The game restricts you really to one path forward.
No it does not. But you have to leave the questing path and use some initiative. You can progress just as efficiently without doing the "theme park" quests.
Don't restrict what is possible to the limits of your own imagination.
incorrect.
I get XP for the quest, I get XP for the kills, I get XP for overachiever, I get XP for opening loot AND I get loot
crafting on my little farm gets me how much XP in an hour?
I got 20 levels in a weekend by playing the game as a standard MMO. I tried a little of the other way but wasnt happening. Questing is MUCH faster.
Please do not respond to me, even if I ask you a question, its rhetorical.
The game restricts you really to one path forward.
No it does not. But you have to leave the questing path and use some initiative. You can progress just as efficiently without doing the "theme park" quests.
Don't restrict what is possible to the limits of your own imagination.
incorrect.
I get XP for the quest, I get XP for the kills, I get XP for overachiever, I get XP for opening loot AND I get loot
crafting on my little farm gets me how much XP in an hour?
I got 20 levels in a weekend by playing the game as a standard MMO. I tried a little of the other way but wasnt happening. Questing is MUCH faster.
I dinged level 38 making a helmet, level 39 chopping down a tree, and level 40 making stone bricks.
Mind you, I wasn't even trying to level, I was just doing what made sense to me to get me closer to my infrastructure goals.
It's true that I could have gotten to 40 somewhat faster by doing standard themepark quests, but levelling is not the focus of this game. If it was I wouldn't be playing it. Ask anyone in Alpha if they are there to "enjoy the ride to 50". At least half the players I run into are already 50.
The game restricts you really to one path forward.
No it does not. But you have to leave the questing path and use some initiative. You can progress just as efficiently without doing the "theme park" quests.
Don't restrict what is possible to the limits of your own imagination.
incorrect.
I get XP for the quest, I get XP for the kills, I get XP for overachiever, I get XP for opening loot AND I get loot
crafting on my little farm gets me how much XP in an hour?
I got 20 levels in a weekend by playing the game as a standard MMO. I tried a little of the other way but wasnt happening. Questing is MUCH faster.
I dinged level 38 making a helmet, level 39 chopping down a tree, and level 40 making stone bricks.
Mind you, I wasn't even trying to level, I was just doing what made sense to me to get me closer to my infrastructure goals.
It's true that I could have gotten to 40 somewhat faster by doing standard themepark quests, but levelling is not the focus of this game. If it was I wouldn't be playing it. Ask anyone in Alpha if they are there to "enjoy the ride to 50". At least half the players I run into are already 50.
what is in red is what I want to be clear on.
Now, why was i trying to level? Because crafting requires money and I also wanted to go find a lot someplace out in the middle of nowhere.
Please do not respond to me, even if I ask you a question, its rhetorical.
Originally posted by dandurin It's true that I could have gotten to 40 somewhat faster by doing standard themepark quests, but levelling is not the focus of this game.
Erm, did you even play the game? You need levels to do about anything in the game.
It's true that I could have gotten to 40 somewhat faster by doing standard themepark quests, but levelling is not the focus of this game.
Erm, did you even play the game? You need levels to do about anything in the game.
Wait, you just defended my argument in your attempt to attack it.
If you "need levels" to "do anything", then "the game" must start after you've levelled. Which means levelling is not the focus of the game.
It sounds like your only interest in the game is ganking, which is fine. But your farming progress is not really dependent on level once you can survive sea bugs at 30ish. As a solo player the primary thing slowing me down right now is the land crunch preventing me from placing a house, which doesn't really depend on level.
It's true that I could have gotten to 40 somewhat faster by doing standard themepark quests, but levelling is not the focus of this game.
Erm, did you even play the game? You need levels to do about anything in the game.
Wait, you just defended my argument in your attempt to attack it.
If you "need levels" to "do anything", then "the game" must start after you've levelled. Which means levelling is not the focus of the game.
It sounds like your only interest in the game is ganking, which is fine. But your farming progress is not really dependent on level once you can survive sea bugs at 30ish. As a solo player the primary thing slowing me down right now is the land crunch preventing me from placing a house, which doesn't really depend on level.
actually the question becomes this.
If the game starts after level 30ish then why the fuck did the designers create all that 1-30 crap? just skip that part of the game design all together
Please do not respond to me, even if I ask you a question, its rhetorical.
If the game starts after level 30ish then why the fuck did the designers create all that 1-30 crap? just skip that part of the game design all together
Fair question. I wouldn't say the game starts at 30, more like 10-15. The first 15 levels worth of quest chains is just to get you familiar with choosing and using your power sets. That's like two nights of play.
After that, the only important quests are the Blue Salt crafting quests and your main racial quest. (There are a couple of other quest lines that lead to say, a row boat or fishing pole, but those are craftable anyway). The Blue Salt quests expose you in the teens to farming, trade, and crafting. If that stuff doesn't appeal to you, it might not be your game.
The game restricts you really to one path forward.
No it does not. But you have to leave the questing path and use some initiative. You can progress just as efficiently without doing the "theme park" quests.
Don't restrict what is possible to the limits of your own imagination.
incorrect.
I get XP for the quest, I get XP for the kills, I get XP for overachiever, I get XP for opening loot AND I get loot
crafting on my little farm gets me how much XP in an hour?
I got 20 levels in a weekend by playing the game as a standard MMO. I tried a little of the other way but wasnt happening. Questing is MUCH faster.
I dinged level 38 making a helmet, level 39 chopping down a tree, and level 40 making stone bricks.
Mind you, I wasn't even trying to level, I was just doing what made sense to me to get me closer to my infrastructure goals.
It's true that I could have gotten to 40 somewhat faster by doing standard themepark quests, but levelling is not the focus of this game. If it was I wouldn't be playing it. Ask anyone in Alpha if they are there to "enjoy the ride to 50". At least half the players I run into are already 50.
ya bro i agree the mechanics are their for u for viable xp doing whatev things like farming mechanics or crafting mechanics or even just quest mechanics but they removed xp from uprooting plants so if that ur gameplay that mechanic is not viable
If the game starts after level 30ish then why the fuck did the designers create all that 1-30 crap? just skip that part of the game design all together
Fair question. I wouldn't say the game starts at 30, more like 10-15. The first 15 levels worth of quest chains is just to get you familiar with choosing and using your power sets. That's like two nights of play.
After that, the only important quests are the Blue Salt crafting quests and your main racial quest. (There are a couple of other quest lines that lead to say, a row boat or fishing pole, but those are craftable anyway). The Blue Salt quests expose you in the teens to farming, trade, and crafting. If that stuff doesn't appeal to you, it might not be your game.
Lets be clear. The game starts when you make your charterer and begin your adventure. Not at lvl 10 or 15 or 30. Getting tired of all this shit. If you dont like the game, dont play it. if you do then great. But all this mindless critiquing is getting tiresome. Its almost as if some of you WANT something to bitch about.
I saw in a video where a guy said you can plant crops anywhere in the world and other players can steal them if you don't pick them when they ripen. I don't know if you need to meet a certain requirement to be able to do that but that's sandbox to me.
Open world
Open seas
World PvP
Plant crops
Steal crops
Go to jail
I don't know what else sandbox is supposed to have other than terraforming but I don't care. Excited for this game
I made it into the mid 20s on the russian server before giving up because of the quest grind and not being able to main a crafter because of the restriction labor points put on this feature.
You can't plant stuff everywhere. There are predefined zones for this like there are housing zones. Those zones are on the open world zone, and what you see as "open world" are just zones put together like wow or as the op mentioned, daoc. Nothing new, nothing special not sandboxy. Same goes with seas iirc. But I must admit from a dev point of view it is nice to have it in the open world becaues you dont have to create content for the space these zones take up.
Just because there is world pvp doesnt make it sandboxy. Afaik you can do that in wow, sry for mentioning it again but it is THE themepark and I guess everyone agrees that is a themepark.
To make it short and not go into each feature: Imho it is a themepark with many features. Some really fun and maybe even unique (jail, stealing crops might be annoying but can be fun for some people I guess who never had to wait for 7h+ doing kind of nothing) but others are just the same old present/gift box with another box around it. Maybe I should explain this.
Take the horse raising quest as example. In other games you take a quest, turn it in and tada you get a horse. In AA you get a quest, turn it in, get a small horse, drop it in the marked "horse raising zone", click 3-4 times over the next 5 min and tada you get a horse. Same with plants, buy seeds, drop them in the "plant raising zone", click 3-4 times over the next 5min to several days(not kidding) and tada you get the plant. In other games you do the normal click plant, pick up plant thing. And same goes for the crafting. Wait until you have enough labor points, craft part1. Wait until you have enough labor points craft the next part. (insert 10-20 repeats)....Wait again and craft the final thing.
All in all it is a themepark that creates the illusion of being sandboxy by stretching the time it takes to achieve stuff. If that is what people are looking for then there is nothing wrong with that. But calling it a sandbox or even sandpark is a bit misleading imho
"currently only 4 capable of being claimed as the rest are "bugged" Bugged is a loose term since the keeps are still bugged in the korean version which has been out for 2 years. These keeps once claimed are only available to be sieged ONCE A MONTH"
since I never made it to max, does this "sieged once a month" mean the bugged or working keeps?
I think the main positive in all this is that it slowly introduces the player population at large to sandboxy elements. So that maybe 10 years from now such things will be considered a must have in any game.
Ships for example, Darkfall 1 had ships, but for many people that feature was discarded because it wasnt created by a major AAA firm. Now maybe more people will see...oh yeah...ship combat is fun.
Please do not respond to me, even if I ask you a question, its rhetorical.
Thank goodness AA never claimed to be a Sandbox game, so OP and everyone else complaining that it isn't can now go back to complaining about some other game.
If you want to discuss how AA is a Sandpark game, feel free to start a new thread about how AA intelligently incorporates sandbox elements with themepark governing mechanics.
actually I think they do but wikipedia is more accurate.
If the game starts after level 30ish then why the fuck did the designers create all that 1-30 crap? just skip that part of the game design all together
Fair question. I wouldn't say the game starts at 30, more like 10-15. The first 15 levels worth of quest chains is just to get you familiar with choosing and using your power sets. That's like two nights of play.
After that, the only important quests are the Blue Salt crafting quests and your main racial quest. (There are a couple of other quest lines that lead to say, a row boat or fishing pole, but those are craftable anyway). The Blue Salt quests expose you in the teens to farming, trade, and crafting. If that stuff doesn't appeal to you, it might not be your game.
Lets be clear. The game starts when you make your charterer and begin your adventure. Not at lvl 10 or 15 or 30. Getting tired of all this shit. If you dont like the game, dont play it. if you do then great. But all this mindless critiquing is getting tiresome. Its almost as if some of you WANT something to bitch about.
bro i love gangam style dance u know they need it in game hahahaha starwarz
If the game starts after level 30ish then why the fuck did the designers create all that 1-30 crap? just skip that part of the game design all together
Fair question. I wouldn't say the game starts at 30, more like 10-15. The first 15 levels worth of quest chains is just to get you familiar with choosing and using your power sets. That's like two nights of play.
After that, the only important quests are the Blue Salt crafting quests and your main racial quest. (There are a couple of other quest lines that lead to say, a row boat or fishing pole, but those are craftable anyway). The Blue Salt quests expose you in the teens to farming, trade, and crafting. If that stuff doesn't appeal to you, it might not be your game.
Lets be clear. The game starts when you make your charterer and begin your adventure. Not at lvl 10 or 15 or 30. Getting tired of all this shit. If you dont like the game, dont play it. if you do then great. But all this mindless critiquing is getting tiresome. Its almost as if some of you WANT something to bitch about.
bro i love gangam style dance u know they need it in game hahahaha starwarz
in short....Darkfall is better.
well I paid for it so I am still debating investing time in it but thus far no it doesnt 'strike' me like other games have
Please do not respond to me, even if I ask you a question, its rhetorical.
Thank goodness AA never claimed to be a Sandbox game, so OP and everyone else complaining that it isn't can now go back to complaining about some other game.
If you want to discuss how AA is a Sandpark game, feel free to start a new thread about how AA intelligently incorporates sandbox elements with themepark governing mechanics.
actually I think they do but wikipedia is more accurate.
Thank goodness AA never claimed to be a Sandbox game, so OP and everyone else complaining that it isn't can now go back to complaining about some other game.
If you want to discuss how AA is a Sandpark game, feel free to start a new thread about how AA intelligently incorporates sandbox elements with themepark governing mechanics.
actually I think they do but wikipedia is more accurate.
For more it's like asking if a country is a "threat" or a car is an "economy car". It's a continuum.
SWTOR is 99% themepark, Second Life is 99% sandbox.
Other games are in between based on the freedom a player has to modify the shared experience.
AA is much more sandboxy than WoW, Wildstar, or TESO, but less sandboxy than Wurm. I would put it in the 90th sandbox percentile.
wikipedia calls it a Sandpark. I agree with that and I dont have a problem with it. I just wish I had....well....not paid for it. not sure if more research would have helped actually it looked really attractive when I was studying it
Please do not respond to me, even if I ask you a question, its rhetorical.
Originally posted by dandurin I've yet to hear what your "logic" actually is. Nothing wrong with making claims but you should provide evidence to support them. You've had plenty of opportunity to explain how you were "pushed" into making levels, but opted not to do so. I personally feel zero push.
I did...
So put it in other way: Can I NOT to level?
The whole game revolves about leveling - you need lvls to be competitive, you need lvls to craft anything but basic items, you need lvls to survive any but starter areas, etc.
I've yet to hear what your "logic" actually is. Nothing wrong with making claims but you should provide evidence to support them.
You've had plenty of opportunity to explain how you were "pushed" into making levels, but opted not to do so. I personally feel zero push.
I did...
So put it in other way: Can I NOT to level?
The whole game revolves about leveling - you need lvls to be competitive, you need lvls to craft anything but basic items, you need lvls to survive any but starter areas, etc.
well to be fair this is how it is for sandboxes as well.
The differences is the number of options on HOW to level. I hate to bring up Wurm all the time but there is a good example of a game where you can become a super god in just as much time as a fighter and never kill anything.
Please do not respond to me, even if I ask you a question, its rhetorical.
I've yet to hear what your "logic" actually is. Nothing wrong with making claims but you should provide evidence to support them.
You've had plenty of opportunity to explain how you were "pushed" into making levels, but opted not to do so. I personally feel zero push.
I did...
So put it in other way: Can I NOT to level?
The whole game revolves about leveling - you need lvls to be competitive, you need lvls to craft anything but basic items, you need lvls to survive any but starter areas, etc.
You need like 15 levels to do most of the farming and crafting in the game. That's like 2 nights of play.
Sure you need to get to 50 to survive the most dangerous places and be a PVP star but you could play for years and never do either of those if you didn't care about them.
Let's put it this way, I will be level 50 months before I am a master metalworker, even though I spend pretty much all my time farming, trading and crafting and almost never kill anything these days. Same goes for tractor, merchant ship, galleon, farm house, elite glider, etc.
Originally posted by dandurin Let's put it this way, I will be level 50 months before I am a master metalworker, even though I spend pretty much all my time farming, trading and crafting and almost never kill anything these days. Same goes for tractor, merchant ship, galleon, farm house, elite glider, etc.
..nad you still need lvls to do anything in the game as the game is based on levels. You cannot craft more/new/more powerful items unless you are required level.
Originally posted by SEANMCAD name me a sandbox mmo that isnt this way?Darkfall?...checkWurm?...checkXyson?...check
Darkfall isn't a sandbox.
Can't speak for other two as I haven't played them nor know much about them.
Sandbox implies no progression. EVE is an example of that. There is no progression, you do not level up from frigate to capital ship. There is no power curve, only tools and specialization, same goes for crafting.
Comments
incorrect.
I get XP for the quest, I get XP for the kills, I get XP for overachiever, I get XP for opening loot AND I get loot
crafting on my little farm gets me how much XP in an hour?
I got 20 levels in a weekend by playing the game as a standard MMO. I tried a little of the other way but wasnt happening. Questing is MUCH faster.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I dinged level 38 making a helmet, level 39 chopping down a tree, and level 40 making stone bricks.
Mind you, I wasn't even trying to level, I was just doing what made sense to me to get me closer to my infrastructure goals.
It's true that I could have gotten to 40 somewhat faster by doing standard themepark quests, but levelling is not the focus of this game. If it was I wouldn't be playing it. Ask anyone in Alpha if they are there to "enjoy the ride to 50". At least half the players I run into are already 50.
what is in red is what I want to be clear on.
Now, why was i trying to level? Because crafting requires money and I also wanted to go find a lot someplace out in the middle of nowhere.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Erm, did you even play the game? You need levels to do about anything in the game.
Wait, you just defended my argument in your attempt to attack it.
If you "need levels" to "do anything", then "the game" must start after you've levelled. Which means levelling is not the focus of the game.
It sounds like your only interest in the game is ganking, which is fine. But your farming progress is not really dependent on level once you can survive sea bugs at 30ish. As a solo player the primary thing slowing me down right now is the land crunch preventing me from placing a house, which doesn't really depend on level.
actually the question becomes this.
If the game starts after level 30ish then why the fuck did the designers create all that 1-30 crap? just skip that part of the game design all together
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Fair question. I wouldn't say the game starts at 30, more like 10-15. The first 15 levels worth of quest chains is just to get you familiar with choosing and using your power sets. That's like two nights of play.
After that, the only important quests are the Blue Salt crafting quests and your main racial quest. (There are a couple of other quest lines that lead to say, a row boat or fishing pole, but those are craftable anyway). The Blue Salt quests expose you in the teens to farming, trade, and crafting. If that stuff doesn't appeal to you, it might not be your game.
ya bro i agree the mechanics are their for u for viable xp doing whatev things like farming mechanics or crafting mechanics or even just quest mechanics but they removed xp from uprooting plants so if that ur gameplay that mechanic is not viable
Not at all, my logic just isn't as twisted as yours.
If the game wasn't focused on leveling, I wouldn't be pushed into and make levels required all the time...
Lets be clear. The game starts when you make your charterer and begin your adventure. Not at lvl 10 or 15 or 30. Getting tired of all this shit. If you dont like the game, dont play it. if you do then great. But all this mindless critiquing is getting tiresome. Its almost as if some of you WANT something to bitch about.
I think the main positive in all this is that it slowly introduces the player population at large to sandboxy elements. So that maybe 10 years from now such things will be considered a must have in any game.
Ships for example, Darkfall 1 had ships, but for many people that feature was discarded because it wasnt created by a major AAA firm. Now maybe more people will see...oh yeah...ship combat is fun.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I've yet to hear what your "logic" actually is. Nothing wrong with making claims but you should provide evidence to support them.
You've had plenty of opportunity to explain how you were "pushed" into making levels, but opted not to do so. I personally feel zero push.
actually I think they do but wikipedia is more accurate.
google archage I get this.
ArcheAge | The ultimate fantasy sandbox MMORPG from ...
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
bro i love gangam style dance u know they need it in game hahahaha starwarz
in short....Darkfall is better.
well I paid for it so I am still debating investing time in it but thus far no it doesnt 'strike' me like other games have
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
For more it's like asking if a country is a "threat" or a car is an "economy car". It's a continuum.
SWTOR is 99% themepark, Second Life is 99% sandbox.
Other games are in between based on the freedom a player has to modify the shared experience.
AA is much more sandboxy than WoW, Wildstar, or TESO, but less sandboxy than Wurm. I would put it in the 90th sandbox percentile.
wikipedia calls it a Sandpark. I agree with that and I dont have a problem with it. I just wish I had....well....not paid for it. not sure if more research would have helped actually it looked really attractive when I was studying it
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I did...
So put it in other way: Can I NOT to level?
The whole game revolves about leveling - you need lvls to be competitive, you need lvls to craft anything but basic items, you need lvls to survive any but starter areas, etc.
well to be fair this is how it is for sandboxes as well.
The differences is the number of options on HOW to level. I hate to bring up Wurm all the time but there is a good example of a game where you can become a super god in just as much time as a fighter and never kill anything.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
No, it isn't.
You need like 15 levels to do most of the farming and crafting in the game. That's like 2 nights of play.
Sure you need to get to 50 to survive the most dangerous places and be a PVP star but you could play for years and never do either of those if you didn't care about them.
Let's put it this way, I will be level 50 months before I am a master metalworker, even though I spend pretty much all my time farming, trading and crafting and almost never kill anything these days. Same goes for tractor, merchant ship, galleon, farm house, elite glider, etc.
name me a sandbox mmo that isnt this way?
Darkfall?...check
Wurm?...check
Xyson?...check
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
There's that 3 word "logic" again.
..nad you still need lvls to do anything in the game as the game is based on levels. You cannot craft more/new/more powerful items unless you are required level.
All is level based.
Darkfall isn't a sandbox.
Can't speak for other two as I haven't played them nor know much about them.
Sandbox implies no progression. EVE is an example of that. There is no progression, you do not level up from frigate to capital ship. There is no power curve, only tools and specialization, same goes for crafting.