has been conned into accepting these single-player co'op RPGs as MMOs. ArcheAge brings back the "old".
This is the problem. Please tell me how this is bringing back the old? You just sound like another person here pushing an open world pvp game. Everything you wrote has been done to death in other games too. You just out smarted the other player and won. You could do this in any game with pvp.
The sense of freedom in AA, and the classlessness or simply you can create your own class, doesn't that reminds you of the classic Ultima online? Or you just never played the game? and pretend that you know "The old"? It's not just about the pvp, never is, however it is a part of the essential to have that 'freedom', and to top it off, you have the justice system that made me very much interested in the game, plus you get to plan an escape from the jail, how is that not appealing to you?
Sorry for the double post but this warranted a response. I think a lot of people really have no clue what real freedom is like within an MMO anymore. For the last decade MMO has meant an on-rails themepark quest hub loot treadmill with instanced dungeons and daily quests. People don't understand that it is totally possible to have an actual online community built by players (like the player-made towns in UO/SWG, or nations in Shadowbane). Open world pvp can exist without it being a gank-fest, just no game has been made recently that has put in any sort of karma / justice system in order to help police things.
Player choice and the ability to do what you want when you want how you want is probably the most important ingredient for an MMO to have. Once some of these sandbox games that are currently being developed are released I think it will open the eyes of a lot of people and they will start to ask why in the world sandboxes went into hibernation for so long before being reintroduced. Yes, it's true there isn't one game that will please every person but there needs to be diversity so the genre doesn't stagnate and die, which is the path it's on right now.
If you are someone that has a problem with pvp and you are wary of sandbox games because of that aspect, I encourage you to look into the karma system UO had as well as the city faction system and chaos/order. Look into the bounty boards from SWG and the APK guilds that came into being in order to police popular dungeons, roads and towns in UO and AC (Asheron's Call). Pve and pvp players can co-exist in the same game, heck I made a good amount of red friends back in UO after they had killed me and guess what? They gave me my stuff back, friended me to their house so I had a place to stash the loot I got from a nearby dungeon and even saved my ass a few times when other non-local PK's were running around. That's why MMO's were made in the first place, the ability to make new friends and share experiences with them in a different world, good or bad.
So yeah I come here to get the latest news on MMO's which I think I am burnt out from playing. I come here to get hyped up for new MMO releases. I bought into the ESO hype, played it for 2 weeks and now I am back here looking for the next big MMO. Iv'e played WildStar beta and Im not really getting into it but will try it again this weekend. I was sooo hyped for SWTOR and actually played it for like 6 months. It was ok but got boring.
The next big one is ArcheAge but Asian style graphics are turning me off, plus only 4 races to choose from. I like a game where there are plenty of races and classes to choose from. I dont see any big MMO on the horizon, so this has me waiting for WoD.
Dude, I'm telling you...
I've played every major MMO out there. I'm so sick of it all. SWTOR, IMO, was the biggest upset in MMO history. However, ArcheAge is a breath of fresh air, e.g., gigantic world, world housing, world pvp, exploration, etc.
Other than Character Creation (which is being westernized), the game itself does not feel Asian. It feels like a cross between SWG and EQ2. It's fun! The graphics are stunning and the performance is even better.
Here is an example of something I did earlier today in AA:
I was exploring the mountains - trying to find a location for a house. A member of the opposing faction must have sailed across the ocean onto my continent, as he became aggressive towards me. The world is big that I was shocked to see an enemy where I was at. He was much high level, so I had to use my head. I retreated to the cliff side. He followed me... swinging his monster sword. I ran around him and punted him off the side of the cliff.
I had to use the environment to improvise. This randomness was so exciting. It something that can't be felt in battlegrounds or dedicated pvp areas. ArcheAge feels like a real virtual MMO.
Everyone here has been conned into accepting these single-player co'op RPGs as MMOs. ArcheAge brings back the "old".
This is the problem. Please tell me how this is bringing back the old? You just sound like another person here pushing an open world pvp game. Everything you wrote has been done to death in other games too. You just out smarted the other player and won. You could do this in any game with pvp.
The sense of freedom in AA, and the classlessness or simply you can create your own class, doesn't that reminds you of the classic Ultima online? Or you just never played the game? and pretend that you know "The old"? It's not just about the pvp, never is, however it is a part of the essential to have that 'freedom', and to top it off, you have the justice system that made me very much interested in the game, plus you get to plan an escape from the jail, how is that not appealing to you?
Sorry for the double post but this warranted a response. I think a lot of people really have no clue what real freedom is like within an MMO anymore. For the last decade MMO has meant an on-rails themepark quest hub loot treadmill with instanced dungeons and daily quests. People don't understand that it is totally possible to have an actual online community built by players (like the player-made towns in UO/SWG, or nations in Shadowbane). Open world pvp can exist without it being a gank-fest, just no game has been made recently that has put in any sort of karma / justice system in order to help police things.
Player choice and the ability to do what you want when you want how you want is probably the most important ingredient for an MMO to have. Once some of these sandbox games that are currently being developed are released I think it will open the eyes of a lot of people and they will start to ask why in the world sandboxes went into hibernation for so long before being reintroduced. Yes, it's true there isn't one game that will please every person but there needs to be diversity so the genre doesn't stagnate and die, which is the path it's on right now.
If you are someone that has a problem with pvp and you are wary of sandbox games because of that aspect, I encourage you to look into the karma system UO had as well as the city faction system and chaos/order. Look into the bounty boards from SWG and the APK guilds that came into being in order to police popular dungeons, roads and towns in UO and AC (Asheron's Call). Pve and pvp players can co-exist in the same game, heck I made a good amount of red friends back in UO after they had killed me and guess what? They gave me my stuff back, friended me to their house so I had a place to stash the loot I got from a nearby dungeon and even saved my ass a few times when other non-local PK's were running around. That's why MMO's were made in the first place, the ability to make new friends and share experiences with them in a different world.
Top notch buddy, very well spoken. Pretty much that is the problem why MMOs today feels 'meh', its the lacking of the player's creativity of actions, decisions and interactions within the game. I guess there's too many amateurs that never get to experience the glory of SWG, and Ultima Online, and yet they claim that they know what MMO should be, I guess I understand why the society doesn't let young people to run the country.
Im concerned that the general opinion around here has gone from craving more freedom and consequences and risk vs reward to just accepting linear quest hub themeparks as good enough. There is hope for this genre though. Some indie devs are trying to give us some freedom and virtual world back. The Repopulation, black desert, AA and even Darkfall uw is improving at a rapid rate. I just get frustrated that we had to wait 10 years in between games with freedom. These boards should not be a happy place when devs want to sell the same thing over and over again, while neglecting an entire subset of the genre.
I come here to read the posts of professional trolls anymore, I will probably get banned for this post too. Pretty much every single thread looks like this:
Pete
"I like red flowers, they are nice to look at"
xXBillXx
"OMGawd how can you like Red flowers??? Blue is so much better"
Pete
"I think it's fun to water them, they also have a nice smell"
xXBillXx
"Fun is subjective, I think they stink... 1000 word essay about how Red flowers smell and are not fun to water"
Pete
"Dude, I was just saying I thought they were nice"
xXBillXx
"I can't believe anyone would say that about the red flowers, 500 word essay about how blue flowers are better than red flowers"
Pete
"I really don't care man, just saying I like the Red flowers"
xXBillXx
"You care enough to post on a public forum... 1000 word essay about how red flowers are a cash grab"
Pete
"....ok dude piss off if you don't like red flowers"
So yeah I come here to get the latest news on MMO's which I think I am burnt out from playing. I come here to get hyped up for new MMO releases. I bought into the ESO hype, played it for 2 weeks and now I am back here looking for the next big MMO. Iv'e played WildStar beta and Im not really getting into it but will try it again this weekend. I was sooo hyped for SWTOR and actually played it for like 6 months. It was ok but got boring.
The next big one is ArcheAge but Asian style graphics are turning me off, plus only 4 races to choose from. I like a game where there are plenty of races and classes to choose from. I dont see any big MMO on the horizon, so this has me waiting for WoD.
Dude, I'm telling you...
I've played every major MMO out there. I'm so sick of it all. SWTOR, IMO, was the biggest upset in MMO history. However, ArcheAge is a breath of fresh air, e.g., gigantic world, world housing, world pvp, exploration, etc.
Other than Character Creation (which is being westernized), the game itself does not feel Asian. It feels like a cross between SWG and EQ2. It's fun! The graphics are stunning and the performance is even better.
Here is an example of something I did earlier today in AA:
I was exploring the mountains - trying to find a location for a house. A member of the opposing faction must have sailed across the ocean onto my continent, as he became aggressive towards me. The world is big that I was shocked to see an enemy where I was at. He was much high level, so I had to use my head. I retreated to the cliff side. He followed me... swinging his monster sword. I ran around him and punted him off the side of the cliff.
I had to use the environment to improvise. This randomness was so exciting. It something that can't be felt in battlegrounds or dedicated pvp areas. ArcheAge feels like a real virtual MMO.
Everyone here has been conned into accepting these single-player co'op RPGs as MMOs. ArcheAge brings back the "old".
ArchAge does have a lot of interesting features. Just wish it was more of a western fantasy game.
Didn't you know? They are making it more local friendly. That's why they need $150 alpha packages bought for a game already released in other regions.
So yeah I come here to get the latest news on MMO's which I think I am burnt out from playing. I come here to get hyped up for new MMO releases. I bought into the ESO hype, played it for 2 weeks and now I am back here looking for the next big MMO. Iv'e played WildStar beta and Im not really getting into it but will try it again this weekend. I was sooo hyped for SWTOR and actually played it for like 6 months. It was ok but got boring.
The next big one is ArcheAge but Asian style graphics are turning me off, plus only 4 races to choose from. I like a game where there are plenty of races and classes to choose from. I dont see any big MMO on the horizon, so this has me waiting for WoD.
I took a break from MMO's for about 8 months. Resubbed to SW:TOR tonight. I was at a point where I hated everything I tried. The break did me a world of good.
I played WoW and liked it for quite a while. IMO it's pretty different (although many similarities) from TSW and FFXIV.
TSW is ok, however I get bored after about a week. I could only stand FFXIV for about a day. It felt like I was playing the same game I've played for the last 10 years but more arcade like - didn't like it.
Just because you don't like it doesn't mean it is bad.
Originally posted by DamonVile If only they could create games like I imagined them to be like in the past I could relive the glory days that never really happened.
That's all well and good that you can swoop in here and post something ambiguous like this but all you're really doing is making yourself look like a troll.
:
So if I made it 1000 words long but said the same thing, that would be ok ? It's not what you say but how long it takes you to say it.... This place really is starting to become an mmorpg old folks home.
Originally posted by General-Zod What was your favourite game OP?edit: And I don't mean WoW
I've been playing games since Zelda on NES. I played a lot of Madden Football, Sim City, all kinds. Fantasy games are my favorite. I don't really have a favorite game but I enjoyed WoW the most out of all the types/genres.
I think the next game to wait for will be Elite: Dangerous - it might not be fantasy, but it will have the same beautiful shrug of self-acceptance, freedom, and liberty that the original WoW felt like.
I am not even following any new (rehashed) development anymore. I guess I am worse off than the OP.
Until I see a trend that starts going back to making good, virtual worlds, where the "RP" part makes a comeback, I have no interest.
MMOs wanted to grab the new crowd. Well, they got them. Now MMOs suck.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
You are most likely still visiting MMORPG due to masochism - a typical place (though common for most gaming forums (fora?)) where trolls and haters get the limelight
I am glad I have EVE - otherwise I wouldn't have any MMO at the moment either. But heck, there is so much more out there to play, the gaming world is changing, even if slowly. GTA V, Dark Souls 2 and soon some other upcoming interesting single player games (some with online functionality and no subscription).
My god, how is EVE is actually tolerable to play, the ui and control is awful. I tried to play it again and again, I just can't find it interesting, and like I said about the ui and control, just makes me want to cry.
It takes some getting used to, but once you are in it... Not saying it's the best, it's one that keeps me busy.
Originally posted by nbtscan Almost sounds like MMOs aren't really doing it for you anymore. It's really hard for a new game to trump the feeling you had for the first one you played. Every game after that just kind of fills a void till something new and shiny comes along, but for the most part they don't seem to have any longevity to them.
well said.
problem with many MMOs is, that they count on longevity, but since there is such a huge market nowadays also on the non-MMO side.... and they (the MMOs) often don't do a good job regarding longevity... I still play Skyrim and in hours I think I played it more than many other MMOs together... So much for MMOs long term incentives...
The problem with mmo's today is zero longevity and thats what a good mmo has. MMO's pre wow were really the best ever made to this day. Now its about cash grab shops and generic gameplay and still getting a sub.for it. Oh and now its people willing to pay to play alpha's. I don't just blame it on the devs,i blame this generation of players for bad games being made. The genre is pretty stale now. Nothing coming out is going to be that much different. When wow went mainstream and started making all that money,the genre was pretty much finish with creativity. I believe the next really great mmo will come from a small indie company.
If we are honest, the longevity in old days MMOs like EQ were to a large extent grind. At the time there wasn't that much content really, but it was community and group play that made it. Nowadays you don't need it, and instead of kill grind you have quest grind. That's why I assume many scream for sandboxes so that there is more community involvement and less solo going on, which hopefully will lead to more longevity. Knowing you can came back anytime to your "virtual home" with friends. But usually those friends have moved on and then.... *shrugs*
Originally posted by evilizedPeople don't understand that it is totally possible to have an actual online community built by players (like the player-made towns in UO/SWG, or nations in Shadowbane).
More likely you do not understand that people just do not care.
So yeah I come here to get the latest news on MMO's which I think I am burnt out from playing. I come here to get hyped up for new MMO releases. I bought into the ESO hype, played it for 2 weeks and now I am back here looking for the next big MMO. Iv'e played WildStar beta and Im not really getting into it but will try it again this weekend. I was sooo hyped for SWTOR and actually played it for like 6 months. It was ok but got boring.
The next big one is ArcheAge but Asian style graphics are turning me off, plus only 4 races to choose from. I like a game where there are plenty of races and classes to choose from. I dont see any big MMO on the horizon, so this has me waiting for WoD.
Dude, I'm telling you...
I've played every major MMO out there. I'm so sick of it all. SWTOR, IMO, was the biggest upset in MMO history. However, ArcheAge is a breath of fresh air, e.g., gigantic world, world housing, world pvp, exploration, etc.
Other than Character Creation (which is being westernized), the game itself does not feel Asian. It feels like a cross between SWG and EQ2. It's fun! The graphics are stunning and the performance is even better.
Here is an example of something I did earlier today in AA:
I was exploring the mountains - trying to find a location for a house. A member of the opposing faction must have sailed across the ocean onto my continent, as he became aggressive towards me. The world is big that I was shocked to see an enemy where I was at. He was much high level, so I had to use my head. I retreated to the cliff side. He followed me... swinging his monster sword. I ran around him and punted him off the side of the cliff.
I had to use the environment to improvise. This randomness was so exciting. It something that can't be felt in battlegrounds or dedicated pvp areas. ArcheAge feels like a real virtual MMO.
Everyone here has been conned into accepting these single-player co'op RPGs as MMOs. ArcheAge brings back the "old".
This is the problem. Please tell me how this is bringing back the old? You just sound like another person here pushing an open world pvp game. Everything you wrote has been done to death in other games too. You just out smarted the other player and won. You could do this in any game with pvp.
The sense of freedom in AA, and the classlessness or simply you can create your own class, doesn't that reminds you of the classic Ultima online? Or you just never played the game? and pretend that you know "The old"? It's not just about the pvp, never is, however it is a part of the essential to have that 'freedom', and to top it off, you have the justice system that made me very much interested in the game, plus you get to plan an escape from the jail, how is that not appealing to you?
Sorry for the double post but this warranted a response. I think a lot of people really have no clue what real freedom is like within an MMO anymore. For the last decade MMO has meant an on-rails themepark quest hub loot treadmill with instanced dungeons and daily quests. People don't understand that it is totally possible to have an actual online community built by players (like the player-made towns in UO/SWG, or nations in Shadowbane). Open world pvp can exist without it being a gank-fest, just no game has been made recently that has put in any sort of karma / justice system in order to help police things.
Player choice and the ability to do what you want when you want how you want is probably the most important ingredient for an MMO to have. Once some of these sandbox games that are currently being developed are released I think it will open the eyes of a lot of people and they will start to ask why in the world sandboxes went into hibernation for so long before being reintroduced. Yes, it's true there isn't one game that will please every person but there needs to be diversity so the genre doesn't stagnate and die, which is the path it's on right now.
If you are someone that has a problem with pvp and you are wary of sandbox games because of that aspect, I encourage you to look into the karma system UO had as well as the city faction system and chaos/order. Look into the bounty boards from SWG and the APK guilds that came into being in order to police popular dungeons, roads and towns in UO and AC (Asheron's Call). Pve and pvp players can co-exist in the same game, heck I made a good amount of red friends back in UO after they had killed me and guess what? They gave me my stuff back, friended me to their house so I had a place to stash the loot I got from a nearby dungeon and even saved my ass a few times when other non-local PK's were running around. That's why MMO's were made in the first place, the ability to make new friends and share experiences with them in a different world, good or bad.
I can eat all the brownies, cake, and ice cream I want without getting fat (sugar) or brain damage (sugar substitute). Doubts but wouldn't it be nice for such an utopia.
Originally posted by evilizedPeople don't understand that it is totally possible to have an actual online community built by players (like the player-made towns in UO/SWG, or nations in Shadowbane).
More likely you do not understand that people just do not care.
Well i hope they're looking forward to watching the mmorpg industry crash and burn in the next 5-7 years if things don't change.
For me, reading video game forums is like watching a train wreck. It's horrible and a sometimes disturbing but you can't look away.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Comments
So, now that we know that you have issues with AA how long after you buy it will you ask for a charge back and then make a post here about it?
nah .. may be people just like single-player co-op game better, and MMO industry change the definition to expand their audience. There is no con.
Sorry for the double post but this warranted a response. I think a lot of people really have no clue what real freedom is like within an MMO anymore. For the last decade MMO has meant an on-rails themepark quest hub loot treadmill with instanced dungeons and daily quests. People don't understand that it is totally possible to have an actual online community built by players (like the player-made towns in UO/SWG, or nations in Shadowbane). Open world pvp can exist without it being a gank-fest, just no game has been made recently that has put in any sort of karma / justice system in order to help police things.
Player choice and the ability to do what you want when you want how you want is probably the most important ingredient for an MMO to have. Once some of these sandbox games that are currently being developed are released I think it will open the eyes of a lot of people and they will start to ask why in the world sandboxes went into hibernation for so long before being reintroduced. Yes, it's true there isn't one game that will please every person but there needs to be diversity so the genre doesn't stagnate and die, which is the path it's on right now.
If you are someone that has a problem with pvp and you are wary of sandbox games because of that aspect, I encourage you to look into the karma system UO had as well as the city faction system and chaos/order. Look into the bounty boards from SWG and the APK guilds that came into being in order to police popular dungeons, roads and towns in UO and AC (Asheron's Call). Pve and pvp players can co-exist in the same game, heck I made a good amount of red friends back in UO after they had killed me and guess what? They gave me my stuff back, friended me to their house so I had a place to stash the loot I got from a nearby dungeon and even saved my ass a few times when other non-local PK's were running around. That's why MMO's were made in the first place, the ability to make new friends and share experiences with them in a different world, good or bad.
You were here for news and information?
And i thought this place is only good for some forum pvp fun.
Top notch buddy, very well spoken. Pretty much that is the problem why MMOs today feels 'meh', its the lacking of the player's creativity of actions, decisions and interactions within the game. I guess there's too many amateurs that never get to experience the glory of SWG, and Ultima Online, and yet they claim that they know what MMO should be, I guess I understand why the society doesn't let young people to run the country.
Face it. They have just as much longevity ad old games. They have been around for years and will be around for year's.
All that statement does is say they have no longevity for you. Well mmos before had no longevity for a while wack of other people.
I come here to read the posts of professional trolls anymore, I will probably get banned for this post too. Pretty much every single thread looks like this:
Pete
"I like red flowers, they are nice to look at"
xXBillXx
"OMGawd how can you like Red flowers??? Blue is so much better"
Pete
"I think it's fun to water them, they also have a nice smell"
xXBillXx
"Fun is subjective, I think they stink... 1000 word essay about how Red flowers smell and are not fun to water"
Pete
"Dude, I was just saying I thought they were nice"
xXBillXx
"I can't believe anyone would say that about the red flowers, 500 word essay about how blue flowers are better than red flowers"
Pete
"I really don't care man, just saying I like the Red flowers"
xXBillXx
"You care enough to post on a public forum... 1000 word essay about how red flowers are a cash grab"
Pete
"....ok dude piss off if you don't like red flowers"
Pete Banned for trolling.
Didn't you know? They are making it more local friendly. That's why they need $150 alpha packages bought for a game already released in other regions.
I am interested in the crafting though.
If you like WoW I don't understand why TSW or FFXIV wouldn't be right up your alley.
I took a break from MMO's for about 8 months. Resubbed to SW:TOR tonight. I was at a point where I hated everything I tried. The break did me a world of good.
One isn't high fantasy, one is too... FF.
The Weekly Wizardry blog
I played WoW and liked it for quite a while. IMO it's pretty different (although many similarities) from TSW and FFXIV.
TSW is ok, however I get bored after about a week. I could only stand FFXIV for about a day. It felt like I was playing the same game I've played for the last 10 years but more arcade like - didn't like it.
So if I made it 1000 words long but said the same thing, that would be ok ? It's not what you say but how long it takes you to say it.... This place really is starting to become an mmorpg old folks home.
Until I see a trend that starts going back to making good, virtual worlds, where the "RP" part makes a comeback, I have no interest.
MMOs wanted to grab the new crowd. Well, they got them. Now MMOs suck.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
It takes some getting used to, but once you are in it... Not saying it's the best, it's one that keeps me busy.
--------------------------------------------
Youtube newb:
https://www.youtube.com/channel/UC96N3cxBuqKTPV2BQNlzGUw
If we are honest, the longevity in old days MMOs like EQ were to a large extent grind. At the time there wasn't that much content really, but it was community and group play that made it. Nowadays you don't need it, and instead of kill grind you have quest grind. That's why I assume many scream for sandboxes so that there is more community involvement and less solo going on, which hopefully will lead to more longevity. Knowing you can came back anytime to your "virtual home" with friends. But usually those friends have moved on and then.... *shrugs*
--------------------------------------------
Youtube newb:
https://www.youtube.com/channel/UC96N3cxBuqKTPV2BQNlzGUw
More likely you do not understand that people just do not care.
Just the will to chat a bit.
Dont have any current MMO that would raise my interest.
I can eat all the brownies, cake, and ice cream I want without getting fat (sugar) or brain damage (sugar substitute). Doubts but wouldn't it be nice for such an utopia.
More likely you do not understand that people just do not care.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville