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This is your weapon, enjoy it forever!!!

MyrdynnMyrdynn Member RarePosts: 2,483

I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

 

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Comments

  • TsuruTsuru Member UncommonPosts: 297

    Why would you assume its lazy? Unless they have stated the intent behind it. I could easily assume its more related for more weapon models, etc, etc. 

    But i personally dont care. Its a weapon. I look at it only when its on my back. and even then, im not thinking, god i hate this weapon. Its more, he check out the awesome stats this weapon has. Thats all i care about.

  • HeraseHerase Member RarePosts: 993

    in someways i get what you mean, but i thought about classes like spellslingers who have dual guns, and  thought what other options is there for them? Warriors and stalkers would have so many choices, daggers, mace, hammer, etc and Esper staffs, wands, books, orbs. Spellslinger, i can't really think of an alt weapon type for them :/

    I don't know lol, think it was either let few classes have alt weapon types or all have one type, making it fair across the board.

  • ChicagoCubChicagoCub Member UncommonPosts: 381
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    This always bugs me too.  No place more that SWTOR though where you're a trooper who can use a blaster rifle but for some unknown reason the ability to translate that into the use of a blaster pistol completely eludes you.  It's absurd.

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Eir_S
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    I just assumed in the time I played the warrior that you could go sword and board in the future... or am I wrong?  Because when I asked in-game if you could do this, no joke, the response was .... "Play a stalker".

    :-

    yah, nope you are a big 2h sword guy

     

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Tsuru

    Why would you assume its lazy? Unless they have stated the intent behind it. I could easily assume its more related for more weapon models, etc, etc. 

    But i personally dont care. Its a weapon. I look at it only when its on my back. and even then, im not thinking, god i hate this weapon. Its more, he check out the awesome stats this weapon has. Thats all i care about.

    yah I understand, alot of people dont care.  I for one like having the choice of playing my Priests with a dagger/orb, or shield+mace or 2h staff, or 2h mace in general, I like being given options

    I always like to dual wield my rogue types with maces/axes, its just a personal taste.

    honestly there isnt a single game where I ever like to use swords as my main weapon, even if I play a warrior type, I try to go Mace/Board or 2h axe/hammer

     

  • tawesstawess Member EpicPosts: 4,227

    I guess it is a matter of taste... The idea behind it is called "iconic silhouette" basically you should be able to tall class/spec from the look of the character. So by locking class to weapon they can make it very easy to identify a class and you can set a "personality" to the animations.

     

    Ofc it does kill some of the visual options.

    This have been a good conversation

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Herase

    in someways i get what you mean, but i thought about classes like spellslingers who have dual guns, and  thought what other options is there for them? Warriors and stalkers would have so many choices, daggers, mace, hammer, etc and Esper staffs, wands, books, orbs. Spellslinger, i can't really think of an alt weapon type for them :/

    I don't know lol, think it was either let few classes have alt weapon types or all have one type, making it fair across the board.

    I thought of that, but why not have a Spellslinger wield dual-orbs, how bout a gun and a book, or an orb and a book, dual-wands, space X-bows, there are options across all classes.  I am not even creative and can come up with alternatives

     

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Myrdynn
    Originally posted by Eir_S
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    I just assumed in the time I played the warrior that you could go sword and board in the future... or am I wrong?  Because when I asked in-game if you could do this, no joke, the response was .... "Play a stalker".

    :-

    yah, nope you are a big 2h sword guy

     

    Yeahhhhh.. that lowers my opinion of the game a lot.  FYI, I was starting to enjoy the warrior even though at level 3 I thought it was dull, now I find out it's just one weapon.  ONE BIG WEAPON.  So then I take it stalkers only use two blades and nothing else?  Does anyone even use a shield or ANY weapon combos that they don't start out with?

  • Alber_gamerAlber_gamer Member UncommonPosts: 588

    Some of these "complains" are getting ridiculous.

     

    Next one will be "I love everything about Wildstar, but I can't get over the grass in the hills being cut at 6cm instead of 10cm. What made them take the decission of cutting it 4cm too short?!!?!".

     

    I actually love that you can tell a class by the weapon they're wielding, and it is a design choice of Carbine, because at some point that will be the only way you'll be able to tell which class is someone in PvP scenarios. That's because you can fully customise your armour looks to even look like another armour type. (For example, warriors can make their armour look like cloth, and Espers can make their armour look like plate, or any combination in between).

     

    But I guess that is not awesome enough to mention. Let's whine instead about having to wield the same type of weapon, because, oh my god, that is so damn game-breaking. I mean, how can I live with having +10 Moxie and +10 Crit Rating in an unique looking PSYBLADE, when I could have +10 Moxie and +10 Crit Rating in an unique looking AXE?!

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • MyrdynnMyrdynn Member RarePosts: 2,483
    Originally posted by Alber_gamer

    Some of these "complains" are getting ridiculous.

     

    Next one will be "I love everything about Wildstar, but I can't get over the grass in the hills being cut at 6cm instead of 10cm. What made them take the decission of cutting it 4cm too short?!!?!".

     

    I love the way you can tell a class by the weapon they're wielding, which by the way, will be the only way to tell which class is which at some point, since you can fully customise your armour to even look like another armour type. (For example, warriors can make their armour look like cloth, and Espers can make their armour look like plate).

     

    But I guess that is not awesome enough to mention. Let's whine instead about having to wield the same type of weapon, because, oh my god, that is so damn game-breaking.

    it actually is to me, and what you added is also something I hate.  I hate dressing room armor appearances

     

  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Originally posted by Myrdynn
    Originally posted by Alber_gamer

    Some of these "complains" are getting ridiculous.

     

    Next one will be "I love everything about Wildstar, but I can't get over the grass in the hills being cut at 6cm instead of 10cm. What made them take the decission of cutting it 4cm too short?!!?!".

     

    I love the way you can tell a class by the weapon they're wielding, which by the way, will be the only way to tell which class is which at some point, since you can fully customise your armour to even look like another armour type. (For example, warriors can make their armour look like cloth, and Espers can make their armour look like plate).

     

    But I guess that is not awesome enough to mention. Let's whine instead about having to wield the same type of weapon, because, oh my god, that is so damn game-breaking.

    it actually is to me, and what you added is also something I hate.  I hate dressing room armor appearances

     

    Easy solution then: Go find another game. Wildstar isn't for you. Good luck out there.

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • mbrodiembrodie Member RarePosts: 1,504
    as a matter of point.. costumes dont work in PvP
  • Alber_gamerAlber_gamer Member UncommonPosts: 588
    Originally posted by mbrodie
    as a matter of point.. costumes dont work in PvP

     

    Costumes were confirmed for PvP by Stephan Frost shortly after launch in the "Devs Unleashed" Livestream held recently.

     

    Source: http://wildstarreport.com/2014/05/12/wildstar-developer-livestream/

    My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  • AldersAlders Member RarePosts: 2,207

    The lack of classes and weapon choices was right up there for me as to why i passed on WS.

    I like using many different weapons.  I like dozens of different classes.  I like options.

  • Matticus75Matticus75 Member UncommonPosts: 396


    its laziness, cost cutting measure, that simple, no more no less

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    It's not lazy at all.

    It has more to do with being Iconic.

    Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.

    The idea is that their weapon is part of their identity, it's what they have trained in, mastered.

    A gunslinger isn't going to attack you with a mace.

    Heros and Villains and their chosen weapons are ingrained in the literature.

    remember...

    A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

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  • DeeweDeewe Member UncommonPosts: 1,980
    Annoys me as much as in SWTOR still thing is they divide the numbers of animations and have much less gear to make, DB wise.
  • EcocesEcoces Member UncommonPosts: 879

    i can't believe people are justifying the dumbing down of MMOs(and this is not just a Wildstar problem). thats exactly what you are doing when you say "it's a design choice". of course its a design choice but its a lazy design choice made by lazy designers. People should be against game design that takes away options and adding a single weapon type per class doesn't make it "iconic", it takes away all choice and all options from players.

     

    but fanboys will justify anything now a days.

  • Vexus_XVexus_X Member UncommonPosts: 57

    Yeah, people defending the dumbing down of MMOs is surprising but not new. I think the younger people who enter the market think the dumbing down is actually new or a feature. The fact is, you can plot over time how MMOs have become more and more limited with their offerings.

    I loved Asheron's Call, where you could use anything as any class, but if you didn't spec in that skill, you didn't do too well with it. Or, if you did spec in to something non-cliche, you found some really odd combinations of abilities....

    Even WoW gave you options outside your class, although still limited.

    It is lazy, it is a downturn in gaming when developers try to get away with giving their players less options; design choice or not. Imagine a WoW expansion whose main feature is "We are now removing 30% of the abilities, content and features from the game with this next expansion! #hype!" It would be made a mockery of MMO expansions if they did that.

    So along come copy-cat WoW games that promise 30% less features and people defend it.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Sovrath
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    It's not lazy at all.

    It has more to do with being Iconic.

    Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.

    The idea is that their weapon is part of their identity, it's what they have trained in, mastered.

    A gunslinger isn't going to attack you with a mace.

    Heros and Villains and their chosen weapons are ingrained in the literature.

    remember...

    A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

    Iconic?  You're comparing them to movies.  Movies are iconic, limiting your choices in a video game in 2014 is not.  It's just that... LIMITING.  Hell, you get more options in Team Fortress 2 and that's a goofy FPS.

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Eir_S
    Originally posted by Sovrath
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    It's not lazy at all.

    It has more to do with being Iconic.

    Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.

    The idea is that their weapon is part of their identity, it's what they have trained in, mastered.

    A gunslinger isn't going to attack you with a mace.

    Heros and Villains and their chosen weapons are ingrained in the literature.

    remember...

    A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

    Iconic?  You're comparing them to movies.  Movies are iconic, limiting your choices in a video game in 2014 is not.  It's just that... LIMITING.  Hell, you get more options in Team Fortress 2 and that's a goofy FPS.

    I think you misunderstood what he meant by iconic.

    Also there's plenty of customization and choices for your character in Wildstar.

    There's other games which have more and other games which have less.

    ..Cake..

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by Matticus75


    its laziness, cost cutting measure, that simple, no more no less

    This, I mean take Neverwinter...it's suppose to be a DnD game and your stuck in what weapon type you can use per class....companies and fanboys will say it is a "design choice" but that is really marketing talk for "we are a cheap arse company and can't be bothered" and they spin it further with bla bla balance bla bla bla...

    { Mod Edited }

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • GadarethGadareth Member UncommonPosts: 310
    Originally posted by Alber_gamer

    Some of these "complains" are getting ridiculous.

     

    Next one will be "I love everything about Wildstar, but I can't get over the grass in the hills being cut at 6cm instead of 10cm. What made them take the decission of cutting it 4cm too short?!!?!".

     

    I actually love that you can tell a class by the weapon they're wielding, and it is a design choice of Carbine, because at some point that will be the only way you'll be able to tell which class is someone in PvP scenarios. That's because you can fully customise your armour looks to even look like another armour type. (For example, warriors can make their armour look like cloth, and Espers can make their armour look like plate, or any combination in between).

     

    But I guess that is not awesome enough to mention. Let's whine instead about having to wield the same type of weapon, because, oh my god, that is so damn game-breaking. I mean, how can I live with having +10 Moxie and +10 Crit Rating in an unique looking PSYBLADE, when I could have +10 Moxie and +10 Crit Rating in an unique looking AXE?!

    Not really its more the case I want to play my character MY WAY not your way not is way MY WAY. The more they limit the character developement the more they limit your choices. I understand why they did what they did they wanted cookie cutter designs controlling the athletics and movements and because the tied the character abilities to the weapons they would have needed to have made branches of choices depending on the weapon combo choice of the character.

    One thing though why on earth do people PvPing NEED TO KNOW MY CLASS ???? Seriously you want immersive PvP with real risk hide class and level make so that guy you see standing alone in what looks like dish rags could be as he appears a lvl 1 newb or could be a lvl 50 killing machine. He could be a spellslinger or he could be a warrior you wont know until you attack him or he attacks you. LOL that will certainly add caution to the PvP wolves/gankers. Is it a fellow wolf in sheeps clothing  or is it a lamb for the slaughter. Do you feel lucky punk ....

     

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Really? I never minded the weapon restrictions. It mostly helps for drama that ALWAYS happens when multiple people all wanting the same weapon from different classes. Its not completely stopped but it helps.

     

    To me... I don't mind so much, but I do understand that feeling of having different weapons.

  • BruceYeeBruceYee Member EpicPosts: 2,556
    This just means I must choose my class wisely and make sure I really like the weapon they use.
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