This is so amazing you can have players forming guilds that offer services to guard and run others who need to do trade pack runs. May be betray them and kill them and take their packs or do it honourably and get paid in return. There are so many possibilities that allow for people to group up and there is a reason to group not merely to kill some boss but to face other players and to be safe to earn money.
This is quite an amazing opportunity to form relationships and looks like it will be adrenaline pumping. I wish I was not such a scaredy cat though afraid of PvP. I must admit though this sounds really quite fun.
So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.
Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.
Semantics doesn't invalidate his point. If it's unfair, they will leave.
I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.
But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.
So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.
Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.
Semantics doesn't invalidate his point. If it's unfair, they will leave.
I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.
But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.
It's got to be hard to make a game that caters to both pve and pvp equally.
This is so amazing you can have players forming guilds that offer services to guard and run others who need to do trade pack runs. May be betray them and kill them and take their packs or do it honourably and get paid in return. There are so many possibilities that allow for people to group up and there is a reason to group not merely to kill some boss but to face other players and to be safe to earn money.
This is quite an amazing opportunity to form relationships and looks like it will be adrenaline pumping. I wish I was not such a scaredy cat though afraid of PvP. I must admit though this sounds really quite fun.
That's my main concern right now. Self faction pk. Since players can't abandon their faction besides becoming pirates, griefers, yes actual griefers, will probably just join the factions, level up quickly, pk their own teammates for fun and when put in prison, they'll just make new alts/accounts.
Said it before, but if Trion as it in their power, they should just make self faction attcking or stealing flat impossible unless you turn pirate, which should be done by simply choosing to.
So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them.
Go to a pvp hostile zone trying to deliver a pack for a higher reward insted of doing in a safe zone cant be considered PvE imo.
Semantics doesn't invalidate his point. If it's unfair, they will leave.
I didnt quote DamonVile entire post, was only comment this sentence. Im not say is a invalid point, it will hapened to some ppl ofc, but the treath is about someone went to a PvP zone by is choise, get kill and lose the pack. If this is gank or griefing i dont know anymore what this words mean.
But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.
but there are so many 'full' pve games, where you can happily 'play the game' and watch tv at the same time, while being 'good' at it, but most of them cant sustain healthy player base either?
This one makes it just a bit tad higher to watch tv while doing in game stuff, because you know, there are mobs that can actually kill you (other people, might look at them as just another form mobs as well, like roaming mini bosses you can find if you venture in dangerous areas). Plus, theres also adrenaline rush you cant really get while playing mmos that let you 'win' while being in zombie mode.
archeage gets it right, relatively speaking, because it also leaves you with choice not to go to those dangerous areas at the frist place, but if you do so, you have to stop watching tv. But even your areas where you are happy to semi afk forever do offer decent rewards, and considering theres usually no risk involved whatsoever its only natural to expect how less risk involved implies somewhat worse rewards too, no? Not to mention AA has so many safe areas, and korean basically changed almost everything to safe area, which lead just to more people leaving, so i really doubt safe areas were the problem of this game.
i for one prefer that over mindless alt + macro key gameplay so many people seem to enjoy (even if it allows me to watch my fav tv shows at the same time).
with all that said, i dont think how not being able to sustaint a decent player base is mmos fault, at least not entirely. People are so used to easy mode games, and too many have that 'i want it and i want it now' mentality. Basically most people want games where they can
a) solo
b) solo evertyhing
c) solo everything in zombie mode
now if you have a game where you cant solo everything while being in zombie mode (you can still go that route for many things in AA), its automatically labeled as bad design. No, encouraging teamwork in massively multiplayer online game is not bad design, its us who are so used to being able to solo so much (pretty much everything until infamous level cap) that think how grouping in mmo is a bad thing. Because every moment spent while grouping (if its not end game ofc) is a moment of lost exp, loot, farm, whatever.
Hey its not like people play games for fun, if you cant get at least 59% during 2hrs in game, that feature is simply not worth doing. So what if dailies are the most retarded thing ever, and are plain dull and boring. We will still ask for more dailies, because you can solo dailies, and they give nice rewards! Sure, they might get a bit tiring on your 247th run but hey, its rewards that matter. Not like we play games for fun, or to waste time to simply do things that give lesser rewards than dailies.
Thats the mentality that got us here.
also, you can still solo lots of things in AA. In fact theres tons of things This is not one of those things, so its just...bad design and it should be changed to no-pvp-no-grouping task? Yes, because thats exactly what this genre needs. More solo stuff.
Or you, as a happy pver still could get a friend or two to protect your cargo, or even better why not get 5 friends who will take their own cargo, plus another 5 who will protect it?
Considering how pve is much more popular than pvp, pve guilds will also have more people, so why not take 100 pve happy people to your trip, do you think those evil pvpers would still dare to attack you? It would beasically end up as pve experience, no?
Yes, thats how one massively multiplayer game is trying to do things. For just some parts of it, it made grouping important, and having friends/guilds matter.
After reading some of te responses you'd think the game didn't have entire continents dedicated to those people who don't want pvp.
It also looks like a lot of those people also missed a point the OP brings up. AA offers actual risk vs reward.
It's also not full loot. You lose the trade pack in the pvp continent; not all of your gear.
It's obvious you know nothing of the game. Before posting drivel you really should get the facts. Safe zones are a misnomer, you can be ganked pretty much anywhere except one island because even your own faction members can attack you. Currently in Alpha I have yet to go into a 30+ zone where 90% of the people I see from my faction are flagged to gank.
Currently AA has a Justice system that is supposed to make ganking your own faction less desireable but the way the penalties work it has no deterrence at all. I'm ok with allowing outlaws but if you are going to implement a Justice system, at least make it actually do something besides being a joke. I see the same people 20-30 times a day in court and yet as soon as they are done they are back out there ganking their own faction.
Originally posted by stromp45 For everyone wondering if this games worth it id say heck yes. Was on a trade run 3 feet away from the turn in guy with a trade pack on my back 100 corn value around 1 gold. Thats no big deal the 20 min trip across the ocean and just about to get my reward and boom im dead and all my hard work gone. But that what makes it worth it the excitement of am i going to get there or loss all my crap.
As a non PvP'er the funnest part is the PvP LOL. Got ganked and do some ganking. Can't wait to build my first ship however.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
This is so amazing you can have players forming guilds that offer services to guard and run others who need to do trade pack runs. May be betray them and kill them and take their packs or do it honourably and get paid in return. There are so many possibilities that allow for people to group up and there is a reason to group not merely to kill some boss but to face other players and to be safe to earn money.
This is quite an amazing opportunity to form relationships and looks like it will be adrenaline pumping. I wish I was not such a scaredy cat though afraid of PvP. I must admit though this sounds really quite fun.
Their around, I belong to an Anti-Pirate guild currently but we're still relatively small and still learning/leveling.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
After reading some of te responses you'd think the game didn't have entire continents dedicated to those people who don't want pvp.
It also looks like a lot of those people also missed a point the OP brings up. AA offers actual risk vs reward.
It's also not full loot. You lose the trade pack in the pvp continent; not all of your gear.
It's obvious you know nothing of the game. Before posting drivel you really should get the facts. Safe zones are a misnomer, you can be ganked pretty much anywhere except one island because even your own faction members can attack you. Currently in Alpha I have yet to go into a 30+ zone where 90% of the people I see from my faction are flagged to gank.
Currently AA has a Justice system that is supposed to make ganking your own faction less desireable but the way the penalties work it has no deterrence at all. I'm ok with allowing outlaws but if you are going to implement a Justice system, at least make it actually do something besides being a joke. I see the same people 20-30 times a day in court and yet as soon as they are done they are back out there ganking their own faction.
Obviously you know more than me so please feel free to cry about pvp in a game that from everything I've read makes it possible to not have to engage in pvp unless you want to.
If you kill too many players from your own faction, you become a pirate, and are then barred from entering any cities. So, there is a penalty that is meaningful, eventually.
Originally posted by summitus Originally posted by stromp45 For everyone wondering if this games worth it id say heck yes. Was on a trade run 3 feet away from the turn in guy with a trade pack on my back 100 corn value around 1 gold. Thats no big deal the 20 min trip across the ocean and just about to get my reward and boom im dead and all my hard work gone. But that what makes it worth it the excitement of am i going to get there or loss all my crap.
Used to get the same feeling in the original Darkfall , it was super frustrating , but also super exhilarating too ! Risk vs reward and adrenaline rush .
It's not the same as Darkfall. In Darkfall the thing to have was gold. With gold you had access to everything the game had to offer. Still the gold would drop of any mob. Or you could farm resources or enchanting materials and sell those for gold. Even killing other players would provide you a steady income. If you did not like dying, you would group up or start farming stuff in an area that was not often visited by others.
In AA there is this token called Gilda Stars. So far they can only be earned from doing traderuns or camping traderunners. Imo the freedom of how you want to play the game is kinda being limited by this. Want a house? Get Gilda Stars! Want a special mount or ship? Get Gilda Stars! People will counter this with well you can live/use other players stuff, (that is true) but does not give the same satisfaction. So for getting Gilda Stars you can do either do the low reward yielding runs or do the longer ones, but any semi-serious pvp guild will know the location of the limited number of delivery points and will be waiting for you.
Think ahead a few months. The sheep (casuals) might have left the game. The hardcore pvp-ers have all the gilda-stars they need/want. Who will be doing the trade-runs? PvP might be offered to you in plenty, but will it still be avaiable when none does the traderuns any more? You say Northern Continent? Will it be included at release? Russian server did not have it at launch.
Uh oh. This is the first huge negative Ive heard about AA. Im currently playing dfuw and love it. Limiting options to progress makes no sense...what are they thinking? I already question the labor point system and now this.
Originally posted by cylon8 aww don't cry carebares rainbow bright has an mmo for you called wildstar
And this is why the "carebears" hate this type of server, cause of this immature attitude associated with forced pvp games. Just give me a server where you get the TEF system of pvp and not forced and I will give Trion my money.
And this is stereotype bollocks and a case of pot calling cattle black.
This thread alone has "carebears" calling pkers asshats, borred sobs, immature kids full of bs, telling us open PvP is waste of time, etc.... nevermind hundreds of other threads from past. Please.
Originally posted by stromp45 For everyone wondering if this games worth it id say heck yes. Was on a trade run 3 feet away from the turn in guy with a trade pack on my back 100 corn value around 1 gold. Thats no big deal the 20 min trip across the ocean and just about to get my reward and boom im dead and all my hard work gone. But that what makes it worth it the excitement of am i going to get there or loss all my crap.
Used to get the same feeling in the original Darkfall , it was super frustrating , but also super exhilarating too ! Risk vs reward and adrenaline rush .
It's not the same as Darkfall. In Darkfall the thing to have was gold. With gold you had access to everything the game had to offer. Still the gold would drop of any mob. Or you could farm resources or enchanting materials and sell those for gold. Even killing other players would provide you a steady income. If you did not like dying, you would group up or start farming stuff in an area that was not often visited by others.
In AA there is this token called Gilda Stars. So far they can only be earned from doing traderuns or camping traderunners. Imo the freedom of how you want to play the game is kinda being limited by this. Want a house? Get Gilda Stars! Want a special mount or ship? Get Gilda Stars! People will counter this with well you can live/use other players stuff, (that is true) but does not give the same satisfaction. So for getting Gilda Stars you can do either do the low reward yielding runs or do the longer ones, but any semi-serious pvp guild will know the location of the limited number of delivery points and will be waiting for you.
Think ahead a few months. The sheep (casuals) might have left the game. The hardcore pvp-ers have all the gilda-stars they need/want. Who will be doing the trade-runs? PvP might be offered to you in plenty, but will it still be avaiable when none does the traderuns any more? You say Northern Continent? Will it be included at release? Russian server did not have it at launch.
Uh oh. This is the first huge negative Ive heard about AA. Im currently playing dfuw and love it. Limiting options to progress makes no sense...what are they thinking? I already question the labor point system and now this.
They're not limiting anything. Anyone can earn guilda stars and you don't even have to go into the pvp areas. It just takes longer to earn. No big deal.
Obviously you know more than me so please feel free to cry about pvp in a game that from everything I've read makes it possible to not have to engage in pvp unless you want to.
Of course its possible. But it means staying in low level areas doing low level things.
Uh oh. This is the first huge negative Ive heard about AA. Im currently playing dfuw and love it. Limiting options to progress makes no sense...what are they thinking? I already question the labor point system and now this.
That guy seems a bit confused at least how I read that.
You can buy anything from other players meaning if you wish you can kill mobs all day long to get gold and various other drops - just like in Darkfall.
Naval combat is light years ahead of Darkfalls' (I played it for 2 years). The things DF has over AA are: full loot, no tab target and possibly city building (castle building in AA is not too advanced). Everything else in AA is far above DF, including more diverse housing and a plaethora of (sandbox) content that Darkfall won't have for another decade if ever.
Originally posted by cylon8 aww don't cry carebares rainbow bright has an mmo for you called wildstar
And this is why the "carebears" hate this type of server, cause of this immature attitude associated with forced pvp games. Just give me a server where you get the TEF system of pvp and not forced and I will give Trion my money.
And this is stereotype bollocks and a case of pot calling cattle black.
This thread alone has "carebears" calling pkers asshats, borred sobs, immature kids full of bs, telling us open PvP is waste of time, etc.... nevermind hundreds of other threads from past. Please.
Pot calling "kettle" black.
And yes I agree with you that the complaints are silly. I haven't been on a WildStar forum, but do PVPer's go on there in droves and complain that there isn't any open pvp with loot? I highly doubt it, especially not compared to the number of "carebears" in the pvp games complaining.
Eve online won't create a pve server will they? GOD i hope that ArcheAge doesn't either. There are PLENTY of non aggressive areas for the carebears to play around with. Risk vs Reward. Don't like PVP, not your game.
Obviously you know more than me so please feel free to cry about pvp in a game that from everything I've read makes it possible to not have to engage in pvp unless you want to.
Of course its possible. But it means staying in low level areas doing low level things.
It does not mean that at all. You can do everything the game provides including going to higher level areas during the peace timer. The only thing you cannot do is limited by your own decision not to take the higher paying trade packs. That is a limitation you place on yourself. Everything else you can do why can't you let the PvP players have this ? Why so greedy huh ?
Originally posted by Thodra I do not understand why people enjoy something like that... But glad you are happy....I think
Because they are masochists?
Masochists? I think the more appropriate term would be Opportunist
Originally posted by syriinx
Originally posted by Uhwop
Obviously you know more than me so please feel free to cry about pvp in a game that from everything I've read makes it possible to not have to engage in pvp unless you want to.
Of course its possible. But it means staying in low level areas doing low level things.
So the solution would be to eliminate the risk? Essentially, you're saying that you want the same rewards as a player that actually took the risk. That's not fair...
Obviously you know more than me so please feel free to cry about pvp in a game that from everything I've read makes it possible to not have to engage in pvp unless you want to.
Of course its possible. But it means staying in low level areas doing low level things.
It does not mean that at all. You can do everything the game provides including going to higher level areas during the peace timer. The only thing you cannot do is limited by your own decision not to take the higher paying trade packs. That is a limitation you place on yourself. Everything else you can do why can't you let the PvP players have this ? Why so greedy huh ?
Same reason why pvp players ruin pve players while they are busy fighting npc mob. simply put "carebears" don't care for lunatics.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Originally posted by Thodra I do not understand why people enjoy something like that... But glad you are happy....I think
They like it because it makes up for how they are treated in RL. Personally, I find it funny since I know how terrible their life is that this is actually a pleasure. Crazy eh?
Obviously you know more than me so please feel free to cry about pvp in a game that from everything I've read makes it possible to not have to engage in pvp unless you want to.
Of course its possible. But it means staying in low level areas doing low level things.
It does not mean that at all. You can do everything the game provides including going to higher level areas during the peace timer. The only thing you cannot do is limited by your own decision not to take the higher paying trade packs. That is a limitation you place on yourself. Everything else you can do why can't you let the PvP players have this ? Why so greedy huh ?
Same reason why pvp players ruin pve players while they are busy fighting npc mob. simply put "carebears" don't care for lunatics.
Guess what? Pvp players can't kill you if you aren't in a pvp area..
I also want to add, if you are playing a PvP game and just so happen to be in a PvP area... Why wouldn't you be on the look out for PvPers?
Comments
This is so amazing you can have players forming guilds that offer services to guard and run others who need to do trade pack runs. May be betray them and kill them and take their packs or do it honourably and get paid in return. There are so many possibilities that allow for people to group up and there is a reason to group not merely to kill some boss but to face other players and to be safe to earn money.
This is quite an amazing opportunity to form relationships and looks like it will be adrenaline pumping. I wish I was not such a scaredy cat though afraid of PvP. I must admit though this sounds really quite fun.
After reading some of te responses you'd think the game didn't have entire continents dedicated to those people who don't want pvp.
It also looks like a lot of those people also missed a point the OP brings up. AA offers actual risk vs reward.
It's also not full loot. You lose the trade pack in the pvp continent; not all of your gear.
But I think it goes deeper. I have no argument saying that someone who entered a PVP zone and got killed and so it's on that player. The point goes further then that though. It's when players who don't want to PVP are faced with limited choices that are much less favorable. If a game (not pointing specifically at AA) is designed that way and a person who typically favors a PVE experience feels shorted, left out or somehow feels the game treats them unfairly, they will leave. If the game cannot sustain a healthy player base after that, then it's a bad game design.
It's got to be hard to make a game that caters to both pve and pvp equally.
That's my main concern right now. Self faction pk. Since players can't abandon their faction besides becoming pirates, griefers, yes actual griefers, will probably just join the factions, level up quickly, pk their own teammates for fun and when put in prison, they'll just make new alts/accounts.
Said it before, but if Trion as it in their power, they should just make self faction attcking or stealing flat impossible unless you turn pirate, which should be done by simply choosing to.
but there are so many 'full' pve games, where you can happily 'play the game' and watch tv at the same time, while being 'good' at it, but most of them cant sustain healthy player base either?
This one makes it just a bit tad higher to watch tv while doing in game stuff, because you know, there are mobs that can actually kill you (other people, might look at them as just another form mobs as well, like roaming mini bosses you can find if you venture in dangerous areas). Plus, theres also adrenaline rush you cant really get while playing mmos that let you 'win' while being in zombie mode.
archeage gets it right, relatively speaking, because it also leaves you with choice not to go to those dangerous areas at the frist place, but if you do so, you have to stop watching tv. But even your areas where you are happy to semi afk forever do offer decent rewards, and considering theres usually no risk involved whatsoever its only natural to expect how less risk involved implies somewhat worse rewards too, no? Not to mention AA has so many safe areas, and korean basically changed almost everything to safe area, which lead just to more people leaving, so i really doubt safe areas were the problem of this game.
i for one prefer that over mindless alt + macro key gameplay so many people seem to enjoy (even if it allows me to watch my fav tv shows at the same time).
with all that said, i dont think how not being able to sustaint a decent player base is mmos fault, at least not entirely. People are so used to easy mode games, and too many have that 'i want it and i want it now' mentality. Basically most people want games where they can
a) solo
b) solo evertyhing
c) solo everything in zombie mode
now if you have a game where you cant solo everything while being in zombie mode (you can still go that route for many things in AA), its automatically labeled as bad design. No, encouraging teamwork in massively multiplayer online game is not bad design, its us who are so used to being able to solo so much (pretty much everything until infamous level cap) that think how grouping in mmo is a bad thing. Because every moment spent while grouping (if its not end game ofc) is a moment of lost exp, loot, farm, whatever.
Hey its not like people play games for fun, if you cant get at least 59% during 2hrs in game, that feature is simply not worth doing. So what if dailies are the most retarded thing ever, and are plain dull and boring. We will still ask for more dailies, because you can solo dailies, and they give nice rewards! Sure, they might get a bit tiring on your 247th run but hey, its rewards that matter. Not like we play games for fun, or to waste time to simply do things that give lesser rewards than dailies.
Thats the mentality that got us here.
also, you can still solo lots of things in AA. In fact theres tons of things This is not one of those things, so its just...bad design and it should be changed to no-pvp-no-grouping task? Yes, because thats exactly what this genre needs. More solo stuff.
Or you, as a happy pver still could get a friend or two to protect your cargo, or even better why not get 5 friends who will take their own cargo, plus another 5 who will protect it?
Considering how pve is much more popular than pvp, pve guilds will also have more people, so why not take 100 pve happy people to your trip, do you think those evil pvpers would still dare to attack you? It would beasically end up as pve experience, no?
Yes, thats how one massively multiplayer game is trying to do things. For just some parts of it, it made grouping important, and having friends/guilds matter.
It's obvious you know nothing of the game. Before posting drivel you really should get the facts. Safe zones are a misnomer, you can be ganked pretty much anywhere except one island because even your own faction members can attack you. Currently in Alpha I have yet to go into a 30+ zone where 90% of the people I see from my faction are flagged to gank.
Currently AA has a Justice system that is supposed to make ganking your own faction less desireable but the way the penalties work it has no deterrence at all. I'm ok with allowing outlaws but if you are going to implement a Justice system, at least make it actually do something besides being a joke. I see the same people 20-30 times a day in court and yet as soon as they are done they are back out there ganking their own faction.
As a non PvP'er the funnest part is the PvP LOL. Got ganked and do some ganking. Can't wait to build my first ship however.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Their around, I belong to an Anti-Pirate guild currently but we're still relatively small and still learning/leveling.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Obviously you know more than me so please feel free to cry about pvp in a game that from everything I've read makes it possible to not have to engage in pvp unless you want to.
Used to get the same feeling in the original Darkfall , it was super frustrating , but also super exhilarating too ! Risk vs reward and adrenaline rush .
It's not the same as Darkfall. In Darkfall the thing to have was gold. With gold you had access to everything the game had to offer. Still the gold would drop of any mob. Or you could farm resources or enchanting materials and sell those for gold. Even killing other players would provide you a steady income. If you did not like dying, you would group up or start farming stuff in an area that was not often visited by others.
In AA there is this token called Gilda Stars. So far they can only be earned from doing traderuns or camping traderunners. Imo the freedom of how you want to play the game is kinda being limited by this. Want a house? Get Gilda Stars! Want a special mount or ship? Get Gilda Stars! People will counter this with well you can live/use other players stuff, (that is true) but does not give the same satisfaction. So for getting Gilda Stars you can do either do the low reward yielding runs or do the longer ones, but any semi-serious pvp guild will know the location of the limited number of delivery points and will be waiting for you.
Think ahead a few months. The sheep (casuals) might have left the game. The hardcore pvp-ers have all the gilda-stars they need/want. Who will be doing the trade-runs? PvP might be offered to you in plenty, but will it still be avaiable when none does the traderuns any more? You say Northern Continent? Will it be included at release? Russian server did not have it at launch.
Uh oh. This is the first huge negative Ive heard about AA. Im currently playing dfuw and love it. Limiting options to progress makes no sense...what are they thinking? I already question the labor point system and now this.
And this is stereotype bollocks and a case of pot calling cattle black.
This thread alone has "carebears" calling pkers asshats, borred sobs, immature kids full of bs, telling us open PvP is waste of time, etc.... nevermind hundreds of other threads from past. Please.
They're not limiting anything. Anyone can earn guilda stars and you don't even have to go into the pvp areas. It just takes longer to earn. No big deal.
Because they are masochists?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Of course its possible. But it means staying in low level areas doing low level things.
I want an immersive virtual world that emulates a living and breathing world but PVP count me out !
There needs to be something in the cash shop that makes me invincible to other players.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
That guy seems a bit confused at least how I read that.
You can buy anything from other players meaning if you wish you can kill mobs all day long to get gold and various other drops - just like in Darkfall.
Naval combat is light years ahead of Darkfalls' (I played it for 2 years). The things DF has over AA are: full loot, no tab target and possibly city building (castle building in AA is not too advanced). Everything else in AA is far above DF, including more diverse housing and a plaethora of (sandbox) content that Darkfall won't have for another decade if ever.
Pot calling "kettle" black.
And yes I agree with you that the complaints are silly. I haven't been on a WildStar forum, but do PVPer's go on there in droves and complain that there isn't any open pvp with loot? I highly doubt it, especially not compared to the number of "carebears" in the pvp games complaining.
Eve online won't create a pve server will they? GOD i hope that ArcheAge doesn't either. There are PLENTY of non aggressive areas for the carebears to play around with. Risk vs Reward. Don't like PVP, not your game.
It does not mean that at all. You can do everything the game provides including going to higher level areas during the peace timer. The only thing you cannot do is limited by your own decision not to take the higher paying trade packs. That is a limitation you place on yourself. Everything else you can do why can't you let the PvP players have this ? Why so greedy huh ?
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
So the solution would be to eliminate the risk? Essentially, you're saying that you want the same rewards as a player that actually took the risk. That's not fair...
Same reason why pvp players ruin pve players while they are busy fighting npc mob. simply put "carebears" don't care for lunatics.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
They like it because it makes up for how they are treated in RL. Personally, I find it funny since I know how terrible their life is that this is actually a pleasure. Crazy eh?
Guess what? Pvp players can't kill you if you aren't in a pvp area..
I also want to add, if you are playing a PvP game and just so happen to be in a PvP area... Why wouldn't you be on the look out for PvPers?