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My take on ArcheAge after playing

SEANMCADSEANMCAD Member EpicPosts: 16,775

Here is my take on ArcheAge using a point system.

The majority of the items are just my view point and in fact some items others might give a +1 instead of a -1 but most of those are simply due to preference.

+2 Can build ships

+3 Ship Combat

+2 Diving/underwater treasure hunting

+3 Extensive crafting

+2 Housing with meaning

+3 seiges?

-1 No realistically usable 1st person view

-1 Tab targetting button mashing combat

-1 combat popups kill immersion and makes it feel like I am playing an arcade game

-1 Predictable standard mobs and static spawns

-2 zones feel like zones, exploring doesnt ‘feel’ like its something you are supposed to be doing without an objective.

-3 questing on mob quests gives considerably more XP reward than other methods.

-2 despite graphics engine the game looks/feels like a game made for adolescent boys

-3 Housing/Farming lots look completely ridiculous

 

In every single way (other than the items listed in + which are near in game features) the game feels and looks like a themepark.

Given the near end game features I would continue to play if there were not currently better options in the market place for such features.

 

rage on.

Please do not respond to me, even if I ask you a question, its rhetorical.

Please do not respond to me

«134

Comments

  • killamjlkillamjl Member UncommonPosts: 27

    -9 for how the game looks

     

    game is not for you,

     

    your arbitrary review skills are outstanding,

     

    I do wish there were better options in the marketplace, but this will do for now

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by killamjl

    -9 for how the game looks

     

    game is not for you,

     

    your arbitrary review skills are outstanding,

     

    I do wish there were better options in the marketplace, but this will do for now

    well and to be fair for my personal rating system a total of 0 is the same as an standard review of 5 (exactly middle)

     

    oh and actually for me personally any fantasy based mmo instantly gets -1 and a -1 for classes(because both are overused). But I also forgot to add a +1 for the gliders

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • negativf4kknegativf4kk Member UncommonPosts: 381
    Originally posted by SEANMCAD

    Here is my take on ArcheAge using a point system.

    The majority of the items are just my view point and in fact some items others might give a +1 instead of a -1 but most of those are simply due to preference.

    +2 Can build ships

    +3 Ship Combat

    +2 Diving/underwater treasure hunting

    +3 Extensive crafting

    +2 Housing with meaning

    +3 seiges?

    -1 No realistically usable 1st person view

    -1 Tab targetting button mashing combat

    how many classes  u have actuly got to lvl50?

    -1 combat popups kill immersion and makes it feel like I am playing an arcade game

    -1 Predictable standard mobs and static spawns

    -2 zones feel like zones, exploring doesnt ‘feel’ like its something you are supposed to be doing without an objective.

    go and explore. what objective do u need? there is no hidden walls and if u c something in a horizont u can get there.

    -3 questing on mob quests gives considerably more XP reward than other methods.

    only on low to mid lvls. Craftinf still bring more xp over time spend

    -2 despite graphics engine the game looks/feels like a game made for adolescent boys

    compared to some games on a market the female charecters r pretty much covered

    -3 Housing/Farming lots look completely ridiculous

     

    In every single way (other than the items listed in + which are near in game features) the game feels and looks like a themepark.

    Given the near end game features I would continue to play if there were not currently better options in the market place for such features.

     

    rage on.

    let me guess you just managed to get to lvl 25, maybe 30?

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by negativf4kk
    Originally posted by SEANMCAD

    Here is my take on ArcheAge using a point system.

    The majority of the items are just my view point and in fact some items others might give a +1 instead of a -1 but most of those are simply due to preference.

    +2 Can build ships

    +3 Ship Combat

    +2 Diving/underwater treasure hunting

    +3 Extensive crafting

    +2 Housing with meaning

    +3 seiges?

    -1 No realistically usable 1st person view

    -1 Tab targetting button mashing combat

    how many classes  u have actuly got to lvl50?

    -1 combat popups kill immersion and makes it feel like I am playing an arcade game

    -1 Predictable standard mobs and static spawns

    -2 zones feel like zones, exploring doesnt ‘feel’ like its something you are supposed to be doing without an objective.

    go and explore. what objective do u need? there is no hidden walls and if u c something in a horizont u can get there.

    -3 questing on mob quests gives considerably more XP reward than other methods.

    only on low to mid lvls. Craftinf still bring more xp over time spend

    -2 despite graphics engine the game looks/feels like a game made for adolescent boys

    compared to some games on a market the female charecters r pretty much covered

    -3 Housing/Farming lots look completely ridiculous

     

    In every single way (other than the items listed in + which are near in game features) the game feels and looks like a themepark.

    Given the near end game features I would continue to play if there were not currently better options in the market place for such features.

     

    rage on.

    let me guess you just managed to get to lvl 25, maybe 30?

    20 and its painful.

    perhaps what some developers didnt understand is that many of us want the post lvl 30 game as a stand alone game. 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • KyleranKyleran Member LegendaryPosts: 44,095
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • dandurindandurin Member UncommonPosts: 498
    Originally posted by SEANMCAD
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

     

    Heh, level 10 takes about 2 hours if you read all the quest text.  After that, your focus shouldn't be levelling it should be "infrastructure".  Getting your small and then large farm is a critical rite of pasage that opens up a lot of gameplay (ships, crafting, etc.)  Unless all you want to do is PK people, getting to 50 is just not a big deal.  Getting great "stuff" like elite gliders is much much harder.

     

    If you choose to play the game like World of Warcraft, it's going to come across as a cheap imitation of World of Warcraft.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by dandurin
    Originally posted by SEANMCAD
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

     

    Heh, level 10 takes about 2 hours if you read all the quest text.  After that, your focus shouldn't be levelling it should be "infrastructure".  Getting your small and then large farm is a critical rite of pasage that opens up a lot of gameplay (ships, crafting, etc.)  Unless all you want to do is PK people, getting to 50 is just not a big deal.  Getting great "stuff" like elite gliders is much much harder.

     

    If you choose to play the game like World of Warcraft, it's going to come across as a cheap imitation of World of Warcraft.

    actually I come from the far 'sandbox' side of things. Darkfall, Xyson, Wurm and the like.

    I have already spent the money on the game I wonder if I just grind to 25 can I swim out and find some land to plant a dock or house at + farm? Because I really do not want to stay around the regions I have been seeing

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • negativf4kknegativf4kk Member UncommonPosts: 381
    Originally posted by SEANMCAD
    Originally posted by dandurin
    Originally posted by SEANMCAD
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

     

    Heh, level 10 takes about 2 hours if you read all the quest text.  After that, your focus shouldn't be levelling it should be "infrastructure".  Getting your small and then large farm is a critical rite of pasage that opens up a lot of gameplay (ships, crafting, etc.)  Unless all you want to do is PK people, getting to 50 is just not a big deal.  Getting great "stuff" like elite gliders is much much harder.

     

    If you choose to play the game like World of Warcraft, it's going to come across as a cheap imitation of World of Warcraft.

    actually I come from the far 'sandbox' side of things. Darkfall, Xyson, Wurm and the like.

    I have already spent the money on the game I wonder if I just grind to 25 can I swim out and find some land to plant a dock or house at + farm? Because I really do not want to stay around the regions I have been seeing

    there r plenty of small island that r not even on a map, go find them explore without an objective. AA is not a game to grind your lvl, thats for sure.

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  • dandurindandurin Member UncommonPosts: 498
    Originally posted by SEANMCAD
    Originally posted by dandurin
    Originally posted by SEANMCAD
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

     

    Heh, level 10 takes about 2 hours if you read all the quest text.  After that, your focus shouldn't be levelling it should be "infrastructure".  Getting your small and then large farm is a critical rite of pasage that opens up a lot of gameplay (ships, crafting, etc.)  Unless all you want to do is PK people, getting to 50 is just not a big deal.  Getting great "stuff" like elite gliders is much much harder.

     

    If you choose to play the game like World of Warcraft, it's going to come across as a cheap imitation of World of Warcraft.

    actually I come from the far 'sandbox' side of things. Darkfall, Xyson, Wurm and the like.

    I have already spent the money on the game I wonder if I just grind to 25 can I swim out and find some land to plant a dock or house at + farm? Because I really do not want to stay around the regions I have been seeing

    Wurm is an awesome concept, no doubt about that.  I would love to see a AAA version of it  (Hoping for EQNext).  With professional art direction, hand-built landscapes and cities, and no fractal generation or terraforming, obviously Archeage isn't aiming to be that.

     

    Not that I'm an expert but there are definitely a lot of hidden places out in the ocean to place farms (I've seen many inhabited islands personally).   They may all have been located and claimed on the jammed alpha server, but still open on Omega.  I wouldn't recommend swimming the ocean without a boat at 25 because a) it's vast , b) you're slow, and c) sea bugs will gang-stomp you.

     

    Note that the reason all the farming is clumped together is for protection.  You can farm anywhere, but outside of defined zones people can also steal your crops (and go to jail, etc.).

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by dandurin
     

    Note that the reason all the farming is clumped together is for protection.  You can farm anywhere, but outside of defined zones people can also steal your crops (and go to jail, etc.).

    wait I didnt know you could plant anywhere. So I might go back to that island that is nearly impossible to get on but can be done.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • alkarionlogalkarionlog Member EpicPosts: 3,584
    Originally posted by SEANMCAD
    Originally posted by dandurin
    Originally posted by SEANMCAD
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

     

    Heh, level 10 takes about 2 hours if you read all the quest text.  After that, your focus shouldn't be levelling it should be "infrastructure".  Getting your small and then large farm is a critical rite of pasage that opens up a lot of gameplay (ships, crafting, etc.)  Unless all you want to do is PK people, getting to 50 is just not a big deal.  Getting great "stuff" like elite gliders is much much harder.

     

    If you choose to play the game like World of Warcraft, it's going to come across as a cheap imitation of World of Warcraft.

    actually I come from the far 'sandbox' side of things. Darkfall, Xyson, Wurm and the like.

    I have already spent the money on the game I wonder if I just grind to 25 can I swim out and find some land to plant a dock or house at + farm? Because I really do not want to stay around the regions I have been seeing

    you did play wurm and dark fall and your main complain about the game is the graphics? you also mention better options around, such as?

     

    also care you guys tell me why such complains about a game you spend less then a day playing? combat jsut smash buttons? yeah even on pve I move to max the skill damage pvp even more, want a lot of movement? play a archer with shadowplay, also note you can lvl other skills set, classes are more like names , armor weapons all equips are only lvl based you choose the best kind for you to use, also not class its the same since for lvl 50 you have 23 points to spend on the 3rd skills set you choose

    FOR HONOR, FOR FREEDOM.... and for some money.
  • dandurindandurin Member UncommonPosts: 498
    Originally posted by SEANMCAD
    Originally posted by dandurin
     

    Note that the reason all the farming is clumped together is for protection.  You can farm anywhere, but outside of defined zones people can also steal your crops (and go to jail, etc.).

    wait I didnt know you could plant anywhere. So I might go back to that island that is nearly impossible to get on but can be done.

    Where were those coords again... ?

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by alkarionlog
    Originally posted by SEANMCAD
    Originally posted by dandurin
    Originally posted by SEANMCAD
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

     

    Heh, level 10 takes about 2 hours if you read all the quest text.  After that, your focus shouldn't be levelling it should be "infrastructure".  Getting your small and then large farm is a critical rite of pasage that opens up a lot of gameplay (ships, crafting, etc.)  Unless all you want to do is PK people, getting to 50 is just not a big deal.  Getting great "stuff" like elite gliders is much much harder.

     

    If you choose to play the game like World of Warcraft, it's going to come across as a cheap imitation of World of Warcraft.

    actually I come from the far 'sandbox' side of things. Darkfall, Xyson, Wurm and the like.

    I have already spent the money on the game I wonder if I just grind to 25 can I swim out and find some land to plant a dock or house at + farm? Because I really do not want to stay around the regions I have been seeing

    you did play wurm and dark fall and your main complain about the game is the graphics?

    Yes! technical isnt everything, art style is too

    you also mention better options around, such as?

    Darkfall, Wurm, Xyson (when its fucking working)

     

    also care you guys tell me why such complains about a game you spend less then a day playing?

    When I first played Darkfall and first played Wurm my INSTANT reaction was wow!. For both games my first 24 hours of game play was nothing but positive

    I hope that helps

     

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by SEANMCAD
    Originally posted by Kyleran
    Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

    I 'smelled' that within the first few hours of play and decided to just grind the traditional way.

    level 1 - ? feels EXACTLY like a normal MMO except there are these ugly farms to walk thru.

     

    Exactly why we are going to see a lot of horrible reviews from the beta.

    The game honestly sucks at the beginning.  Just another quester MMO and not even an especially great one.

    Where Archeage shines is the "endgame."   But people aren't going to know that from the way it presents itself early on. 

     

     

    If people want an amazing single player online questing experience with not much to do at max level this isn't the game for them.  This game is the opposite of that.

  • XatshXatsh Member RarePosts: 451
    Originally posted by SEANMCAD

    Here is my take on ArcheAge using a point system.

    The majority of the items are just my view point and in fact some items others might give a +1 instead of a -1 but most of those are simply due to preference.

    +2 Can build ships

    +3 Ship Combat

    +2 Diving/underwater treasure hunting

    +3 Extensive crafting

    +2 Housing with meaning

    +3 seiges?

    -1 No realistically usable 1st person view

    -1 Tab targetting button mashing combat

    -1 combat popups kill immersion and makes it feel like I am playing an arcade game

    -1 Predictable standard mobs and static spawns

    -2 zones feel like zones, exploring doesnt ‘feel’ like its something you are supposed to be doing without an objective.

    -3 questing on mob quests gives considerably more XP reward than other methods.

    -2 despite graphics engine the game looks/feels like a game made for adolescent boys

    -3 Housing/Farming lots look completely ridiculous

     

    In every single way (other than the items listed in + which are near in game features) the game feels and looks like a themepark.

    Given the near end game features I would continue to play if there were not currently better options in the market place for such features.

     

    rage on.

    I do not see how zones feel like zones really. Everything is wide open in AA. No loading, you can go anywhere when ever you want.

    Tab targeting is personal choice. It is better then this action phase everyone seems to be in. I disagree it is a negative though.

    Questing is subpar compaired to gathering/crafting xp by a large margin. I can go from level 40 => 41 in about 20mins of crafting. Not even remotly possible to do this questing.  The lack of leveling outside of crafting/gathering/quest though I will say is a negative. They need group based leveling in AA pre 35 outside of northlands, it is one of the things it is missing.

    I see nothing wrong the graphics, armor does not seem that rediculous to me. It is way better the Aion, Tera and such.

    Housing areas look stupid as hell that I agree with. It is a negative effect of giving people too much freedom. People will try to be funny and screws up imursion.

     

    Guess it depends on what a themepark and sandbox is defined as. This game feels nothing like WoW, FFXIV, ESO, Tera, Aion, SWTOR, GW2, and Wildstar. So many it is a different kind of themepark then. Either way it is more enjoyable to me then the "Mainstream Linear Themepark".

     

    But it is safe to say this is probably not the game for you.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Xatsh
    Originally posted by SEANMCAD

    Here is my take on ArcheAge using a point system.

    The majority of the items are just my view point and in fact some items others might give a +1 instead of a -1 but most of those are simply due to preference.

    +2 Can build ships

    +3 Ship Combat

    +2 Diving/underwater treasure hunting

    +3 Extensive crafting

    +2 Housing with meaning

    +3 seiges?

    -1 No realistically usable 1st person view

    -1 Tab targetting button mashing combat

    -1 combat popups kill immersion and makes it feel like I am playing an arcade game

    -1 Predictable standard mobs and static spawns

    -2 zones feel like zones, exploring doesnt ‘feel’ like its something you are supposed to be doing without an objective.

    -3 questing on mob quests gives considerably more XP reward than other methods.

    -2 despite graphics engine the game looks/feels like a game made for adolescent boys

    -3 Housing/Farming lots look completely ridiculous

     

    In every single way (other than the items listed in + which are near in game features) the game feels and looks like a themepark.

    Given the near end game features I would continue to play if there were not currently better options in the market place for such features.

     

    rage on.

    I do not see how zones feel like zones really. Everything is wide open in AA. No loading, you can go anywhere when ever you want.

     

     

    But it is safe to say this is probably not the game for you.

    I cant get there anyway I want.

    Lets take Darkfall world as an example, I can face any direction at all, start walking and eventually get to the ocean. in AA you have to take the roads to get to the next zone.

    that is bad.

     

    Housing...to much freedom...bullshit. Again I point to wurm that has more freedom for building then any other game out there other than maybe minecraft and they have no problems. This 'we have to control the players building process or it will get out of control' is more myth than not.

    Crafting vs questing BEFORE LEVEL 25. I tried it, better to quest. Get xp for the quest, get xp for the kills, get xp for opening the loot AND get paid.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by SEANMCAD
     in AA you have to take the roads to get to the next zone.

     

     

    did you even try?

     

    https://www.youtube.com/watch?v=tRqTGgIehB0

     

    You can hop over almost every mountain.  The only places you can't get to are the zones that aren't opened up yet.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
     in AA you have to take the roads to get to the next zone.

     

     

    did you even try?

     

    https://www.youtube.com/watch?v=tRqTGgIehB0

     

    You can hop over almost every mountain.  The only places you can't get to are the zones that aren't opened up yet.

    oh I did a lot of trying. a few places but mostly not.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by DMKano
     

    Darkfall, Wurm and Xyson combined are absolute turds compared to many games including ArcheAge.

    My opinion obviously.

    Wurm and Xyson have great sandbox features but they are TERRIBLE games. 

    You can have amazing features but suck collectively.

    Either way if you prefer game X to game Y - go play game X, nothing wrong with that.

    My instant reaction to DF and Wurm was - is this a joke - it didn't change til today.

     

    could not disagree more.

    however I often wonder your specifics.

    I do regret buying archeage but I cant do anything about that now. I might terrorize the landscape a bit and then quit.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by SEANMCAD
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
     in AA you have to take the roads to get to the next zone.

     

     

    did you even try?

     

    oh I did a lot of trying. a few places but mostly not.

     

    There are no zones in the game you must transfer from one to the next on a road.  You are lying or mistaken.  Its not a few, mostly not.  Its all of them you can move between without roads.

     

    You should never make stuff up to make a game look bad.  Your original review of the game was your opinion and it was fine.  You gain nothing by making things up.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
     in AA you have to take the roads to get to the next zone.

     

     

    did you even try?

     

    oh I did a lot of trying. a few places but mostly not.

     

    There are no zones in the game you must transfer from one to the next on a road.  You are lying or mistaken.  Its not a few, mostly not.  Its all of them you can move between without roads.

     

    You should never make stuff up to make a game look bad.  Your original review of the game was your opinion and it was fine.  You gain nothing by making things up.

    isnt that what I said?

    wasnt that my complaint?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by SEANMCAD
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
     in AA you have to take the roads to get to the next zone.

     

     

    did you even try?

     

    oh I did a lot of trying. a few places but mostly not.

     

    There are no zones in the game you must transfer from one to the next on a road.  You are lying or mistaken.  Its not a few, mostly not.  Its all of them you can move between without roads.

     

    You should never make stuff up to make a game look bad.  Your original review of the game was your opinion and it was fine.  You gain nothing by making things up.

    isnt that what I said?

    wasnt that my complaint?

     

    Well.. thanks for the review.  I hope you like the next game more.

  • laz3rNach0zlaz3rNach0z Member Posts: 59
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
    Originally posted by Ramanadjinn
    Originally posted by SEANMCAD
     in AA you have to take the roads to get to the next zone.

     

     

    did you even try?

     

    oh I did a lot of trying. a few places but mostly not.

     

    There are no zones in the game you must transfer from one to the next on a road.  You are lying or mistaken.  Its not a few, mostly not.  Its all of them you can move between without roads.

     

    You should never make stuff up to make a game look bad.  Your original review of the game was your opinion and it was fine.  You gain nothing by making things up.

    isnt that what I said?

    wasnt that my complaint?

     

    Well.. thanks for the review.  I hope you like the next game more.

    do u think that makes endgame mechanics viable for f2p tho

  • WraithstarWraithstar Member UncommonPosts: 70

    You honestly need to try and get to endgame or even 30 + and find friends to play with, if you are going to play alone, it won`t be fun, you have to have a guild and good friends to get a lot of the stuff done.

    You can go anywhere you want over mountains, plant farms where ever you want. search for treasure (though treasure hunting is lack-luster because they are static spawns). I can`t stress finding people to play with enough though you`ll enjoy the game 100X more.

     

    The main issue i have with Archeage is.

     

    They boast about having 120!! Different class combos (which isn`t a lie) but there are about 8 combos that are actually useful or good, when it comes to pvp, all you see is, Primeval (archer), Darkrunner(2H Rogue type), Templars (paladin type), pure healers and daggerspell (glass cannon mage), and there is no time to kill, the PvP is purely about who can stun first and 1 shot first. PvP needs a lot of work.

    I`m currently a level 50 primeval.

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