Absolutely wrong - Vanguard, Shadowbane, Dark Age of Camelot...socially driven mmorpgs where grouping to kill mob clumps means we all get to play together.
The bs quest fed ex solo guide to MMO's has to stop .
Ok so Shadowbane was one of my favorite all time MMOs. There were essentially very little in the way of set quests you basically just wondered out and the higher level you reached the further you wondered. While that was fun I remember at some point it just becoming a mob spawn grind where a max level druid would take a group of low level people to a higher level zone and mass kill while you sat in front of your keyboard and ate cheerios. Where shadowbane really excelled was it's guild housing and PvP.
As far as Vanguard goes it was one of the worst optimized games of all times at release and was essentially released at a beta state due to the company going out of business which is probably the reason for lack of quests.
Anyway, my point is people tend to look back on things with rose tinted goggles. I see people on this site all over GW2's grapes talking about how awesome it was and it's still the highest ranked game on here yet three months after release it was a ghost town. No game is perfect, because there are different strokes for different folks. I may love a game and someone else may hate the same game.
So basically you buy an mmorpg with quests, and then complain you dont like questing....
i know who to blame for this.... And its not the developers
If the devs really cared they'd implement some type of system to help players know which quests they should do and which ones they could just skip. Maybe organize the quests like World quests and Region quests. Then they could take a those stupid little quests...you know those repetitive little tasks and just name them something like Tasks. It would help even more if they would put a little number next to them so players know what level they are intended for so they could just skip the ones they outlevel.
While they're at it they should come up with other ways to get XP. I know some mmos have battlegrounds and dungeons...
Need to get back to the good old days. IF they really want to boost subscribers. IF the Devs are really listening the next content update should just be a flat, low resolution zone. Then we go into the zone and make parties and grind tank/spank mobs with really high health pools, but without any real fight mechanics. Give us a new zone to grind every two months and Wildstar will kill WoW by christmas because that's what "we" want.
So basically you buy an mmorpg with quests, and then complain you dont like questing....
i know who to blame for this.... And its not the developers
There are two ways to do questing.
One, make them interesting, hide the fact that you are repeating the same objectives (eg. killing things) by presenting them in an interesting way, where the player becomes involved with a, for example, story to the point where it hides the repetative nature of what they are doing. You can further improve this by throwing in non standard objectives, base defense, territory aquisition, the death of notable NPCs, and a changing evolving world (phasing).
Two, don't do any of that and just expect players to accept it because its 'old school' and 'hardcore' (Its not). When players complain.. double down, tell them that the game was simply not designed for them in mind and they are scrubs and newbs (They're not). Also, they are lazy because its rediculous for them to react negatively to gameplay design choices that were made in 2001 based entirely on technological limitations that no longer exist (They're definitely not). When that stops working, tell them to go back to 'lame game' of the month.. I believe its still World of Warcraft? Feel free to correct me on that one.
No.. its not on the players to design interesting mechanics, that's what the devs are paid to do.
Questing is usually my favorite part of any game I play (I'm not big on raiding or dungeon running), and like to level at a slow pace. But for some reason, Wildstar's questing bores me to death, and was the main reason I didn't bother buying the gme after playing through beta. I don't know why, maybe it's because it doesn't feel immersive or just seems pointless. And it's a shame, because the game has so much and I really wanted to like it, but the questing killed it for me.
"If we just kill 1,375,299 boars in Elwynn Forrest we can reach max level in about 6 weeks if we only sleep 2 hours a night!"... That seems to be what a lot of people are asking for, sounds legit.
Originally posted by Tibernicuspa We've all been tired of questing since 2005. The publishers haven't figured it out yet.
I agree with regard to the lazy and generic level-grind questing; kill, fetch, gather, that you see in most mmo's. The SWTOR story was interesting but more akin to a single player game.
I think that traditional levels and the linear ride through zones on a map (which then become redundant the moment you out-level them) is a problem. I would rather see an open map (Skyrim offers a great example of this, which is why ESO is such a disappointment) which can be used by everyone all the time and more sandboxy features with a skill system.
I agree 100%. Everybody in my family who plays MMOs agrees. Even my dog barks in agreement.
I will never play another MMO that is built around questing to level up through level locked zones. It's really an idiotic system. At endgame all the accumulated players now only use a tiny fraction of the available zones and all just clump together.
And I certainly don't buy the argument that MMOs have always had lots of grind and boring leveling and questing therefore they must continue to have grind and boring questing to level. The world moves forward, things need to adapt and improve. In this day and age when there are millions of gaming options it's foolish to cling to outmoded and boring game mechanics just because they are traditional.
And it makes no sense from a world building point of view. When soldiers go to war they don't go off to a low level zone where they can do simple quests and fight enemy bunny rabbits while they level up. They go fight in the same war as the grizzled old veterans. They may have less skill and worse weapons but they can still contribute.
I'm grandfathered into WoW because I have high level characters and it's a game my wife and I play together. But I won't play another MMO until one is innovative enough to drop the whole leveling up through level specific zones and instead moves to open world building and a skill based progression system.
I agree 100%. Everybody in my family who plays MMOs agrees. Even my dog barks in agreement.
I will never play another MMO that is built around questing to level up through level locked zones. It's really an idiotic system. At endgame all the accumulated players now only use a tiny fraction of the available zones and all just clump together.
And I certainly don't buy the argument that MMOs have always had lots of grind and boring leveling and questing therefore they must continue to have grind and boring questing to level. The world moves forward, things need to adapt and improve. In this day and age when there are millions of gaming options it's foolish to cling to outmoded and boring game mechanics just because they are traditional.
And it makes no sense from a world building point of view. When soldiers go to war they don't go off to a low level zone where they can do simple quests and fight enemy bunny rabbits while they level up. They go fight in the same war as the grizzled old veterans. They may have less skill and worse weapons but they can still contribute.
I'm grandfathered into WoW because I have high level characters and it's a game my wife and I play together. But I won't play another MMO until one is innovative enough to drop the whole leveling up through level specific zones and instead moves to open world building and a skill based progression system.
This would be a cool concept if there was a decent way to have levels scale... And I hope no one says that GW2 did it because they didn't.
As far as looking for "new" and "innovative" I don't think there is a ton more to do with the genre. ESO tried to make a deep story line mashed in with an MMO and what you got was a quest that was assigned solely to you to save the world except there were 10 other people doing along side of you. Kind of takes something away from it. SWTOR had a great storyline except for the fact that story was all they had and it felt like a single player game.
What I think the focus of new MMOs should be is improving on the many facets that already exists. Which IMO Wildstar has done to some degree. Yes, they didn't get it all perfect but they have a solid platform to build on.
One, make them interesting, hide the fact that you are repeating the same objectives
No.. its not on the players to design interesting mechanics, that's what the devs are paid to do.
Interesting to who? How many people is that exactly? How many people like what you like?
I'm all for an MMO where the leveling process is Dragon Age or Skyrim, as long as it takes the same average time to get to cap. ( in this case, somewhere in the area of 120+ hours ). I personally wouldn't support it if the average player was rushing it in 24 to 48 hours.
So why haven't developers done this? Why isn't every MMO this wonderful epic leveling experience...I mean plenty of people bought Skyrim right? it made lots of money right? The answer must be lazy developers right? so lazy that they don't want to make lots of money apparently?
yes, it is on the players to look at the description of the MMO they are buying, and if they have questions, to ask. You won't find much sympathy for making an uninformed purchase, and then complaining that it wasn't what you wanted.
I have an idea, lets just skip the world entirely. You are given all the dungeons and raids and battlegrounds upfront. They are all instances. You don't actually enter the game, you entire a queue to do a raid, dungeon, or battleground. You don't choose a class, one is applied to you up entry. The only gear to get is what drops in the instance. No housing. No crafting. No auction house. No guilds. No arenas. Everyone plays the game solo. $60 for the game, $15 a month subscription. Let us know how long it takes for you to get tired of this setup.
I'm level 27 right now, and I'm not tired of the questing (in fact I'm having lots of fun).
Wildstar's quest system is like an improved version of WoW's questing. Add in the challenges, the path content, the shiphands, and the frequent super jumping quest, and it's quite a bit funner. Skip the tasks and just do the story quests and it's even more interesting.
If you're bored of questing in Wildstar, it's probably cause you're bored of questing in general, which is probably because you're burnt out on themeparks. Nothing wrong with that, everyone likes something different.
I can't wait to see the amount of tears when WoD is released and all the brain dead, lazy, WoWtards have to grind 10 levels now, instead of five, to get to max level.
So basically you buy an mmorpg with quests, and then complain you dont like questing....
i know who to blame for this.... And its not the developers
There are two ways to do questing.
One, make them interesting, hide the fact that you are repeating the same objectives (eg. killing things) by presenting them in an interesting way, where the player becomes involved with a, for example, story to the point where it hides the repetative nature of what they are doing. You can further improve this by throwing in non standard objectives, base defense, territory aquisition, the death of notable NPCs, and a changing evolving world (phasing).
Two, don't do any of that and just expect players to accept it because its 'old school' and 'hardcore' (Its not). When players complain.. double down, tell them that the game was simply not designed for them in mind and they are scrubs and newbs (They're not). Also, they are lazy because its rediculous for them to react negatively to gameplay design choices that were made in 2001 based entirely on technological limitations that no longer exist (They're definitely not). When that stops working, tell them to go back to 'lame game' of the month.. I believe its still World of Warcraft? Feel free to correct me on that one.
No.. its not on the players to design interesting mechanics, that's what the devs are paid to do.
You get a cookie.
Unfortunately, many who post here are still in honeymoon phase and cannot think straight, dont be too hard on them, you know honeymooners
Originally posted by AZHokie54 I can't wait to see the amount of tears when WoD is released and all the brain dead, lazy, WoWtards have to grind 10 levels now, instead of five, to get to max level.
WS is designed for WoWtards, in fact it caters to biggest wowtards of all, you playin an likin? And i bet Carbine wouldnt mind 7+ million "wowtards" playing WS, wouldnt mind at all.
Ill put it like this: i would say that WoD will hit WS hard, but, by the time WoD releases, there wont really be much to take away from WS in the first place.
Interesting to who? How many people is that exactly? How many people like what you like?
I'm all for an MMO where the leveling process is Dragon Age or Skyrim, as long as it takes the same average time to get to cap. ( in this case, somewhere in the area of 120+ hours ). I personally wouldn't support it if the average player was rushing it in 24 to 48 hours.
So why haven't developers done this? Why isn't every MMO this wonderful epic leveling experience...I mean plenty of people bought Skyrim right? it made lots of money right? The answer must be lazy developers right? so lazy that they don't want to make lots of money apparently?
yes, it is on the players to look at the description of the MMO they are buying, and if they have questions, to ask. You won't find much sympathy for making an uninformed purchase, and then complaining that it wasn't what you wanted.
It has been done before. The point was Wildstar took the easy (copy and paste quests), cheap (limit voice acting and interaction), and lazy (Don't bother hiding the mechanics from 2001) approach. After that hype and marketing stepped in and oversold the product to players by promising them something new and amazing and now we're here... with players starting to complain that this questing process is a bit tired.
Buyers remorse happens, and yes.. players should know better by now and stop buying into the marketing but on the other hand, NCSoft pretty much owned the month leading up to launch with press releases, interviews and articles on MMO websites at a rate where it felt that new things were appearing on daily basis. Massively's podcasts where taken over by 30 minutes of hype before the news for a month straight. The static definitely drowned out any early rumblings of discontent.
It has been done before. The point was Wildstar took the easy (copy and paste quests), cheap (limit voice acting and interaction), and lazy (Don't bother hiding the mechanics from 2001) approach.
After that hype and marketing stepped in and oversold the product to players by promising them something new and amazing and now we're here... with players starting to complain that this questing process is a bit tired.
I disagree that it's been done before, because for every MMO, especially the AAA ones, there is a trade off. I'll guess that your example you would point to is Swtor, but whatever the example is, it's going to lack a major slice that another MMO has, they all can do a few things well, but they all have a section missing somewhere, that some players are going to whine about on the forums.
On the second part, you are simply making excuses for people. "overselling the product" is subjective, you're painting everyone with your personal likes and dislikes, it's not overselling for those players who got exactly what they expected the game to be.
"Promising them something new and amazing", ...well, 7 years in development, almost an entire year in beta where we saw videos and articles and millions of forum posts explaining the game to death, and then several weeks of open beta where everyone could try it before buying it, no one had any wool pulled over their eyes here
It's been said here before many times, what's really a bit tiring, is the "poor me" threads about the same old tired subject of not being accountable for your own actions, and instead blaming others for your own lack of due diligence.
I disagree that it's been done before, because for every MMO, especially the AAA ones, there is a trade off. I'll guess that your example you would point to is Swtor, but whatever the example is, it's going to lack a major slice that another MMO has, they all can do a few things well, but they all have a section missing somewhere, that some players are going to whine about on the forums.
On the second part, you are simply making excuses for people. "overselling the product" is subjective, you're painting everyone with your personal likes and dislikes, it's not overselling for those players who got exactly what they expected the game to be.
"Promising them something new and amazing", ...well, 7 years in development, almost an entire year in beta where we saw videos and articles and millions of forum posts explaining the game to death, and then several weeks of open beta where everyone could try it before buying it, no one had any wool pulled over their eyes here
It's been said here before many times, what's really a bit tiring, is the "poor me" threads about the same old tired subject of not being accountable for your own actions, and instead blaming others for your own lack of due diligence.
I'm not sure the point you are trying to make... that hype and marketing don't exist in general or Wildstar is innocent of tooting its own horn till everyone goes deaf?
Companies spend as much money selling a product as they do making it... boy are they gonna look dumb when you tell them it doesn't actually work.
man, i am like level 27 or so...and i haven't touched the game for like 3 days...xp reward for questing is so LOW! i am ..not bored..i am annoyed!
people say that this is mmo and you have to have such a quests because you are learning and shit...like SERIOUSLY? do i really need to push 8 buttons for one month so i can remember them for the end game?! and being good at it?! i can "learn my class" in 1 hour!
i already have a job and i don't wanna work again after work! there is absolutely no fun in - kill 10, bring 20, etc...these things are NOT needed! mmo's don't require them! it's called LACK OF CREATIVITY!
i can level by doing dungeons and pvp..yes, but i wanna see some reward after 2-3 hours spent in a dungeon! (still talking about xp..not the loot) and i am not really into pvp.
i love wildstar. i really do. but that crappy low xp for quests turned me totally off and i have canceled subscription.
xp gain needs to be adjusted..like 100% more for each "quest"..(just by thinking about the word "quest" my adrenalin goes up like mad)
I see people complaining about not getting exp fast enough. Leaving the game's discussion aside, i have to ask: Why the rush? Why this notion of leveling to cap ASAP?
I think rushing to cap cheapens the game's experience, of any game. I don't understand, looks like anxiety ridden behavior. I mean the game is still going to be there after you take your time leveling.
With regards to Wildstar, it seems that the leveling as well has been conceived to promote grouping, it rewards in exp and in the proper game experience as well. For instance, you can find a lot of champions and tough-mobs with nice loot designed to be beaten in a group. Personally, I welcome this: It brings back the challenge in the leveling experience of old skool games like EQ or early WOW.
I'll answer your question as to why the rush, but firstly, you should know that I have always been an advocate of 'take it slowly, see all content'. For me, this is the first game where I have wanted to rush - because every damn quest is the same and it's tedious as hell and I want to get it over with. In other games, there is quest variety - you may not always think so, but, if you just go back and remind yourself, as I did, you'll realise that Wildstar actually has the worst type of questing ever. What is there other than kill x of y or take x to y?
You want to rush through it in the hope that there is something good at the end, because for most people, 50 levels of tedium does not float their boat if they have lives to lead away from a keyboard.
So basically you buy an mmorpg with quests, and then complain you dont like questing....
i know who to blame for this.... And its not the developers
There are two ways to do questing.
One, make them interesting, hide the fact that you are repeating the same objectives (eg. killing things) by presenting them in an interesting way, where the player becomes involved with a, for example, story to the point where it hides the repetative nature of what they are doing. You can further improve this by throwing in non standard objectives, base defense, territory aquisition, the death of notable NPCs, and a changing evolving world (phasing).
Two, don't do any of that and just expect players to accept it because its 'old school' and 'hardcore' (Its not). When players complain.. double down, tell them that the game was simply not designed for them in mind and they are scrubs and newbs (They're not). Also, they are lazy because its rediculous for them to react negatively to gameplay design choices that were made in 2001 based entirely on technological limitations that no longer exist (They're definitely not). When that stops working, tell them to go back to 'lame game' of the month.. I believe its still World of Warcraft? Feel free to correct me on that one.
No.. its not on the players to design interesting mechanics, that's what the devs are paid to do.
You get a cookie.
Unfortunately, many who post here are still in honeymoon phase and cannot think straight, dont be too hard on them, you know honeymooners
You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something.
Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options.
Sure, but Wildstar questing is absolutely awful.
Then skip the Task quests, thats 95% of the quests. Do the main story and level with all other options open to you. Me, I love the questing. They change things up so much that the few kill 10 rats quests dont bug me. The task quests put you in areas with some real unique game challenges. But thats me, you can play how you like. WE set the game up that way. Unlike ESO who went, you can level any ways you want, game launches and boom, you cant level by PvP now sorry.
Comments
Ok so Shadowbane was one of my favorite all time MMOs. There were essentially very little in the way of set quests you basically just wondered out and the higher level you reached the further you wondered. While that was fun I remember at some point it just becoming a mob spawn grind where a max level druid would take a group of low level people to a higher level zone and mass kill while you sat in front of your keyboard and ate cheerios. Where shadowbane really excelled was it's guild housing and PvP.
As far as Vanguard goes it was one of the worst optimized games of all times at release and was essentially released at a beta state due to the company going out of business which is probably the reason for lack of quests.
Anyway, my point is people tend to look back on things with rose tinted goggles. I see people on this site all over GW2's grapes talking about how awesome it was and it's still the highest ranked game on here yet three months after release it was a ghost town. No game is perfect, because there are different strokes for different folks. I may love a game and someone else may hate the same game.
So basically you buy an mmorpg with quests, and then complain you dont like questing....
i know who to blame for this.... And its not the developers
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
If the devs really cared they'd implement some type of system to help players know which quests they should do and which ones they could just skip. Maybe organize the quests like World quests and Region quests. Then they could take a those stupid little quests...you know those repetitive little tasks and just name them something like Tasks. It would help even more if they would put a little number next to them so players know what level they are intended for so they could just skip the ones they outlevel.
While they're at it they should come up with other ways to get XP. I know some mmos have battlegrounds and dungeons...
Need to get back to the good old days. IF they really want to boost subscribers. IF the Devs are really listening the next content update should just be a flat, low resolution zone. Then we go into the zone and make parties and grind tank/spank mobs with really high health pools, but without any real fight mechanics. Give us a new zone to grind every two months and Wildstar will kill WoW by christmas because that's what "we" want.
There are two ways to do questing.
One, make them interesting, hide the fact that you are repeating the same objectives (eg. killing things) by presenting them in an interesting way, where the player becomes involved with a, for example, story to the point where it hides the repetative nature of what they are doing. You can further improve this by throwing in non standard objectives, base defense, territory aquisition, the death of notable NPCs, and a changing evolving world (phasing).
Two, don't do any of that and just expect players to accept it because its 'old school' and 'hardcore' (Its not). When players complain.. double down, tell them that the game was simply not designed for them in mind and they are scrubs and newbs (They're not). Also, they are lazy because its rediculous for them to react negatively to gameplay design choices that were made in 2001 based entirely on technological limitations that no longer exist (They're definitely not). When that stops working, tell them to go back to 'lame game' of the month.. I believe its still World of Warcraft? Feel free to correct me on that one.
No.. its not on the players to design interesting mechanics, that's what the devs are paid to do.
Edit: Don't think he'll get the joke because he doesn't seem to have played Wildstar.
I agree 100%. Everybody in my family who plays MMOs agrees. Even my dog barks in agreement.
I will never play another MMO that is built around questing to level up through level locked zones. It's really an idiotic system. At endgame all the accumulated players now only use a tiny fraction of the available zones and all just clump together.
And I certainly don't buy the argument that MMOs have always had lots of grind and boring leveling and questing therefore they must continue to have grind and boring questing to level. The world moves forward, things need to adapt and improve. In this day and age when there are millions of gaming options it's foolish to cling to outmoded and boring game mechanics just because they are traditional.
And it makes no sense from a world building point of view. When soldiers go to war they don't go off to a low level zone where they can do simple quests and fight enemy bunny rabbits while they level up. They go fight in the same war as the grizzled old veterans. They may have less skill and worse weapons but they can still contribute.
I'm grandfathered into WoW because I have high level characters and it's a game my wife and I play together. But I won't play another MMO until one is innovative enough to drop the whole leveling up through level specific zones and instead moves to open world building and a skill based progression system.
This would be a cool concept if there was a decent way to have levels scale... And I hope no one says that GW2 did it because they didn't.
As far as looking for "new" and "innovative" I don't think there is a ton more to do with the genre. ESO tried to make a deep story line mashed in with an MMO and what you got was a quest that was assigned solely to you to save the world except there were 10 other people doing along side of you. Kind of takes something away from it. SWTOR had a great storyline except for the fact that story was all they had and it felt like a single player game.
What I think the focus of new MMOs should be is improving on the many facets that already exists. Which IMO Wildstar has done to some degree. Yes, they didn't get it all perfect but they have a solid platform to build on.
Interesting to who? How many people is that exactly? How many people like what you like?
I'm all for an MMO where the leveling process is Dragon Age or Skyrim, as long as it takes the same average time to get to cap. ( in this case, somewhere in the area of 120+ hours ). I personally wouldn't support it if the average player was rushing it in 24 to 48 hours.
So why haven't developers done this? Why isn't every MMO this wonderful epic leveling experience...I mean plenty of people bought Skyrim right? it made lots of money right? The answer must be lazy developers right? so lazy that they don't want to make lots of money apparently?
yes, it is on the players to look at the description of the MMO they are buying, and if they have questions, to ask. You won't find much sympathy for making an uninformed purchase, and then complaining that it wasn't what you wanted.
Agreed. There are other options out there (though not many, since people keep buying Wildstars).
I'm level 27 right now, and I'm not tired of the questing (in fact I'm having lots of fun).
Wildstar's quest system is like an improved version of WoW's questing. Add in the challenges, the path content, the shiphands, and the frequent super jumping quest, and it's quite a bit funner. Skip the tasks and just do the story quests and it's even more interesting.
If you're bored of questing in Wildstar, it's probably cause you're bored of questing in general, which is probably because you're burnt out on themeparks. Nothing wrong with that, everyone likes something different.
You get a cookie.
Unfortunately, many who post here are still in honeymoon phase and cannot think straight, dont be too hard on them, you know honeymooners
WS is designed for WoWtards, in fact it caters to biggest wowtards of all, you playin an likin? And i bet Carbine wouldnt mind 7+ million "wowtards" playing WS, wouldnt mind at all.
Ill put it like this: i would say that WoD will hit WS hard, but, by the time WoD releases, there wont really be much to take away from WS in the first place.
It has been done before. The point was Wildstar took the easy (copy and paste quests), cheap (limit voice acting and interaction), and lazy (Don't bother hiding the mechanics from 2001) approach. After that hype and marketing stepped in and oversold the product to players by promising them something new and amazing and now we're here... with players starting to complain that this questing process is a bit tired.
Buyers remorse happens, and yes.. players should know better by now and stop buying into the marketing but on the other hand, NCSoft pretty much owned the month leading up to launch with press releases, interviews and articles on MMO websites at a rate where it felt that new things were appearing on daily basis. Massively's podcasts where taken over by 30 minutes of hype before the news for a month straight. The static definitely drowned out any early rumblings of discontent.
Edited: Better wording
I disagree that it's been done before, because for every MMO, especially the AAA ones, there is a trade off. I'll guess that your example you would point to is Swtor, but whatever the example is, it's going to lack a major slice that another MMO has, they all can do a few things well, but they all have a section missing somewhere, that some players are going to whine about on the forums.
On the second part, you are simply making excuses for people. "overselling the product" is subjective, you're painting everyone with your personal likes and dislikes, it's not overselling for those players who got exactly what they expected the game to be.
"Promising them something new and amazing", ...well, 7 years in development, almost an entire year in beta where we saw videos and articles and millions of forum posts explaining the game to death, and then several weeks of open beta where everyone could try it before buying it, no one had any wool pulled over their eyes here
It's been said here before many times, what's really a bit tiring, is the "poor me" threads about the same old tired subject of not being accountable for your own actions, and instead blaming others for your own lack of due diligence.
I'm not sure the point you are trying to make... that hype and marketing don't exist in general or Wildstar is innocent of tooting its own horn till everyone goes deaf?
Companies spend as much money selling a product as they do making it... boy are they gonna look dumb when you tell them it doesn't actually work.
I'll answer your question as to why the rush, but firstly, you should know that I have always been an advocate of 'take it slowly, see all content'. For me, this is the first game where I have wanted to rush - because every damn quest is the same and it's tedious as hell and I want to get it over with. In other games, there is quest variety - you may not always think so, but, if you just go back and remind yourself, as I did, you'll realise that Wildstar actually has the worst type of questing ever. What is there other than kill x of y or take x to y?
You want to rush through it in the hope that there is something good at the end, because for most people, 50 levels of tedium does not float their boat if they have lives to lead away from a keyboard.
All of the above = spot on.
Everyone is talking about questing. But nobody sees the elephant in the room = level design.
Wildstar has one of oldest and most boring level designs for open world i seen in ages.
Compare any land area in WoW and in Wildstar. Boring flat.
No wonder quests appear boring.
I just won't play.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D