I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
Originally posted by Scot Having checked your posts OP you didn't stick up for ESO on here, so now I'm done replying.
Are you serious?
His opinion is invalidated because he didn't defend ESO on this forum?
No not because he didn't defend Eso on these forums ...because he was never happy with Eso from his first post
Still, he tried his best to enjoy the game and after trying his best based on his first post it wasn't for him.
It doesn't mean his opinion is invalid.
He criticized the game. For rabid fans of the game, his opinion will be deemed "invalid" for any reason they can think of. Because people like that will never acknowledge nor allow negative opinions about "their game".
Same boat as OP. I also wanted this game to succeed sooo much. You know, Skyrim Online...would be crazy.
I believed so much in this game, I bought the deluxe box set for me, and the deluxe download set for my woman. And yes, we tried the beta, and saw the errors, but still...it was going to change, right?
It was our fault. Believed so much in this game to be the One. We wanted to be in it from the start. And we were.
But it just never became closer to be like Skyrim. I know, the devs never promised such, but the Elder Scroll title was making me believe that it would become that, no matter what the devs said.
It was all on me. But it still sucks.
Biggest problems was....BOTs, public dungeons, and more importantly for me (as I always play as a Duo), the phasing. No need to go in to what the problems with each are, as it have been covered well on this forum.
The bugs I could live with. The world designed we loved (even the majority of the quest was fine), but the above list, just made the game a frustration.
I'm certain the bot problem is going to be solved (if not already), but phasing and public dungeons are an integrated part of the game, so it is just not for me.
But all of this is based on personal preferences. Not writing it here to discourage people to not play. But perhaps another group of devs will see this, and decide that they want to be prepared for Bot, not having public dungeons and most importantly, avoid phasing (and missions that can only be done as a single-player experience). I dare to say, that there is a rather alright market of couples out there, and that is one group I find ESO, is really not catering too.
I may not have all the same reasons the OP had for quitting...But I pretty much agree...Yet another MMO with great promise that delivers mind-numbingly stupid design and game decisions...Sometimes I wonder wtf these developers are thinking?...I always give credit when something different is tried...But when you fail hard on some of the most basic MMO necessities what does it matter? And unlike some games where I can see a clear path towards being much better in time, I think ESO's path is going to be long and hard...There are major design flaws that are fundamental parts of the game...Especially where PvE grouping and level grinding is concerned...If you can't hook and keep the casual player you're game is toast...I think ESO is toasting as we speak...And it's soon to be burned beyond recognition unless they start listening and changing on the fly quick...
On the bright side those cinematic trailers were awesome!!!
I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
Completely agree. Could have been said a lot nicer and more diplomatic, but the sum of that post, I find is spot on. We are getting further and further away from the full potential of what MMORPGs could be. A living breathing fantasy world. Skyrim (and Oblivion) reached that potential as a single player game. Wish we could have gotten that as a Massive Multiplayer game.
I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
You my friend, win the post of the decade award. /standing ovation
Make sure in the future you choose your themepark mmo poison carefully, because no matter which one you choose it still will never be the right one, they are all the same now.
2004 with the introduction to WoW and the newer generation of gamers play mmo's with single player mentality anyways, mmorpgs prior 2004 are things of the past, which I myself like to indulge in still. These newer mmo's are all the same, but superior in their own unique way for todays gamer.
I am sticking it out with ESO, friends or not, the game doesn't look like a cartoon and imo still a great game for those of us that like it slowly. It still has possibilities and looks like it will be around for awhile despite the bugs, bots and broken quests.
Originally posted by Kyleran Well, most of your complaints (besides bugs) are design decisions that make ESO different from other MMOS, thing is, personal taste will determine if they are an improvement or not.
Like the OP, I didn't care for them so much, not saying they were bad, just changed in ways I really didn't want.
I adapted to them, but I didn't warm up to them, and I'm not missing any of them while playing my new MMO.
None of the ones mentioned lead me to leave however, once it became clear what the VR content represented and how that bar was going to move outwards on a never ending basis I knew then I was done with the game.
I joined ESO with the hope it would be a DAOC successor, but it really resembles it only in general, when you get down to the details, it is a vastly different game.
Hey since you said you started ESO mainly because it might be like DAoC, can i ask what MMO you went to ?
For me it was the same reason to start ESO, but i have not found anything else, maybe go back to GW2, i dunno.
Here's hoping Camelot Unchained will be what i am hoping for.
Like you, I've got hope for Camelot Unchained and am an alpha kick-starter backer.
Currently I've moved on to ArcheAge, which is not DAOC like, reminds me more of EVE or Lineage 2 than anything else, I really enjoy the interaction with the game world and the group centric activities which I can participate with my guild regularly.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by Loke666I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
To be fair the idea/concept that "the game begins at endgame" rush to cap is what the industry has been shoveling onto the mmo population for decades now. Early mmo's were nothing if not different in just about every respect to each other. EQ & Wow were arguably the last two mmo's that undertook significant risk by offering something that didn't already exist and/or completely different from what was already on the market(and no a fancy IP doesn't count). Since then it's been one variation of rehash after another.
Prior to WoW mmo's never had an "endgame"NOTE:Not bashing WoW here as it's perfectly marketed to the specific set of demographics it caters too. With EQ we got the first taste of collect 10 rat tails or fetch and carry, that wow later took to new levels of "boredom (for me). After doing the same thing nameless mmo after nameless mmo with the only variation being the quest description and some catchy but temporary and superficial bell and whistle "hook" VA, Cut scene, Pretty lights, whatever, it's gotten a tad stale. Again not bashing EQ was more or less tailored to it's market.
Note: not saying quest grinding (group or solo) is evil if that's your kick; also not bad if one finds raid/instance progression enjoyable. OR, If "endgame" pvp is your thing more power to ya. However I will stipulate that if there are already products on the market that "scratch this itch"; offering the exact same thing or a variation of said either A has to be a better product/or more polished than the competition, B be cheaper than the competition, C engender greater brand loyalty vs the competition.
I suspect people would be less inclined to "rush to endgame" if there was something they found fun/interesting "where they are now". One of the joys of mass marketing to non-complimentary play styles/tastes/interests is that the systems/function sets/ concepts have to be bladged together to come up with a bland substance intended to please "everybody" with predictable success.
Generally speaking those advising others to "stop rushing to endgame" "stop and smell roses" ect ect ect, are not doing so because they are nice people, or bad people, paragons of society or anti-Christ's. They happily, for them, merely represent a portion of a given games population that enjoys "where they are now" and fail to understand not everyone shares their interests. They may indeed be nice people but that's generally a separate issue. I've known perfectly nice people go on extreme rants about systems/feature sets/content they dislike and I've seen complete @__hats just gush over same; and vis versa.
"content locusts" are a symptom not a disease. Most of them descend upon, then depart from a title because they are looking for something new; and apparently your product didn't do it for them. The industry has been training them for over a decade to a "fire and forget" approach to gaming via forgettable content. And every NEXT BIG THING mmo that comes out merely re-enforces the trend. As mmo's have been more and more mass marketed with more and more "lowest common denominator" systems designed to try to do the impossible and please everyone; content locusts have imho become the only growing demographic within the mmo industry.
Originally posted by delete5230- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ?
Uhhh... you should know this, but you get 12 abilities including Ultimates. You can always switch out your main weapon choice for a second set of the same weapon with different abilities on the bar if you want.
There are definitely more than 5 abilities. Why would not ultimates count? There are plenty of similar abilities in for example WoW. Rogues need to build up combo points to access finisher abilities, Warriors need to build up Rage to access certain abilities etc.
Taking it further, in ESO you have to actively dodge, parry and interrupt. Interrupt abilities exist in other MMOs as well. That would then mean 15 abilities that you actively can trigger. Adding Synergy abilities that would even take the number to 16, at least when teaming with others.
Originally posted by Kyleran Well, most of your complaints (besides bugs) are design decisions that make ESO different from other MMOS, thing is, personal taste will determine if they are an improvement or not.
Like the OP, I didn't care for them so much, not saying they were bad, just changed in ways I really didn't want.
I adapted to them, but I didn't warm up to them, and I'm not missing any of them while playing my new MMO.
None of the ones mentioned lead me to leave however, once it became clear what the VR content represented and how that bar was going to move outwards on a never ending basis I knew then I was done with the game.
I joined ESO with the hope it would be a DAOC successor, but it really resembles it only in general, when you get down to the details, it is a vastly different game.
Hey since you said you started ESO mainly because it might be like DAoC, can i ask what MMO you went to ?
For me it was the same reason to start ESO, but i have not found anything else, maybe go back to GW2, i dunno.
Here's hoping Camelot Unchained will be what i am hoping for.
Like you, I've got hope for Camelot Unchained and am an alpha kick-starter backer.
Currently I've moved on to ArcheAge, which is not DAOC like, reminds me more of EVE or Lineage 2 than anything else, I really enjoy the interaction with the game world and the group centric activities which I can participate with my guild regularly.
I just read that there will be a new Lineage 2 Classic server started soon, i might go back and look at that... Kinda takes me back to true grinding, lol and my first time i witnessed a gold farmer bot.
Originally posted by delete5230- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ?
Uhhh... you should know this, but you get 12 abilities including Ultimates. You can always switch out your main weapon choice for a second set of the same weapon with different abilities on the bar if you want.
There are definitely more than 5 abilities. Why would not ultimates count? There are plenty of similar abilities in for example WoW. Rogues need to build up combo points to access finisher abilities, Warriors need to build up Rage to access certain abilities etc.
Taking it further, in ESO you have to actively dodge, parry and interrupt. Interrupt abilities exist in other MMOs as well. That would then mean 15 abilities that you actively can trigger. Adding Synergy abilities that would even take the number to 16, at least when teaming with others.
And what a lot of folks forget is that this game is going to be played on consoles and as such they have limited the on screen abilities to 5+Ultimate for that reason. Can you imagine trying to play this with a controller while having 6 tool bars like I had in say EQ2?
Oh wait, they could have used left, left, right, up, down in quick succession. That's right, I quit playing on them because of silliness like that. That of course is purely sarcastic.
I tried desperately to like Elders Scrolls Online. I tried to re-convince my friends to play that waited for this mmo, only to find it buggy during bata. I talked about it in a good way at work. I joined that good Guild with voice chat.....Well I just can't anymore, I tricked myself long enough.
- Bugs, abilities delays, dodging does not execute all the time. Chain quest that you cant complete unless you re-log, some you have to restart all over. Some, that if you die, the dialog will not let you retry and grayed out.
- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ?
Well on the other hand in such WoW you get this ton of skills yet you have your rotation that you rarely break (eventually to use some cd ability) so how is that any different? I don't think this one is really that big deal. In fact I myself like the idea of not requiring mouse with X number of buttons just to play the game.
- No matter how cool class abilities sound, dual weld abilities are way stronger.....No real reason to use anything else besides Dual Weld and Bow.
Funny, I've heard from others that bow sucks and the only way to go is 1h + shield.
- Mega server blows period. Big deal the world is full of life. At times too full. The mega server is the root cause of most of the bugs......See that guy struggling over their ?.....Why help, why make friends with him ?....Not even any reason to say "thanks".
With that thanks stuff I don't think the problem is in technology as much as need of some social aspect in TESO. Let's face it - this part of the game just does not exist no matter if we talk here about PvE zones, Cyrodiil, dungeons or guilds (as in what's the point of joining one? stores?). Honestly even WoW has it done better despite it is already 10 years old game.
- Mounts. Besides PvP you don't need them.
- Zones are big, that's nice. But the reason I like big zones is because I would like to get to know players in them, but the mega server destroys that.
Honestly number of wayshrines kills the feeling of those zones being any big. And ofc limits reason why to have a mount (the only reason would be an inventory). And again not certain if it's really megaserver that destroys it or rather lack overall game design - there are other titles on the market that are having this problem, TESO is just one of of them here.
- Exploring was nice, and I say WAS. By the time you hit around level 25 you know what too expect.
Well, exploration... What exploration??? TESO has it really?^^ Seriously some korean f2p titles have it done better. I had more fun of exploring in such Allods than I du in supposedly The Elder Scrolls game...
- So much copy and past. Building interiors, private and public dungeons. Many things are exactly the same.
Just a small example (one of many) - most races use same model of doors. It's really weird to see same for Altmers, Nords, Bretons and Dumners. What do they have in common really?
- Dungeons are short, way too short.
- LFG tool.....strangers !
Was supposed to be social:D In PvP complete fail. In PvE also... In PvE it is neither social nor it actually helps. For PvE WoW once had nice tool before dungeon finder. All they had to do was to take it and improve (there was space of lots of easy improvements). As for PvP lfg tool as it was in WAR would really solve all issues here. Or atleast lfg spam that often makes useful situation info simply invisible (or some simple give up on providing it since it won't be readable).
- World Bosses, mindless zerg fest. At times it's even impossible to get a shot in.
Not sure what you mean here. The only ones I am having such problem are named mobs in public dungeons as they are simply overrun. As for world bosses those fights usually do last several seconds and I never had a problem with hitting them.
- Ever notice that random mobs are ridicules easy, yet you come across one that will one shot you and impossible to kill, what's with that ?....You can't use tactics because you never know when.
Again not sure what do you mean. Never had such situation unless I hit accidently some named mob that has same model as surrounding ones.
- Other than PvP you don't need a Guild.
STORES!!!! But then again, see what I said about social part of the game and tools provided by Zenimax. Guilds usually play a role of such tool but not in here.
- Crafting is for the most part worthless, just hang out in a public dungeon. Equipment problem solved !
The only real problem I see here is that supposedly crafter should improve your equipment even if you get it from a dungeon. But then you don't need to invest ANY skill points into crafting to be able to do that - you just need to have mats and that's it. It should be really addressed.
- Inventory and bank is listed, no arranging nothing.
- I cant stand the UI, some like no clutter, but they turn around and download mods.... what's with that crap? Abilities disappear out of combat. I can't stand that ( this could be me, but I hate it ).
Honestly I like it and I for one am using only one mod to see soft caps for stats.
-Forever load screens.
Regarding loading zones I get it why they are required for instanced dungeons, Cyrodiil, why they are useful for interiors. What I don't get is why are they used between zones. Same alliance, same game world and so on. They should really fix this. It was supposed to be a seamless world.
- Sloooow voice acting. I started clicking through it. But quest are nice. Solo but nice. And you never know if the end boss of a quest chain will one shot you. No preparing, because it's random. Could be easy could be hard, you never know
I never had this in Vanilla WoW, EQ2, LOTRO, D&D Online, even Vanguard was much better than this !
Actually now that you mentioned it. Considering amount of issues the game has I am starting myself that although I don't mind voiceacting in here, still it was added only recently to TES games (with Oblivion having rather small cast) so I wouldn't say it is something mandatory. But then they used their money on making it too lok shiny but forgot about using money on ensuring product's quality...
Also when it comes to quest stories I have to say that I despite I know how it ends (read The Lord of the Rings several times) I have more fun there with story there being actually more surprising than in here. In TESO the only thing that really surprised me was having to choose who lives and who dies before engaging Molag Bal - btw ridiculous story part that simply looks artificial and nothing more. Done so just somebody dies.
My first post was deleted so this is a second try.
The only thing you said that is about right are the bugs and every MMO outhere has them. Your Vanilla WoW as you call it, had worse bugs the first few months.
- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ? Its 10 skill and 2 ultimates swapping weapons. You can either have 10 skills of the same weapon type or choose another weapon type and have 5 other diferent skills. There are 60 class skill, 30 weapon skills, then you have GUILD 15 Guild Skils (atm), world skills from vampire and werewolf and soul skill lines, PVP skills.And each skill can be morphed in 2 different paths?? Should I go on?
- No matter how cool class abilities sound, dual weld abilities are way stronger.....No real reason to use anything else besides Dual Weld and Bow. Hmm sorry but DW was just adjusted on the latest patch because the dps wasn't on par with all the other weapon skills. I don't see how DW + Bow was you only 2 options. Did you try the other 5 weapons. Each with their own weapon skills and morphs?
- Mounts. Besides PvP you don't need them. I take it you never fed your horse to level him? Becaue feeding them to carry more items and increase your inventory bag size is of no value, or feeding them to go faster has no point to go from one place to another faster in PVE.
- So much copy and past. Building interiors, private and public dungeons. Many things are exactly the same. Every faction of this game has almost different EVERYTHING, from places, to buildings, to dungeons, to questing. Its like playing an entire new game. Not only that but every zone in every faction is totally different. You might get the occasional same look inside of buildings but omg how do you expect an MMO to have every single building to be different. At level 25 you have just scratched the surface of this game in particular.
- Dungeons are short, way too short. Difine short? Every dungeon takes at least an hour to finish the first time you play them.
- World Bosses, mindless zerg fest. At times it's even impossible to get a shot in. YEAH. Because I remeber that in other MMO's people gather around a World Boss and then someone shouts "Group A" go for it, "Group B" you are next in 10 mins when it respawns. Ya no Zerg Fest at all in other MMO's.
- Ever notice that random mobs are ridicules easy, yet you come across one that will one shot you and impossible to kill, what's with that ? Do you know some mobs are stronger than others? some have dots? each dot represents a difficulty level? Perhaps you came across one of this mobs and didn't notice? I think so too.
-Other than PvP you don't need a Guild. The best use for a guild in this game is the use of Guild Stores because there is not an Auction House in the game. Did you even know you could join up to 5 guilds?? I think not.
- I cant stand the UI, some like no clutter, but they turn around and download mods.... what's with that crap? Abilities disappear out of combat. I can't stand that ( this could be me, but I hate it ). There is a thing called SETTINGS that every game has. You can make your abilities bar visible all the time, not just when you fight....-sigh-.
I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
I agree with everything you said minus the few words I removed which in my opinion were not needed at all. It was the type of gamers in general that you mentioned (single player, me me) that demanded these changes not just those from the one platform you needlessly pointed out. These kinds of gamers have and always will exist on all platforms including the PC.
The thing that gets me with mmos is that when they have betas you don't want to play too much because sometimes it will wipe and it will also make launch less appealing going through the stuff you did in beta over again.
Then if you don't play enough in beta you don't really know what the game is like so you buy it off a good first impression only to find out that the game really is not that fun when you get deeper into the game. If you had only played more during beta you would have seen what the game really was. So what do you do?
You also can't wait and form an opinion on other peoples assessments and reviews because then you are just a mindless drone who cant form his own opinion and is in need of others to do that for him. This site is so redundant when it comes down to regular people on the fence who just want to use a community to get a feel for a game. Sadly I purchased ESO despite me beta impressions because I really wanted to give it a fair shot and I regret that decision every time I think about it.
I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
I tried desperately to like Elders Scrolls Online. I tried to re-convince my friends to play that waited for this mmo, only to find it buggy during bata. I talked about it in a good way at work. I joined that good Guild with voice chat.....Well I just can't anymore, I tricked myself long enough.
- Bugs, abilities delays, dodging does not execute all the time. Chain quest that you cant complete unless you re-log, some you have to restart all over. Some, that if you die, the dialog will not let you retry and grayed out.
- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ? Because you have 18... do the math..
- No matter how cool class abilities sound, dual weld abilities are way stronger.....No real reason to use anything else besides Dual Weld and Bow. Try veteran content with dual wield templar... it hurts so much.. you die
- Mega server blows period. Big deal the world is full of life. At times too full. The mega server is the root cause of most of the bugs......See that guy struggling over their ?.....Why help, why make friends with him ?....Not even any reason to say "thanks".
- Mounts. Besides PvP you don't need them. They give storage cappacity, which is worth every dime i spend on it
- Zones are big, that's nice. But the reason I like big zones is because I would like to get to know players in them, but the mega server destroys that. try interacting with the people you meet, i have been very succesfull at making friends and chatting and even roleplaying with them
- Exploring was nice, and I say WAS. By the time you hit around level 25 you know what too expect. If you dont like this general part of MMO´s why play MMO?
- So much copy and past. Building interiors, private and public dungeons. Many things are exactly the same.
- Dungeons are short, way too short.
- LFG tool.....strangers ! LFG is a PUG building tool, what would you expect?
- World Bosses, mindless zerg fest. At times it's even impossible to get a shot in.
- Ever notice that random mobs are ridicules easy, yet you come across one that will one shot you and impossible to kill, what's with that ?....You can't use tactics because you never know when. Those are not solo mobs, try grouping for them
- Other than PvP you don't need a Guild. Most important reato have guilds is for trading...son
- Crafting is for the most part worthless, just hang out in a public dungeon. Equipment problem solved ! You obviously have no clue about this...
- Inventory and bank is listed, no arranging nothing. get a mod or two for this
- I cant stand the UI, some like no clutter, but they turn around and download mods.... what's with that crap? Abilities disappear out of combat. I can't stand that ( this could be me, but I hate it ). get a mod or two for this
-Forever load screens.
- Sloooow voice acting. I started clicking through it. But quest are nice. Solo but nice. And you never know if the end boss of a quest chain will one shot you. No preparing, because it's random. Could be easy could be hard, you never know And by showing that you dont have any patience, you ruined most of the story immersion for yourself.
I never had this in Vanilla WoW, EQ2, LOTRO, D&D Online, even Vanguard was much better than this !
On a serious note.... you are a zergling that wants to rush trough content and in that case, this just isnt your game, its aimed at people that love good content and have the patience to enjoy it.
I am upset with ZO atm due to the last patch and the random roll backs on the stonefall map. BUT i still love this game and i agree with the post i am quoting. If you play ESO to rush through it and get to this "endgame" you will end up unhappy. ESO leaves it for you to find your own adventures at times. I have leveled 2 toons to 50 one is V5 now and DW is not god mode...trust me. I got smacked around to the point my gear broke on my DW DK.
I agree with you that ESO isn't the type of game that should be rushed through. What I don't understand is how lord.bachus came to the conclusion that he was a zergling and attacked him on that. I didn't see complaints about the end game (or lack there of actually) or the VR grind. Also a majority of his fixes were just work arounds like the OP stated and it is reasonable to dislike the game on those. Sure there are mods but that's another damned if you do, damned if you don't discussion. To answer his response, I am a someone with tons of patience and love good content. Problem is ESO did not have enough of this "good" content to warrant dealing with its many shortcomings.
I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
Greatest post in the history of mmorpg.com.
I don't think he's talking about ESO though, atleast not Cyrodiil or Craglorn, idk could be wrong.
Great post, I agree ESO bucking a lot of these trends maybe why after a stupid amount of hours I'm just as engaged as I was week one. There's always a challege to be had. Those challenges have me making newer and better builds. Different builds for solo'n pve and pvp. Builds for group pve and pvp, anti-caster/melee builds etc. All on one toon, one "class". I want to roll another, but I still have more to learn about my current.
I don't get why people are in such hurry all the time...
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
For one thing consoles have been around since the 70's which is a little bit longer than MMO's. So to say the console generation "invaded" the MMO genre is kind of foolish. Second out of the 7-8 years I have been visiting MMORPG.com, I have yet to see threads of people demanding "faster, easier, and more rewarding progression" in their games. So just where are all these people doing their demanding at? The only threads that are commonly recurring here for the past 8 years are basically the "Solo versus Group" debates which has nothing to do with demanding faster and easier, "Sandbox versus Themepark" which again has nothing to do with wanting anything faster and easier, and the all to common "my game is good and yours isn't" type of threads. Yes, companies are trying to get more people to play their games becuase the more people play, the more money they make. It's called smart business. Can't blame the players for the companies being smart.
Originally posted by Scot Having checked your posts OP you didn't stick up for ESO on here, so now I'm done replying.
Are you serious?
His opinion is invalidated because he didn't defend ESO on this forum?
No not because he didn't defend Eso on these forums ...because he was never happy with Eso from his first post
Still, he tried his best to enjoy the game and after trying his best based on his first post it wasn't for him.
It doesn't mean his opinion is invalid.
He criticized the game. For rabid fans of the game, his opinion will be deemed "invalid" for any reason they can think of. Because people like that will never acknowledge nor allow negative opinions about "their game".
That deemed "invalid" goes both ways. If you don't like the game, anyone who likes it is a fanboy and deemed "invalid". If you like the game, anyone who thinks it sucks is a hater and deemed "invalid".
I guess the only "valid" opinion is your own? No reason to label people haters or fanboys. Neither is going to convince the other, so why try or argue over it?
Just give your opinion and know that others will disagree. Simple as that. I disagree with the OP and think he is wrong based on my own experience. That is the only "valid" opinion I care about.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Comments
No not because he didn't defend Eso on these forums ...because he was never happy with Eso from his first post
Oh, I do... Because I've seen people argue it as "how MMOs are supposed to be played" for about a decade now. It goes like this:
"You rush through the game, skipping or click-festing through content because it's all about getting to level cap, which is where "the real game" begins. Everything before that is a tutorial or useless filler."
So long as people obsess over this idea that "MMOs are all about the end game", they will continue to race through them.
And while many will immediately blame the devs for making the content before that "boring, mindless quest grinds", consider that the devs have started making that content "boring mindless quest grinds", because for years, players have been telling them "make questing faster/easier, so I can get through them faster because I don't play MMOs to read a story. I play to get to end game, where the real game starts".
MMOs used to put more emphasis on the "journey" to level cap. To the point that in a number of earlier titles, level cap and end game were vague, far-off concepts. You logged into a world to do whatever the hell you felt like doing for that session, and it was fun to simply be in that world, among others, doing fun stuff together.
Then the console-weened, single-player "me me me" generation invaded the genre and started demanding faster, easier, more rewarding progression, because they couldn't grasp the concept that MMOs aren't about "beating the game".
Trying to increase their bottom line by attracting the most players, developers started catering to these players by making the games faster, easier, more rewarding, more hand-holding, more linear, more convenient, less social, more solo... etc.
And so, now that the genre has been watered down to a mess of uninspired, boring, shallow and derivative "me-too" clones.... players are now wondering why they're becoming so bored after only a few weeks of playing a new MMO. They got what they screamed, whined and begged for for all those years.. and now they don't like it. Well imagine that.
To those who can't figure out why no modern MMO can keep their attention anymore... I can help you get the answer. Find a mirror and look into it. The answer will be staring you in the face.
Oh yeah, and to those who demanded "faster, easier, more convenience, less social, more solo, less world, more instancing, less travel, more teleporting, less progression, more end-game, less effort, more hand-holding.... Thanks for fucking up and dumbing down what was once an awesome genre with seemingly limitless potential.
Still, he tried his best to enjoy the game and after trying his best based on his first post it wasn't for him.
It doesn't mean his opinion is invalid.
He criticized the game. For rabid fans of the game, his opinion will be deemed "invalid" for any reason they can think of. Because people like that will never acknowledge nor allow negative opinions about "their game".
Same boat as OP. I also wanted this game to succeed sooo much. You know, Skyrim Online...would be crazy.
I believed so much in this game, I bought the deluxe box set for me, and the deluxe download set for my woman. And yes, we tried the beta, and saw the errors, but still...it was going to change, right?
It was our fault. Believed so much in this game to be the One. We wanted to be in it from the start. And we were.
But it just never became closer to be like Skyrim. I know, the devs never promised such, but the Elder Scroll title was making me believe that it would become that, no matter what the devs said.
It was all on me. But it still sucks.
Biggest problems was....BOTs, public dungeons, and more importantly for me (as I always play as a Duo), the phasing. No need to go in to what the problems with each are, as it have been covered well on this forum.
The bugs I could live with. The world designed we loved (even the majority of the quest was fine), but the above list, just made the game a frustration.
I'm certain the bot problem is going to be solved (if not already), but phasing and public dungeons are an integrated part of the game, so it is just not for me.
But all of this is based on personal preferences. Not writing it here to discourage people to not play. But perhaps another group of devs will see this, and decide that they want to be prepared for Bot, not having public dungeons and most importantly, avoid phasing (and missions that can only be done as a single-player experience). I dare to say, that there is a rather alright market of couples out there, and that is one group I find ESO, is really not catering too.
We want to play together, from start to end.
I may not have all the same reasons the OP had for quitting...But I pretty much agree...Yet another MMO with great promise that delivers mind-numbingly stupid design and game decisions...Sometimes I wonder wtf these developers are thinking?...I always give credit when something different is tried...But when you fail hard on some of the most basic MMO necessities what does it matter? And unlike some games where I can see a clear path towards being much better in time, I think ESO's path is going to be long and hard...There are major design flaws that are fundamental parts of the game...Especially where PvE grouping and level grinding is concerned...If you can't hook and keep the casual player you're game is toast...I think ESO is toasting as we speak...And it's soon to be burned beyond recognition unless they start listening and changing on the fly quick...
On the bright side those cinematic trailers were awesome!!!
Completely agree. Could have been said a lot nicer and more diplomatic, but the sum of that post, I find is spot on. We are getting further and further away from the full potential of what MMORPGs could be. A living breathing fantasy world. Skyrim (and Oblivion) reached that potential as a single player game. Wish we could have gotten that as a Massive Multiplayer game.
OP..
Make sure in the future you choose your themepark mmo poison carefully, because no matter which one you choose it still will never be the right one, they are all the same now.
2004 with the introduction to WoW and the newer generation of gamers play mmo's with single player mentality anyways, mmorpgs prior 2004 are things of the past, which I myself like to indulge in still. These newer mmo's are all the same, but superior in their own unique way for todays gamer.
I am sticking it out with ESO, friends or not, the game doesn't look like a cartoon and imo still a great game for those of us that like it slowly. It still has possibilities and looks like it will be around for awhile despite the bugs, bots and broken quests.
dont know why, but i keep get all time feeling that i should play EQ2...
Like you, I've got hope for Camelot Unchained and am an alpha kick-starter backer.
Currently I've moved on to ArcheAge, which is not DAOC like, reminds me more of EVE or Lineage 2 than anything else, I really enjoy the interaction with the game world and the group centric activities which I can participate with my guild regularly.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
To be fair the idea/concept that "the game begins at endgame" rush to cap is what the industry has been shoveling onto the mmo population for decades now. Early mmo's were nothing if not different in just about every respect to each other. EQ & Wow were arguably the last two mmo's that undertook significant risk by offering something that didn't already exist and/or completely different from what was already on the market(and no a fancy IP doesn't count). Since then it's been one variation of rehash after another.
Prior to WoW mmo's never had an "endgame"NOTE:Not bashing WoW here as it's perfectly marketed to the specific set of demographics it caters too. With EQ we got the first taste of collect 10 rat tails or fetch and carry, that wow later took to new levels of "boredom (for me). After doing the same thing nameless mmo after nameless mmo with the only variation being the quest description and some catchy but temporary and superficial bell and whistle "hook" VA, Cut scene, Pretty lights, whatever, it's gotten a tad stale. Again not bashing EQ was more or less tailored to it's market.
Note: not saying quest grinding (group or solo) is evil if that's your kick; also not
bad if one finds raid/instance progression enjoyable. OR, If "endgame" pvp is your thing more power to ya. However I will stipulate that if there are already products on the market that "scratch this itch"; offering the exact same thing or a variation of said either A has to be a better product/or more polished than the competition, B be cheaper than the competition, C engender greater brand loyalty vs the competition.
I suspect people would be less inclined to "rush to endgame" if there was something they found fun/interesting "where they are now". One of the joys of mass marketing to non-complimentary play styles/tastes/interests is that the systems/function sets/ concepts have to be bladged together to come up with a bland substance intended to please "everybody" with predictable success.
Generally speaking those advising others to "stop rushing to endgame" "stop and smell roses" ect ect ect, are not doing so because they are nice people, or bad people, paragons of society or anti-Christ's. They happily, for them, merely represent a portion of a given games population that enjoys "where they are now" and fail to understand not everyone shares their interests.
They may indeed be nice people but that's generally a separate issue. I've known perfectly nice people go on extreme rants about systems/feature sets/content they dislike and I've seen complete @__hats just gush over same; and vis versa.
"content locusts" are a symptom not a disease. Most of them descend upon, then depart from a title because they are looking for something new; and apparently your product didn't do it for them. The industry has been training them for over a decade to a "fire and forget" approach to gaming via forgettable content. And every NEXT BIG THING mmo that comes out merely re-enforces the trend. As mmo's have been more and more mass marketed with more and more "lowest common denominator" systems designed to try to do the impossible and please everyone; content locusts have imho become the only growing demographic within the mmo industry.
[quote] Originally posted by Ghavrigg
There are definitely more than 5 abilities. Why would not ultimates count? There are plenty of similar abilities in for example WoW. Rogues need to build up combo points to access finisher abilities, Warriors need to build up Rage to access certain abilities etc.Taking it further, in ESO you have to actively dodge, parry and interrupt. Interrupt abilities exist in other MMOs as well. That would then mean 15 abilities that you actively can trigger. Adding Synergy abilities that would even take the number to 16, at least when teaming with others.
I just read that there will be a new Lineage 2 Classic server started soon, i might go back and look at that... Kinda takes me back to true grinding, lol and my first time i witnessed a gold farmer bot.
Lolipops !
And what a lot of folks forget is that this game is going to be played on consoles and as such they have limited the on screen abilities to 5+Ultimate for that reason. Can you imagine trying to play this with a controller while having 6 tool bars like I had in say EQ2?
Oh wait, they could have used left, left, right, up, down in quick succession. That's right, I quit playing on them because of silliness like that. That of course is purely sarcastic.
My first post was deleted so this is a second try.
The only thing you said that is about right are the bugs and every MMO outhere has them. Your Vanilla WoW as you call it, had worse bugs the first few months.
- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ? Its 10 skill and 2 ultimates swapping weapons. You can either have 10 skills of the same weapon type or choose another weapon type and have 5 other diferent skills. There are 60 class skill, 30 weapon skills, then you have GUILD 15 Guild Skils (atm), world skills from vampire and werewolf and soul skill lines, PVP skills.And each skill can be morphed in 2 different paths?? Should I go on?
- No matter how cool class abilities sound, dual weld abilities are way stronger.....No real reason to use anything else besides Dual Weld and Bow. Hmm sorry but DW was just adjusted on the latest patch because the dps wasn't on par with all the other weapon skills. I don't see how DW + Bow was you only 2 options. Did you try the other 5 weapons. Each with their own weapon skills and morphs?
- Mounts. Besides PvP you don't need them. I take it you never fed your horse to level him? Becaue feeding them to carry more items and increase your inventory bag size is of no value, or feeding them to go faster has no point to go from one place to another faster in PVE.
- So much copy and past. Building interiors, private and public dungeons. Many things are exactly the same. Every faction of this game has almost different EVERYTHING, from places, to buildings, to dungeons, to questing. Its like playing an entire new game. Not only that but every zone in every faction is totally different. You might get the occasional same look inside of buildings but omg how do you expect an MMO to have every single building to be different. At level 25 you have just scratched the surface of this game in particular.
- Dungeons are short, way too short. Difine short? Every dungeon takes at least an hour to finish the first time you play them.
- World Bosses, mindless zerg fest. At times it's even impossible to get a shot in. YEAH. Because I remeber that in other MMO's people gather around a World Boss and then someone shouts "Group A" go for it, "Group B" you are next in 10 mins when it respawns. Ya no Zerg Fest at all in other MMO's.
- Ever notice that random mobs are ridicules easy, yet you come across one that will one shot you and impossible to kill, what's with that ? Do you know some mobs are stronger than others? some have dots? each dot represents a difficulty level? Perhaps you came across one of this mobs and didn't notice? I think so too.
-Other than PvP you don't need a Guild. The best use for a guild in this game is the use of Guild Stores because there is not an Auction House in the game. Did you even know you could join up to 5 guilds?? I think not.
- I cant stand the UI, some like no clutter, but they turn around and download mods.... what's with that crap? Abilities disappear out of combat. I can't stand that ( this could be me, but I hate it ). There is a thing called SETTINGS that every game has. You can make your abilities bar visible all the time, not just when you fight....-sigh-.
I didn't buy this game .
I'm glad I didn't , its not even rated above 8 . Im an ES fan too and wanted an ESO game but after playing beta I just wasn't impressed .
I agree with everything you said minus the few words I removed which in my opinion were not needed at all. It was the type of gamers in general that you mentioned (single player, me me) that demanded these changes not just those from the one platform you needlessly pointed out. These kinds of gamers have and always will exist on all platforms including the PC.
No signature, I don't have a pen
You also can't wait and form an opinion on other peoples assessments and reviews because then you are just a mindless drone who cant form his own opinion and is in need of others to do that for him. This site is so redundant when it comes down to regular people on the fence who just want to use a community to get a feel for a game. Sadly I purchased ESO despite me beta impressions because I really wanted to give it a fair shot and I regret that decision every time I think about it.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Greatest post in the history of mmorpg.com.
I agree with you that ESO isn't the type of game that should be rushed through. What I don't understand is how lord.bachus came to the conclusion that he was a zergling and attacked him on that. I didn't see complaints about the end game (or lack there of actually) or the VR grind. Also a majority of his fixes were just work arounds like the OP stated and it is reasonable to dislike the game on those. Sure there are mods but that's another damned if you do, damned if you don't discussion. To answer his response, I am a someone with tons of patience and love good content. Problem is ESO did not have enough of this "good" content to warrant dealing with its many shortcomings.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
I don't think he's talking about ESO though, atleast not Cyrodiil or Craglorn, idk could be wrong.
Great post, I agree ESO bucking a lot of these trends maybe why after a stupid amount of hours I'm just as engaged as I was week one. There's always a challege to be had. Those challenges have me making newer and better builds. Different builds for solo'n pve and pvp. Builds for group pve and pvp, anti-caster/melee builds etc. All on one toon, one "class". I want to roll another, but I still have more to learn about my current.
For one thing consoles have been around since the 70's which is a little bit longer than MMO's. So to say the console generation "invaded" the MMO genre is kind of foolish. Second out of the 7-8 years I have been visiting MMORPG.com, I have yet to see threads of people demanding "faster, easier, and more rewarding progression" in their games. So just where are all these people doing their demanding at? The only threads that are commonly recurring here for the past 8 years are basically the "Solo versus Group" debates which has nothing to do with demanding faster and easier, "Sandbox versus Themepark" which again has nothing to do with wanting anything faster and easier, and the all to common "my game is good and yours isn't" type of threads. Yes, companies are trying to get more people to play their games becuase the more people play, the more money they make. It's called smart business. Can't blame the players for the companies being smart.
"If I offended you, you needed it" -Corey Taylor
That deemed "invalid" goes both ways. If you don't like the game, anyone who likes it is a fanboy and deemed "invalid". If you like the game, anyone who thinks it sucks is a hater and deemed "invalid".
I guess the only "valid" opinion is your own? No reason to label people haters or fanboys. Neither is going to convince the other, so why try or argue over it?
Just give your opinion and know that others will disagree. Simple as that. I disagree with the OP and think he is wrong based on my own experience. That is the only "valid" opinion I care about.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore