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This game had everything going for it, except for a few things that could have been fixed by Trion asking XLGames to correct them. However Trion wants to lock in game play instead of open it up for players to play how they want and are making the same mistake that many other newer developers in the genre are doing. The main three items the game has going for it along with the main three items the game has against it are listed below.
The things this game has going for it:
1. Many things to do after reaching top level. This is without a doubt the thing that will keep players interested in continuing with the game and keeping a healthy player base.
2. Many new ideas in a sandbox style of game - For example, mounts cast where the mount levels along with the player. Naval combat is another interesting addition to a game where many other MMOs don't have this capability. Also the jail system is unique with the option of repeated jail time lengthening and moving to a third faction.
3. Free to play model that makes sense. If they follow the same model they had with Rift, the game will be affordable and playable by all that either have time or the dollars to play how they want.
The things this game has against it:
1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so. Even pets are in the way. When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.
2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters. The players that want to play legit won't attempt to get around this but have to deal with this limitation. The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.
3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games. One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play. However with ArcheAge, the player is locked into one style by Trion Worlds.
Comments
would you care to explain this a bit more? I'm not quite sure I understand what you ment by this.
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"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
1, player collision. I'm all for this. Especially pvp.
2, I don't see it really ruining legit players. It is what it is. Just double click the icon and launch. What's the issue?
3, You can play any way you want so you are going to have to explain yourself. Though I STRONGLY think what you mean is that you want to be a strictly pve player in a game with a strong pvp component.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Trying to make sense out of 'forum speak' since 2005"
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
1- Player collision is a must have in my opinion, i just cant immerse myself in a game that i can run through everyone.
2- Lol, why does that bother you? You wanna hack?
3- I just dont get what you mean either...
To OP,
Every game has pros and cons. What you are currently pointing out for Archeage is not its true flaws but your personal minimal gripes with the game. Do not take this as a belittling of your concerns for the games mechanics, but i advise you look at the game in a different paradigm.
Player Collision in a pvp game, with a half-full looting of player system (Trade packs) player collision is used in many ways, to gang up on players and block them in, one of many examples.
Game launching mech's, your guna have to explain what you mean by this, you are not really letting anyone understand what you are talking about if they havent played the game.
Lastly, Trions effect on the game and the style of it, im assuming your talking about its Sandbox nature. Sandbox in it self is the style of the game and allows for a open world and a much more PvP involved world. Theme park games are theme park, and sandbox is sandbox. But yet again i truly dont understand what your trying to get at with any of the cons.
Glad i'm not the only one confused about this.
I have to admit...I don't understand the OP's message either.....
/headscratch
I don`t understand most of your "Cons". But the main reasons i see people not liking the game, is because of being forced into PvP. I love PvP myself i think it`s a crucial part of the game but I know a lot of people that LOVE PvE and there`s nothing wrong with that.
Also the game is far from casual, lots of grinding of mobs. tending to your farm every time you plants/animals finish growing and replanting. now the main way they put a stop to HC players getting so far ahead is because of the labor points (which i also think is awesome). It gives casual players a chance to stay on-par with HC players but of course HC players will always have the advantage.
NvIWraith, level 50 archer.
Edit: Also wanted to say that I think Archeage is for people that LOVED the idea of Eve online but hated the pace and the setting, like I did.
I am guessing part 3 is probably based on Scapes posting that Gilda will only be rewarded for Inter Continental trading and not safe Intra Continental trading.
Yes you can still get some gilda from dailies etc - but stopping the PvE crowd doing safe intra continental runs for the Gilda Stars (so they can buy houses / boats etc) - is really limiting the game for people who ONLY want to PvE / Farm / Craft / Safe trade etc.
Just seems a real shame as it is likely to put A LOT of people off...
Including me
I get the same feeling as well. i also think that the OP is a strict pve player and was hoping he could be useful in pvp just by doing pve like we get to do in story driven/themeaprk games.
People have to understand that AA is a sandbox game, even after the 1.0 "sandpark" patch in korean version the best way to be achieve something epic is pvp; patch has lessened the effect of pvp on game world but it is still the only thing that is profitable in the end. Despite all the things i like about mmorpg; crafting+gathering+fishing; done amazingly in this game, i will not play it because i am a pve player and not a fan of sandbox style pvp. i am more into "same level field, skill determines winner" type of pvp player.
So yeah OP if you were looking for a easy going pve experience then this game is not for you.
As for your 1st point; i like player collision; makes pvp and pve more challenging. I liked collision detection in another mmo i played but it is true depending on the competence of devs collision detection can break a game or make it feel more epic.
2nd point, i don't like those gameguard/mmoguard type of 3rd party protection software, they are well known to be easily bypassed and they create unnecessary lag most of the times and these softwares also means that devs were not competent enough to create their own client side protection which in turn allows hacker to do whatever they want as soon as they manage to bypass those 3rd party software.
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Just come on out of the closet and say it. Korent1991 and others want you to expand on this so they can ultimately call you a carebear. LOL
I really think diferente. For me collisions between players is amazing feature, allways love that in games, and this one is really cool because if you run to a player you dont feel you hit against a brick Wall like in old L2. Ofc stange things might hapened when you go afk but i dont see this as a issue, i see it as a great feature that increase immersion on game.
The rest i dont comment because i didnt get the idea.
@ OP the first con is not a con at all but a good thing..
the others well i have no idea what you are trying to say.
The game launches like any other MMO, you double click the icon on your desktop and its starts up a launcher.. it patches and checks files then you are reay to launch.. same as all the others mmos out there.
Not sure what the thrid one is about sorry.. Archeage is a themepark and sandbox mix you can basically do anything you want
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes, this will be a griefer's paradise and PvE players will find this frustrating.
However, death is not the end of your character and you will not lose any items, right? I think that is the current set-up and will be the one on launch. As a PvE player I would love a world not game with all these features I hear about but the PvP aspect has me concerned. Don't come back and say it has a justice system because that is just gimmicky and will not deter anyone. The penalties for dying don't seem severe so it might be manageable. I will be trying this game on launch and see if the griefing can be avoided easily or how much a hindrance to play it really is.
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ArcheAge isnt a game, its a virtual reality.
Most of the content on your home island can be accessed pretty freely, you just have to be willing to avoid the zones that go "hot" for PVP during the time periods they aren't safe, and do some crafting, fishing or what not until it's safe to return.
You won't be traveling on the high sea's however, they are FFA PVP and you will be hunted down. This is where moving things with your guild becomes valuable. We had to move some supplies to the Northern continent (also a PVP only zone) so we brought 3 cutters, loaded them up with every guildie we could muster, and then started the trek north which included pack muling the supplies to our new home.
BTW, once you set your homestead up (in the northlands) it is safe from attack, but you aren't so if you are busy crafting someone could come up and gank you. Unless... you put the crafting station inside a house, which you can lock up and keep people out of. You are also more than free to set up shop in the south and be totally safe from any harrasment.
There are castle sieges, those can be taken from your guild, but if you are strong enough to hold them, their are some good benefits as I understand it.
I've been up North on several occasions, and while killing some others, haven't been killed myself. Could be due to the fact I'm running in a big enough group to dissuade the enemy, and having a good guild at your back makes a huge world of difference, even when you lose the fight and can laugh about it afterwards. (we lost a few boats to pirates one night)
If you never want to die, this probably isn't your game, but if you can handle carving out a piece of the world for yourself and are willing to fight for it on occasion, ArcheAge could prove to be a good game.
Like someone else said, it really is the closest thing I've seen to EVE in quite some time,probably why I'm really starting to enjoy it.
Oh yes, and like EVE, there are still spreadsheets, my guildmates use them to track resource donations, gear disbursements, etc, so all the better in my book.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The games been out for awhile now in Russia, Japan, Korea and there is no evidence to your claim of it being a "paradise" for grifers. Its obvious this game is not for you seeing how you have already told us that your a PVEer.
Don't bother playing it on launch day because your goin to get killed by a player and your going to bitch about it. So why put yourself through that. Just stay away. There are plenty of games for you to hop back and forth to.