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This is your weapon, enjoy it forever!!!

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Comments

  • PeZzyPeZzy Member UncommonPosts: 154
    This is a role-playing game, it's not a one character fits-all hybrid game. Not sure why people think this game should be what it's not. Back in the old days, you had a character that would fit one role and you would be needed for that one role, which made you feel good because you were fulfilling a need. Wildstar does give you some versatility by allowing you to change your abilities on the fly. 
  • IncomparableIncomparable Member UncommonPosts: 1,138

    Strange how eso had a lot of hype and not any negative posts before the game launched, and even the reviews from beta did not shed light on the terrible state eso was in... but with WS it seems anything worht complainging about is going to be criticized including the fact its a themepark mmo.

     

    not saying OP has an interesting point... but all these negative threads are starting to pile up. 

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  • BlazeyerBlazeyer Member UncommonPosts: 562

    This topic really bothers me as well, and that isn't just a point against wild star, but more along the lines of almost every release lately. Why could you equip multiple weapon types in the early 2000's, but now it's impossible? It's just stupid and annoying.

    You should pick a class based on its abilities, not its weapons. Multiple weapon types offer more variation to classes.

    It's not like they CAN'T make it happen, they just don't want to.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Myrdynn
    Originally posted by Tsuru

    Why would you assume its lazy? Unless they have stated the intent behind it. I could easily assume its more related for more weapon models, etc, etc. 

    But i personally dont care. Its a weapon. I look at it only when its on my back. and even then, im not thinking, god i hate this weapon. Its more, he check out the awesome stats this weapon has. Thats all i care about.

    yah I understand, alot of people dont care.  I for one like having the choice of playing my Priests with a dagger/orb, or shield+mace or 2h staff, or 2h mace in general, I like being given options

    It's amusing that your perception of choice and list of weapon options are based on the weapon restrictions of WoW. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • syriinxsyriinx Member UncommonPosts: 1,383
    Originally posted by Blazeyer

    This topic really bothers me as well, and that isn't just a point against wild star, but more along the lines of almost every release lately. Why could you equip multiple weapon types in the early 2000's, but now it's impossible? It's just stupid and annoying.

    You should pick a class based on its abilities, not its weapons. Multiple weapon types offer more variation to classes.

    It's not like they CAN'T make it happen, they just don't want to.

    Animations.  Specifically class ability animations.

    This was easier in the old days when graphics were simpler and people's expectations werent as high.

     

    graphical advances and expectations have really hindered MMO development significantly.

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by syriinx
    Originally posted by Blazeyer

    This topic really bothers me as well, and that isn't just a point against wild star, but more along the lines of almost every release lately. Why could you equip multiple weapon types in the early 2000's, but now it's impossible? It's just stupid and annoying.

    You should pick a class based on its abilities, not its weapons. Multiple weapon types offer more variation to classes.

    It's not like they CAN'T make it happen, they just don't want to.

    Animations.  Specifically class ability animations.

    This was easier in the old days when graphics were simpler and people's expectations werent as high.

     

    graphical advances and expectations have really hindered MMO development significantly.

    Therein lies my claim of them being cheap arses... and not wanting to pay for more animations for different weapon variations. Again I mean this of mmos in general I am not trying to bash wildstar in particular.

    Dunno but most AAA mmo have a much bigger budget than back in the day so I don't see why they can't put some of that into animations for this other than greed for most of them.

     

    For me I just find it duh!!! that a certain class can be proficient with say a huge 2h weapon but then for some reason is unable to hold a 1hand sword or daggers, it's like duh......

    ..what's the problem is it too heavy?

    ...are you going to cut yourself?

    ...is there somekind of magic repulsion goin on with those daggers?

    ...duh or are you just too stupid to be able to hold a different implement/weapon?

     

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • BladestromBladestrom Member UncommonPosts: 5,001
    asside from the fact that 'them' refers to thousands of talented developers, designers, and most importantly us and not evil lazy freeloaders this has not been a big issues raised anywhere up to now, supply and demand.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BladestromBladestrom Member UncommonPosts: 5,001
    I would actually love to use a staff, I allways have but hey I'm forced to try something different, it's just a game, and not every game has to be the same.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Asm0deus
    Originally posted by syriinx
    Originally posted by Blazeyer

    This topic really bothers me as well, and that isn't just a point against wild star, but more along the lines of almost every release lately. Why could you equip multiple weapon types in the early 2000's, but now it's impossible? It's just stupid and annoying.

    You should pick a class based on its abilities, not its weapons. Multiple weapon types offer more variation to classes.

    It's not like they CAN'T make it happen, they just don't want to.

    Animations.  Specifically class ability animations.

    This was easier in the old days when graphics were simpler and people's expectations werent as high.

     

    graphical advances and expectations have really hindered MMO development significantly.

    Therein lies my claim of them being cheap arses... and not wanting to pay for more animations for different weapon variations. Again I mean this of mmos in general I am not trying to bash wildstar in particular.

    Dunno but most AAA mmo have a much bigger budget than back in the day so I don't see why they can't put some of that into animations for this other than greed for most of them.

     

    For me I just find it duh!!! that a certain class can be proficient with say a huge 2h weapon but then for some reason is unable to hold a 1hand sword or daggers, it's like duh......

    ..what the problem is it too heavy?

    ...are you going to cut yourself?

    ...is there somekind of magic repulsion goin on with those daggers?

    ...duh or are you just too stupid to be able to hold a different implement/weapon?

     

    The more you post on the matter the less you seem to know what you're talking about.

    The game doesn't explain to you WHY you can't field another weapon... you just can't. The combat mechanics don't revolve around the weapon you wield like other mmos.

    Also you don't seem to know how much animations cost... check the post one of the Carbine devs made on the ESO reddit about advertising and animation costs.

    Personally I'm happy with the mechanics and I don't mind them spending less in implementing different weapons and more on other areas of the game.

    They already know they can't please EVERYONE... there's always going to be a feature that's not implemented that someone will want and will be vocal about it.

     

     

    ..Cake..

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Sovrath
    It's not lazy at all.It has more to do with being Iconic.Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.The idea is that their weapon is part of their identity, it's what they have trained in, mastered.A gunslinger isn't going to attack you with a mace.Heros and Villains and their chosen weapons are ingrained in the literature.remember...A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

    Spot on.

    I can't say I like being locked down to specific weapon type but the reasoning behind it is very sound.

    If it bugs someone that much, they need to find other game.

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by sgel
    Originally posted by Asm0deus
    Originally posted by syriinx
    Originally posted by Blazeyer

    This topic really bothers me as well, and that isn't just a point against wild star, but more along the lines of almost every release lately. Why could you equip multiple weapon types in the early 2000's, but now it's impossible? It's just stupid and annoying.

    You should pick a class based on its abilities, not its weapons. Multiple weapon types offer more variation to classes.

    It's not like they CAN'T make it happen, they just don't want to.

    Animations.  Specifically class ability animations.

    This was easier in the old days when graphics were simpler and people's expectations werent as high.

     

    graphical advances and expectations have really hindered MMO development significantly.

    Therein lies my claim of them being cheap arses... and not wanting to pay for more animations for different weapon variations. Again I mean this of mmos in general I am not trying to bash wildstar in particular.

    Dunno but most AAA mmo have a much bigger budget than back in the day so I don't see why they can't put some of that into animations for this other than greed for most of them.

     

    For me I just find it duh!!! that a certain class can be proficient with say a huge 2h weapon but then for some reason is unable to hold a 1hand sword or daggers, it's like duh......

    ..what the problem is it too heavy?

    ...are you going to cut yourself?

    ...is there somekind of magic repulsion goin on with those daggers?

    ...duh or are you just too stupid to be able to hold a different implement/weapon?

     

    The more you post on the matter the less you seem to know what you're talking about.

    The game doesn't explain to you WHY you can't field another weapon... you just can't. The combat mechanics don't revolve around the weapon you wield like other mmos.

    Also you don't seem to know how much animations cost... check the post one of the Carbine devs made on the ESO reddit about advertising and animation costs.

    Personally I'm happy with the mechanics and I don't mind them spending less in implementing different weapons and more on other areas of the game.

    They already know they can't please EVERYONE... there's always going to be a feature that's not implemented that someone will want and will be vocal about it.

     

     

    1. Maybe you should read better mate. I am telling you for the second time I speak of mmos in general and I am not talking about  wildstar specifically.

    2. I never claimed that about wildstar, I was expressing what crosses my mind when I play random mmo XXX and classes have weapons locked to class with no explaination of why.

    3. You'll excuse me if I do not readily agree with what a company says to defend itself about a decision.

    4. It is awesome that YOU are happy with  the game!  It appears however that some are not.

    5. I agree you can't please everyone and must choose a focus of vision and go with it and I am not saying that "wildstar" is cheap or should change, it may very well be the exception to the rule when it comes as there are always exceptions to the rule.

     

    Last but not least I will reaffirm my belief that most companies that cut cost on animations and lock weapons to class do so because they are cheap and want to cut costs and further think WE THE PLAYERS ARE STUPID and will swallow such baloney.  This bit here is not flame nor an attack on anyone but what I really think about most games that gender or weapon lock classes whether I be right or wrong.

    Lastly reporting me for "flaming" like you did is cheesy

     

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • BladestromBladestrom Member UncommonPosts: 5,001
    They are cheap? What does that actually mean beyond being a meaningless insult? Supply and demand, we demand other stuff, we (players) generally don't complain about animations as thru are generally fine.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BigbooBigboo Member Posts: 201

    Its a big minus in my book. 

    I really like the idea of swapping weapons in the middle of combat. 

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  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by Bladestrom
    They are cheap? What does that actually mean beyond being a meaningless insult? Supply and demand, we demand other stuff, we (players) generally don't complain about animations as thru are generally fine.

    Do you know the meaning of the word ?  Cheap

     

    It is not an insult, I happen to be cheap myself I like to get things for the best bargain or value that I can. There is nothing wrong with being cheap per say.

    I do believe though in pride and quality of workmanship and feel when they cut corners on this it is being cheap. Ofc in some games there may be lore reason and there may even be exceptions to the rule where the game is top notch quality but they chose to go this direction for XYZ reason.

     

    In general though most companies do it to cut costs.  I am sorry if having an adult conversation and saying and believing things others in this thread do not agree with makes them think I am "flaming" or "personally attacking or insulting" them.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • asmkm22asmkm22 Member Posts: 1,788
    Originally posted by ChicagoCub
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    This always bugs me too.  No place more that SWTOR though where you're a trooper who can use a blaster rifle but for some unknown reason the ability to translate that into the use of a blaster pistol completely eludes you.  It's absurd.

    What's really funny is how you only use a pistol in cutscenes, no matter what your actual weapon is.

    You make me like charity

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by asmkm22
    Originally posted by ChicagoCub
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    This always bugs me too.  No place more that SWTOR though where you're a trooper who can use a blaster rifle but for some unknown reason the ability to translate that into the use of a blaster pistol completely eludes you.  It's absurd.

    What's really funny is how you only use a pistol in cutscenes, no matter what your actual weapon is.

    There was a funny thing in Neverwinter with cheap animations. My trickster rogue there uses daggers as that all they can use but they had one mob drop "axes" which was really a dagger reskinned to look like an axe.

    When you did special moves during the special move your axes would turn into a daggers then back into an axe after the move completed. Now that was some cheap animations lol

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Asm0deus
    Originally posted by Bladestrom
    They are cheap? What does that actually mean beyond being a meaningless insult? Supply and demand, we demand other stuff, we (players) generally don't complain about animations as thru are generally fine.

    Do you know the meaning of the word ?  Cheap

     

    It is not an insult, I happen to be cheap myself I like to get things for the best bargain or value that I can. There is nothing wrong with being cheap per say. 

    In general though most companies do it to cut costs.  I am sorry if having an adult conversation and saying and believing things others in this thread do not agree with makes them think I am "flaming" or "personally attacking or insulting" them.

    Yet a few posts before you say: "Therein lies my claim of them being cheap arses... "

    I'd post the offensive characterization you made to anyone liking these games you call "cheap"... but a mod edited it.

     

    ..Cake..

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by sgel
    Originally posted by Asm0deus
    Originally posted by Bladestrom
    They are cheap? What does that actually mean beyond being a meaningless insult? Supply and demand, we demand other stuff, we (players) generally don't complain about animations as thru are generally fine.

    Do you know the meaning of the word ?  Cheap

     

    It is not an insult, I happen to be cheap myself I like to get things for the best bargain or value that I can. There is nothing wrong with being cheap per say. 

    In general though most companies do it to cut costs.  I am sorry if having an adult conversation and saying and believing things others in this thread do not agree with makes them think I am "flaming" or "personally attacking or insulting" them.

    Yet a few posts before you say: "Therein lies my claim of them being cheap arses... "

    I'd post the offensive characterization you made to anyone liking these games you call "cheap"... but a mod edited it.

     

    Yeah and and leaving out animations for the purpose of cutting cost IS being cheap furthermore that part that got edited that you reported me on was me saying companies think "we the players" are stupid and will swallow marketing spins yad yada.

    It was not me calling anyone in this thread stupid, it was me saying the companies think we their clients are. Again this does not apply to the few exceptions to the rule.

     

    You misunderstood or misread what I posted and hit the report button too quick in your reading failure. You thought I was calling you stupid and that is not at all what I did or posted or typed.  You misunderstood the use of the ....     ..... this was not me speaking to fellow posters but me saying what I think companies think of  us gamers and speaking as if them

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • versulasversulas Member UncommonPosts: 288
    Originally posted by Incomparable

    Strange how eso had a lot of hype and not any negative posts before the game launched, and even the reviews from beta did not shed light on the terrible state eso was in... but with WS it seems anything worht complainging about is going to be criticized including the fact its a themepark mmo.

    Oh, please, ESO? No negative posts pre-launch? You must not have been around much the last 7 months. You pretty much had to wear a flame retardant suit if you said anything good about the game... Still do, for that matter.

    Just because it's time for the content-locusts to pick apart your favorite game doesn't change the past. 

    -

    Personally, while I love how customizable the skills and amps are, I'm more upset about the limited action bar over the weapons.

    At first, it seems like you have a lot of choices to make, until you realize you're pretty much required to have 1 builder, 1 dump, 1 escape, 1 interrupt/cc, a couple of buffs/debuffs if you're dps/support, and then your class' 'iconic' skills bots, heals, stealth, etc. ...and now you're out of room, with 22 skills you'll never look at again unless you swap roles.

    The choices for each slot is pretty much determined by your role and is fairly standard (as in, everyone is going to choose the same thing).

    There's not a lot of room to be your own special butterfly or do something crazy like running a dps builder as tank and still be viable (unless Wildstar starts to make changes, like dps builder somehow increases deflect - only then will we be able to make choices like, do we want more threat or more survivability?).

    Really, the only thing on your bar you can actually decide without hurting yourself is your path ability.

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Myrdynn
    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated wasThis is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy 

    http://www.youtube.com/watch?v=59WeSfBmmII

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • sgelsgel Member EpicPosts: 2,197
    Originally posted by Asm0deus
    Originally posted by sgel
    Originally posted by Asm0deus
    Originally posted by Bladestrom
    They are cheap? What does that actually mean beyond being a meaningless insult? Supply and demand, we demand other stuff, we (players) generally don't complain about animations as thru are generally fine.

    Do you know the meaning of the word ?  Cheap

     

    It is not an insult, I happen to be cheap myself I like to get things for the best bargain or value that I can. There is nothing wrong with being cheap per say. 

    In general though most companies do it to cut costs.  I am sorry if having an adult conversation and saying and believing things others in this thread do not agree with makes them think I am "flaming" or "personally attacking or insulting" them.

    Yet a few posts before you say: "Therein lies my claim of them being cheap arses... "

    I'd post the offensive characterization you made to anyone liking these games you call "cheap"... but a mod edited it.

     

    Yeah and and leaving out animations for the purpose of cutting cost IS being cheap furthermore that part that got edited that you reported me on was me saying companies think "we the players" are stupid and will swallow marketing spins yad yada.

    It was not me calling anyone in this thread stupid, it was me saying the companies think we their clients are. Again this does not apply to the few exceptions to the rule.

     

    [mod edit]

    [mod edit]

     

    Anyway... back on topic, there will always be something missing in every game under the sun. How does that quote go? "You'll sooner die than please everyone" or something...

     

    ..Cake..

  • EntinerintEntinerint Member UncommonPosts: 868
    Originally posted by Sovrath
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    It's not lazy at all.

    It has more to do with being Iconic.

    Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.

    The idea is that their weapon is part of their identity, it's what they have trained in, mastered.

    A gunslinger isn't going to attack you with a mace.

    Heros and Villains and their chosen weapons are ingrained in the literature.

    remember...

    A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

    There are "reasons" and then there are "excuses."  I think you'll find this falls into the latter category.

     

    It's an outdated, pointless and arbitrary mechanic which only serves as the path of least resistance for developers and class balance.

  • ButeoRegalisButeoRegalis Member UncommonPosts: 594
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    It's called a "design decision". Go look it up.

    As for AC? Can you possibly think of one thing WildStar does better than AC, and go call the AC devs lay and stupid for not thinking or implementing that thing?

    And are you going around calling ESO lazy because they do not have 20/40 man PvE raids?

    image

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    Originally posted by ButeoRegalis
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    It's called a "design decision". Go look it up.

    As for AC? Can you possibly think of one thing WildStar does better than AC, and go call the AC devs lay and stupid for not thinking or implementing that thing?

    And are you going around calling ESO lazy because they do not have 20/40 man PvE raids?

    In some games "design decision" is a valid reason why multiple weapons are not in game but in many more it is more accurately the company being cheap and wanting to cut costs.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Bakkoda24Bakkoda24 Member UncommonPosts: 257
    Originally posted by Sovrath
    Originally posted by Myrdynn

    I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

    This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

    I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

     

    It's not lazy at all.

    It has more to do with being Iconic.

    Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.

    The idea is that their weapon is part of their identity, it's what they have trained in, mastered.

    A gunslinger isn't going to attack you with a mace.

    Heros and Villains and their chosen weapons are ingrained in the literature.

    remember...

    A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

    You see this all over the Wildstar forums when people are discussing weapons. These weapon types ARE iconic to these classes. You might see some variation of weapon types that follow the meshes of existing weapons (i.e 2H hammers/axes for Warrior).

    These classes don't need weapon variation like daggers and wands. The more variation in weapons a class has, the less identity that class actually has.

    Plus, with Warplots and such I'd like to be able to quickly glance at a toon and know what class it is.

    EDIT: And please no one think that because a class is limited to one weapon type, that there is little variation. This is false. The developers are constantly cycling through skins, adding new ones and removing others. Here is an album.

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