Originally posted by SEANMCAD lets say the context of what he meant wasnt at all what I thought.Does that make my point and question invalid? Think about it.if he meant something else how does that then mean that these items are not possible? well..it doesnt. thus is suggests you agree with me.take a break...think about what you are trying to suggest
It invalidates your entire thread, is what it does, considering it's all based off of trying to prove someone else wrong.
All you're trying to do now is ask people to ignore your first sentence and focus solely on the four examples of how ESO could be more like Skyrim and that's ridiculously self-serving.
Originally posted by SEANMCAD lets say the context of what he meant wasnt at all what I thought.Does that make my point and question invalid? Think about it.if he meant something else how does that then mean that these items are not possible? well..it doesnt. thus is suggests you agree with me.take a break...think about what you are trying to suggest
It invalidates your entire thread, is what it does, considering it's all based off of trying to prove someone else wrong.
All you're trying to do now is ask people to ignore your first sentence and focus solely on the four examples of how ESO could be more like Skyrim and that's ridiculously self-serving.
that is the most absurd logic ever.
sorry but I do not play class based games and I dont have to play one to know that a skill based game is possible.
I am sorry you disagree
Please do not respond to me, even if I ask you a question, its rhetorical.
Originally posted by SEANMCAD lets say the context of what he meant wasnt at all what I thought.Does that make my point and question invalid? Think about it.if he meant something else how does that then mean that these items are not possible? well..it doesnt. thus is suggests you agree with me.take a break...think about what you are trying to suggest
It invalidates your entire thread, is what it does, considering it's all based off of trying to prove someone else wrong.
All you're trying to do now is ask people to ignore your first sentence and focus solely on the four examples of how ESO could be more like Skyrim and that's ridiculously self-serving.
that is the most absurd logic ever.
sorry but I do not play class based games and I dont have to play one to know that a skill based game is possible.
I am sorry you disagree
How is it absurd that I am looking at your whole post and not cherry picking items that make my point true? Seems to me you're just trying to inflate your own ego by getting people to 'agree' with you. People will agree that you can implement the mechanics you are using as examples but whether or not they implement well in the context of the entire game or gameplay is a completely different story. That is why the context of the provided statement is needed and thus the reason your entire thread exists.
I never said anything about requiring you to play a class based game to know if not having classes is possible, so I'm not sure where you're getting that.
Originally posted by SEANMCAD lets say the context of what he meant wasnt at all what I thought.Does that make my point and question invalid? Think about it.if he meant something else how does that then mean that these items are not possible? well..it doesnt. thus is suggests you agree with me.take a break...think about what you are trying to suggest
It invalidates your entire thread, is what it does, considering it's all based off of trying to prove someone else wrong.
All you're trying to do now is ask people to ignore your first sentence and focus solely on the four examples of how ESO could be more like Skyrim and that's ridiculously self-serving.
that is the most absurd logic ever.
sorry but I do not play class based games and I dont have to play one to know that a skill based game is possible.
I am sorry you disagree
How is it absurd that I am looking at your whole post and not cherry picking items that make my point true? Seems to me you're just trying to inflate your own ego by getting people to 'agree' with you. People will agree that you can implement the mechanics you are using as examples but whether or not they implement well in the context of the entire game or gameplay is a completely different story. That is why the context of the provided statement is needed and thus the reason your entire thread exists.
I never said anything about requiring you to play a class based game to know if not having classes is possible, so I'm not sure where you're getting that.
thank you.
now if you guys could for the love of god get your community to stop using the word 'impossible' when talking about that subject. Pisses me off to no end.
I have zero interest in ESO online. I am a big ES fan but I have no interest in ESO so I usually leave you guys alone but when I read comments like that one I get pissed.
please dont forget, it is possible
anyway...take care
Please do not respond to me, even if I ask you a question, its rhetorical.
Originally posted by SEANMCAD thank you.now if you guys could for the love of god get your community to stop using the word 'impossible' when talking about that subject. Pisses me off to no end.I have zero interest in ESO online. I am a big ES fan but I have no interest in ESO so I usually leave you guys alone but when I read comments like that one I get pissed.please dont forget, it is possibleanyway...take care
My community? What is 'my' community?
Yes, the four points you listed are possible but as for your thread, it's rather useless and self-serving. You made absolutely no point, other than the ability to increase your post count by 30 is easy.
It's a stupid idea and the company to make that game would go bankrupt because you would be the only one playing it spamming general chat like you are in this thread.
I think you are delusional and maybe off the meds...
Originally posted by SEANMCAD thank you.now if you guys could for the love of god get your community to stop using the word 'impossible' when talking about that subject. Pisses me off to no end.I have zero interest in ESO online. I am a big ES fan but I have no interest in ESO so I usually leave you guys alone but when I read comments like that one I get pissed.please dont forget, it is possibleanyway...take care
My community? What is 'my' community?
Yes, the four points you listed are possible but as for your thread, it's rather useless and self-serving. You made absolutely no point, other than the ability to increase your post count by 30 is easy.
Oh and, show that you're Mr. Last Word.
...take care!
I am trying to leave the post because I now am convinced that most of you do understand that its possible but likely will continue to use the word anyway.
best I can tell there are only 3 features in the single player game that are not possible in an MMO.
All other HAVE BEEN DONE by MMOs that have been online LONGER than ESO.
So with that I try to release myself.
Please do not respond to me, even if I ask you a question, its rhetorical.
How is it absurd that I am looking at your whole post and not cherry picking items that make my point true? Seems to me you're just trying to inflate your own ego by getting people to 'agree' with you. People will agree that you can implement the mechanics you are using as examples but whether or not they implement well in the context of the entire game or gameplay is a completely different story. That is why the context of the provided statement is needed and thus the reason your entire thread exists.
I never said anything about requiring you to play a class based game to know if not having classes is possible, so I'm not sure where you're getting that.
thank you.
now if you guys could for the love of god get your community to stop using the word 'impossible' when talking about that subject. Pisses me off to no end.
I have zero interest in ESO online. I am a big ES fan but I have no interest in ESO so I usually leave you guys alone but when I read comments like that one I get pissed.
please dont forget, it is possible
anyway...take care
Really SEANMCAD? All you wanted to know if it is possible without taking any regards if it's playable or even fun?
In that case anything is possible. I believe going beyond the limits is what makes us go forward. But that doesn't mean that at a certain moment that what is possible is also meaningfull. And in the end we all want something that is meaningfull.
So maybe when someone states it's impossible to create a well made Skyrim Online, think about that person might be considering all factors that would make a fun and entertaining games, regardless it might implement the excact same feature's you and many might be amazed how many of those feature simply will not work well in a mmorpg enviroment and that's I think people talk about not being possible. And not so much if it's purely technical possible.
But you are right if your topic was only meant to know if it would be possible, then yes it would be.
I read a post which suggest that making ESO more like Skyrim would be an impossible task.
I want to refer specific items that would be easy and items that I personally think many ES fans would think are a standard requirement.
1. skill based, not class based. This is easy, not hard.
2. no factions...what?...player created factions....easy...not hard.
3. true open world...small team MMOs have done this....not imposible
4. make progress not dependent on questing....easy not hard. (I am assuming that progress in this game is much easier if you quest).
The implication that making ESO like an ES game is an impossible task is very frustrating to hear. indie developers with far less money have done it.
well, who did it?
as it was said before, if it#s that easy, dont let us stop you, release your skyrim mmo
Darkfall and Wurm Online for starters.
Its not like these features I have described are rare or something. It just a certian kind of player has zero idea that these features are happening so they assume its not possible
Please do not respond to me, even if I ask you a question, its rhetorical.
I read a post which suggest that making ESO more like Skyrim would be an impossible task.
I want to refer specific items that would be easy and items that I personally think many ES fans would think are a standard requirement.
1. skill based, not class based. This is easy, not hard.
2. no factions...what?...player created factions....easy...not hard.
3. true open world...small team MMOs have done this....not imposible
4. make progress not dependent on questing....easy not hard. (I am assuming that progress in this game is much easier if you quest).
The implication that making ESO like an ES game is an impossible task is very frustrating to hear. indie developers with far less money have done it.
well, who did it?
as it was said before, if it#s that easy, dont let us stop you, release your skyrim mmo
Darkfall and Wurm Online for starters.
Its not like these features I have described are rare or something. It just a certian kind of player has zero idea that these features are happening so they assume its not possible
LOL
are you fucking kidding me? you call darkfall a skyrim mmo? are you drunk?
seriously, i suggest you play skyrim before you start makeing completely useless claims.
uh, and don't talk about "zero idea" you just proved who has zero plan here.
and wurm online? b**** please. skyrim was that successfulll BECAUSE of it's gfx AND because of it's engine.
sorry, but gamers don't play games with engines from 1990 anymore. unless their pc is as old as the engine of cors, but we do not speak of gamers in that case
"I'll never grow up, never grow up, never grow up! Not me!"
I read a post which suggest that making ESO more like Skyrim would be an impossible task.
I want to refer specific items that would be easy and items that I personally think many ES fans would think are a standard requirement.
1. skill based, not class based. This is easy, not hard.
2. no factions...what?...player created factions....easy...not hard.
3. true open world...small team MMOs have done this....not imposible
4. make progress not dependent on questing....easy not hard. (I am assuming that progress in this game is much easier if you quest).
The implication that making ESO like an ES game is an impossible task is very frustrating to hear. indie developers with far less money have done it.
well, who did it?
as it was said before, if it#s that easy, dont let us stop you, release your skyrim mmo
Darkfall and Wurm Online for starters.
Its not like these features I have described are rare or something. It just a certian kind of player has zero idea that these features are happening so they assume its not possible
LOL
are you fucking kidding me? you call darkfall a skyrim mmo? are you drunk?
seriously, i suggest you play skyrim before you start makeing completely useless claims.
uh, and don't talk about "zero idea" you just proved who has zero plan here.
no I said those games have the features I have mentioned.
Now do I think Darkfall is more of a ES game then ESO game? yes but that is just my view point. I am specifically talking about explictly stated features...nothing more
I have noticed a lot of people here are having a hard time focusing on the subject
Please do not respond to me, even if I ask you a question, its rhetorical.
Originally posted by Kicksave321 Who knows maybe once they get their billion dollars Oculus owes them because they took their technology , they can then create this game you want.
1. they scrapped VR because they were not interested in it.
2. ALL the MMOs that have the features in question cost considerably less than ESO cost to make. These features are cheap to implement.
1. I am not a lawyer and going to assume you are not either. I did read the complaint and if they have proof or evidence as to what they say Oculus is going to pay plain and simple. If they don't have proof well then the judge would have thrown the case out.
2. I guess I don't agree with your assessment as to know where your assessment can be validated. But reading this you have been accused of not even playing ESO so not sure you know how much they spent or other games with the features you are talking about spent on their games.
3. ESO is considerable cheaper to make then ALL the MMOs that the features in question cost to build.
1. I know a little bit about the law, not a lot but more so than the average person. There are a lot of troubles with this case, one of them being during the theft in question Oculus didnt even exist so its a little hard to sue them although not impossible. Also, it appears they will have to sue google now as well for cardboard?
2. I would like you for you to explain to me in detail how me playing the game or not playing the game has any bearing at all on the items I have listed in the begining of this post.
3. All the MMOs that have this features have been designed by very small teams. Like smaller then the ESO helpdesk. NOT creating factions is not expensive its cheap. making skill based instead of classes is not expensive.its cheap
1. Nah based on just what I've read from this thread I doubt you know more about much compared to the average person...no offense
1b. Again this case would not be processing if what you said was remotely true...but again I'm not a lawyer your not a lawyer so we will wait and see.
2a. Correct me if I'm off a little here but the only reason you are posting on an eso thread is because you don't like Zenimax because you are upset they are filing suit against oculus.
2b. If Zenimax never filed suit against oculus you would never have posted let along created a thread on eso?
3. Again what games are you talking about you can't just say well some games umm these games are small companies umm they have a smaller team...not sure about you but when I engage (based on this thread beginning to think it's pointless to continue to engage a certain poster) if i am going to make a specific claim like you are I would produce something to validate my claim . But hey that's just me.
Skill base systems? Is it possible and has it already been done in an MMO? yes
Player created factions? is it possible and has it already been done in an MMO? yes
First person view? is it possible and has it already been done in an MMO? yes
Non-quest dependent structure? is it possible and has it already been done in an MMO? yes
pick up items? is it possible and has it already been done in an MMO? yes
start walking in any direction on the map and able to walk the entire map is desired? s it possible and has it already been done in an MMO? yes
kill NPCs that then never come back? is it possible and has it already been done in an MMO? not that I know of
what feature other than saving a game file or modding amy I forgetting?
does anyone dispute the above items?
They have been done in pieces by different games, for the most part, yes, but never all in the same game and for good reason. The single player ES games can pull it all off in a single game because they only have to worry about one player on one machine, and even than, that player has a lot of control over shaping the game the way he wants with modding. Making them multiplayer co-op would force the game to deal with a few more technical issues, but would still ultimately keep the control of the game experience in the hands of the players, and thus the core game could remain the same. Making it a server based MMO requires a completely different design from the very start. There are technical issues that even a multiplayer coop version would not have to deal with; there is the game design issue of how to keep thousands of players active and interested without all of them wanting to kill every other player they see in game; there is the fact that every additional feature from the above list you adds to the cost exponentially. Doing a few is easy, and a lot of games manage to do so fairly well, but especially the ones involving player controlled actions become cost prohibitive very quickly since they tend to require a lot of ongoing dev supervision and monitoring.
As for ESO specifically,
ESO already basically has a skill based system; the fact that each class has it's own unique skill tree doesn't change the fact that the leveling experience is based on raising skills first and foremost.
Player created factions have never been part of the official ES games, and only modding brings them into play. The current lack of the Thieves Guild and the Dark Brotherhood is a bit painful, but expecting any ES MMO to have player created factions is silly; the games have always been about immersing yourself into the world that already exists, not carving entire factions by yourself.
First person view is a technical issue but also an issue that it effects different classes and combat styles different, so it's not going to be an automatic thing everyone wants.
Non-quest structures are doable, but are not cheap. Either the devs have to spend money to pay someone to constantly create dynamic content or pay someone to monitor what the players are coming up with in that department. Either way, not particularly cheap or easy.
Picking stuff up, they added in to ESO, so that's one complaint largely nullifed.
Walking from end to end of the map requires the mobs to be mostly nonlethal level the entire time, which tends to mean phasing or variable mob level, both of which have massive problems of cost and implementation in an MMO environment.
In the end, Zenimax did a lot better than I expected them to on all of these issues, and you would be hard pressed to find someone who could deliver a more complete package without an endless budget. Each little thing may not be much, but add them all together, and the costs go up quick.
Obviously i did not read EVERY post but the majority seem to miss the main point to which ALL developers are guilty of>>>laziness.
Why not skill AND class,why not Quest AND grouping?
Open world,not sure what this means to some people?T o me it means you are free to go any where in the world without having to complete quests,which is imo the way a mmorpg SHOULD be,no excuses.Most of the time i still see game designs that are single player end game designs,a role playing game should NOT be designed that way,it is either laziness or the producer doesn't know what a mmorpg is or the dev is just too cheap wand wants instead to make a single player game with added internet,nothing more.
Factions:They should of course involve player made factions and of course there is nothing wrong with the developer creating some already made in game factions.This total effort would of course be the effort we deserve from developers.
So many still miss the point of a role playing game.It is NOT about story either,the story should be what players make of their gaming experience,the same way it would be inside the role you are playing.The CHOICE should ALWAYS be there,it should be up to the player how they want to play out a role inside a game,however the choice should never remove what the term ROLE play means.
Of course nothing is EASY when making a game but this is the developers JOB,their business,it is their job to make a solid product that people want to pay money to play.My opinion always remains the same,if you can't afford to make a solid product then don't bother trying.
There is one true FACT about this business,developers will only get away with what gamer's are willing to fork out money for.So far seems there is always a large number of gamer's like i used to be buying anything and everything new that coems out,this does not help improve the industry,it weakens it.
Never forget 3 mile Island and never trust a government official or company spokesman.
Obviously i did not read EVERY post but the majority seem to miss the main point to which ALL developers are guilty of>>>laziness.
Why not skill AND class,why not Quest AND grouping?
Open world,not sure what this means to some people?T o me it means you are free to go any where in the world without having to complete quests,which is imo the way a mmorpg SHOULD be,no excuses.Most of the time i still see game designs that are single player end game designs,a role playing game should NOT be designed that way,it is either laziness or the producer doesn't know what a mmorpg is or the dev is just too cheap wand wants instead to make a single player game with added internet,nothing more.
Factions:They should of course involve player made factions and of course there is nothing wrong with the developer creating some already made in game factions.This total effort would of course be the effort we deserve from developers.
So many still miss the point of a role playing game.It is NOT about story either,the story should be what players make of their gaming experience,the same way it would be inside the role you are playing.The CHOICE should ALWAYS be there,it should be up to the player how they want to play out a role inside a game,however the choice should never remove what the term ROLE play means.
Of course nothing is EASY when making a game but this is the developers JOB,their business,it is their job to make a solid product that people want to pay money to play.My opinion always remains the same,if you can't afford to make a solid product then don't bother trying.
There is one true FACT about this business,developers will only get away with what gamer's are willing to fork out money for.So far seems there is always a large number of gamer's like i used to be buying anything and everything new that coems out,this does not help improve the industry,it weakens it.
I think I made this point rather well in my recent thread. You might like it.
2. Kill-able NPC's. ? PVE has tons of kill-able NPC's, no you can't go around killing a whole town with meaningfull perhaps quest related NPC's in ESO, now how long would that be fun in the long run amoung it's playing community?
3. Justice/Law system. Road ahead!
4. Poison making with Alchemy. Instead we have enchantments, makes allot more sense then me drinking some potion that makes me shoot poison arrows??
5. Archery (auto-target short-range "bow skills" do not count as true archery, sorry) Agree but for balancing pupose I understand why they made it the way it is.
6. Underwater exploration/Diving. Wished it was in, Engine probebly wouldn't handle even more stress.
7. Dark Brotherhood. (Maybe it will come out in an expo which you will have to BUY!)
8. Thieves' Guild. (Maybe it will come out in an expo which you will have to BUY)
9. Player Housing. (Possible in the future, but it probably won't be very good)
10. Arena style PVP. Like the idea like be either a combatant in the arena or a spectator placing bets and able to watch the match, would fit very nicely into ES lore. But do not let it interfear with Cyrodiil. But make these arena's in every major city. Normal fights could have a level difference of -2 and 2+ want more challenge pick -4/4+ arena options. Also do not let arena's be PVP only
11. Non-linear dungeons to explore. On paper it might seem more fun then it actually is. Not to say there is a % of players who want this, but most often game developers go for what works for the majority of players in mind for their game. You need to try and find some of the dungeons made for other games, look at how many transitions they have gone thru to make them widly acceptable. Just google it and you will find more then enough info and understanding why in the long run these non-linear dungeons will not work aswell as we the minority tend to believe.
12. Viable ways to level besides questing. ESO already has several way's, think the problem for some is that not every way gives the most xp or not even gives xp unless dedicated towards crafts.
13. Alteration magic. Please explain?
14. Being able to play with corpses, and put buckets on NPC's heads. Or build mountains out of cabbage. Do you mean in a necromancing way? Not to sure what's that about putting buckets on NPC's heads sure might be fun just not so sure what it has to do with not being able to do such a thing? ESO aint a voxel game, neither was I able to build a house out of garbage in any ES related game.
Did I miss anything with my list? Feel free to let me know if I did.
2. Kill-able NPC's. ? PVE has tons of kill-able NPC's, no you can't go around killing a whole town with meaningfull perhaps quest related NPC's in ESO, now how long would that be fun in the long run amoung it's playing community?
3. Justice/Law system. Road ahead!
4. Poison making with Alchemy. Instead we have enchantments, makes allot more sense then me drinking some potion that makes me shoot poison arrows??
5. Archery (auto-target short-range "bow skills" do not count as true archery, sorry) Agree but for balancing pupose I understand why they made it the way it is.
6. Underwater exploration/Diving. Wished it was in, Engine probebly wouldn't handle even more stress.
7. Dark Brotherhood. (Maybe it will come out in an expo which you will have to BUY!)
8. Thieves' Guild. (Maybe it will come out in an expo which you will have to BUY)
9. Player Housing. (Possible in the future, but it probably won't be very good)
10. Arena style PVP. Like the idea like be either a combatant in the arena or a spectator placing bets and able to watch the match, would fit very nicely into ES lore. But do not let it interfear with Cyrodiil. But make these arena's in every major city. Normal fights could have a level difference of -2 and 2+ want more challenge pick -4/4+ arena options. Also do not let arena's be PVP only
11. Non-linear dungeons to explore. On paper it might seem more fun then it actually is. Not to say there is a % of players who want this, but most often game developers go for what works for the majority of players in mind for their game. You need to try and find some of the dungeons made for other games, look at how many transitions they have gone thru to make them widly acceptable. Just google it and you will find more then enough info and understanding why in the long run these non-linear dungeons will not work aswell as we the minority tend to believe.
12. Viable ways to level besides questing. ESO already has several way's, think the problem for some is that not every way gives the most xp or not even gives xp unless dedicated towards crafts.
13. Alteration magic. Please explain?
14. Being able to play with corpses, and put buckets on NPC's heads. Or build mountains out of cabbage. Do you mean in a necromancing way? Not to sure what's that about putting buckets on NPC's heads sure might be fun just not so sure what it has to do with not being able to do such a thing? ESO aint a voxel game, neither was I able to build a house out of garbage in any ES related game.
Did I miss anything with my list? Feel free to let me know if I did.
Okay so you didn't really refute or even argue with most of my points. But in response to your remark about drinking potions to get the poison effect, that is NOT how it worked in The Elder Scrolls games. You used a poison on your arrow or weapon. So a vial of poison would only effect one arrow, and only apply its effect for one or two melee attacks. As for Alteration magic, it was a magic skill in TES games not included in ESO, that had lots of useful utility spells such as Open Lock, Water Walking, Water Breathing, Elemental Resistance, Feather Fall, etc. Posts like these make me wonder if you are even a TES fan.
2. Kill-able NPC's. ? PVE has tons of kill-able NPC's, no you can't go around killing a whole town with meaningfull perhaps quest related NPC's in ESO, now how long would that be fun in the long run amoung it's playing community?
3. Justice/Law system. Road ahead!
4. Poison making with Alchemy. Instead we have enchantments, makes allot more sense then me drinking some potion that makes me shoot poison arrows??
5. Archery (auto-target short-range "bow skills" do not count as true archery, sorry) Agree but for balancing pupose I understand why they made it the way it is.
6. Underwater exploration/Diving. Wished it was in, Engine probebly wouldn't handle even more stress.
7. Dark Brotherhood. (Maybe it will come out in an expo which you will have to BUY!)
8. Thieves' Guild. (Maybe it will come out in an expo which you will have to BUY)
9. Player Housing. (Possible in the future, but it probably won't be very good)
10. Arena style PVP. Like the idea like be either a combatant in the arena or a spectator placing bets and able to watch the match, would fit very nicely into ES lore. But do not let it interfear with Cyrodiil. But make these arena's in every major city. Normal fights could have a level difference of -2 and 2+ want more challenge pick -4/4+ arena options. Also do not let arena's be PVP only
11. Non-linear dungeons to explore. On paper it might seem more fun then it actually is. Not to say there is a % of players who want this, but most often game developers go for what works for the majority of players in mind for their game. You need to try and find some of the dungeons made for other games, look at how many transitions they have gone thru to make them widly acceptable. Just google it and you will find more then enough info and understanding why in the long run these non-linear dungeons will not work aswell as we the minority tend to believe.
12. Viable ways to level besides questing. ESO already has several way's, think the problem for some is that not every way gives the most xp or not even gives xp unless dedicated towards crafts.
13. Alteration magic. Please explain?
14. Being able to play with corpses, and put buckets on NPC's heads. Or build mountains out of cabbage. Do you mean in a necromancing way? Not to sure what's that about putting buckets on NPC's heads sure might be fun just not so sure what it has to do with not being able to do such a thing? ESO aint a voxel game, neither was I able to build a house out of garbage in any ES related game.
Did I miss anything with my list? Feel free to let me know if I did.
Okay so you didn't really refute or even argue with most of my points. But in response to your remark about drinking potions to get the poison effect, that is NOT how it worked in The Elder Scrolls games. You used a poison on your arrow or weapon. So a vial of poison would only effect one arrow, and only apply its effect for one or two melee attacks. As for Alteration magic, it was a magic skill in TES games not included in ESO, that had lots of useful utility spells such as Open Lock, Water Walking, Water Breathing, Elemental Resistance, Feather Fall, etc. Posts like these make me wonder if you are even a TES fan.
Not sure about your obsession with refuting things, besides that thanks for refreshining my memory on the "drinks" and alternation magic.
Regardless you can still place those idea's on the ESO forums if you havn't done so already but I suggest to loose that certain additude and become more open towards having a meaningfull discussion.
The game will never be an elder scrolls game, they won't change anything.
This is dark age of camelot online skinned as elder scrolls, edited lore to fit 3 faction pvp and lot's of changes that would be fine for daoc but not for an elder scrolls game.
So, yes, the game is daoc skinned to look as an elder scrolls game.
14. Being able to play with corpses, and put buckets on NPC's heads. Or build mountains out of cabbage. Do you mean in a necromancing way? Not to sure what's that about putting buckets on NPC's heads sure might be fun just not so sure what it has to do with not being able to do such a thing? ESO aint a voxel game, neither was I able to build a house out of garbage in any ES related game.
He means using the game as a personal toy in order to entertain.
There are players who do things such as collect troll skulls, roll oodles and oodles of cheese down mountains, cover their houses in plates, etc.
In skyrim there was a "oversight" by the developers where a player could put a bucket over the head of an npc and the npc would not witness a crime.
Personally, those things (with the exception of the last) are things that very much need to stay with the single player games. Otherwise the game would devolve into a chaotic playground where everything is happening at any one time.
talk about a killer to any sense of immersion.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
aside from the whole 'its not possible' thread which I think now most people agree that its possible but are debating if such ideas are a good idea.
At least for now, I would still put it firmly in the impossible category. While technically possible, the hurdles of the cost involved and getting the player community to cooperate render it close enough to impossible for any company to put it in the impossible category. That could change if the underlying concerns are dealt with, but treating it as anything but impossible at this stage just leads to overly high expectations that will never be met. Making it not only possible, but also viable, is a worthy goal as long as it's a long term goal that acknowledges the current state of functional impossibility.
Comments
It invalidates your entire thread, is what it does, considering it's all based off of trying to prove someone else wrong.
All you're trying to do now is ask people to ignore your first sentence and focus solely on the four examples of how ESO could be more like Skyrim and that's ridiculously self-serving.
that is the most absurd logic ever.
sorry but I do not play class based games and I dont have to play one to know that a skill based game is possible.
I am sorry you disagree
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
How is it absurd that I am looking at your whole post and not cherry picking items that make my point true? Seems to me you're just trying to inflate your own ego by getting people to 'agree' with you. People will agree that you can implement the mechanics you are using as examples but whether or not they implement well in the context of the entire game or gameplay is a completely different story. That is why the context of the provided statement is needed and thus the reason your entire thread exists.
I never said anything about requiring you to play a class based game to know if not having classes is possible, so I'm not sure where you're getting that.
thank you.
now if you guys could for the love of god get your community to stop using the word 'impossible' when talking about that subject. Pisses me off to no end.
I have zero interest in ESO online. I am a big ES fan but I have no interest in ESO so I usually leave you guys alone but when I read comments like that one I get pissed.
please dont forget, it is possible
anyway...take care
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
My community? What is 'my' community?
Yes, the four points you listed are possible but as for your thread, it's rather useless and self-serving. You made absolutely no point, other than the ability to increase your post count by 30 is easy.
Oh and, show that you're Mr. Last Word.
...take care!
It's a stupid idea and the company to make that game would go bankrupt because you would be the only one playing it spamming general chat like you are in this thread.
I think you are delusional and maybe off the meds...
I am trying to leave the post because I now am convinced that most of you do understand that its possible but likely will continue to use the word anyway.
best I can tell there are only 3 features in the single player game that are not possible in an MMO.
All other HAVE BEEN DONE by MMOs that have been online LONGER than ESO.
So with that I try to release myself.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Really SEANMCAD? All you wanted to know if it is possible without taking any regards if it's playable or even fun?
In that case anything is possible. I believe going beyond the limits is what makes us go forward. But that doesn't mean that at a certain moment that what is possible is also meaningfull. And in the end we all want something that is meaningfull.
So maybe when someone states it's impossible to create a well made Skyrim Online, think about that person might be considering all factors that would make a fun and entertaining games, regardless it might implement the excact same feature's you and many might be amazed how many of those feature simply will not work well in a mmorpg enviroment and that's I think people talk about not being possible. And not so much if it's purely technical possible.
But you are right if your topic was only meant to know if it would be possible, then yes it would be.
yes.
I have zero interest in the game, it doesnt sound interesting to me. I do have an interest in people understanding what is possible
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
well, who did it?
as it was said before, if it#s that easy, dont let us stop you, release your skyrim mmo
"I'll never grow up, never grow up, never grow up! Not me!"
Darkfall and Wurm Online for starters.
Its not like these features I have described are rare or something. It just a certian kind of player has zero idea that these features are happening so they assume its not possible
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
LOL
are you fucking kidding me? you call darkfall a skyrim mmo? are you drunk?
seriously, i suggest you play skyrim before you start makeing completely useless claims.
uh, and don't talk about "zero idea" you just proved who has zero plan here.
and wurm online? b**** please. skyrim was that successfulll BECAUSE of it's gfx AND because of it's engine.
sorry, but gamers don't play games with engines from 1990 anymore. unless their pc is as old as the engine of cors, but we do not speak of gamers in that case
"I'll never grow up, never grow up, never grow up! Not me!"
no I said those games have the features I have mentioned.
Now do I think Darkfall is more of a ES game then ESO game? yes but that is just my view point. I am specifically talking about explictly stated features...nothing more
I have noticed a lot of people here are having a hard time focusing on the subject
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
1. Nah based on just what I've read from this thread I doubt you know more about much compared to the average person...no offense
1b. Again this case would not be processing if what you said was remotely true...but again I'm not a lawyer your not a lawyer so we will wait and see.
2a. Correct me if I'm off a little here but the only reason you are posting on an eso thread is because you don't like Zenimax because you are upset they are filing suit against oculus.
2b. If Zenimax never filed suit against oculus you would never have posted let along created a thread on eso?
3. Again what games are you talking about you can't just say well some games umm these games are small companies umm they have a smaller team...not sure about you but when I engage (based on this thread beginning to think it's pointless to continue to engage a certain poster) if i am going to make a specific claim like you are I would produce something to validate my claim . But hey that's just me.
They have been done in pieces by different games, for the most part, yes, but never all in the same game and for good reason. The single player ES games can pull it all off in a single game because they only have to worry about one player on one machine, and even than, that player has a lot of control over shaping the game the way he wants with modding. Making them multiplayer co-op would force the game to deal with a few more technical issues, but would still ultimately keep the control of the game experience in the hands of the players, and thus the core game could remain the same. Making it a server based MMO requires a completely different design from the very start. There are technical issues that even a multiplayer coop version would not have to deal with; there is the game design issue of how to keep thousands of players active and interested without all of them wanting to kill every other player they see in game; there is the fact that every additional feature from the above list you adds to the cost exponentially. Doing a few is easy, and a lot of games manage to do so fairly well, but especially the ones involving player controlled actions become cost prohibitive very quickly since they tend to require a lot of ongoing dev supervision and monitoring.
As for ESO specifically,
ESO already basically has a skill based system; the fact that each class has it's own unique skill tree doesn't change the fact that the leveling experience is based on raising skills first and foremost.
Player created factions have never been part of the official ES games, and only modding brings them into play. The current lack of the Thieves Guild and the Dark Brotherhood is a bit painful, but expecting any ES MMO to have player created factions is silly; the games have always been about immersing yourself into the world that already exists, not carving entire factions by yourself.
First person view is a technical issue but also an issue that it effects different classes and combat styles different, so it's not going to be an automatic thing everyone wants.
Non-quest structures are doable, but are not cheap. Either the devs have to spend money to pay someone to constantly create dynamic content or pay someone to monitor what the players are coming up with in that department. Either way, not particularly cheap or easy.
Picking stuff up, they added in to ESO, so that's one complaint largely nullifed.
Walking from end to end of the map requires the mobs to be mostly nonlethal level the entire time, which tends to mean phasing or variable mob level, both of which have massive problems of cost and implementation in an MMO environment.
In the end, Zenimax did a lot better than I expected them to on all of these issues, and you would be hard pressed to find someone who could deliver a more complete package without an endless budget. Each little thing may not be much, but add them all together, and the costs go up quick.
So ESO has no:
1. Stealing/Pick-pocketing.
2. Kill-able NPC's.
3. Justice/Law system.
4. Poison making with Alchemy.
5. Archery (auto-target short-range "bow skills" do not count as true archery, sorry)
6. Underwater exploration/Diving.
7. Dark Brotherhood. (Maybe it will come out in an expo which you will have to BUY!)
8. Thieves' Guild. (Maybe it will come out in an expo which you will have to BUY)
9. Player Housing. (Possible in the future, but it probably won't be very good)
10. Arena style PVP.
11. Non-linear dungeons to explore.
12. Viable ways to level besides questing.
13. Alteration magic.
14. Being able to play with corpses, and put buckets on NPC's heads. Or build mountains out of cabbage.
Did I miss anything with my list? Feel free to let me know if I did.
Obviously i did not read EVERY post but the majority seem to miss the main point to which ALL developers are guilty of>>>laziness.
Why not skill AND class,why not Quest AND grouping?
Open world,not sure what this means to some people?T o me it means you are free to go any where in the world without having to complete quests,which is imo the way a mmorpg SHOULD be,no excuses.Most of the time i still see game designs that are single player end game designs,a role playing game should NOT be designed that way,it is either laziness or the producer doesn't know what a mmorpg is or the dev is just too cheap wand wants instead to make a single player game with added internet,nothing more.
Factions:They should of course involve player made factions and of course there is nothing wrong with the developer creating some already made in game factions.This total effort would of course be the effort we deserve from developers.
So many still miss the point of a role playing game.It is NOT about story either,the story should be what players make of their gaming experience,the same way it would be inside the role you are playing.The CHOICE should ALWAYS be there,it should be up to the player how they want to play out a role inside a game,however the choice should never remove what the term ROLE play means.
Of course nothing is EASY when making a game but this is the developers JOB,their business,it is their job to make a solid product that people want to pay money to play.My opinion always remains the same,if you can't afford to make a solid product then don't bother trying.
There is one true FACT about this business,developers will only get away with what gamer's are willing to fork out money for.So far seems there is always a large number of gamer's like i used to be buying anything and everything new that coems out,this does not help improve the industry,it weakens it.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think I made this point rather well in my recent thread. You might like it.
aside from the whole 'its not possible' thread which I think now most people agree that its possible but are debating if such ideas are a good idea.
For the record I have more games and MMOs then I can keep up with and what thread is true in all of them. All skill based.
I do not and will not play class based systems
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Okay so you didn't really refute or even argue with most of my points. But in response to your remark about drinking potions to get the poison effect, that is NOT how it worked in The Elder Scrolls games. You used a poison on your arrow or weapon. So a vial of poison would only effect one arrow, and only apply its effect for one or two melee attacks. As for Alteration magic, it was a magic skill in TES games not included in ESO, that had lots of useful utility spells such as Open Lock, Water Walking, Water Breathing, Elemental Resistance, Feather Fall, etc. Posts like these make me wonder if you are even a TES fan.
Not sure about your obsession with refuting things, besides that thanks for refreshining my memory on the "drinks" and alternation magic.
Regardless you can still place those idea's on the ESO forums if you havn't done so already but I suggest to loose that certain additude and become more open towards having a meaningfull discussion.
The game will never be an elder scrolls game, they won't change anything.
This is dark age of camelot online skinned as elder scrolls, edited lore to fit 3 faction pvp and lot's of changes that would be fine for daoc but not for an elder scrolls game.
So, yes, the game is daoc skinned to look as an elder scrolls game.
He means using the game as a personal toy in order to entertain.
There are players who do things such as collect troll skulls, roll oodles and oodles of cheese down mountains, cover their houses in plates, etc.
In skyrim there was a "oversight" by the developers where a player could put a bucket over the head of an npc and the npc would not witness a crime.
Personally, those things (with the exception of the last) are things that very much need to stay with the single player games. Otherwise the game would devolve into a chaotic playground where everything is happening at any one time.
talk about a killer to any sense of immersion.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
At least for now, I would still put it firmly in the impossible category. While technically possible, the hurdles of the cost involved and getting the player community to cooperate render it close enough to impossible for any company to put it in the impossible category. That could change if the underlying concerns are dealt with, but treating it as anything but impossible at this stage just leads to overly high expectations that will never be met. Making it not only possible, but also viable, is a worthy goal as long as it's a long term goal that acknowledges the current state of functional impossibility.