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Is it just me or is it getting ridiculous how fast reviews get posted about newly released MMOs? How on earth could you make a honest opinion of a game after playing for such a short period of time? I personally feel MMOs shouldn't be reviewed for at least 3-6 months after release and even then things are still be fleshed out. So basically what I'm ranting about here is that I'm tired of being mislead one way or another to buy or to not buy a game when the game in question has had barely any time in the wild.
Wildstar for example is getting above average reviews and after a month that I have been playing I really haven't been that impressed,so far seems very average for a MMO (my opinion). But being that I'm only in my mid 40s I'm not about to quit I will continue to the level cap (hoping the end game is better) so that I can experience all the game has to offer before passing judgement on it. Anyway just a rant about the press that reviews MMOs!
Comments
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I mean most people can hit level cap and try a lot of end game content within a months time. Idk about you but that is enough for me to know what is in store for a game.
I don't think that you should review a game in beta or alpha, but besides that 1 month or more than long enough considering that is when you see players choosing to stay or not.
In modern WoW clones, so little gameplay changes from level 1-60, and you can usually tell exactly what a game is like as soon as you start playing.
For me, as soon as it asks me to grind quests, I lose interest.
Technically game developers should provide legit game reviewers unrestricted friends and family access with no quid pro quo expectation.
As it stands now if you do not let the game developer write the review themselves you just do not get access.
It's getting almost as bad as politics.
Kind of pointless to wait longer than 30 days really. If a game is released it is ready for a review.
Why they do re-reviews by the way..so they can give it another go later and see if anything has changed, for better or worse.
It is a review after all..not the last word on a game.. Just one persons review.
I do kind of agree that you should really dive into a game before reviewing it. But at the same time, developers shouldn't be given the leniency to make the beginning of their games sub par. A game needs to be great from the moment you log in, until well after you've hit the level cap. The excuse that a game's only been out for a few months and isn't "complete" isn't what I believe people should take into account. If you sell a product, make sure it's ready for reviews the moment it's out of the door. Endgame should not dictate the fun of the game, nor should the beginning of the game.
Overall, it really comes down to having a consistent gameplay experience throughout the entire game. So when I say I agree, I absolutely think you should get to level cap and a little beyond before truly rating a game. At the same time, I find no fault in rating a game with low scores if you've only played through half the level cap. Consistency is key. Don't allow developers to create a shoddy experience and force you into playing for several months before you give your impressions. Because, as many of us know, it's easy to become hooked to something that you might not even enjoy. It just takes a couple of weeks to get you there.
Standard WoW clone mechanics... Trying some different things. It's a big mmorpg world out there
This. Which are big things to take in consideration when you evaluate your first gameplay session. What from the MMORPG that I currently play will bring me back and get me hooked? Not some bland character animations and clunky combat that is for sure.
Of course that is not all there is to it. But it plays a big part in depicting peoples first reactions.
-Kirrik
Mainly it's just you imo. There is a tiny seed of a point in what you say but only a tiny seed.
1. First there is a lot of stuff that can be reviewed straight out of the box - in some cases 5 minutes could be enough:
Good points here through and through first logical post I read in a while thanks again!
Reviewers aren't trying to do science, they are trying to give other people useful information.
They don't need to experience everything about the game, and don't need to be correct about everything. That's not the aim of review. The aim is to give descriptions and evaluations of the game, and recommendations about buying it or not buying it. One doesn't need to have played the whole game to give those.
People want to know how good a game is when they're considering buying it--often before launch. That creates a great rush to get reviews up as quickly as possible in order to attract page views from people looking for reviews of a game. If you write really great reviews of games a year after launch, most of the hits from people looking for reviews of that game have already happened and not on your site because you're too late.
I think this site has hit on a very nice approach with their "reviews in progress". Get some information about the game that would go into a review up early while people are looking for reviews, but wait some weeks before giving a final score. That's enough time for the reviewer to have some idea of what he's talking about--and enough that if the same person were to re-review the game a year later, he probably wouldn't change that much of the original review.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
A review in the first month is essentially a 'first impression' review.
I guess if a game does not hook you in one month, many people will walk away.
They can't its mmo sites gaining traffic to their site by being first to post something about a new game. Pcgamer and Giantbomb posted stuff on the same day of Firefalls release and just reading both if you played the game,you could tell these guys were clueless about the game and because they didn't get what was going on they trashed it. Just listening to them made me wonder how they ever got their jobs. Firefall has its faults like all games do but what these guys were saying was just insulting to any intelligent gamer. Pcgamer went as far as saying the graphics were fuzzy and unclear. That one made me shake my head in disbelief. And there are plenty of gamers that can't think for themselves and believe anything these reviewers say. I have never bought any game because of something a paid reviewer wrote. I have plenty of friends that game and i listen to them over these guys.
Because it's unrealistic to spend months in a game only to come back and give an opinion of what "months in the game" is like.
Players are going to want the gist of what the game offers as their experience won't be months but will be the first moments, hours of the game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Because people don't want an actual review. They just want to know if someone loves or hates the game. That info can be gathered in a matter of minutes, let alone an entire month.
One other consideration is that it's their job. A month for a critic, I'm assuming, is like 3-6 months for most casual people. I actually think that people posting reviews at 1 month are the ones I'd consider listening to. If you're playing for 4 or 5 hours a day, that's like 100 hours. In fact, I think for their ESO review, someone had said that "After putting in over 90 hours....."
Really, you should be able to get a really good feel for a game after 10 hours, even. It's like the MMO Fight or Flight. Do you feel like actually continuing, are you compelled to play? Or are you kinda looking at your games library wondering if there's something else to play? We don't need someone to be a red shirt, we need someone to be able to give us an unbiased opinion about how a specific category of the game measures against other games, and then explain why.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Plus, most of these games are out months or years before "release". Alpha is the Beta, Beta is the new release.
Personally, I think the review needs to be posted the moment a game starts anything "Open". Open Beta...review. Game isn't going to change much, or could even be flagged as "Open Beta Review of GAMENAME" to forewarn readers as to the status of the game at the time it was written. If companies are going to start asking for money faster with less polish, and less content, and demanding to be paid for alpha/beta/etc, then thats open invitation for reviews in my opinion.
Also, it takes me about 1-3 hours to determine most things about a game and my opinion. My impression rarely changes beyond that marker regardless of how much time I spend in it.
~I am Many~