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'The grindy nature of MMO,s

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  • BladestromBladestrom Member UncommonPosts: 5,001
    Originally posted by aattss
    Originally posted by Bladestrom
    Originally posted by aattss
    One thing that makes the grind more repetitive is that each battle basically follows the same pattern. Look up the trinity. I was reading about EQ Next, and they talked about using better AI and stuff to make mobs more unpredictable, thus forcing the players to adapt to different situations and fill a greater variety of roles. I'm not saying that EQ Next is going to work because I haven't played it and it's still in beta.

    There is not a problem with a grind being repetitive at all, some people love long rep grinds.  Look at WOW Mop, they tried to make rep grinds exciting with lots of quests that gave you a million different ways to grind your rep and it turned out pretty horrific and was proven to be a total failure.  They missed the point, repetitive rep grinds is a feature that some players love, but not all - but as developers they stupidly tried to turn a repetitive grind into something else - when actually they just needed to make it rewarding for those that wanted to do it, and not force players into it.  Ofc you cant do that in WOW because of the constant loot inflation - and that's the trap they have made for themselves.

    Some people like repetitive grinds. Some people don't like repetitive grinds. The people who don't like repetitive grinds are requesting games which suit their preferences.

    Which is perfect.  Asking to remove repetitive grinds from a genre that has repetitive grinds as one of its core elements is less so.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

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