Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Wildstar is pretty cool and all, but...

13

Comments

  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Yaevindusk
    Originally posted by Bladestrom
    It was chicken and egg, communities needed to form to run 40 man, and those were the best days from a social point of view. Now there is no social aspect and bliz brought in smaller raids - no coincidence.

    However you should ask yourself why blizzard are going to 30 man - another coincidence?

     

    Not taking sides one way or the other, though Blizzard is actually reducing the number of players needed for hardcore content.  Mythic Raiding (The Hardest raid in WoD) will be 20 man instead of 25 to better facilitate everything and make it more challenging as a whole.  It is only going up to 30 man in Flexible raids, whereby you can enter with 10 to 30 people or friends (if you have that many) and the game will proactively scale monster strength and numbers therein.

     

    Therefore this particular argument actually supports what the other guy said.

    Ah lol my mistake, I withdraw that particular argument, wow continue along their flawd path imo. :) I would say that flex raiding is grossly unsocial (attitudes are simply foul in those raids as with all lobby raids) and is in no way organised raiding.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • suizendosuizendo Member UncommonPosts: 67

    the OP lost me when he said "tab-targeting"...

    WildStar does NOT have tab targeting, which is one of the reasons I love the game. Everything must be aimed.

     

  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by Bladestrom
    Originally posted by Yaevindusk
    Originally posted by Bladestrom
    It was chicken and egg, communities needed to form to run 40 man, and those were the best days from a social point of view. Now there is no social aspect and bliz brought in smaller raids - no coincidence.

    However you should ask yourself why blizzard are going to 30 man - another coincidence?

     

    Not taking sides one way or the other, though Blizzard is actually reducing the number of players needed for hardcore content.  Mythic Raiding (The Hardest raid in WoD) will be 20 man instead of 25 to better facilitate everything and make it more challenging as a whole.  It is only going up to 30 man in Flexible raids, whereby you can enter with 10 to 30 people or friends (if you have that many) and the game will proactively scale monster strength and numbers therein.

     

    Therefore this particular argument actually supports what the other guy said.

    Ah lol my mistake, I withdraw that particular argument, wow continue along their flawd path imo. :) I would say that flex raiding is grossly unsocial (attitudes are simply foul in those raids as with all lobby raids) and is in no way organised raiding.

     

    Well, Flexible raids still require people to be gathered and organized.  At least at this point in time, that's the case.  Looking For Raid is one where this is definitely true, as you just sign up solo and get placed in a group of 24 other people for a nerfed instance raid with less powerful items.

    In WoD they're moving this format:

    Looking For Raid -  Presumed 25 man that the game puts you in by yourself

    Normal Difficulty - Flexible raiding whereby you can bring in 10 to 30 of your friends without matchmaking

    Heroic Difficulty - Flexible raiding whereby you can bring in 10 to 30 of your friends at a higher difficulty

    Mythic Difficulty - 20 man raiding whereby they are trying to balance it so that you need something like 2 of each class (no class stacking is the plan, but it usually doesn't work out that way); class specific "saves" and abilities or whatnot for specific encounters.

     

    Though yeah, it's very much a wait and see game for 40 man raids and 20 man raids for both games.  I'm only worried that the 40 man raid may be too difficult to get players in after a while.  It will likely be only the 1% actually doing it -- which leaves others potentially unsubbing or doing whatever else is there such as PvP or Adventures or whatever the Elder gamer is.

    It's likely they will introduce 10-25 man raids themselves at a lower difficulty before their first expansion so as to keep the non-hardcore raiders content with easier raids to beat.  Though that just seems like a reality that's required for a Pay to Play game in maintaining it's subscriber base.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by Yaevindusk
    Originally posted by Bladestrom
    Originally posted by Yaevindusk
    Originally posted by Bladestrom
    It was chicken and egg, communities needed to form to run 40 man, and those were the best days from a social point of view. Now there is no social aspect and bliz brought in smaller raids - no coincidence.

    However you should ask yourself why blizzard are going to 30 man - another coincidence?

     

    Not taking sides one way or the other, though Blizzard is actually reducing the number of players needed for hardcore content.  Mythic Raiding (The Hardest raid in WoD) will be 20 man instead of 25 to better facilitate everything and make it more challenging as a whole.  It is only going up to 30 man in Flexible raids, whereby you can enter with 10 to 30 people or friends (if you have that many) and the game will proactively scale monster strength and numbers therein.

     

    Therefore this particular argument actually supports what the other guy said.

    Ah lol my mistake, I withdraw that particular argument, wow continue along their flawd path imo. :) I would say that flex raiding is grossly unsocial (attitudes are simply foul in those raids as with all lobby raids) and is in no way organised raiding.

     

    Well, Flexible raids still require people to be gathered and organized.  At least at this point in time, that's the case.  Looking For Raid is one where this is definitely true, as you just sign up solo and get placed in a group of 24 other people for a nerfed instance raid with less powerful items.

    In WoD they're moving this format:

    Looking For Raid -  Presumed 25 man that the game puts you in by yourself

    Normal Difficulty - Flexible raiding whereby you can bring in 10 to 30 of your friends without matchmaking

    Heroic Difficulty - Flexible raiding whereby you can bring in 10 to 30 of your friends at a higher difficulty

    Mythic Difficulty - 20 man raiding whereby they are trying to balance it so that you need 2 of each class (no class stacking is the plan, but it usually doesn't work out that way); class specific "saves" and abilities or whatnot for specific encounters.

     

    Though yeah, it's very much a wait and see game for 40 man raids and 20 man raids for both games.  I'm only worried that the 40 man raid may be too difficult to get players in after a while.  It will likely be only the 1% actually doing it -- which leaves others potentially unsubbing or doing whatever else is there such as PvP or Adventures or whatever the Elder gamer is.

    It's likely they will introduce 10-25 man raids themselves at a lower difficulty before their first expansion so as to keep the non-hardcore raiders content with easier raids to beat.  Though that just seems like a reality that's required for a Pay to Play game in maintaining it's subscriber base.

    A far better approach is what blizzard used to do with 40 man (and remember we are talking original bliz devs here at carbine)  you balance the 40 man to allow some carrying of weaker players but have gated very very highly tuned fights.  People gear up slowly, but because (and this is critical) the telegraphs are visual as apposed to dbm driven cooldowns bars and warnings, people will naturally learn the fights over time.  I remember 40 man well, we had a core of great payers and a bigger range of weaker players, you still progressed, and there was less of an obsession with top gear etc and a hell of a lot more social.

     

    I'm hopeful at least, that seems a smart approach.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • UtinniUtinni Member EpicPosts: 2,209
    I honestly never found a single drop of "difficulty" in the game. You literally move out of the red shapes and you win. The leveling content mobs have more hp than wow mobs, thats about it. It just takes longer to kill something. The targeting is much less of a "skill-shot" per se and more of the same face the mob you're fighting and hit buttons. The raids are still much less difficult than WoW heroic 25.
  • BladestromBladestrom Member UncommonPosts: 5,001
    ah well lol if its easy, 40 man can have any old dog in it, so no problems.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Matticus75Matticus75 Member UncommonPosts: 396
    Originally posted by Cymdai

    ....I can't shake off the "been there, done that" feel that I'm getting with this game already.... and I'm only level 12

     

    The art style is neat, the way they tell the storyline is entertaining, and the animations in this game are legitimately top notch. I'm also all about the devs sense of humor which I think is incredibly fresh compared to nearly every other MMO released in the last few years. I caught myself laughing at the game for the first time. After playing FFXIV, that was definitely a long-forgotten feeling.

    But after playing around for a few hours, I just can't shake the feels. There's a few of them, too.

    1) I've been there, done that before. Standard style MMO combat with the occasional dodge, tab targeting, etc

    2) The fact that there's a lot of free to play MMO's that offer many of the same things as WS does.

    3) The questionable long-term appeal of the game. I'm about 10 hours in, and nothing has "grabbed me" persay.

     

    For those of you who are a bit farther along, can you offer some additional insight? Perhaps I'm missing some of the best features still?

    I agree, my insight is when are we going to get something better.....I think things are better, as in other older terrible MMOs, but still bland....ill play it cause I don't have any other mmo, I do play ESO as well, and its "ok" like wildstar

  • DaessarDaessar Member Posts: 204
    Originally posted by Utinni
    I honestly never found a single drop of "difficulty" in the game.  The raids are still much less difficult than WoW heroic 25.

    So your guild pretty much 1-shotted all the raid bosses then? because according to the official forums, the guilds working on those raids took several weeks to work through the 20man raid, the 40man is still under NDA as far as I know its not on beta atm. So you must have been in a secret guild that breezed through all the raids in a day or 2?

  • UtinniUtinni Member EpicPosts: 2,209
    Yes, I was in a secret guild.
  • ButeoRegalisButeoRegalis Member UncommonPosts: 594

    and I'm only level 12

    Here is a thought... Maybe some people haven't played MMOs, or haven't played them in some time, i.e. need to get used to the game mechanics that most of us MMORPG readers already know? Just a thought.

    Then again, no game is for everyone (though some games are for no one...). Maybe it's time for a break from gaming, or trying out some old favorites to tide you over until the next contestant appears.

    i know I'll have a ton of fun with WildStar for quite some time.

    image

  • AsleepAsleep Member UncommonPosts: 96
    Originally posted by Utinni
    I honestly never found a single drop of "difficulty" in the game. You literally move out of the red shapes and you win. The leveling content mobs have more hp than wow mobs, thats about it. It just takes longer to kill something. The targeting is much less of a "skill-shot" per se and more of the same face the mob you're fighting and hit buttons. The raids are still much less difficult than WoW heroic 25.

    So many countless posts  claiming they know all about it, they got it covered, and yet not a mention of interrupts. Maybe just maybe admit that you don't know it all?

    I mean, If only there was way to stun a mob, while they were casting a spell,  that could somehow increase your damage, maybe that could be the reasoning why the mobs have more HP! But they would need to give every character this ability by like level 3, and then really design the whole game around it.

    Then just maybe, people wouldn't come in talking about the dodging they don't need to do in the leveling zones.

     

    nah

     

  • HarikenHariken Member EpicPosts: 2,680
    If your looking for something different then this game is not it. Its been in development for years and it has alot of things in that wow has just in a different skin. Some people well be fine with that. It really doesn't do much different that mmo's have been doing for years. You just have to decide if the game world is for you or not. And if its worth a monthly sub. For me its just that i've played and subbed for so many games now that i won't just do it again for pretty much the same been there done that game anymore and that now covers just about every mmo out there now or coming out soon.
  • CymdaiCymdai Member UncommonPosts: 1,043

    I'm gonna give it another whirl today and see what happens.

     

    However, being a person who doesn't care about raiding at all, I do question if this will be the product for me.

    Waiting for something fresh to arrive on the MMO scene...

  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Originally posted by Cymdai

    I'm gonna give it another whirl today and see what happens.

     

    However, being a person who doesn't care about raiding at all, I do question if this will be the product for me.

    I'm right there with you when it comes to raiding. However, I haven't played a single themepark MMO in existence where raiding wasn't the focus of endgame. People like myself either make an alt or just putz around doing things like gathering, crafting, battlegrounds, dailies etc.

    None of that ancillary "stuff" really lasts me very long before I grow bored and quit. I'm playing EVE right now as I just can not stand themepark MMO's anymore, and despite the fact that playing EVE is like playing Excel, I am having more fun than I have had in the recent crop of MMO's. 

  • Chile267Chile267 Member UncommonPosts: 141

    OP, the combat is a lot different in this game. Let me explain.

    I to was bored with the first 8-10 levels. I know the starter zones are for someone fairly new to MMO's, hard to believe.

    The art design is fantastic (if you like this type)

    Animations are great.

    Quest hubs, nothing really different here.

    Crafting is very deep.

    Dungeons, Raids, Warplots, etc. are what this game was built on.

    Combat, let's talk about combat.

    I was level 11 going into an area that had lvl 13 (tree stump) type mobs. I was used to the telepaths of mobs and the straffing and dodging you do to avoid. What I wasn't ready for was the type of telepaths the (one) mob threw at me.

    It started to build up with a telepath in front of me, no big deal, I would just circle straff to the right. As soon as I moved, so did the telepath in my direction, counter-clockwise. I kept straffing in a circle until it fired its attack. This was no biggie as I just circled straffed out of the frontal attack zone. Then came the next attack.

    A circular radius attack, fanning outward at a decent speed. I was backing up when it accelerated the circle outward and fired the attack off, which I was now encomposed in. I had to quickly dodge backwards out of the way.

    In doing this I aggroed another mob of the same kind. Now I had two, two-level higher mobs on me doing telepath attacks that were not the same. I died.

    I have much more appreciation for the combat in this game at level 15 than I did for any other MMO before. The telepaths are simple at first. They get you used to the movement and dodge capabilties of the mobs. The challenge rises as you get higher.

    I would take the game to level 15-20, do a dungeon or raid or adventure and then see if you still like it.

    I love it now.

     

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237
    Originally posted by Cymdai

    ....I can't shake off the "been there, done that" feel that I'm getting with this game already.... and I'm only level 12

     

    The art style is neat, the way they tell the storyline is entertaining, and the animations in this game are legitimately top notch. I'm also all about the devs sense of humor which I think is incredibly fresh compared to nearly every other MMO released in the last few years. I caught myself laughing at the game for the first time. After playing FFXIV, that was definitely a long-forgotten feeling.

    But after playing around for a few hours, I just can't shake the feels. There's a few of them, too.

    1) I've been there, done that before. Standard style MMO combat with the occasional dodge, tab targeting, etc

    2) The fact that there's a lot of free to play MMO's that offer many of the same things as WS does.

    3) The questionable long-term appeal of the game. I'm about 10 hours in, and nothing has "grabbed me" persay.

     

    For those of you who are a bit farther along, can you offer some additional insight? Perhaps I'm missing some of the best features still?

    I've been saying this for a while now.  MMOs are FINALLY segmenting according to their niche (which is what should happen) since not every gamer likes every type of game.  WS has a particular audience, I'm just not it.  And yes I pre-purchased and played in all the betas and had the same feeling as the Op.  I loved the first few levels but as I progressed my interest just waned.  In the same light I love ArcheAge and some of you here probably hate it or will never play it.  But its *my* game.

    I hope those who love WS truly enjoy it and wish *their* game great success.  There is room for all of them.  Each to their own.

    image
  • furbansfurbans Member UncommonPosts: 968
    Originally posted by Bladestrom
    It was chicken and egg, communities needed to form to run 40 man, and those were the best days from a social point of view. Now there is no social aspect and bliz brought in smaller raids - no coincidence.

    However you should ask yourself why blizzard are going to 30 man - another coincidence?

    Yeah... they being more social like this?  https://www.youtube.com/watch?v=0yKqKg6DfTY

    The social aspect went to crap with MMO popularity and it being mainstreamed when it wasn't viewed like table top D&D when it was first on the scene and people were proclaiming it being a satanic cult thing.  Only the elitist still hold to this false notion that the loss of 40 man raiding degenerated MMOs and are by far the minority of the minority.  People do not like playing a game to the point that it becomes a second job.  Smaller raids are actually a boon more than anything.

    The loss of social aspects came about because of the LFD, raids have been and always will be organized within guilds and the social aspect comes from.

    WS is another on rails themepark without punishing repercussions like in open sandbox games and the social aspect of the game will be no different than in any other themepark MMO.

    Age of Conan had large raids also and were puggable and it's social aspect wasn't really any different than WoW, might have a little bit less of asshats but nothing majorly noticeable and questing you didn't encounter much players.

  • BruhzaBruhza Member UncommonPosts: 391
    Originally posted by Cymdai

    I'm gonna give it another whirl today and see what happens.

     

    However, being a person who doesn't care about raiding at all, I do question if this will be the product for me.

    As someone who hates PVE related things, I can say without a doubt that the dungeons make this game amazing. Anyone spewing hate about this game "Not being hard" has clearly not reached level 20+ yet and played it for themselves. 

     

    As many others have said, get to level 20, you will not regret it.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Yaevindusk
    Originally posted by Bladestrom
    It was chicken and egg, communities needed to form to run 40 man, and those were the best days from a social point of view. Now there is no social aspect and bliz brought in smaller raids - no coincidence.

    However you should ask yourself why blizzard are going to 30 man - another coincidence?

     

    Not taking sides one way or the other, though Blizzard is actually reducing the number of players needed for hardcore content.  Mythic Raiding (The Hardest raid in WoD) will be 20 man instead of 25 to better facilitate everything and make it more challenging as a whole.  It is only going up to 30 man in Flexible raids, whereby you can enter with 10 to 30 people or friends (if you have that many) and the game will proactively scale monster strength and numbers therein.

     

    Therefore this particular argument actually supports what the other guy said.

    Of course it supports it, these people act as Blizzard are bunch of idiots that dont know how to make biggest MMO ever.

    They didnt reduce manpower needed just because of a whim. Hardcore raiders are miniscule of miniscule of population and it just isnt justified to spend any serious amount of resources just on them. Its that simple.

    WS aims at niche of the niche and they can just hope they het enough people on board, but im afraid thats just a pipe dream and very soon it will go WoW (and every themepark after WoW) route.

    Devs said this, devs said that...blah blah blah....its devspeak and if theres one thing weve learned over the years that devspeak has paper weight, if your game starts to fall and you have a chance to at least salvage what you can, well, its not hard to see what would they choose, and NCSoft isnt really interested in supporting games that barely make it (and rightly so)

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by suizendo
    the OP lost me when he said "tab-targeting"...

    WildStar does NOT have tab targeting, which is one of the reasons I love the game. Everything must be aimed.

     


    Wildstar is infact tab target, The only difference is every ability is an aoe to disguise it.

    Go load up wow, Get a mage and start spaming arcane nova. -> wildstar combat.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • NephelaiNephelai Member UncommonPosts: 185
    Originally posted by Nitth

     


    Originally posted by suizendo
    the OP lost me when he said "tab-targeting"...

     

    WildStar does NOT have tab targeting, which is one of the reasons I love the game. Everything must be aimed.

     


     

    Wildstar is infact tab target, The only difference is every ability is an aoe to disguise it.

    Go load up wow, Get a mage and start spaming arcane nova. -> wildstar combat.

    Wildstar combat is a compromise between those fools that want some sort of feel (there's no comparison to aiming in a FPS with 15ms latency compared to an MMO with 300mms) for aiming and the tab target people. The ability widths are just there to account for peoples latency provided the person can hit a barn door with a shotgun.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Nitth

     


    Originally posted by suizendo
    the OP lost me when he said "tab-targeting"...

     

    WildStar does NOT have tab targeting, which is one of the reasons I love the game. Everything must be aimed.

     


     

    Wildstar is infact tab target, The only difference is every ability is an aoe to disguise it.

    Go load up wow, Get a mage and start spaming arcane nova. -> wildstar combat.

    lol I do kind of feel that way..... like your hand is being held.  Again, I don't get why the reticules are necessary on enemy attacks.  It's a dumbed down GW2 combat system for people who can't be bothered watching who they're fighting, but unless they're "clickers", why would they need to look at anything else?

    Having said that, I still like Wildstar's combat way more than TERA's, which was supposed to be the game that revolutionized combat and didn't.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Originally posted by Eir_S
    Originally posted by Nitth

     


    Originally posted by suizendo
    the OP lost me when he said "tab-targeting"...

     

    WildStar does NOT have tab targeting, which is one of the reasons I love the game. Everything must be aimed.

     


     

    Wildstar is infact tab target, The only difference is every ability is an aoe to disguise it.

    Go load up wow, Get a mage and start spaming arcane nova. -> wildstar combat.

    lol I do kind of feel that way..... like your hand is being held.  Again, I don't get why the reticules are necessary on enemy attacks.  It's a dumbed down GW2 combat system for people who can't be bothered watching who they're fighting, but unless they're "clickers", why would they need to look at anything else?

    Having said that, I still like Wildstar's combat way more than TERA's, which was supposed to be the game that revolutionized combat and didn't.

    TERA definitely did revolutionize combat.  It's still the best MMO combat out (with Neverwinter combat second IMO).

    Most people didn't like the Asian style and Elins.

    I'll never understand people that actually prefer hitting tab and buttons while they snack on Doritios or watch a movie over combat that you actually have to react to and engage in.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by holdenhamlet
    Originally posted by Eir_S
    Originally posted by Nitth

     


    Originally posted by suizendo
    the OP lost me when he said "tab-targeting"...

     

    WildStar does NOT have tab targeting, which is one of the reasons I love the game. Everything must be aimed.

     


     

    Wildstar is infact tab target, The only difference is every ability is an aoe to disguise it.

    Go load up wow, Get a mage and start spaming arcane nova. -> wildstar combat.

    lol I do kind of feel that way..... like your hand is being held.  Again, I don't get why the reticules are necessary on enemy attacks.  It's a dumbed down GW2 combat system for people who can't be bothered watching who they're fighting, but unless they're "clickers", why would they need to look at anything else?

    Having said that, I still like Wildstar's combat way more than TERA's, which was supposed to be the game that revolutionized combat and didn't.

    TERA definitely did revolutionize combat.  It's still the best MMO combat out (with Neverwinter combat second IMO).

    Most people didn't like the Asian style and Elins.

    I'll never understand people that actually prefer hitting tab and buttons while they snack on Doritios or watch a movie over combat that you actually have to react to and engage in.

    We'll just have to agree to disagree about TERA's combat, since I don't see anyone replicating it.

    As for tab-targetting, you answered your own question I think.  I imagine some of the people who have a problem with action combat are those who had a tough time transitioning between EQ-like games or even turn-based styles.  The leaps and bounds that have been made over the past 10 years alone are pretty mind-blowing to people who like the slow pace of the old days.

    Either that or they really ARE eating doritos between mobs.

  • KinadoKinado Member Posts: 198

    I actually really enjoy the tab targeting system. Just keybind it to a mouse button and you control it pretty damn well.

    Still, I gotta say that Wildstar has the best combat system around and I've tried all other MMO's including TERA and Neverwinter aswell.

    The only downside to Wildstar combat is that the telegraphs are a bit annoying to watch all the time. Me being color blind doesn't help either, fortunately the game supports color blindness but its still makes it hard for me to distinguish telegraph colors, friend from foe.

    Fortunately the telegraphs are highly customizable and I've been doing a lot of PVP, playing extremely well cof cof, with the telegraphs almost invisible. Works best for melees classes.

    The screen is only cluttered if you allow it to be.

Sign In or Register to comment.