You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
yeap... i regret buying it. After playing Archeage i regret even more
It one of those situations where you buy a game and find it's just not for you. Then you don't feel it's money wasted, it's more a miscalculation in your choice of game.
But when you buy a game that's a steaming pile of ......, then you feel robbed.
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember.
It's different. I don't know why it's different (some of the Wildstar quests actually had a surprising amount of depth), but it is.
All I know is mmos like SWTOR and secret world made me care about the story and the quests I was doing and the npcs I was interacting with. MMOs like WoW and Wildstar don't. The quests are just numbers on a checklist. In fact, the questing is so bad in WoW I don't know a single person that doesn't race to lvl 15 just so they can hope into LFD and never think about the experience again (least 'till they hit expansion gates).
It's the same for me in Wildstar. When I made an alt, I quit the process at lvl 6 and just started chain-queuing the same godawful battleground over and over again--and I still find it to be a more enjoyable experience. I'll probably continue all the way up to 50 this way since the other bg takes too long and adventures/dungeons aren't really viable for leveling.
Maybe I'm just burned out, but the whole process of questing in these types of mmos is so mind-numbingly boring and meaningless, and the more involved combat makes doing it all on autopilot while multitasking awkward.
Yes. However, I actually like questing in my games, but there comes a point where the pacing needs to be just right. Wildstar doesn't do the pacing well at all. I stopped playing this week at 44 due to quest and slow leveling overload. I had this problem with Rift too. When a quest should give double to triple the xp but doesn't tells you how bad it is. This is one area WoW at least figured out. Their leveling pacing via quests is just about perfect.
Originally posted by elocke Yes. However, I actually like questing in my games, but there comes a point where the pacing needs to be just right. Wildstar doesn't do the pacing well at all. I stopped playing this week at 44 due to quest and slow leveling overload. I had this problem with Rift too. When a quest should give double to triple the xp but doesn't tells you how bad it is. This is one area WoW at least figured out. Their leveling pacing via quests is just about perfect.
I like the slower level speed. I find MMOs are making lazy gamers and it starts with the easy leveling system. Its not even slowed down that much in WS, just enough you know it. Im an old EQ1 vet, you should try what they used to call hell levels back in that game. When you get max level I like to feel like I earned something epic. Not WoW style where I can crank out a max level with little effort.
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
Well said!
Today's gamers just baffle me. You choose to play a genre of game that is notorious for grinding and then complain when you have to grind. It makes no sense. If you want to feel submerged into story line then there are tons of console games that are awesomely done and focus on story.
The developers of Wildstar have said from the start that this game is intended to be for hardcore MMO players, with the main focus on end game and raiding. Part of what I miss about games such as vanilla WoW, EQ, heck even LoTRO was the fact that if someone made it to lvl cap it actually meant they spent time playing their character and they had a general idea of how to play it. The issue with most games is that people zip through levels, get to end game and have no idea how to play their character then after a month of running easy to complete dungeons they are bored and quit.
If you buy an MMO like Wildstar you are buying for end game play whether it be PvP or PvE. Your money would be better spent elsewhere if your intention is to buy it to play it as a single player RPG.
There is a difference between normal grinding and grinding quests. The problem with Wildstar is the sheer amount of quests hubs.
If they cut 2 thirds of the quests hubs in a zone and just allow people the freedom to go out and kill mobs they feel like, with the same amount of XP awarded as the quests, the leveling process will be enjoyed a lot more. IMHO.
You don't have to do every quest at every hub. Once you get to level 15 you can run adventures, at level 20 you can do dungeons, and there are also battlegrounds. I guess my point is if questing isn't your thing do other things while you level and just focus on the main story quests. Just because a quest is available doesn't mean you "have to" do it.
No matter what a game does, there is always someone crying about this or that. Quest are used to tell stories. Today's player could care less about the story, unfortunately.
Quest.. Dont Quest.. Play.. Dont play..
Just because I'm a gamer doesn't mean I drive a Honda.
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
That's not the point - questing in games is fine, but in Wildstar, it's the worst ever and it's qhy I have quit and uninstalled at level 27. It is just so manic, so tedious and repetitive - they are nearly all about kill 10-15 of x y z and very little story or explanation as to why.
Two dungeons at the lower levels is not enough to keep you occupied, especially when you wipe so much and, if you do it after level 20, you get put back to 20 but no decent rewards.
The questing is the worst I've come across.
This issue will be a gamebreak unless Carbine fix it because looking at 30 quests on a map at any one time, all over the place, with no strategy as to why you have them all at once, just makes it a bore.
Today's gamers just baffle me. You choose to play a genre of game that is notorious for grinding and then complain when you have to grind. It makes no sense. If you want to feel submerged into story line then there are tons of console games that are awesomely done and focus on story.
The developers of Wildstar have said from the start that this game is intended to be for hardcore MMO players, with the main focus on end game and raiding. Part of what I miss about games such as vanilla WoW, EQ, heck even LoTRO was the fact that if someone made it to lvl cap it actually meant they spent time playing their character and they had a general idea of how to play it. The issue with most games is that people zip through levels, get to end game and have no idea how to play their character then after a month of running easy to complete dungeons they are bored and quit.
If you buy an MMO like Wildstar you are buying for end game play whether it be PvP or PvE. Your money would be better spent elsewhere if your intention is to buy it to play it as a single player RPG.
There is a difference between normal grinding and grinding quests. The problem with Wildstar is the sheer amount of quests hubs.
If they cut 2 thirds of the quests hubs in a zone and just allow people the freedom to go out and kill mobs they feel like, with the same amount of XP awarded as the quests, the leveling process will be enjoyed a lot more. IMHO.
Most of the quest in this game are not required. They label the ones that are just tasks and you can just skip them. Get to the meat of what you need to go level other ways. This MMO has lots of ways to level.
I guess it's what you hope to get out of a game that determines the experience you have.
For example everyone raved about GW2 and how awesome it was leveling and how awesome the questing was, or I should say no quest hubs or whatever once you got to end game there was basically nothing fun to do. I mean sure you could pvp a bit but even that got old fast because there were little or no rewards for doing so. SWToR was very similar in that leveling was awesome and the storyline was great but once you got to max level there wasn't a whole lot to do.
Skip to a game like WoW, I know most people on here hate the very mention of the game but unlike ESO, SWToR, GW2 I played it for years. Yes it was quest hub based, yes the graphics have been sub par since around 2008, yes they have bastardized the heck out of leveling, etc but the thing I always loved about it was it's end game. No other game to date has done end game like WoW and while I am not really a fan of the last two x-packs no raiding in any game was better than vanilla and TBC raiding. I guess I just feel like Wildstar is the only game that offers true end game now. If I have to grind a bit to reach it, so be it.
I have not played a quest centric mmorpg in 2 years. I don't plan on going back to quest centric game play EVER.
I've been playing Age of Wushu (plenty of quest , but not required and they give almost no XP) and ESO (had to quest to level 10, but yeah).
I don't know much about Age of Wushu. What do you do for XP then, grinding mobs? Are you free to go wherever you want? If so, I will join up today
Nope 0 XP for mob grinding either.
It's a real shock at first, but you have to do stuff. Stuff like robbing/escorting guild supply carts, stealing/defending school scripts, spy missions, etc...
Full disclosure you will have to do the tutorial quests. They take about 3 hours and are extremely boring if you don't care about the setting and story. After that you are free to go anywhere.
That's not the point - questing in games is fine, but in Wildstar, it's the worst ever and it's qhy I have quit and uninstalled at level 27. It is just so manic, so tedious and repetitive - they are nearly all about kill 10-15 of x y z and very little story or explanation as to why.
Two dungeons at the lower levels is not enough to keep you occupied, especially when you wipe so much and, if you do it after level 20, you get put back to 20 but no decent rewards.
The questing is the worst I've come across.
This issue will be a gamebreak unless Carbine fix it because looking at 30 quests on a map at any one time, all over the place, with no strategy as to why you have them all at once, just makes it a bore.
Have you cared to read the lore that comes attached to the quests? Then, you now that you don't have to do all the quests and that there are alternative ways of leveling?
About variety, honestly I cannot think of other themepark with quests more varied as this. Just to put some examples: Stealth into a concentration camp, escort farmers, heal patients using a specific set of abilities, sowing death on a village riding a motorcycle, torturing a Dominion prisoner.... I mean, wtf?
Listen, it's fine if you don't like the game. Thing is by some of the comments I see I suspect a lot of fellas play games under a obsessive-compulsive trance, they click on everything without figuring out why, rush to "do stuff" under a frenzy and they end-up obviously saturated. They lack attention, patience and knowing how to diversify their activities in-game. That, and take the time (and again, attention and patience) to L2P.
Dunno man, perhaps it's not the game for you. GW2, for example, is a casual masterpiece that might fit your needs: You don't have to pay attention, don't even have to cross a word with the other players and they even give you EXP for farting.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
You are mixing something up then. Mandatory questing for progression =!= questing for special and valuable rewards.
@OP: I feel your pain. It hurts to see my beloved genre becoming... this... mess... of... mandatory questing. I wish we had mandatory grouping still. At least it was social and fun once you had a group. Nowadays it is easier to advance at the expence of fun.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I've considered Wildstar's XP curve, pretty much all of it quests, to be too long from the very start.
It used to be that the time to kill each enemy was extremely long also (24 revolutions of your two abilities in the first zone, oh my God, shoot me), but that was thankfully fixed up well before launch and the combat feels like much less of a slog these days.
The questing is s till way too long.
I don't think long XP curves have anything to do with laziness of current players. I think it has to do with the fact that the leveling process was always kind of intended to be a tutorial, or to be something you don't have to max to press on with; these days, you really need to be max level to do anything, whereas back in Asheron's Call, the right spec could do things in their 80s that would be fun and end-game-y without actually having to hit the big 127 first.
Now, it seems like maxing out is the first step in the game... and the first step takes for fucking ever.
Also, frankly, when you get a bit further than (or a bit behind) your friends, the long curve makes things even worse; it's really hard to get into MMOs that aren't WoW, partially because you can level a WoW character to max in a weekend if you've got a max-level buddy to run through everything with Recruit-a-Friend. With Wildstar, you can mentor down, but the mentor-er gets basically nothing for it and can't really make things easy for the mentoree; it's not nothing, but it's also not that substantial.
It's a barrier to entry. It makes the game less friendly to people who are used to being spoon-fed content. I understand that the devs are looking for hardcore folks to respect the game, but frankly, I've been playing this kind of stuff for fifteen years by this point; there's no need for me to do 50 quests to gain a level and a half. I've seen it all. I'm here for the end game and the challenge modes, not to slog through 150 hours of leveling before I can get to the good stuff.
I like Wildstar. I did the slog. But I think it's going to be unhealthier for it as time goes on, since people will buy the game, burn out in their thirties, and wander off after something that rewards them quicker. It's just the way of things these days.
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
You are mixing something up then. Mandatory questing for progression =!= questing for special and valuable rewards.
@OP: I feel your pain. It hurts to see my beloved genre becoming... this... mess... of... mandatory questing. I wish we had mandatory grouping still. At least it was social and fun once you had a group. Nowadays it is easier to advance at the expence of fun.
Not mixing anything up. Dont want to quest, dont do it. Only quest you have to do is the main story as it unlocks things. As you unlock them, go do the Shiphands, Battle Grounds, Dungeons, adventures. There are tones of ways to level outside normal questing. By level 15 you can skip 95% of the quests if you want to.
Not mixing anything up. Dont want to quest, dont do it. Only quest you have to do is the main story as it unlocks things. As you unlock them, go do the Shiphands, Battle Grounds, Dungeons, adventures. There are tones of ways to level outside normal questing. By level 15 you can skip 95% of the quests if you want to.
It's very interesting. I see a lot of stuff (mostly on this site, which always has tons of negativity regarding anything that isn't "old school") about the leveling being too slow, the game being too difficult, etc., and it really makes me shake my head. If the leveling was fast and the quests were few, or the game was easy, a lot of the same types of people would complain there too. I'm down with everyone having their own opinion and all, but I think some people need to accept the fact that no matter what, they will never be satisfied.
Personally, I've enjoyed the experience thoroughly, and I'm glad the adventure (leveling, gaining XP, etc.) has been longer than some games and the story has been great. Combined with the combat system, I've had a blast. I'm glad not too many people are hitting end-game too fast. It's the way it should be. As a long-time RPG'er, the journey means something to me, and I don't want it to be a short memory.
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
You are mixing something up then. Mandatory questing for progression =!= questing for special and valuable rewards.
@OP: I feel your pain. It hurts to see my beloved genre becoming... this... mess... of... mandatory questing. I wish we had mandatory grouping still. At least it was social and fun once you had a group. Nowadays it is easier to advance at the expence of fun.
Not mixing anything up. Dont want to quest, dont do it. Only quest you have to do is the main story as it unlocks things. As you unlock them, go do the Shiphands, Battle Grounds, Dungeons, adventures. There are tones of ways to level outside normal questing. By level 15 you can skip 95% of the quests if you want to.
I also think people don't know you can get buffs from your housing plot that increases the xp you gain from how you want to level.
Comments
Yeah! I feel your pain.
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
yeap... i regret buying it. After playing Archeage i regret even more
It one of those situations where you buy a game and find it's just not for you. Then you don't feel it's money wasted, it's more a miscalculation in your choice of game.
But when you buy a game that's a steaming pile of ......, then you feel robbed.
It's different. I don't know why it's different (some of the Wildstar quests actually had a surprising amount of depth), but it is.
All I know is mmos like SWTOR and secret world made me care about the story and the quests I was doing and the npcs I was interacting with. MMOs like WoW and Wildstar don't. The quests are just numbers on a checklist. In fact, the questing is so bad in WoW I don't know a single person that doesn't race to lvl 15 just so they can hope into LFD and never think about the experience again (least 'till they hit expansion gates).
It's the same for me in Wildstar. When I made an alt, I quit the process at lvl 6 and just started chain-queuing the same godawful battleground over and over again--and I still find it to be a more enjoyable experience. I'll probably continue all the way up to 50 this way since the other bg takes too long and adventures/dungeons aren't really viable for leveling.
Maybe I'm just burned out, but the whole process of questing in these types of mmos is so mind-numbingly boring and meaningless, and the more involved combat makes doing it all on autopilot while multitasking awkward.
I like the slower level speed. I find MMOs are making lazy gamers and it starts with the easy leveling system. Its not even slowed down that much in WS, just enough you know it. Im an old EQ1 vet, you should try what they used to call hell levels back in that game. When you get max level I like to feel like I earned something epic. Not WoW style where I can crank out a max level with little effort.
Well said!
Today's gamers just baffle me. You choose to play a genre of game that is notorious for grinding and then complain when you have to grind. It makes no sense. If you want to feel submerged into story line then there are tons of console games that are awesomely done and focus on story.
The developers of Wildstar have said from the start that this game is intended to be for hardcore MMO players, with the main focus on end game and raiding. Part of what I miss about games such as vanilla WoW, EQ, heck even LoTRO was the fact that if someone made it to lvl cap it actually meant they spent time playing their character and they had a general idea of how to play it. The issue with most games is that people zip through levels, get to end game and have no idea how to play their character then after a month of running easy to complete dungeons they are bored and quit.
If you buy an MMO like Wildstar you are buying for end game play whether it be PvP or PvE. Your money would be better spent elsewhere if your intention is to buy it to play it as a single player RPG.
I have not played a quest centric mmorpg in 2 years. I don't plan on going back to quest centric game play EVER.
I've been playing Age of Wushu (plenty of quest , but not required and they give almost no XP) and ESO (had to quest to level 10, but yeah).
You don't have to do every quest at every hub. Once you get to level 15 you can run adventures, at level 20 you can do dungeons, and there are also battlegrounds. I guess my point is if questing isn't your thing do other things while you level and just focus on the main story quests. Just because a quest is available doesn't mean you "have to" do it.
No matter what a game does, there is always someone crying about this or that.
Quest are used to tell stories. Today's player could care less about the story, unfortunately.
Quest.. Dont Quest.. Play.. Dont play..
Lets see your Battle Stations /r/battlestations
Battle Station
That's not the point - questing in games is fine, but in Wildstar, it's the worst ever and it's qhy I have quit and uninstalled at level 27. It is just so manic, so tedious and repetitive - they are nearly all about kill 10-15 of x y z and very little story or explanation as to why.
Two dungeons at the lower levels is not enough to keep you occupied, especially when you wipe so much and, if you do it after level 20, you get put back to 20 but no decent rewards.
The questing is the worst I've come across.
This issue will be a gamebreak unless Carbine fix it because looking at 30 quests on a map at any one time, all over the place, with no strategy as to why you have them all at once, just makes it a bore.
Most of the quest in this game are not required. They label the ones that are just tasks and you can just skip them. Get to the meat of what you need to go level other ways. This MMO has lots of ways to level.
I guess it's what you hope to get out of a game that determines the experience you have.
For example everyone raved about GW2 and how awesome it was leveling and how awesome the questing was, or I should say no quest hubs or whatever once you got to end game there was basically nothing fun to do. I mean sure you could pvp a bit but even that got old fast because there were little or no rewards for doing so. SWToR was very similar in that leveling was awesome and the storyline was great but once you got to max level there wasn't a whole lot to do.
Skip to a game like WoW, I know most people on here hate the very mention of the game but unlike ESO, SWToR, GW2 I played it for years. Yes it was quest hub based, yes the graphics have been sub par since around 2008, yes they have bastardized the heck out of leveling, etc but the thing I always loved about it was it's end game. No other game to date has done end game like WoW and while I am not really a fan of the last two x-packs no raiding in any game was better than vanilla and TBC raiding. I guess I just feel like Wildstar is the only game that offers true end game now. If I have to grind a bit to reach it, so be it.
Nope 0 XP for mob grinding either.
It's a real shock at first, but you have to do stuff. Stuff like robbing/escorting guild supply carts, stealing/defending school scripts, spy missions, etc...
Full disclosure you will have to do the tutorial quests. They take about 3 hours and are extremely boring if you don't care about the setting and story. After that you are free to go anywhere.
Have you cared to read the lore that comes attached to the quests? Then, you now that you don't have to do all the quests and that there are alternative ways of leveling?
About variety, honestly I cannot think of other themepark with quests more varied as this. Just to put some examples: Stealth into a concentration camp, escort farmers, heal patients using a specific set of abilities, sowing death on a village riding a motorcycle, torturing a Dominion prisoner.... I mean, wtf?
Listen, it's fine if you don't like the game. Thing is by some of the comments I see I suspect a lot of fellas play games under a obsessive-compulsive trance, they click on everything without figuring out why, rush to "do stuff" under a frenzy and they end-up obviously saturated. They lack attention, patience and knowing how to diversify their activities in-game. That, and take the time (and again, attention and patience) to L2P.
Dunno man, perhaps it's not the game for you. GW2, for example, is a casual masterpiece that might fit your needs: You don't have to pay attention, don't even have to cross a word with the other players and they even give you EXP for farting.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
You are mixing something up then. Mandatory questing for progression =!= questing for special and valuable rewards.
@OP: I feel your pain. It hurts to see my beloved genre becoming... this... mess... of... mandatory questing. I wish we had mandatory grouping still. At least it was social and fun once you had a group. Nowadays it is easier to advance at the expence of fun.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I've considered Wildstar's XP curve, pretty much all of it quests, to be too long from the very start.
It used to be that the time to kill each enemy was extremely long also (24 revolutions of your two abilities in the first zone, oh my God, shoot me), but that was thankfully fixed up well before launch and the combat feels like much less of a slog these days.
The questing is s till way too long.
I don't think long XP curves have anything to do with laziness of current players. I think it has to do with the fact that the leveling process was always kind of intended to be a tutorial, or to be something you don't have to max to press on with; these days, you really need to be max level to do anything, whereas back in Asheron's Call, the right spec could do things in their 80s that would be fun and end-game-y without actually having to hit the big 127 first.
Now, it seems like maxing out is the first step in the game... and the first step takes for fucking ever.
Also, frankly, when you get a bit further than (or a bit behind) your friends, the long curve makes things even worse; it's really hard to get into MMOs that aren't WoW, partially because you can level a WoW character to max in a weekend if you've got a max-level buddy to run through everything with Recruit-a-Friend. With Wildstar, you can mentor down, but the mentor-er gets basically nothing for it and can't really make things easy for the mentoree; it's not nothing, but it's also not that substantial.
It's a barrier to entry. It makes the game less friendly to people who are used to being spoon-fed content. I understand that the devs are looking for hardcore folks to respect the game, but frankly, I've been playing this kind of stuff for fifteen years by this point; there's no need for me to do 50 quests to gain a level and a half. I've seen it all. I'm here for the end game and the challenge modes, not to slog through 150 hours of leveling before I can get to the good stuff.
I like Wildstar. I did the slog. But I think it's going to be unhealthier for it as time goes on, since people will buy the game, burn out in their thirties, and wander off after something that rewards them quicker. It's just the way of things these days.
Not mixing anything up. Dont want to quest, dont do it. Only quest you have to do is the main story as it unlocks things. As you unlock them, go do the Shiphands, Battle Grounds, Dungeons, adventures. There are tones of ways to level outside normal questing. By level 15 you can skip 95% of the quests if you want to.
^ this!
It's very interesting. I see a lot of stuff (mostly on this site, which always has tons of negativity regarding anything that isn't "old school") about the leveling being too slow, the game being too difficult, etc., and it really makes me shake my head. If the leveling was fast and the quests were few, or the game was easy, a lot of the same types of people would complain there too. I'm down with everyone having their own opinion and all, but I think some people need to accept the fact that no matter what, they will never be satisfied.
Personally, I've enjoyed the experience thoroughly, and I'm glad the adventure (leveling, gaining XP, etc.) has been longer than some games and the story has been great. Combined with the combat system, I've had a blast. I'm glad not too many people are hitting end-game too fast. It's the way it should be. As a long-time RPG'er, the journey means something to me, and I don't want it to be a short memory.
I also think people don't know you can get buffs from your housing plot that increases the xp you gain from how you want to level.
Questing/Hunting = Think 5% - 10%
Dungeons = 10%
PvP = Same as questing one
I don't understand why you people are questing in a multiplayer game.
Questing in a mmorpg will never be as good as in a single player RPG.
ofc we know
for dev is making quest wast of time idc for story i want back mob xp