"Greeting Hero! Our village is under attack! Please save us!"
to:
"Greetings average citizen of no superior quality! Our village is under attack! Please help us since there are no True Heroes available!"
Even better, let my character respond saying, "Do it yourself you lazy shit".
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
"Greeting Hero! Our village is under attack! Please save us!"
to:
"Greetings average citizen of no superior quality! Our village is under attack! Please help us since there are no True Heroes available!"
Or.....if they had the sense it would be more along the lines of:
You come up to a village randomly, it appears to be under attack.
Thus, you have options:
1) Try to save it. (maybe you can become your hero of farmville or something)
2) Just leave. (screw them, they can do it themselves, I've got boars to kill over here...)
3) Join in the attack. (haha...take that dirt farmers!)
Where you just either do it or you don't.
Just an example...I dunno why it has to be derp derp derp quest do this hero save me save me, your the important person here...even though that dude standing next to you is also the important person...and that guy over there already killing raiders is also the important person....etc etc etc.
There's a difference between being a hero and being the hero. Being a hero to somebody or as part of a group makes sense in an MMO. Being the savior of all does not to me as it loses its meaning as everybody becomes the sole savior of all.
"Greeting Hero! Our village is under attack! Please save us!"
to:
"Greetings average citizen of no superior quality! Our village is under attack! Please help us since there are no True Heroes available!"
Or.....if they had the sense it would be more along the lines of:
You come up to a village randomly, it appears to be under attack.
Thus, you have options:
1) Try to save it. (maybe you can become your hero of farmville or something)
2) Just leave. (screw them, they can do it themselves, I've got boars to kill over here...)
3) Join in the attack. (haha...take that dirt farmers!)
Where you just either do it or you don't.
Just an example...I dunno why it has to be derp derp derp quest do this hero save me save me, your the important person here...even though that dude standing next to you is also the important person...and that guy over there already killing raiders is also the important person....etc etc etc.
In an non-instnaced, non-phased setting - two things this crowd abhors - what are the possible outcomes of those decisions and actions? You're not thinking beyond the single moment and singleplayer gameplay.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by rojoArcueid The story in mmos could use some overhauling. It makes no sense to every player be that one hero who saves the world. Make the story revolve around the whole world, not the player character. That way we can be part of it, not its unique savior (that is part of single player stories).
It just seems to me that some people just can't suspend their disbelief. Everyone else you see are not meant to be the "chosen one" in these situations, that is supposed to be you, hence why these types of quests are usually handled in a solo centric manner. The "chosen" one theme is usually central to your own character, while area/zone stories are more tuned to group related, or world related content, that does not place you as a central heroin, everyone around you takes that role as well. One example being Flashpoints in TOR.
To me it's no different than a single player RPG, as those other saviors are as much a part of your story in an MMO as they are in single player game. Just because you see someone else run by doesn't mean they are a part of your story. They're no more a part of it than a random NPC.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I voted take it or leave it. Best use of non-hero avatar is in LOTRO (imo), where you cannot be the hero because that story is already hold. Doesn't mean you can't be heroic, however.
There's a difference between being a hero and being the hero. Being a hero to somebody or as part of a group makes sense in an MMO. Being the savior of all does not to me as it loses its meaning as everybody becomes the sole savior of all.
Just segregate the game with instances and you will be fine.
You play Iron Man, Captain Am and all the famous heroes in Marvel Heores .. you just have to pretend you are the only one. What is the problem?
Wow another shocking poll. Only around 11% think they want to be the hero; but MMOs are being churned out with this theme. Yet another example of developers not knowing what their players want.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon. In F2P I think it's more a case of the game's trying to play the player's. -laserit
Wow another shocking poll. Only around 11% think they want to be the hero; but MMOs are being churned out with this theme. Yet another example of developers not knowing what their players want.
Or just again showing that this site is not representative of the market.
You can't really argue that Riot Games don't know what they are doing when they are having so many players, and making so much money, can you?
Originally posted by rojo6934 The story in mmos could use some overhauling. It makes no sense to every player be that one hero who saves the world. Make the story revolve around the whole world, not the player character. That way we can be part of it, not its unique savior.
I agree entirely.
Also agree.
Don't get me wrong since currently ESO is my game but I use my imagination to filter some of that "I am the Hero" stuff. When I save some town and see someone else or more people completing/handing in the quest I just think to myself "I knew we needed more people to actually save this town" and at those moments just feel the questgiver is just slightly ignorant to call me a hero. Yeah! I can immerse myself like that :P
But back on topic I don't need to be that special snowflake.
But when I comes to sandbox MMORPG I do like to be that "special snowflake" not special in the sense of being a hero, but more inline of becoming well know for "whatever" in my case often the crafter.
I like being a citizen of a town or basically a contributor to something bigger than my character and their story.
In UO, one of my characters was a bartender at a tavern (Serpent's Cross - ATL).
In EVE, I did mining and transporting.
In SB, I was maintain the shops in our town and scouted during battles.
In MO, I was a guard at our keep.
In MMOs, I prefer being a member of a real, collaborative undertaking more than being a hero of a fake story.
you prefer being a schlub in a fake story rather than a hero in a fake story? ok. get back to work filling those drink orders, we have thirsty customers, schlub.
..says the guy using an alt fake forum personna to hide his real fake forum personna.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Wow another shocking poll. Only around 11% think they want to be the hero; but MMOs are being churned out with this theme. Yet another example of developers not knowing what their players want.
Developers have a decent idea what their players want. I'd say your post is an example of some people not knowing they are an outlier.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Wow another shocking poll. Only around 11% think they want to be the hero; but MMOs are being churned out with this theme. Yet another example of developers not knowing what their players want.
Developers have a decent idea what their players want. I'd say your post is an example of some people not knowing they are an outlier.
Yeh ...
Does
a) successful devs who have made millions (blizz, riot games, WoT, ...) ...
b) or an unrepresentative poll on a niche forum ...
Comments
Even better, let my character respond saying, "Do it yourself you lazy shit".
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Or.....if they had the sense it would be more along the lines of:
You come up to a village randomly, it appears to be under attack.
Thus, you have options:
1) Try to save it. (maybe you can become your hero of farmville or something)
2) Just leave. (screw them, they can do it themselves, I've got boars to kill over here...)
3) Join in the attack. (haha...take that dirt farmers!)
Where you just either do it or you don't.
Just an example...I dunno why it has to be derp derp derp quest do this hero save me save me, your the important person here...even though that dude standing next to you is also the important person...and that guy over there already killing raiders is also the important person....etc etc etc.
~I am Many~
There's a difference between being a hero and being the hero. Being a hero to somebody or as part of a group makes sense in an MMO. Being the savior of all does not to me as it loses its meaning as everybody becomes the sole savior of all.
I blog sometimes. http://kibitzknook.blogspot.com/
In an non-instnaced, non-phased setting - two things this crowd abhors - what are the possible outcomes of those decisions and actions? You're not thinking beyond the single moment and singleplayer gameplay.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
It just seems to me that some people just can't suspend their disbelief. Everyone else you see are not meant to be the "chosen one" in these situations, that is supposed to be you, hence why these types of quests are usually handled in a solo centric manner. The "chosen" one theme is usually central to your own character, while area/zone stories are more tuned to group related, or world related content, that does not place you as a central heroin, everyone around you takes that role as well. One example being Flashpoints in TOR.
To me it's no different than a single player RPG, as those other saviors are as much a part of your story in an MMO as they are in single player game. Just because you see someone else run by doesn't mean they are a part of your story. They're no more a part of it than a random NPC.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I voted take it or leave it. Best use of non-hero avatar is in LOTRO (imo), where you cannot be the hero because that story is already hold. Doesn't mean you can't be heroic, however.
Just segregate the game with instances and you will be fine.
You play Iron Man, Captain Am and all the famous heroes in Marvel Heores .. you just have to pretend you are the only one. What is the problem?
Wow another shocking poll. Only around 11% think they want to be the hero; but MMOs are being churned out with this theme. Yet another example of developers not knowing what their players want.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Or just again showing that this site is not representative of the market.
You can't really argue that Riot Games don't know what they are doing when they are having so many players, and making so much money, can you?
Also agree.
Don't get me wrong since currently ESO is my game but I use my imagination to filter some of that "I am the Hero" stuff. When I save some town and see someone else or more people completing/handing in the quest I just think to myself "I knew we needed more people to actually save this town" and at those moments just feel the questgiver is just slightly ignorant to call me a hero. Yeah! I can immerse myself like that :P
But back on topic I don't need to be that special snowflake.
But when I comes to sandbox MMORPG I do like to be that "special snowflake" not special in the sense of being a hero, but more inline of becoming well know for "whatever" in my case often the crafter.
..says the guy using an alt fake forum personna to hide his real fake forum personna.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Like in real life???
Developers have a decent idea what their players want. I'd say your post is an example of some people not knowing they are an outlier.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Yeh ...
Does
a) successful devs who have made millions (blizz, riot games, WoT, ...) ...
b) or an unrepresentative poll on a niche forum ...
knows more about what players want?