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This game had potential,... but...

PreparedPrepared Member UncommonPosts: 103

This game had everything going for it, except for a few things that could have been fixed by Trion asking XLGames to correct them.  However Trion wants to lock in game play instead of open it up for players to play how they want and are making the same mistake that many other newer developers in the genre are doing.  The main three items the game has going for it along with the main three items the game has against it are listed below.

 

The things this game has going for it:

1. Many things to do after reaching top level.  This is without a doubt the thing that will keep players interested in continuing with the game and keeping a healthy player base.

2. Many new ideas in a sandbox style of game - For example, mounts cast where the mount levels along with the player.  Naval combat is another interesting addition to a game where many other MMOs don't have this capability.  Also the jail system is unique with the option of repeated jail time lengthening and moving to a third faction.

3. Free to play model that makes sense.  If they follow the same model they had with Rift, the game will be affordable and playable by all that either have time or the dollars to play how they want.

 

The things this game has against it:

1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters.  The players that want to play legit won't attempt to get around this but have to deal with this limitation.  The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.

3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games.  One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play.  However with ArcheAge, the player is locked into one style by Trion Worlds.

 

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Comments

  • korent1991korent1991 Member UncommonPosts: 1,364
    Originally posted by Prepared

    This game had everything going for it, except for a few things that could have been fixed by Trion asking XLGames to correct them.  However Trion wants to lock in game play instead of open it up for players to play how they want and are making the same mistake that many other newer developers in the genre are doing.  The main three items the game has going for it along with the main three items the game has against it are listed below.

     

    The things this game has going for it:

    1. Many things to do after reaching top level.  This is without a doubt the thing that will keep players interested in continuing with the game and keeping a healthy player base.

    2. Many new ideas in a sandbox style of game - For example, mounts cast where the mount levels along with the player.  Naval combat is another interesting addition to a game where many other MMOs don't have this capability.  Also the jail system is unique with the option of repeated jail time lengthening and moving to a third faction.

    3. Free to play model that makes sense.  If they follow the same model they had with Rift, the game will be affordable and playable by all that either have time or the dollars to play how they want.

     

    The things this game has against it:

    1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

    2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters.  The players that want to play legit won't attempt to get around this but have to deal with this limitation.  The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.

    3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games.  One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play.  However with ArcheAge, the player is locked into one style by Trion Worlds.

     

    would you care to explain this a bit more? I'm not quite sure I understand what you ment by this.

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  • KyleranKyleran Member LegendaryPosts: 44,095
    Your negatives make no sense,especially where you keep saying they lock you into one style of gameplay.

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    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • SovrathSovrath Member LegendaryPosts: 32,990
    Originally posted by Prepared

     

    The things this game has against it:

    1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

    2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters.  The players that want to play legit won't attempt to get around this but have to deal with this limitation.  The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.

    3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games.  One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play.  However with ArcheAge, the player is locked into one style by Trion Worlds.

     

    1, player collision. I'm all for this. Especially pvp.

    2, I don't see it really ruining legit players. It is what it is. Just double click the icon and launch. What's the issue?

    3, You can play any way you want so you are going to have to explain yourself. Though I STRONGLY think what you mean is that you want to be a strictly pve player in a game with a strong pvp component.

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  • KyleranKyleran Member LegendaryPosts: 44,095
    Ah,thanks Sov, I think you hit the nail on the head.

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • SovrathSovrath Member LegendaryPosts: 32,990
    Originally posted by Kyleran
    Ah,thanks Sov, I think you hit the nail on the head.

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    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • daimerdaimer Member Posts: 7

    1- Player collision is a must have in my opinion, i just cant immerse myself in a game that i can run through everyone.

    2- Lol, why does that bother you? You wanna hack?

    3- I just dont get what you mean either...

    image
  • SnakexSnakex Member UncommonPosts: 317

    To OP,

          Every game has pros and cons. What you are currently pointing out for Archeage is not its true flaws but your personal minimal gripes with the game. Do not take this as a belittling of your concerns for the games mechanics, but i advise you look at the game in a different paradigm.

       Player Collision in  a pvp game, with a half-full looting of player system (Trade packs) player collision is used in many ways, to gang up on players and block them in, one of many examples.

      Game launching mech's, your guna have to explain what you mean by this, you are not really letting anyone understand what you are talking about if they havent played the game.

      Lastly, Trions effect on the game and the style of it, im assuming your talking about its Sandbox nature. Sandbox in it self is the style of the game and allows for a open world and a much more PvP involved world. Theme park games are theme park, and sandbox is sandbox. But yet again i truly dont understand what your trying to get at with any of the cons.

  • mcrippinsmcrippins Member RarePosts: 1,642
    Originally posted by Kyleran
    Your negatives make no sense,especially where you keep saying they lock you into one style of gameplay.

    Glad i'm not the only one confused about this.

  • MMOPlayaMMOPlaya Member UncommonPosts: 103

    I have to admit...I don't understand the OP's message either.....

    /headscratch

  • WraithstarWraithstar Member UncommonPosts: 70

    I don`t understand most of your "Cons". But the main reasons i see people not liking the game, is because of being forced into PvP. I love PvP myself i think it`s a crucial part of the game but I know a lot of people that LOVE PvE and there`s nothing wrong with that.

    Also the game is far from casual, lots of grinding of mobs. tending to your farm every time you plants/animals finish growing and replanting. now the main way they put a stop to HC players getting so far ahead is because of the labor points (which i also think is awesome). It gives casual players a chance to stay on-par with HC players but of course HC players will always have the advantage.

     

    NvIWraith, level 50 archer.

     

    Edit: Also wanted to say that I think Archeage is for people that LOVED the idea of Eve online but hated the pace and the setting, like I did.

  • siuko_uksiuko_uk Member UncommonPosts: 37

    I am guessing part 3 is probably based on Scapes posting that Gilda will only be rewarded for Inter Continental trading and not safe Intra Continental trading.

    Yes you can still get some gilda from dailies etc - but stopping the PvE crowd doing safe intra continental runs for the Gilda Stars (so they can buy houses / boats etc) - is really limiting the game for people who ONLY want to PvE / Farm  / Craft / Safe trade etc.

    Just seems a real shame as it is likely to put A LOT of people off...

    Including me :(

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Originally posted by Sovrath
    Originally posted by Prepared

     

    The things this game has against it:

    1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

    2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters.  The players that want to play legit won't attempt to get around this but have to deal with this limitation.  The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.

    3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games.  One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play.  However with ArcheAge, the player is locked into one style by Trion Worlds.

     

    1, player collision. I'm all for this. Especially pvp.

    2, I don't see it really ruining legit players. It is what it is. Just double click the icon and launch. What's the issue?

    3, You can play any way you want so you are going to have to explain yourself. Though I STRONGLY think what you mean is that you want to be a strictly pve player in a game with a strong pvp component.

    I get the same feeling as well. i also think that the OP is a strict pve player and was hoping he could be useful in pvp just by doing pve like we get to do in story driven/themeaprk games. 

    People have to understand that AA is a sandbox game, even after the 1.0 "sandpark" patch in korean version the best way to be achieve something epic is pvp; patch has lessened the effect of pvp on game world but it is still the only thing that is profitable in the end. Despite all the things i like about mmorpg; crafting+gathering+fishing; done amazingly in this game, i will not play it because i am a pve player and not a fan of sandbox style pvp. i am more into "same level field, skill determines winner" type of pvp player. 

    So yeah OP if you were looking for a easy going pve experience then this game is not for you.

    As for your 1st point; i like player collision; makes pvp and pve more challenging. I liked collision detection in another mmo i played but it is true depending on the competence of devs collision detection can break a game or make it feel more epic.

    2nd point, i don't like those gameguard/mmoguard type of 3rd party protection software, they are well known to be easily bypassed and they create unnecessary lag most of the times and these softwares also means that  devs were not competent enough to create their own client side protection which in turn allows hacker to do whatever they want as soon as they manage to bypass those 3rd party software.

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  • SwampDragonsSwampDragons Member UncommonPosts: 352
    If that is the only thing you can come up with that is BAD with this game, it must be one hell of a game.
  • IggunsIgguns Member UncommonPosts: 71
    Originally posted by korent1991
    Originally posted by Prepared

    This game had everything going for it, except for a few things that could have been fixed by Trion asking XLGames to correct them.  However Trion wants to lock in game play instead of open it up for players to play how they want and are making the same mistake that many other newer developers in the genre are doing.  The main three items the game has going for it along with the main three items the game has against it are listed below.

     

    The things this game has going for it:

    1. Many things to do after reaching top level.  This is without a doubt the thing that will keep players interested in continuing with the game and keeping a healthy player base.

    2. Many new ideas in a sandbox style of game - For example, mounts cast where the mount levels along with the player.  Naval combat is another interesting addition to a game where many other MMOs don't have this capability.  Also the jail system is unique with the option of repeated jail time lengthening and moving to a third faction.

    3. Free to play model that makes sense.  If they follow the same model they had with Rift, the game will be affordable and playable by all that either have time or the dollars to play how they want.

     

    The things this game has against it:

    1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

    2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters.  The players that want to play legit won't attempt to get around this but have to deal with this limitation.  The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.

    3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games.  One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play.  However with ArcheAge, the player is locked into one style by Trion Worlds.

     

    would you care to explain this a bit more? I'm not quite sure I understand what you ment by this.

    Just come on out of the closet and say it.  Korent1991 and others want you to expand on this so they can ultimately call you a carebear.  LOL

  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by Prepared

     

    1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

     

    I really think diferente. For me collisions between players is amazing feature, allways love that in games, and this one is really cool because if you run to a player you dont feel you hit against a brick Wall like in old L2. Ofc stange things might hapened when you go afk but i dont see this as a issue, i see it as a great feature that increase immersion on game.

     

    The rest i dont comment because i didnt get the idea.

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Im interested in seeing what the Ops has to say to some of the replies by others in this thread about his "cons" in AA

    image

  • summitussummitus Member UncommonPosts: 1,414
    OP ,As others have stated your negatives a little confusing ... perhaps you could elaborate a little for us mere mortals ?
  • MMOredfalconMMOredfalcon Member UncommonPosts: 167
    Originally posted by Prepared

     

    The things this game has against it:

    1. Player collision - the most annoying thing about the game - players can push other players all across the map if they choose to do so.  Even pets are in the way.  When there are many players in an area, you bump into everyone and it just doesn't make any sense to have this in the game.

    Isn't this considered a good feature when it comes to PvP? Or just about anything in game. It's the one thing I have always hated in most MMOs that players can run threw each other.

    2. Game launching mechanism that is locked in one way to launch the game in an attempt to stop hackers/botters.  The players that want to play legit won't attempt to get around this but have to deal with this limitation.  The botters and hackers will get around it thereby completely avoiding the very purpose of having Hackshield in place.

    I am not quite sure how this is a problem. Unless you are annoyed that you can't hack/bot as easily? At least there is a system in place to attempt to slow down the hackers. Unlike most MMOs which just let them run wild in the game n try and ban them once they become a real problem.

    3. The English publisher, Trion Worlds has made changes to their ruleset to reduce the player base over the rules they had with their prior games.  One of the reasons Rift was popular and still has players is because the rules opened the player base to more than one style of game play.  However with ArcheAge, the player is locked into one style by Trion Worlds.

    This you'll hafta go into more detail. Looking at all the other posts, this is the one thing not many are sure WTH you are talking about. What rules are we talking about?

     

     

  • CaldrinCaldrin Member UncommonPosts: 4,505

    @ OP the first con is not a con at all but a good thing..

     

    the others well i have no idea what you are trying to say.

     

    The game launches like any other MMO, you double click the icon on your desktop and its starts up a launcher.. it patches and checks files then you are reay to launch.. same as all the others mmos out there.

     

    Not sure what the thrid one is about sorry.. Archeage is a themepark and sandbox mix you can basically do anything you want

  • KyleranKyleran Member LegendaryPosts: 44,095
    Originally posted by Caldrin

    @ OP the first con is not a con at all but a good thing..

    It is if you don't want to PVP, in fact, collision detection makes it possible to grief people in PVE by pushing them off cliffs, blocking access and what not, which is likely why the OP doesn't care for it.

     the others well i have no idea what you are trying to say.

     The game launches like any other MMO, you double click the icon on your desktop and its starts up a launcher.. it patches and checks files then you are reay to launch.. same as all the others mmos out there.

     Yeah, this one throws me, it starts just fine, not sure what the issue with the Hackshield or whatever, no impact on me

    Not sure what the thrid one is about sorry.. Archeage is a themepark and sandbox mix you can basically do anything you want

    OP seems to think Trion had something to do with making it so ArcheAge has only PVP rule set servers, no PVE only servers which isn't the case, the developers made that choice and much like in EVE, there really can't be a two different rulesets. 

    Also, just like in EVE, you can do lots of PVE activities and never PVP but you likely will die on some occasions, can't be helped.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • flizzerflizzer Member RarePosts: 2,455

    Yes, this will be a griefer's paradise and PvE players will find this frustrating.  

    However, death is not the end of your character and you will not lose any items, right?  I think that is the current set-up and will be the one on launch.  As a PvE player I would love a world not game with all these features I hear about but the PvP aspect has me concerned.  Don't come back and say it has a justice system because that is just gimmicky and will not deter anyone.  The penalties for dying don't seem severe so it might be manageable.  I will be trying this game on launch and see if the griefing can be avoided easily or how much a hindrance to play it really is.  

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    If you want a sandbox where you never have to be content for bored gankers, the worst message you can send devs is to put money into any game where you will be content for bored gankers.

    image

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  • rawfoxrawfox Member UncommonPosts: 788
    Originally posted by SwampDragons
    If that is the only thing you can come up with that is BAD with this game, it must be one hell of a game.

    ArcheAge isnt a game, its a virtual reality.

     

  • KyleranKyleran Member LegendaryPosts: 44,095
    Originally posted by flizzer

    Yes, this will be a griefer's paradise and PvE players will find this frustrating.  

    However, death is not the end of your character and you will not lose any items, right?  I think that is the current set-up and will be the one on launch.  As a PvE player I would love a world not game with all these features I hear about but the PvP aspect has me concerned.  Don't come back and say it has a justice system because that is just gimmicky and will not deter anyone.  The penalties for dying don't seem severe so it might be manageable.  I will be trying this game on launch and see if the griefing can be avoided easily or how much a hindrance to play it really is.  

    Most of the content on your home island can be accessed pretty freely, you just have to be willing to avoid the zones that go "hot" for PVP during the time periods they aren't safe, and do some crafting, fishing or what not until it's safe to return.

    You won't be traveling on the high sea's however, they are FFA PVP and you will be hunted down.  This is where moving things with your guild becomes valuable.  We had to move some supplies to the Northern continent (also a PVP only zone) so we brought 3 cutters, loaded them up with every guildie we could muster, and then started the trek north which included pack muling the supplies to our new home. 

    BTW, once you set your homestead up (in the northlands)  it is safe from attack, but you aren't so if you are busy crafting someone could come up and gank you.  Unless... you put the crafting station inside a house, which you can lock up and keep people out of.  You are also more than free to set up shop in the south and be totally safe from any harrasment.

    There are castle sieges, those can be taken from your guild, but if you are strong enough to hold them, their are some good benefits as I understand it.

    I've been up North on several occasions, and while killing some others, haven't been killed myself.  Could be due to the fact I'm running in a big enough group to dissuade the enemy, and having a good guild at your back makes a huge world of difference, even when you lose the fight and can laugh about it afterwards.  (we lost a few boats to pirates one night)

    If you never want to die, this probably isn't your game, but if you can handle carving out a piece of the world for yourself and are willing to fight for it on occasion, ArcheAge could prove to be a good game.

    Like someone else said, it really is the closest thing I've seen to EVE in quite some time,probably why I'm really starting to enjoy it. 

    Oh yes, and like EVE, there are still spreadsheets, my guildmates use them to track resource donations, gear disbursements, etc, so all the better in my book. image

     

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by flizzer

    Yes, this will be a griefer's paradise and PvE players will find this frustrating.  

    However, death is not the end of your character and you will not lose any items, right?  I think that is the current set-up and will be the one on launch.  As a PvE player I would love a world not game with all these features I hear about but the PvP aspect has me concerned.  Don't come back and say it has a justice system because that is just gimmicky and will not deter anyone.  The penalties for dying don't seem severe so it might be manageable.  I will be trying this game on launch and see if the griefing can be avoided easily or how much a hindrance to play it really is.  

    The games been out for awhile now in Russia, Japan, Korea and there is no evidence to your claim of it being a "paradise" for grifers. Its obvious this game is not for you seeing how you have already told us that your a PVEer.

     

    Don't bother playing it on launch day because your goin to get killed by a player and your going to bitch about it. So why put yourself through that. Just stay away. There are plenty of games for you to hop back and forth to.

    image

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