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The impossible task

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  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by DMKano
    Originally posted by SEANMCAD
    Originally posted by Acidon.Numen

    It's great that we have people like you around. 

    Every game needs people that don't even play, only know about the game through proxy, yet have strong, continuing, (negative) opinions about it.

    /clap

    me playing or not playing has nothing to do with my points nor makes them invalid. So far nobody has said anything to rebut my claims

     

    Well to be frank none of your points would make it Skyrim Online.

    There are features of Skyrim that wouldn't work in a MMO setting like a persistent open world with all NPCs being killable (and once killed they stay dead in Skyrim).

    So obviously that wouldn't work - example of why MMO Skyrim cannot be done with all the freedom and features of Skyrim intact.

     

    I think using phasing which ESO already uses heavily it could be done like killing NPCs except major NPCs.  Where the NPC is only dead in your version of the world but it should also have a system where that NPC is replaced by another randomly generated NPC after a certain amount of time, like if its a vendor NPC.  Anything could be possible if devs just think outside the box.

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Who knows maybe once they get their billion dollars Oculus owes them because they took their technology , they can then create this game you want. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321
    Who knows maybe once they get their billion dollars Oculus owes them because they took their technology , they can then create this game you want. 

    1. they scrapped VR because they were not interested in it.

    2. ALL the MMOs that have the features in question cost considerably less than ESO cost to make. These features are cheap to implement. 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AzothAzoth Member UncommonPosts: 840
    No it is not possible to make an ES mmo with all the single player game features. Yes it is possible to implement some of the features like the ones you mentionned, but some others while possible wouldnt make any sense.
    All npc killable and never respawning. Possible, but would be quite the hassle.
    Go anywhere and all the mobs adjust to your level. Possible in a lobby game, not really in an open non phased game.
    What about mods? Open source mmo modable by anyone?
    Everything stealable?
    So yes everything is possible, but it could make quite a mess of a game.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Azoth
    No it is not possible to make an ES mmo with all the single player game features. Yes it is possible to implement some of the features like the ones you mentionned, but some others while possible wouldnt make any sense.
    All npc killable and never respawning. Possible, but would be quite the hassle.
    Go anywhere and all the mobs adjust to your level. Possible in a lobby game, not really in an open non phased game.
    What about mods? Open source mmo modable by anyone?
    Everything stealable?
    So yes everything is possible, but it could make quite a mess of a game.

    1. I have never read a post from someone who suggested that all the features in the single player version need to be in the online version. 

    2. Some of the features might be nice though which is why I made this post. To illustrate how many of the core features could be implemented 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Kicksave321Kicksave321 Member CommonPosts: 262
    Originally posted by SEANMCAD
    Originally posted by Kicksave321
    Who knows maybe once they get their billion dollars Oculus owes them because they took their technology , they can then create this game you want. 

    1. they scrapped VR because they were not interested in it.

    2. ALL the MMOs that have the features in question cost considerably less than ESO cost to make. These features are cheap to implement. 

    1. I am not a lawyer and going to assume you are not either.  I did read the complaint and if they have proof or evidence as to what they say Oculus is going to pay plain and simple.  If they don't have proof well then the judge would have thrown the case out. 

     

    2.  I guess I don't agree with your assessment as to know where your assessment can be validated.  But reading this you have been accused of not even playing ESO so not sure you know how much they spent or other games with the features you are talking about spent on their games.

     

    3. ESO is considerable cheaper to make then ALL the MMOs that the features in question cost to build. 

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kicksave321
    Originally posted by SEANMCAD
    Originally posted by Kicksave321
    Who knows maybe once they get their billion dollars Oculus owes them because they took their technology , they can then create this game you want. 

    1. they scrapped VR because they were not interested in it.

    2. ALL the MMOs that have the features in question cost considerably less than ESO cost to make. These features are cheap to implement. 

    1. I am not a lawyer and going to assume you are not either.  I did read the complaint and if they have proof or evidence as to what they say Oculus is going to pay plain and simple.  If they don't have proof well then the judge would have thrown the case out. 

     

    2.  I guess I don't agree with your assessment as to know where your assessment can be validated.  But reading this you have been accused of not even playing ESO so not sure you know how much they spent or other games with the features you are talking about spent on their games.

     

    3. ESO is considerable cheaper to make then ALL the MMOs that the features in question cost to build. 

    1. I know a  little bit about the law, not a lot but more so than the average person. There are a lot of troubles with this case, one of them being during the theft in question Oculus didnt even exist so its a little hard to sue them although not impossible. Also, it appears they will have to sue google now as well for cardboard?

    2. I would like you for you to explain to me in detail how me playing the game or not playing the game has any bearing at all on the items I have listed in the begining of this post.

    3. All the MMOs that have this features have been designed by very small teams. Like smaller then the ESO helpdesk. NOT creating factions is not expensive its cheap. making skill based instead of classes is not expensive.its cheap

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SovrathSovrath Member LegendaryPosts: 32,955
    Originally posted by SpottyGekko

    It's impossible to duplicate the game play from a single-player RPG game in an MMO.

     

    It has never been done.

    Because it's impossible.

     

    The fact that many people stubbornly cling to the belief that it IS possible, doesn't make it so.

    Some of these things are possible. Examples have already been given.

    If you want to refute those examples please do so. but if you are just making a statement with nothing to back it up then that really doesn't carry your position.

     

     

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  • majorburgursmajorburgurs Member Posts: 8
    Originally posted by SEANMCAD

    I read a post which suggest that making ESO more like Skyrim would be an impossible task.

    I want to refer specific items that would be easy and items that I personally think many ES fans would think are a standard requirement.

    1. skill based, not class based. This is easy, not hard.

    2. no factions...what?...player created factions....easy...not hard.

    3. true open world...small team MMOs have done this....not imposible

    4. make progress not dependent on questing....easy not hard. (I am assuming that progress in this game is much easier if you quest).

     

    The implication that making ESO like an ES game is an impossible task is very frustrating to hear. indie developers with far less money have done it.

    1. Its a faction war. 1v1v1. Take away classes and just cookie cutter builds with glass cannons. Ruin the game much yes? lol

    2. Guilds... can see were that will go. Take my solo fun out of it. and have guilds just ruin the rvrvr experience.

    3. Impossible. Cant have that many concurrent players in the same area before instances get thrown out. If somehow Skyrim would be able to handle thousands of us runnin around it LET ME KNOW! Ive played games with true open world. I prefer my elder scrolls games to look nice. Not shit(indie games).

    4. You need to play the game. You know nothing about it.. I went from 10 to max lvl and I completed maybe 5-10 quests in that time. Pvp Is the focus of this game imo

     

    Sorry man.. You just seem to want it all handed to your open hand, while saying "wheres the rest." I hate when people jump on band wagons and hate on games they have never even played or researched. Spend some money and try it out. Dont like it don't play it. Simple lol.

    Skyrim can NEVER be an mmo.. It  can be co-op/multiplayer. But never an mmo. You will relax once you get this through your head.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by majorburgurs
    Originally posted by SEANMCAD

    I read a post which suggest that making ESO more like Skyrim would be an impossible task.

    I want to refer specific items that would be easy and items that I personally think many ES fans would think are a standard requirement.

    1. skill based, not class based. This is easy, not hard.

    2. no factions...what?...player created factions....easy...not hard.

    3. true open world...small team MMOs have done this....not imposible

    4. make progress not dependent on questing....easy not hard. (I am assuming that progress in this game is much easier if you quest).

     

    The implication that making ESO like an ES game is an impossible task is very frustrating to hear. indie developers with far less money have done it.

    1. Its a faction war. 1v1v1. Take away classes and just cookie cutter builds with glass cannons. Ruin the game much yes? lol

    2. Guilds... can see were that will go. Take my solo fun out of it. and have guilds just ruin the rvrvr experience.

    3. Impossible. Cant have that many concurrent players in the same area before instances get thrown out. If somehow Skyrim would be able to handle thousands of us runnin around it LET ME KNOW! Ive played games with true open world. I prefer my elder scrolls games to look nice. Not shit(indie games).

    4. You need to play the game. You know nothing about it.. I went from 10 to max lvl and I completed maybe 5-10 quests in that time. Pvp Is the focus of this game imo

     

    Sorry man.. You just seem to want it all handed to your open hand, while saying "wheres the rest." I hate when people jump on band wagons and hate on games they have never even played or researched. Spend some money and try it out. Dont like it don't play it. Simple lol.

    Skyrim can NEVER be an mmo.. It  can be co-op/multiplayer. But never an mmo. You will relax once you get this through your head.

    1. you are confusing the word 'possible' with the 'good idea'. For this string I am not getting into which design choice is better I am talking about the phrase 'not possible' which is the only reason I came to visit you guys on this forum anyway. I read that and went nuts. I play games MMOs with these features, they may be terrible and non-profitable but that is not the point, it is possible.

    2. There are already MMO games that exist that are open world. Your reasoning shows a huge lack of experience.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • QuesaQuesa Member UncommonPosts: 1,432

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not nailed down, then it would be impossible in the context that eventually the game wouldn't have any NPCs to interact with.

    Skill based combat is enigmatic to begin with. What do you actually mean by this?  Do you mean that one's familiarity with his/her class/character should always come out on top?  Should there be no randomness in an encounter?  Will that remove any rock > paper > scissors in class design which 'skill' could overcome?

    No player factions: Could work but does that work with the lore?

    True open world: In what sense?  You could traverse the entire planet by going East for 10 hours and eventually end up at your starting place?  Being able to go anywhere you want without restriction and if so, does that mean instances (or do you not want instances at all)?  If you don't want instances, how do you balance 'boss' encounters when there are 2/200 people hitting the 'boss'?  Do you just want to be able to go anywhere, just free exploration?

    Progression:  What do you want it based off of?  Using skills and/or abilities progresses your skill in them?  If so, how do you make the game NOT a complete grind?  Do you not have 'levels', in the traditional sense of gaming today?  Progress stealth by running around crouched? If so, how would that look, what loss in immersion would you have if everyone was walking around crouched to level their stealthing?  Progress through thieving?  If you steal in Skyrim, that item is gone forever.  So you steal something to gain experience and now someone else comes along and can't steal it to progress.  Eventually all the 'stealable' items are gone and nobody else can progress that way.

     

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

     

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Quesa

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not nailed down, then it would be impossible in the context that eventually the game wouldn't have any NPCs to interact with.

    Skill based combat is enigmatic to begin with. What do you actually mean by this?  Do you mean that one's familiarity with his/her class/character should always come out on top?  Should there be no randomness in an encounter?  Will that remove any rock > paper > scissors in class design which 'skill' could overcome?

    No player factions: Could work but does that work with the lore?

    True open world: In what sense?  You could traverse the entire planet by going East for 10 hours and eventually end up at your starting place?  Being able to go anywhere you want without restriction and if so, does that mean instances (or do you not want instances at all)?  If you don't want instances, how do you balance 'boss' encounters when there are 2/200 people hitting the 'boss'?  Do you just want to be able to go anywhere, just free exploration?

    Progression:  What do you want it based off of?  Using skills and/or abilities progresses your skill in them?  If so, how do you make the game NOT a complete grind?  Do you not have 'levels', in the traditional sense of gaming today?  Progress stealth by running around crouched? If so, how would that look, what loss in immersion would you have if everyone was walking around crouched to level their stealthing?  Progress through thieving?  If you steal in Skyrim, that item is gone forever.  So you steal something to gain experience and now someone else comes along and can't steal it to progress.  Eventually all the 'stealable' items are gone and nobody else can progress that way.

     

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

    goddamnit.

    I will just have to repeat myself all day

    ...please do not confuse 'possible' and 'good game design'. I can not stress enough that the only reason I am here is because someone suggested the features I am CURRENTLY PLAYING IN AN MMO...is not possible.

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by majorburgurs
     

    4. You need to play the game. You know nothing about it.. I went from 10 to max lvl and I completed maybe 5-10 quests in that time. Pvp Is the focus of this game imo

     

    lets step back a second.

    I am currently playing an MMO with no classes. You are saying I need to play a game that has classes to understand how its not possible that I am currently playing a game with classes.

     

    fuck me running

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • sunshadow21sunshadow21 Member UncommonPosts: 357

    They could have done a few small things here and there to make it a bit more like the single player game, but making it like the single player game would be impossible, and, all things considered, they did better than I expected them to. The classes, while there, aren't particularly restrictive. Guilds and factions are there to a surprisingly effective degree, and once they get the rest of the traditional guilds in, they will have done as much on that front as one could reasonably expect from them. The phasing aspect needs work, but it's a solid attempt in the right direction, and they do seem to be working on improving it. The exploration is good,  even if it isn't particularly great all the time. There was never going to be murderable NPCs, which for a lot of people would deem to be a necessity for it to be like the single player games, and there was never going to be much permanency to your actions, which again is a crucial part of the single player games.

    The fact of the matter is that multi-player games of any kind, and especially MMOs, are not single player games, and major concessions have to be made to transition between a single player mode and an MMO mode. When you add people, the game must change to take into account the needs and actions of everyone playing. So yes, making Skyrim (or Morrowind or Oblivion) Online is impossible, or may as well be considering the amount of resources it would take to functionally pull off. While it is true that smaller companies have pulled off individual aspects tolerably well, putting the entire package together while taking into account community behavior is more than anybody is ever likely going to bother with, because even if the ability was there, it would cost so much that it would never be able to pay for itself. 

  • QuesaQuesa Member UncommonPosts: 1,432
    Originally posted by SEANMCAD
    Originally posted by Quesa

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not nailed down, then it would be impossible in the context that eventually the game wouldn't have any NPCs to interact with.

    Skill based combat is enigmatic to begin with. What do you actually mean by this?  Do you mean that one's familiarity with his/her class/character should always come out on top?  Should there be no randomness in an encounter?  Will that remove any rock > paper > scissors in class design which 'skill' could overcome?

    No player factions: Could work but does that work with the lore?

    True open world: In what sense?  You could traverse the entire planet by going East for 10 hours and eventually end up at your starting place?  Being able to go anywhere you want without restriction and if so, does that mean instances (or do you not want instances at all)?  If you don't want instances, how do you balance 'boss' encounters when there are 2/200 people hitting the 'boss'?  Do you just want to be able to go anywhere, just free exploration?

    Progression:  What do you want it based off of?  Using skills and/or abilities progresses your skill in them?  If so, how do you make the game NOT a complete grind?  Do you not have 'levels', in the traditional sense of gaming today?  Progress stealth by running around crouched? If so, how would that look, what loss in immersion would you have if everyone was walking around crouched to level their stealthing?  Progress through thieving?  If you steal in Skyrim, that item is gone forever.  So you steal something to gain experience and now someone else comes along and can't steal it to progress.  Eventually all the 'stealable' items are gone and nobody else can progress that way.

     

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

    goddamnit.

    I will just have to repeat myself all day

    ...please do not confuse 'possible' and 'good game design'. I can not stress enough that the only reason I am here is because someone suggested the features I am CURRENTLY PLAYING IN AN MMO...is not possible.

     

    Then I suggest you read the last paragraph:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not nailed down, then it would be impossible in the context that eventually the game wouldn't have any NPCs to interact with.

    Skill based combat is enigmatic to begin with. What do you actually mean by this?  Do you mean that one's familiarity with his/her class/character should always come out on top?  Should there be no randomness in an encounter?  Will that remove any rock > paper > scissors in class design which 'skill' could overcome?

    No player factions: Could work but does that work with the lore?

    True open world: In what sense?  You could traverse the entire planet by going East for 10 hours and eventually end up at your starting place?  Being able to go anywhere you want without restriction and if so, does that mean instances (or do you not want instances at all)?  If you don't want instances, how do you balance 'boss' encounters when there are 2/200 people hitting the 'boss'?  Do you just want to be able to go anywhere, just free exploration?

    Progression:  What do you want it based off of?  Using skills and/or abilities progresses your skill in them?  If so, how do you make the game NOT a complete grind?  Do you not have 'levels', in the traditional sense of gaming today?  Progress stealth by running around crouched? If so, how would that look, what loss in immersion would you have if everyone was walking around crouched to level their stealthing?  Progress through thieving?  If you steal in Skyrim, that item is gone forever.  So you steal something to gain experience and now someone else comes along and can't steal it to progress.  Eventually all the 'stealable' items are gone and nobody else can progress that way.

     

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

    goddamnit.

    I will just have to repeat myself all day

    ...please do not confuse 'possible' and 'good game design'. I can not stress enough that the only reason I am here is because someone suggested the features I am CURRENTLY PLAYING IN AN MMO...is not possible.

     

    Then I suggest you read the last paragraph:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    1. if you are walking down the road and someone says 'walking on a road is not possible' its going to make you react.

    2. For game development to move forward the gaming population needs to understand what is and is not possible. If we as customers go around thinking a lot of things are not possible then eventually game developers will give us only one game over and over again because we will BELIEVE that anything else is not possible.

     

    does that answer you question?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I rarely bring what I am about to bring up but I think it can be interesting to talk about.

    There are only three things in ES that I havent seen in an MMO at least once if not more.

    1. saving a file

    2. modding

    3. killing quest npcs

     

    this INCLUDES picking up random items

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • QuesaQuesa Member UncommonPosts: 1,432
    Originally posted by SEANMCAD
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not na

    ...

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

    goddamnit.

    ...

    CURRENTLY PLAYING IN AN MMO...is not possible.

     

    Then I suggest you read the last paragraph:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    1. if you are walking down the road and someone says 'walking on a road is not possible' its going to make you react.

    2. For game development to move forward the gaming population needs to understand what is and is not possible. If we as customers go around thinking a lot of things are not possible then eventually game developers will give us only one game over and over again because we will BELIEVE that anything else is not possible.

     

    does that answer you question?

    Who made the post and where?  Because it's quite likely, even more so as I read more of your posts, that you're ignoring the context.  If someone said it's impossible in the context of game mechanic development, then yes, they would be wrong.  If, which seems more likely, that they were speaking of impossibilities of overall game design and the consequences of having things such as perma-dead NPCs in an MMO, then yes, it would be impossible...in that respect, immersion and such with the lore or other.

    For now, all you are doing is taking an out of context statement from 'someone' regarding how it's impossible to 'do something' in the context of {insert your own context here}.  You can't possibly think someone will agree or disagree to an out of context and possibly fragmented statement that's probably got your own twist on it.

     

    Using your own example:

    If you were to tell me that walking down a sidewalk was impossible, I'd think you are an idiot.  However, if you were to say that same thing to a paraplegic, you'd be right because he cannot walk down the sidewalk.  Context is important.

    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not na

    ...

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

    goddamnit.

    ...

    CURRENTLY PLAYING IN AN MMO...is not possible.

     

    Then I suggest you read the last paragraph:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    1. if you are walking down the road and someone says 'walking on a road is not possible' its going to make you react.

    2. For game development to move forward the gaming population needs to understand what is and is not possible. If we as customers go around thinking a lot of things are not possible then eventually game developers will give us only one game over and over again because we will BELIEVE that anything else is not possible.

     

    does that answer you question?

    Who made the post and where?  Because it's quite likely, even more so as I read more of your posts, that you're ignoring the context.  If someone said it's impossible in the context of game mechanic development, then yes, they would be wrong.  If, which seems more likely, that they were speaking of impossibilities of overall game design and the consequences of having things such as perma-dead NPCs in an MMO, then yes, it would be impossible...in that respect, immersion and such with the lore or other.

    For now, all you are doing is taking an out of context statement from 'someone' regarding how it's impossible to 'do something' in the context of {insert your own context here}.  You can't possibly think someone will agree or disagree to an out of context and possibly fragmented statement that's probably got your own twist on it.

    so what you are saying is that in the context that I am giviing it now you agree with me.

    fair enough...thank you

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • majorburgursmajorburgurs Member Posts: 8
    Originally posted by SEANMCAD

    1. you are confusing the word 'possible' with the 'good idea'. For this string I am not getting into which design choice is better I am talking about the phrase 'not possible' which is the only reason I came to visit you guys on this forum anyway. I read that and went nuts. I play games MMOs with these features, they may be terrible and non-profitable but that is not the point, it is possible.

    2. There are already MMO games that exist that are open world. Your reasoning shows a huge lack of experience.

    I have played a good part of those open world mmos... Now tell me are they anything like the elder scrolls games? My opinion no. ES games have so much going on in them, reason that most love the games (me). And most of those open world mmos feel as though they are dead worlds with no life. Wildlife, ambient sounds, npc's doing their own thing, and a lot more I don't care to list.

    Point being, trying to make an mmo that is just like Skyrim, Oblivion, or Morrowind, with all the things you want out of it, won't come close to the dream.

    ESO did well enough imo. If you love the Elder Scrolls world as much I do.

  • QuesaQuesa Member UncommonPosts: 1,432
    Originally posted by SEANMCAD
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not na

    ...

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

    goddamnit.

    ...

    CURRENTLY PLAYING IN AN MMO...is not possible.

     

    Then I suggest you read the last paragraph:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    1. if you are walking down the road and someone says 'walking on a road is not possible' its going to make you react.

    2. For game development to move forward the gaming population needs to understand what is and is not possible. If we as customers go around thinking a lot of things are not possible then eventually game developers will give us only one game over and over again because we will BELIEVE that anything else is not possible.

     

    does that answer you question?

    Who made the post and where?  Because it's quite likely, even more so as I read more of your posts, that you're ignoring the context.  If someone said it's impossible in the context of game mechanic development, then yes, they would be wrong.  If, which seems more likely, that they were speaking of impossibilities of overall game design and the consequences of having things such as perma-dead NPCs in an MMO, then yes, it would be impossible...in that respect, immersion and such with the lore or other.

    For now, all you are doing is taking an out of context statement from 'someone' regarding how it's impossible to 'do something' in the context of {insert your own context here}.  You can't possibly think someone will agree or disagree to an out of context and possibly fragmented statement that's probably got your own twist on it.

    so what you are saying is that in the context that I am giviing it now you agree with me.

    fair enough...thank you

    I suppose, in an arrogant way, you could assume that.  However, you giving the context and not a quote or source doesn't mean we are agreeing with you that what some 'guy' said was wrong.  Only that it's possible to make the mechanics you want.

    If that's all you wanted then I repeat:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa
    Originally posted by SEANMCAD
    Originally posted by Quesa

    It comes down the the degree of which ESO would be 'more like' Skyrim.  If the implication from that statement is that they make any NPC killable or the ability for player to steal anything not na

    ...

    I think you are interpreting the statement too harshly.  You cannot take Skyrim and simply allow more players in the world, not because it's not TECHNICALLY feasable to do so but that it would break so many things IN THE GAME.  So in that sense, it would be impossible.

    goddamnit.

    ...

    CURRENTLY PLAYING IN AN MMO...is not possible.

     

    Then I suggest you read the last paragraph:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    1. if you are walking down the road and someone says 'walking on a road is not possible' its going to make you react.

    2. For game development to move forward the gaming population needs to understand what is and is not possible. If we as customers go around thinking a lot of things are not possible then eventually game developers will give us only one game over and over again because we will BELIEVE that anything else is not possible.

     

    does that answer you question?

    Who made the post and where?  Because it's quite likely, even more so as I read more of your posts, that you're ignoring the context.  If someone said it's impossible in the context of game mechanic development, then yes, they would be wrong.  If, which seems more likely, that they were speaking of impossibilities of overall game design and the consequences of having things such as perma-dead NPCs in an MMO, then yes, it would be impossible...in that respect, immersion and such with the lore or other.

    For now, all you are doing is taking an out of context statement from 'someone' regarding how it's impossible to 'do something' in the context of {insert your own context here}.  You can't possibly think someone will agree or disagree to an out of context and possibly fragmented statement that's probably got your own twist on it.

    so what you are saying is that in the context that I am giviing it now you agree with me.

    fair enough...thank you

    I suppose, in an arrogant way, you could assume that.  However, you giving the context and not a quote or source doesn't mean we are agreeing with you that what some 'guy' said was wrong.  Only that it's possible to make the mechanics you want.

    If that's all you wanted then I repeat:

    If you end goal is to have someone say "it's possible" then why did you even make the post?  Just about anything is possible when creating a digital world and if that's truly the case AND your real goal is just for someone to agree that a game system or mechanic is possible to implement, then this thread is the most pointless thread I've seen on these forums for some time.

    lets say the context of what he meant wasnt at all what I thought.

    Does that make my point and question invalid? 

    Think about it.

    if he meant something else how does that then mean that these items are not possible? well..it doesnt. thus is suggests you agree with me.

    take a break...think about what you are trying to suggest

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Skill base systems? Is it possible and has it already been done in an MMO? yes

    Player created factions? is it possible and has it already been done in an MMO? yes

    First person view? is it possible and has it already been done in an MMO? yes

    Non-quest dependent structure? is it possible and has it already been done in an MMO? yes

    pick up items? is it possible and has it already been done in an MMO? yes

    start walking in any direction on the map and able to walk the entire map is desired? s it possible and has it already been done in an MMO? yes

    kill NPCs that then never come back? is it possible and has it already been done in an MMO? not that I know of


    what feature other than saving a game file or modding amy I forgetting?

     

    does anyone dispute the above items?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • majorburgursmajorburgurs Member Posts: 8
    Originally posted by SEANMCAD
    Originally posted by majorburgurs
     

    4. You need to play the game. You know nothing about it.. I went from 10 to max lvl and I completed maybe 5-10 quests in that time. Pvp Is the focus of this game imo

     

    lets step back a second.

    I am currently playing an MMO with no classes. You are saying I need to play a game that has classes to understand how its not possible that I am currently playing a game with classes.

     

    fuck me running

    Dude, you need to take something more than a step back.

    Your thread is in the ESO forum.

    You have never played eso right?

    You riped on eso class system saying it should be classless.

    I responded to the point that you want progression not in quest form with #4

    [mod edit]

     

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by majorburgurs
    Originally posted by SEANMCAD
    Originally posted by majorburgurs
     

    4. You need to play the game. You know nothing about it.. I went from 10 to max lvl and I completed maybe 5-10 quests in that time. Pvp Is the focus of this game imo

     

    lets step back a second.

    I am currently playing an MMO with no classes. You are saying I need to play a game that has classes to understand how its not possible that I am currently playing a game with classes.

     

    fuck me running

    Dude, you need to take something more than a step back.

    Your thread is in the ESO forum.

    You have never played eso right?

    You riped on eso class system saying it should be classless.

    I responded to the point that you want progression not in quest form with #4

    [mod edit]

     

    So you think I need to stop playing a game that doesnt have classes, then log into your game that does and when I do that then I will be able to understand that the game I was just playing actually wasnt possible.

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

This discussion has been closed.