The fact that PvE and PvP combat is so different is actually the greatest flaw to the trinity mechanics, it is close to impossible to find the right balance for both.
Kinda why I am tired of trinity, if you want PvP to work really well with trinity mechanics you need to have taunts working on other players in PvP as well as monsters but the problem is that it would be rather annoying.
2 different combat mechanics in the same game means a lot of problems like this. There have been similar threads about other games as long as I been in this forum (and probably been since the forum started). They nerf something for PvE or PvP and the other mechanics suffer making a class rather hopeless, or they buff it making the class OP.
Actually I felt WAR handled the tanks in PvP quite well. They had a skill which reduced the damage on one friendly target by 50%, if they were close to the tank, and the taunt caused the targets to cause less damage to everyone except the tank.
Too bad that game shut down as it did some things really well.
So much for stacking stamina, then puntcure + bash bash bash and out dpsing the dpsers XD
I do think they should make like low slash a cone aoe taunt or something like that. Keeping more than 1 guy on you at a time is hard to do, and some players don't seem to know to kite things that are attacking them *cough* healers *cough*.
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
Text in red were did you get that i read patchnotes dident see it.
I did however find this.
Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability.
You qq about talons when it indeed did get a buff
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Reduced the overall radius.
It is the best cc in the game, 8 meter in all directions around you even if they cut that in half you still get the best cc in game you dont have to manualy target 1 mob and cc it. that added with you can now damage even more monsters since snare immunity dont protect them.
And inhale it needed a reduction aswell as with enough monsters around you if you got the morph that regain magika you could endlessly spam it since you got back more magika then you used up.
This aint wow were the tank should hold aggro/keep control of all the adds you go for the big baddy and the rest dps/healer take care off.
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
Text in red were did you get that i read patchnotes dident see it.
I did however find this.
Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability.
You qq about talons when it indeed did get a buff
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Reduced the overall radius.
It is the best cc in the game, 8 meter in all directions around you even if they cut that in half you still get the best cc in game you dont have to manualy target 1 mob and cc it. that added with you can now damage even more monsters since snare immunity dont protect them.
And inhale it needed a reduction aswell as with enough monsters around you if you got the morph that regain magika you could endlessly spam it since you got back more magika then you used up.
This aint wow were the tank should hold aggro/keep control of all the adds you go for the big baddy and the rest dps/healer take care off.
You are so wrong its not funny. You need to re-read the notes. They did not buff talons, they super nerfed it. They nerfed bash to uselessness (btw the reason why they are refunding those skill points). There IS a 3 second cooldown on interrupts. Zeni just killed of the tank class.
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing. PS3
Sorry mate, but I'm just not seeing the drama. I play a DK tank more or less exlusively these days as my NB was shelved and waiting for some changes and I just don't see the problem you are having.
Shield bash was designed to be an interupt, not a stamina consumer and I never used it as anything but that, so this change does not effect me. Bosses have yet to 'spam' spells at me, so really not seeing the issue here.
Talons was bloody powerful as a CC. Am I going to miss its range as a mass root, sure. Am I going to freak out about it and go all chicken little. Nope. I can see why the change was needed, and I'll spend some time testing it ingame before I decide if it stays or goes from my bar.
Inhale? Yeah.. that was just plain broken in the amount it gave you back. It needed to be changed.
Werewolf
Pack Leader:
Reduced the ultimate cost for this ability.
Fixed an issue where the ability could be removed earlier than intended.
Savage Strength I: The stamina bonus this ability provides from kills has been decreased. Savage Strength II’s bonus is unchanged.
I'm sorry? Is this the 'OMG they broke werewolf' changes? Get a fucking grip.
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
Welcome to balance bro. The things you talk about all 3 other classes tanked before without.
Sorry you had to feel validated by being super OP.
Actually I felt WAR handled the tanks in PvP quite well. They had a skill which reduced the damage on one friendly target by 50%, if they were close to the tank, and the taunt caused the targets to cause less damage to everyone except the tank.
Too bad that game shut down as it did some things really well.
They put those exact mechanics in Swtor. Same pvp dev team right? Maybe that's why I loved playing my sin, jug, and PT in warzones.
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
Text in red were did you get that i read patchnotes dident see it.
I did however find this.
Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability.
You qq about talons when it indeed did get a buff
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Reduced the overall radius.
It is the best cc in the game, 8 meter in all directions around you even if they cut that in half you still get the best cc in game you dont have to manualy target 1 mob and cc it. that added with you can now damage even more monsters since snare immunity dont protect them.
And inhale it needed a reduction aswell as with enough monsters around you if you got the morph that regain magika you could endlessly spam it since you got back more magika then you used up.
This aint wow were the tank should hold aggro/keep control of all the adds you go for the big baddy and the rest dps/healer take care off.
You are so wrong its not funny. You need to re-read the notes. They did not buff talons, they super nerfed it. They nerfed bash to uselessness (btw the reason why they are refunding those skill points). There IS a 3 second cooldown on interrupts. Zeni just killed of the tank class.
Super nerfed it based on what? It could be 7,5 meters now we dont know + how do you get 2 positive and 1 negative to major reduction in power?
One Hand and Shield
Deadly Bash
Fixed an issue where the damage bonus coupled with a “bashing” jewelry enchant was doing too much damage.Slightly decreased this ability’s stamina cost reduction.
Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Reverberating Bash (morph of Power Bash)
Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended.
still were is the mention of 3 sec cd on interupt?
so you cant do heavy damage with bash anymore, who gives a crap its a interupt make all weapon interupt do zero damage i say
They are only suposed to hinder mobs casting spells anyway
Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
Pvpers are not responsible for zenimaxes over reactions. Tbh I don't like a spammable interrupt to begin with. When all things are spammable this leaves little options to be considered tactical. At the same time I think zenimax has over reacted with most of the aoe nerfs. Aoes should deal less damage to a single target and ramp up when hitting several. I think zenimax has a poor understanding of its own game mechanics...
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
Text in red were did you get that i read patchnotes dident see it.
I did however find this.
Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability.
You qq about talons when it indeed did get a buff
Dark Talons:
This ability can now damage monsters with snare immunity.
Fixed an issue where allies were not able to activate the synergy from Dark Talons.
Reduced the overall radius.
It is the best cc in the game, 8 meter in all directions around you even if they cut that in half you still get the best cc in game you dont have to manualy target 1 mob and cc it. that added with you can now damage even more monsters since snare immunity dont protect them.
And inhale it needed a reduction aswell as with enough monsters around you if you got the morph that regain magika you could endlessly spam it since you got back more magika then you used up.
This aint wow were the tank should hold aggro/keep control of all the adds you go for the big baddy and the rest dps/healer take care off.
You are so wrong its not funny. You need to re-read the notes. They did not buff talons, they super nerfed it. They nerfed bash to uselessness (btw the reason why they are refunding those skill points). There IS a 3 second cooldown on interrupts. Zeni just killed of the tank class.
There was never meant to be the tanking class, DK was just so OP there was never really any reason you would choose another class for tanking... well until now anyway.
Zenimax could have saved themselves so much trouble and quite a few subscribers if they had just balanced before launch. I would say I don't know why they didn't just wait, but it's clear this is just an extended beta for console launch.
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
What the hell are you tanking?
First of all most boss attacks cant be interrupted, and the few that can, arent spammed often enough for that cooldown to be an issue.
And bash was fucking broken, it is not a main source of dps and never shouldve been.
And, DK arent the only tanks, so pve tanking is fine.
Sincerely
-V10 Sorc tank.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
What the hell are you tanking?
First of all most boss attacks cant be interrupted, and the few that can, arent spammed often enough for that cooldown to be an issue.
And bash was fucking broken, it is not a main source of dps and never shouldve been.
And, DK arent the only tanks, so pve tanking is fine.
Sincerely
-V10 Sorc tank.
Says the guy with the supposedly most op class in the game.
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing. PS3
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
What the hell are you tanking?
First of all most boss attacks cant be interrupted, and the few that can, arent spammed often enough for that cooldown to be an issue.
And bash was fucking broken, it is not a main source of dps and never shouldve been.
And, DK arent the only tanks, so pve tanking is fine.
Sincerely
-V10 Sorc tank.
Says the guy with the supposedly most op class in the game.
So pve tanking is dead, unless youre a sorc, because sorcs are gods?
Do you hear yourself in your head when you type these rants?
You realize how you are coming off correct?
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
What the hell are you tanking?
First of all most boss attacks cant be interrupted, and the few that can, arent spammed often enough for that cooldown to be an issue.
And bash was fucking broken, it is not a main source of dps and never shouldve been.
And, DK arent the only tanks, so pve tanking is fine.
Sincerely
-V10 Sorc tank.
Says the guy with the supposedly most op class in the game.
So pve tanking is dead, unless youre a sorc, because sorcs are gods?
Do you hear yourself in your head when you type these rants?
You realize how you are coming off correct?
You do realize everyone is focusing on bash damage and I am not. You rrealize how the rest of you are coming off as?
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing. PS3
Yea the dark talon nerf what major thing that was from 8 meters around you to 6meters.
Add to that that they now made it synergise for group mates more reliably = more damage and you can now damage snare immune mobs that you couldent before.
Originally posted by Ehllfhire Seriously 3 second cool down on bash interrupt? Good luck interrupting the bosses spam big attacks. Nerf to talons, making it a small very small aoe? Good luck healers, I wont be able to keep contain on the trash mobs for you anymore. Super nerf to inhale? Really only 3 targets affected by a low damage aoe now? Again good luck with the trash mobs fellow party members. I guess this is the way to get out of holy trinity by just removing tanks? And before you get on me, no I am not currently in pvp was waiting to hit max rank. All these changes will make it impossible to tank in group content, good luck with the trials with no tanks.
I tanked everything as a templar without having to use any of these skills, I never spammed bash unless it was at the end of the fight and I wanted to dish some quick DPS, welcome to the club of non-OP tanks. PVE tanking is not dead, you are overreacting. Even if you say that now PvE is broken because you can't interrupt mobs in quick succession you can still spam CC on them that it will have the same effect.
This patch was amazing. Craglorn is a blast (1h/S tanks everywhere), and no banner spam in Cyrodiil. I don't think you will see any more nerfs anytime soon. There's nothing left that's stupidly OP.
The whole game is amazing, and it will be amazing as it continues to grow, if you are butt-hurt about balance then you are playing for the wrong reasons. Go find a game w/ the flavor of the week OP mechanic and just class hop until your eyes bleed.
I don"t even need to touch on how weak your argument is and how the majority of what they fixed was more the needed. If you cant tank now then honestly all I can do is sit here and laugh at you.
As for the game as a whole I was having a conversation in zone chat about this game and how people were relating it to EQ2 in the sense that it fell of the radar on release as well... and then after about 9 months to a year it exploded because everything was so filled out. stop being a cry baby and work towards the longevity of being on top of your game and knowing everything about the class mechanics when people flock to this title.
I'm not a prophet, but I did play eq2 about 11 months after it came out.............. for 5 years. So as I see, it I can forsee potential in something I enjoy even if it has some flaws.
Lack of testing pre-launch; some unhappy players post-nerf.
Not everybody will be impacted or upset. People can debate that the changes were needed. At the end of the day however people like to "learn" how to use their character / build, maximise their abilities .... and some will not like the changes.
Nor are they the first nerfs in the game; probably won't be the last either. What's next? And some will wonder: is there any point continuing?
From vampires abilities to bash the writing was on the wall pre-launch. TESO launched anyway. Whatever else they achieve nerfs don't create happy subscribers.
add a nerf to werewolfs and the 2hded people and its just a PVP game now with bots controlling lv 1-50 and you will NEVER get to vet 1 again....let alone legitely to vet12
my take is everyone above vet8 has cheated there way there , that guy yacking aobu t55K a sec exp?
expose his ip mister webmaster so zenimax and the rest of us can just get rid of his kind already
I guess because I have done over 900 quest so far and reached vet 8 almost 9 now I am cheating. Learn to quest if you want to level. Easy as hell to get levels you just got to put the work in and do quest. Questing is what this game is about, with PVP if you want it.
Comments
Actually I felt WAR handled the tanks in PvP quite well. They had a skill which reduced the damage on one friendly target by 50%, if they were close to the tank, and the taunt caused the targets to cause less damage to everyone except the tank.
Too bad that game shut down as it did some things really well.
My gaming blog
So much for stacking stamina, then puntcure + bash bash bash and out dpsing the dpsers XD
I do think they should make like low slash a cone aoe taunt or something like that. Keeping more than 1 guy on you at a time is hard to do, and some players don't seem to know to kite things that are attacking them *cough* healers *cough*.
http://www.youtube.com/watch?v=TwyVaS_pd-s
http://www.youtube.com/watch?v=bQnsvLte6CI
Just two links you can search for more yourself if you want bud, they were op they are still good
Text in red were did you get that i read patchnotes dident see it.
I did however find this.
Bashing now deals more damage on a successful interrupt, and less damage when your target is not casting an ability.
You qq about talons when it indeed did get a buff
Dark Talons:
It is the best cc in the game, 8 meter in all directions around you even if they cut that in half you still get the best cc in game you dont have to manualy target 1 mob and cc it. that added with you can now damage even more monsters since snare immunity dont protect them.
And inhale it needed a reduction aswell as with enough monsters around you if you got the morph that regain magika you could endlessly spam it since you got back more magika then you used up.
This aint wow were the tank should hold aggro/keep control of all the adds you go for the big baddy and the rest dps/healer take care off.
You are so wrong its not funny. You need to re-read the notes. They did not buff talons, they super nerfed it. They nerfed bash to uselessness (btw the reason why they are refunding those skill points). There IS a 3 second cooldown on interrupts. Zeni just killed of the tank class.
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
Sorry mate, but I'm just not seeing the drama. I play a DK tank more or less exlusively these days as my NB was shelved and waiting for some changes and I just don't see the problem you are having.
Shield bash was designed to be an interupt, not a stamina consumer and I never used it as anything but that, so this change does not effect me. Bosses have yet to 'spam' spells at me, so really not seeing the issue here.
Talons was bloody powerful as a CC. Am I going to miss its range as a mass root, sure. Am I going to freak out about it and go all chicken little. Nope. I can see why the change was needed, and I'll spend some time testing it ingame before I decide if it stays or goes from my bar.
Inhale? Yeah.. that was just plain broken in the amount it gave you back. It needed to be changed.
Werewolf
Welcome to balance bro. The things you talk about all 3 other classes tanked before without.
Sorry you had to feel validated by being super OP.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
They put those exact mechanics in Swtor. Same pvp dev team right? Maybe that's why I loved playing my sin, jug, and PT in warzones.
Super nerfed it based on what? It could be 7,5 meters now we dont know + how do you get 2 positive and 1 negative to major reduction in power?
One Hand and Shield
Deadly Bash
Fixed an issue where the damage bonus coupled with a “bashing” jewelry enchant was doing too much damage.Slightly decreased this ability’s stamina cost reduction.
Those who have spent Skill Points in the Deadly Bash passive will have those points returned to their overall skill point pool. You may place those Skill Points back in this ability if you wish, or invest them elsewhere.
Reverberating Bash (morph of Power Bash)
Fixed an issue where the Reverberating Bash morph was not properly reducing Spell Damage.
Fixed an issue where Reverberating bash was reducing Spell and Weapon Damage before the disorient effect ended.
still were is the mention of 3 sec cd on interupt?
so you cant do heavy damage with bash anymore, who gives a crap its a interupt make all weapon interupt do zero damage i say
They are only suposed to hinder mobs casting spells anyway
There was never meant to be the tanking class, DK was just so OP there was never really any reason you would choose another class for tanking... well until now anyway.
Zenimax could have saved themselves so much trouble and quite a few subscribers if they had just balanced before launch. I would say I don't know why they didn't just wait, but it's clear this is just an extended beta for console launch.
MAGA
What the hell are you tanking?
First of all most boss attacks cant be interrupted, and the few that can, arent spammed often enough for that cooldown to be an issue.
And bash was fucking broken, it is not a main source of dps and never shouldve been.
And, DK arent the only tanks, so pve tanking is fine.
Sincerely
-V10 Sorc tank.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Says the guy with the supposedly most op class in the game.
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
So pve tanking is dead, unless youre a sorc, because sorcs are gods?
Do you hear yourself in your head when you type these rants?
You realize how you are coming off correct?
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
You do realize everyone is focusing on bash damage and I am not. You rrealize how the rest of you are coming off as?
Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3
All the nerfs did was make it so you need the party to have a few more skills to assist.
Nightblades can help with rooting. Kiting can help bring enemies into the talon range instead of just spamming it.
ANY close range person ANY long ranged person can interrupt... so that point is stupid imo.
Yea the dark talon nerf what major thing that was from 8 meters around you to 6meters.
Add to that that they now made it synergise for group mates more reliably = more damage and you can now damage snare immune mobs that you couldent before.
All in all it was a buff and a range tweak.
I tanked everything as a templar without having to use any of these skills, I never spammed bash unless it was at the end of the fight and I wanted to dish some quick DPS, welcome to the club of non-OP tanks. PVE tanking is not dead, you are overreacting. Even if you say that now PvE is broken because you can't interrupt mobs in quick succession you can still spam CC on them that it will have the same effect.
Yeah i unsubed last week.
As much as i love the ESO universe the game has become a bit of a CC based mess of a game which is not fun, it's a chore.
I might give it 12 months until they balance things properly and then we will see.
The whole game is amazing, and it will be amazing as it continues to grow, if you are butt-hurt about balance then you are playing for the wrong reasons. Go find a game w/ the flavor of the week OP mechanic and just class hop until your eyes bleed.
I don"t even need to touch on how weak your argument is and how the majority of what they fixed was more the needed. If you cant tank now then honestly all I can do is sit here and laugh at you.
As for the game as a whole I was having a conversation in zone chat about this game and how people were relating it to EQ2 in the sense that it fell of the radar on release as well... and then after about 9 months to a year it exploded because everything was so filled out. stop being a cry baby and work towards the longevity of being on top of your game and knowing everything about the class mechanics when people flock to this title.
I'm not a prophet, but I did play eq2 about 11 months after it came out.............. for 5 years. So as I see, it I can forsee potential in something I enjoy even if it has some flaws.
Lack of testing pre-launch; some unhappy players post-nerf.
Not everybody will be impacted or upset. People can debate that the changes were needed. At the end of the day however people like to "learn" how to use their character / build, maximise their abilities .... and some will not like the changes.
Nor are they the first nerfs in the game; probably won't be the last either. What's next? And some will wonder: is there any point continuing?
From vampires abilities to bash the writing was on the wall pre-launch. TESO launched anyway. Whatever else they achieve nerfs don't create happy subscribers.
I guess because I have done over 900 quest so far and reached vet 8 almost 9 now I am cheating. Learn to quest if you want to level. Easy as hell to get levels you just got to put the work in and do quest. Questing is what this game is about, with PVP if you want it.