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There is no shame in this F2P culture - ArcheAge is officially becoming P2W.

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Comments

  • synnsynn Member UncommonPosts: 563
    Originally posted by Shtrudl
    Originally posted by Demrocks

    Labor pots have a 12 hour cooldown and thats the only thing i could find :P

     

     

    So the only thing you could find is THE ONE THING all of the activities in the game revolve around? And it's not even an account wide CD (would be marginally better, but still terrible overall).

    Yeah, totally irrelevant, sweep it under the rug and keep hyping.

    won't it be possible to get patron status and buy stuff from the cash shop without ever paying a dime in game?

  • ShtrudlShtrudl Member UncommonPosts: 6

    @synn

    Nobody is expecting for F2P players to be able to compete on the same level.

    The issue is that a disctinction is being made between the patrons (those paying an industry standard subscription) and the people who are able and willing to spend beyond that (patron status + cash shop). The problem is that said distinction is creating a gap as wide as what we are used to seeing inf F2P games (including this one) between the non-paying and sub-paying customers. They are essentially adding another tier of users whose wallet power will directly translate into massive in-game power advantages over not only F2P users, but the patrons as well.

  • DemrocksDemrocks Member UncommonPosts: 136
    Originally posted by Shtrudl
    Originally posted by Demrocks

    Labor pots have a 12 hour cooldown and thats the only thing i could find :P

     

     

    So the only thing you could find is THE ONE THING all of the activities in the game revolve around? And it's not even an account wide CD (would be marginally better, but still terrible overall).

    Yeah, totally irrelevant, sweep it under the rug and keep hyping.

    Oh sir but it is account wide cooldown !

    Try harder

  • BakoryoBakoryo Member UncommonPosts: 469

    Guys. Not to be -that- guy that ruins your fun about bashing a game here which is pretty much what everyone usually do.

     

    But if you have complaints about the cash shop and want to play the game you could just well, send feedback to Trion, tell them what you think about it in a respectable manner and they will take it into consideration. They have said many times before that this cash shop currently is not the final product, nor is the prices and that LP potions is the thing that's under the biggest survelliance. I'm pretty sure there will be an account wide lock when launch comes, or at least it should be so but it doesn't really bother me as I would still play the game because it doesn't affrect me in any form or way. 

     

    And I can't really see what's pay to win in the shop. Everything that's there (except the fluff) is paying to progress faster. You don't gain something that people who doesn't buy can't achieve themselves with time. And you can't argue against that. You can do the EXACT same thing but it takes longer to gain. 

     

    So again, LP pots will most surely change, you have a warped idea about what P2W really stands for. 

    The speed of the mole and the power of steel is my weapon

  • synnsynn Member UncommonPosts: 563
    Originally posted by Shtrudl

    @synn

    Nobody is expecting for F2P players to be able to compete on the same level.

    The issue is that a disctinction is being made between the patrons (those paying an industry standard subscription) and the people who are able and willing to spend beyond that (patron status + cash shop). The problem is that said distinction is creating a gap as wide as what we are used to seeing inf F2P games (including this one) between the non-paying and sub-paying customers. They are essentially adding another tier of users whose wallet power will directly translate into massive in-game power advantages over not only F2P users, but the patrons as well.

    however this game offers all players regardless of status something that many f2p games don't...the ability to actually purchase premium credits (APEX) for in game currency, which can then be used to purchase patron status or cash shop stuff.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by GeezerGamer
    Originally posted by xAPOCx
    Originally posted by Dihoru
    Originally posted by GeezerGamer
    Originally posted by xAPOCx
    Im sitting here reading these posts and cant help but think that you are the very people we have to thank for this payment problem we have today. We had a good system back in the good old days. Bought the game, payed your 15 a month, and went about your way. Not anymore. Now we have a slew of piece meal pricing. Its like the dollar menu at McDonalds. You have no one but yourselves to blame for the current state of MMOs.

    While I agree with you to a degree, it's not entirely the players fault. Too many half-assed MMOs have been released under that old payment model and simply were not a good value for that money. Much of the state of our payment options now stem from publishers trying to recover from their own failures.

    Leave grandpa Apoc alone...he's still upset people do not think his tastes are relevant anymore. He will go on and on and on even though the era of P2P died when devs plugged people into skinner boxes and unplugged them from virtual words ( so since EQ1 and WoW pretty much signaling the death of P2P ).

     

    Oh and do not mention esports around him cause he will go on in length about how they shouldn't even be called sports.

    You can make all the snide comments you want Dihour but you cant say that the payment models we have today are better then what they used to be. The content within this very thread is proof of that. Offer me a deal where i can attain everything in game for 15 a month or piece meal me items over and over again with cash shop candy.

     

    Oh and esports are not sports. is that is a sport then eating contests are considered sports.

    The only thing that is better with this generation of payment models is that I can get a feel for the games before I buy them. Although most of them are exactly what I expect them to be........crap.

    But I think that the payment models are the symptom of poor game quality, not the other way around.

    This is true. We have these payment models because the developers know their games are shit. They try to extract the maximum amount of money before the players realize they been duped and move to the next hype.

    1. Paid Alpha
    2. Paid BETA
    3. FULL BOX PRICE
    4. Monthly Fee or crippled game that needs you to use cash shop over and over.
    5. PROFIT!
    This works great because it not only creates a truckload of money, it also leaves the player craving for the next big hype. But all he will ever get is more shit.
     
    Consumers are stupid, you can't change that because 90% of the population on this god forsaken rock is stupid.
  • darkness2468darkness2468 Member UncommonPosts: 47
    What narks me off is how you can pay a sub = patron and still have to pay for inventory etc, i had hopes for this game but im kinda losing interest already its that depressing.

    image

  • DemrocksDemrocks Member UncommonPosts: 136
    Originally posted by Bakoryo

    Guys. Not to be -that- guy that ruins your fun about bashing a game here which is pretty much what everyone usually do.

     

    But if you have complaints about the cash shop and want to play the game you could just well, send feedback to Trion, tell them what you think about it in a respectable manner and they will take it into consideration. They have said many times before that this cash shop currently is not the final product, nor is the prices and that LP potions is the thing that's under the biggest survelliance. I'm pretty sure there will be an account wide lock when launch comes, or at least it should be so but it doesn't really bother me as I would still play the game because it doesn't affrect me in any form or way. 

     

    And I can't really see what's pay to win in the shop. Everything that's there (except the fluff) is paying to progress faster. You don't gain something that people who doesn't buy can't achieve themselves with time. And you can't argue against that. You can do the EXACT same thing but it takes longer to gain. 

     

    So again, LP pots will most surely change, you have a warped idea about what P2W really stands for. 

    Trolls and haters will always find a stick :)

    I have no problem as a subscriber a studio sells fluffy stuff and exp / labor pots.

    That hate for archeage comes mostly from people who hate mmo's and waiting for an mmo that scores 100% and will never ever find that game.

    So anything that ain their cup of thee is bad and must be trolled and beaten with a stick.

     

    It sure is amusing to read all these hate and flame comments tough :)

    Been playing Archeage from russian servers to US Alpha and can say that i finaly found that mmo i can stick with for more then 3 weeks :)

    It only took around a decade for that mmo to be born, all other mmo's i played where those carrot on a stick raid scripted mmo's where you gear became absolute 2 weeks later when new scripts were released.

    I am glad that in Archeage if you put down the effort and master your crafting you are the top of the foodchain.

    Much like in Eve Online where crafting / industry is the backbone of the game, archeage comes close to it and thats one major reason i love it so much.

     

    I coulnt care less about freeloaders who are not playing a game to support the devs but instead created a culture that wants everything for free and expect it to be no less of Tripple A status.

    You get the best with a subscription, the way it should be.

     

    XLGames + Trion are doing an amazing job and even the future patches throw in more sandbox with custom factions and awesome new races Dwarfs / The Warborn.

    I can see myself playing at least another year with current contend and remember that patch 1.2 dint have 5 extra levels and their extra skillpoints !

     

    This mmo is exactly what western mmo studio's failed to do as they were affraid of not being a WoW Clone.

    I bet Archeage is going to be a major succes !

    The Alpha server is PACKED the Beta servers are PACKED, if that aint a good sign for her future i dont know what is.

    And so far everyone in the Alpha server is suprised how good it actualy is, i came across zero players who regretted their purchase so far.

     

    Its a great mmo to play in these copy paste wow clones era.

    Finaly something diffrent !

     

  • ShtrudlShtrudl Member UncommonPosts: 6
    Originally posted by Demrocks
    Originally posted by Shtrudl
    Originally posted by Demrocks

    Labor pots have a 12 hour cooldown and thats the only thing i could find :P

     

     

    So the only thing you could find is THE ONE THING all of the activities in the game revolve around? And it's not even an account wide CD (would be marginally better, but still terrible overall).

    Yeah, totally irrelevant, sweep it under the rug and keep hyping.

    Oh sir but it is account wide cooldown !

    Try harder

    Oh sir, but still, like I said - marginally better, yet still terrible overall. But hey, since you didn't bother to read that, what are the chances you'll bother to do the calculations of what the difference is between someone paying for patron and someone paying for patron + using LP pots on cooldown. Hint: it's big.

  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by Shtrudl

    @synn

    Nobody is expecting for F2P players to be able to compete on the same level.

    The issue is that a disctinction is being made between the patrons (those paying an industry standard subscription) and the people who are able and willing to spend beyond that (patron status + cash shop). The problem is that said distinction is creating a gap as wide as what we are used to seeing inf F2P games (including this one) between the non-paying and sub-paying customers. They are essentially adding another tier of users whose wallet power will directly translate into massive in-game power advantages over not only F2P users, but the patrons as well.

    This tells it all.......This is the bottom line.

     

     

    Now the post below this one basically stated that players should contact Trion by e-mail complaining.  Trion already anticipates complaints.  Marketing is already prepared for this.  But being up to date on the latest marketing tricks....They know players will pay anyway.........In other words they know YOU WILL PAY !!!!!!!

  • ShtrudlShtrudl Member UncommonPosts: 6
    Originally posted by synn
    Originally posted by Shtrudl

    @synn

    Nobody is expecting for F2P players to be able to compete on the same level.

    The issue is that a disctinction is being made between the patrons (those paying an industry standard subscription) and the people who are able and willing to spend beyond that (patron status + cash shop). The problem is that said distinction is creating a gap as wide as what we are used to seeing inf F2P games (including this one) between the non-paying and sub-paying customers. They are essentially adding another tier of users whose wallet power will directly translate into massive in-game power advantages over not only F2P users, but the patrons as well.

    however this game offers all players regardless of status something that many f2p games don't...the ability to actually purchase premium credits (APEX) for in game currency, which can then be used to purchase patron status or cash shop stuff.

    The option is there, but it's usable as much as a glass of water on top of Mt. Everest to a guy dying of thirst in Sahara.

    F2P people won't have a gold piece to their name. The patrons will be a few steps above them, and the people driving the economy and setting the prices will be the ones paying dollars/euros out of their nose for LP pots on top of patron status.

  • macwoodmacwood Member UncommonPosts: 134

    Upper Class: Patron and spending money in cash store

     

    Middle Class: Patron

     

    Underclass: Pure F2P

  • DemrocksDemrocks Member UncommonPosts: 136
    Originally posted by delete5230
    Originally posted by Shtrudl

    @synn

    Nobody is expecting for F2P players to be able to compete on the same level.

    The issue is that a disctinction is being made between the patrons (those paying an industry standard subscription) and the people who are able and willing to spend beyond that (patron status + cash shop). The problem is that said distinction is creating a gap as wide as what we are used to seeing inf F2P games (including this one) between the non-paying and sub-paying customers. They are essentially adding another tier of users whose wallet power will directly translate into massive in-game power advantages over not only F2P users, but the patrons as well.

    This tells it all.......This is the bottom line.

     

     

    Now the post below this one basically stated that players should contact Trion by e-mail complaining.  Trion already anticipates complaints.  Marketing is already prepared for this.  But being up to date on the latest marketing tricks....They know players will pay anyway.........In other words they know YOU WILL PAY !!!!!!!

    heaven forbid people PAY for a game.

    Oh the horrors !!!

    Keep making more useless troll post Delete its getting so amusing to see you post.

  • synnsynn Member UncommonPosts: 563
    Originally posted by Shtrudl
    Originally posted by synn
    Originally posted by Shtrudl

    @synn

    Nobody is expecting for F2P players to be able to compete on the same level.

    The issue is that a disctinction is being made between the patrons (those paying an industry standard subscription) and the people who are able and willing to spend beyond that (patron status + cash shop). The problem is that said distinction is creating a gap as wide as what we are used to seeing inf F2P games (including this one) between the non-paying and sub-paying customers. They are essentially adding another tier of users whose wallet power will directly translate into massive in-game power advantages over not only F2P users, but the patrons as well.

    however this game offers all players regardless of status something that many f2p games don't...the ability to actually purchase premium credits (APEX) for in game currency, which can then be used to purchase patron status or cash shop stuff.

    The option is there, but it's usable as much as a glass of water on top of Mt. Everest to a guy dying of thirst in Sahara.

    F2P people won't have a gold piece to their name. The patrons will be a few steps above them, and the people driving the economy and setting the prices will be the ones paying dollars/euros out of their nose for LP pots on top of patron status.

    besides that option, there's also the option of being in a guild of friends or joining an established gaming community. If one of them is a patron you can have them sell on the market place for you and they can gift you items from the cash shop. If all your friends and guildies are poor and can't afford patron status to sell stuff then pool your in game money together, get the most trustworthy person patron status and make him your market place b****. there are options and while they may not be the most conventional its far better than doing nothing about it.

  • Ragnar1337Ragnar1337 Member CommonPosts: 70

    Good luck to anyone thinking they are going to play this game for free. In fact, you can't even play this game regularly unless you pay for a sub and spend a considerable amount of money in the cash shop. Pay to play is far cheaper than this game is in its current state.

     

    This is neither a sandbox nor is it even remotely free to play. It is an obvious cash grab by two companies circling the drain and desperate for money. Marketing and word games is about all this game is about right now. 150$ buy-in for the so called alpha when the game has been out for almost 2 years in korea was a pretty good sign of what was going on here. 

  • DemrocksDemrocks Member UncommonPosts: 136
    Originally posted by Ragnar1337

    Good luck to anyone thinking they are going to play this game for free. In fact, you can't even play this game regularly unless you pay for a sub and spend a considerable amount of money in the cash shop. Pay to play is far cheaper than this game is in its current state.

     

    This is neither a sandbox nor is it even remotely free to play. It is an obvious cash grab by two companies circling the drain and desperate for money. Marketing and word games is about all this game is about right now. 150$ buy-in for the so called alpha when the game has been out for almost 2 years in korea was a pretty good sign of what was going on here. 

    Oh ragnar did you even searched what this game is about ?

    Your kind of uninformed posts are getting so desperate to read.

    Trion offers 5 time a better expirience to play Archeage then Mail.RU the russian Archeage counterpart.

     

    5 labor per 5 minutes for freeloaders in US/EU

    1 labor per 5 minutes for freeloaders in Russia

     

    What do you want ? paying zero cent and expect everything premium ?

     

    Goodluck with that, i bet those studio's that offer that making qaulity games eh ?

    With no income lol.

  • ArChWindArChWind Member UncommonPosts: 1,340


    Originally posted by Demrocks
    Originally posted by Ragnar1337 Good luck to anyone thinking they are going to play this game for free. In fact, you can't even play this game regularly unless you pay for a sub and spend a considerable amount of money in the cash shop. Pay to play is far cheaper than this game is in its current state.   This is neither a sandbox nor is it even remotely free to play. It is an obvious cash grab by two companies circling the drain and desperate for money. Marketing and word games is about all this game is about right now. 150$ buy-in for the so called alpha when the game has been out for almost 2 years in korea was a pretty good sign of what was going on here. 
    Oh ragnar did you even searched what this game is about ?

    Your kind of uninformed posts are getting so desperate to read.

    Trion offers 5 time a better expirience to play Archeage then Mail.RU the russian Archeage counterpart.

     

    5 labor per 5 minutes for freeloaders in US/EU

    1 labor per 5 minutes for freeloaders in Russia

     

    What do you want ? paying zero cent and expect everything premium ?

     

    Goodluck with that, i bet those studio's that offer that making qaulity games eh ?

    With no income lol.


    For some it may be that they want to F2P but the real issue here is that in order to be competitive in this eSport game you will have to not only be a sub but also spend cash to level the play field in PvP.

    Simple as that. The ones that spent the most will have the most.

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • DemrocksDemrocks Member UncommonPosts: 136
    Originally posted by ArChWind

     


    Originally posted by Demrocks

    Originally posted by Ragnar1337 Good luck to anyone thinking they are going to play this game for free. In fact, you can't even play this game regularly unless you pay for a sub and spend a considerable amount of money in the cash shop. Pay to play is far cheaper than this game is in its current state.   This is neither a sandbox nor is it even remotely free to play. It is an obvious cash grab by two companies circling the drain and desperate for money. Marketing and word games is about all this game is about right now. 150$ buy-in for the so called alpha when the game has been out for almost 2 years in korea was a pretty good sign of what was going on here. 
    Oh ragnar did you even searched what this game is about ?

     

    Your kind of uninformed posts are getting so desperate to read.

    Trion offers 5 time a better expirience to play Archeage then Mail.RU the russian Archeage counterpart.

     

    5 labor per 5 minutes for freeloaders in US/EU

    1 labor per 5 minutes for freeloaders in Russia

     

    What do you want ? paying zero cent and expect everything premium ?

     

    Goodluck with that, i bet those studio's that offer that making qaulity games eh ?

    With no income lol.


     

    For some it may be that they want to F2P but the real issue here is that in order to be competitive in this eSport game you will have to not only be a sub but also spend cash to level the play field in PvP.

    Simple as that. The ones that spent the most will have the most.

     ehm ?

     

    level 50 versus level 50

    both unlocked all their skills

    Where is the diffrence ? gear ? 90% of the people are running around in alpha with the North continent drops gold sets.

    Crafting the best gear is luck based and can take AGES to collect.

     

    But lucky this mmo aint 1v1 or 10v10, its guild versus guild or alliance versus alliance.

    if you suck at pvp go drive a boat for your guild or stay in the crows nest keeping your eyes out for trade runners.

     

    The disadvantage only excist in your mind.

    I have been ganked by level 45 players when i was level 50 in the gold set from the north...

    I have killed level 50 players with 5 times better gear then i was wearing at level 45...

     

    Dont act as if more labor points give you super powers man, have you even played the game ?

     

     

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by ArChWind

     


    Originally posted by Demrocks

    Originally posted by Ragnar1337 Good luck to anyone thinking they are going to play this game for free. In fact, you can't even play this game regularly unless you pay for a sub and spend a considerable amount of money in the cash shop. Pay to play is far cheaper than this game is in its current state.   This is neither a sandbox nor is it even remotely free to play. It is an obvious cash grab by two companies circling the drain and desperate for money. Marketing and word games is about all this game is about right now. 150$ buy-in for the so called alpha when the game has been out for almost 2 years in korea was a pretty good sign of what was going on here. 
    Oh ragnar did you even searched what this game is about ?

     

    Your kind of uninformed posts are getting so desperate to read.

    Trion offers 5 time a better expirience to play Archeage then Mail.RU the russian Archeage counterpart.

     

    5 labor per 5 minutes for freeloaders in US/EU

    1 labor per 5 minutes for freeloaders in Russia

     

    What do you want ? paying zero cent and expect everything premium ?

     

    Goodluck with that, i bet those studio's that offer that making qaulity games eh ?

    With no income lol.


     

    For some it may be that they want to F2P but the real issue here is that in order to be competitive in this eSport game you will have to not only be a sub but also spend cash to level the play field in PvP.

    Simple as that. The ones that spent the most will have the most.

    This is now an eSport game? Color me surprised. Here i thought it is a Sandbox game, or a PVE Quest grinder with some PVP.

    ----

    Whats next? It's a Sailing and Trading Simulation?

  • UhwopUhwop Member UncommonPosts: 1,791

    I don't understand how anyone can afford a sub while having to feed such a big horse. 

    Or is that the OP's issue?  He's unable to pay the sub for the benefits without starving that horse to death. 

  • TankYou88TankYou88 Member Posts: 310
    Originally posted by DonVadim
    Originally posted by TankYou88
    Originally posted by ArChWind

     


    Originally posted by RaZKaLz

    Originally posted by FearTHeFro Yea I think the people saying its not P2W have never even played this game or dont understand what the term means. In my mind, being able to buy labor points is completely pay to win. Labor points=gold, gold=gear, better gear=p2w. Pretty simple math. And if you have not played archeage, the best gear in the game is VERY hard to obtain, it requires a ton of gold, and being able to buy labor points is a huge advantage in getting this gear. It's not like wow where the pvp gear is just some stuff you buy with honor and everyones equal basically cause of caps/etc, in this game the best gear comes from crafting which requires an insane amount of labor points+an insane amount of gold. Pretty sad about this cash shop -.-. There any many f2p games out there that are not pay to win, path of exile being the best example. You can only buy cosmetics/storage space/character slots etc. This is how archeage should have been. Even the xp boosts/etc are a bit stupid to me but I could live with that, but being able to just basically freely buy labor points is just another story. Hope to see some changes in the future.
     Exactly, people in this thread who says that AA isn't P2W because there's no weapons/armors in the CS are retarded and never played the game. Labor potions are op as fuck at the moment. You can get around 12k labor points a day with those potions because they are not restrict account wide but by character. Limit of character: 4 per server and a total of 6. 6*2LP=12 000 labor points a day. And what people don't understand is EVERYTHING cost labor in this game. Opening armors set? Labor. Opening bags? Labors. Crafting gears? Labor. Farming, planting, gathering? Labor.

     

    So if you have 12k labor to spend per day and the regular guy have 5k per 2-3 days, who's gonna be better prepared to fuck you up in pvp?


     

    I read this entire thread but your post is the bottom line on why this current design is a pay to win.

    I will make a prediction here that is 6 months the most powerful guild on any server will be the one with the most subscriber members and those that use the cash shop to get ‘minor’ boosts.

    Not only will they be the most powerful but they will also have the most influence on developers content.

    The reason is that they are paying the most to keep the servers running.

    It happened already.

    Yes, it is P2W but players are blinded because the advantages are not quite so visible.

    Can you explain how its pay to play? What advantage does paying get you that a person who doesnt pay cant get?

    - Ability to use scarecrow to claim farms,

    - Ability to claim land and have house,

    - Twice as much online labor point regeneration,

    - Labor point regeneration while offline,

    - Increased labor point limit,

    - 10% experience bonus,

    - Ability to post items on auction house.

     

    Whoa, that was just patron (subscription) stuff. Funny things are just starting, these are highlights from cash shop:

    - Labor potions (1k labor points/12h CD, that's effectively 16h 40 minutes of free player's progress),

    - Vocation potion (experience gained from vocation activities + 100% for 1h, again progress),

    - Tax certificates (used to pay tax for house/farm, this is straight up in-game gold since you don't have to spend your resources to craft them on your own),

    - Tonics for reducing infamy/crime points,

    - Expansion scrolls for bank/bags,

    - Building appraisal - ability to sell your land,

    - Mount food (gives 50k exp),

     

    Of course that's not all, there is more stuff available for $$$.

    So how is any of that winning. 

  • HeraseHerase Member RarePosts: 993
    Originally posted by TankYou88
    Originally posted by DonVadim

    - Ability to use scarecrow to claim farms,

    - Ability to claim land and have house,

    - Twice as much online labor point regeneration,

    - Labor point regeneration while offline,

    - Increased labor point limit,

    - 10% experience bonus,

    - Ability to post items on auction house.

     

    Whoa, that was just patron (subscription) stuff. Funny things are just starting, these are highlights from cash shop:

    - Labor potions (1k labor points/12h CD, that's effectively 16h 40 minutes of free player's progress),

    - Vocation potion (experience gained from vocation activities + 100% for 1h, again progress),

    - Tax certificates (used to pay tax for house/farm, this is straight up in-game gold since you don't have to spend your resources to craft them on your own),

    - Tonics for reducing infamy/crime points,

    - Expansion scrolls for bank/bags,

    - Building appraisal - ability to sell your land,

    - Mount food (gives 50k exp),

     

    Of course that's not all, there is more stuff available for $$$.

    So how is any of that winning. 

    In a typical themepark game like Wow or Pvp game, you maybe right as these games aren't all about housing, crafting, pking and so on, but this game is. 

  • aslan132aslan132 Member UncommonPosts: 630
    Originally posted by TankYou88
    Originally posted by DonVadim
    Originally posted by TankYou88
    Originally posted by ArChWind

     


    Originally posted by RaZKaLz

    /snip

     /snip

     

    /snip

    Can you explain how its pay to play? What advantage does paying get you that a person who doesnt pay cant get?

    - Ability to use scarecrow to claim farms,

    - Ability to claim land and have house,

    - Twice as much online labor point regeneration,

    - Labor point regeneration while offline,

    - Increased labor point limit,

    - 10% experience bonus,

    - Ability to post items on auction house.

     

    Whoa, that was just patron (subscription) stuff. Funny things are just starting, these are highlights from cash shop:

    - Labor potions (1k labor points/12h CD, that's effectively 16h 40 minutes of free player's progress),

    - Vocation potion (experience gained from vocation activities + 100% for 1h, again progress),

    - Tax certificates (used to pay tax for house/farm, this is straight up in-game gold since you don't have to spend your resources to craft them on your own),

    - Tonics for reducing infamy/crime points,

    - Expansion scrolls for bank/bags,

    - Building appraisal - ability to sell your land,

    - Mount food (gives 50k exp),

     

    Of course that's not all, there is more stuff available for $$$.

    So how is any of that winning. 

    Short answer, its not. Long answer, people feel entitled in todays market.

     

    Yes, Patron is "unlocking" the rest of the game, but any subscription is pretty much for the same thing. Alot of that can be offset just by having friends or a guild. 

     

    Owning farms/houses is as simple as being in the family or guild. A patron can place an extra property down, give a free player permission to use it, and BOOM, free player now has a farm. You can even use the house, and set your recall there. You can buy tax certs off the auction house and give to the patron, and you are basically even paying the taxes yourself. This is really only a restriction if you are both a solo player and a free player. 

     

    The labor regen is a bummer, but its not a limitation in itself. Unless you are doing the above, and farming or managing property, you probably wont be spending all your labor anyways. The 5 per 5 online regen is plenty to open your armor and manage the things you need while leveling. You just wont be doing any of the extraneous activities, like farming or crafting. In the end though, you still have access to the labor potions just like a patron, and if you want an early shot at those activities even patrons will need to buy the potions.

     

    The bonus xp is negligible because just questing and leveling you always stay even with or even ahead of the content. As a patron I find I am usually a level or even two or three ahead of the quests im doing just because xp gain is already high. You wont miss this and its not a bonus.

     

    Posting on the auction house is done the same as housing. Just get a friend or guildy to do it for you. You can even use trade chat and do it old school style, or even by mail. There really is never a reason to interact with the AH, and you are still able to buy from, just not post to. Again, this is just a complaint from entitled people, not a negative or anything you will actually miss as a free player. 

     

    Anything else, things that come from the cash shop are available to you, whether you are free or patron, so patron doesnt give you any advantage there. Even patrons will be buying labor pots and such. As for it being pay to win, again this is a complaint from entitled people. They feel since they are patron and paying a sub, they shouldnt have to use the cash shop. The thing is the two arent related. The sub is for patron, and I have explained how you can work around that as a free player. The cash shop is for convenience and free and patron alike will enjoy using it. 

     

    But absolutely nothing on there SO FAR is remotely pay to win. I say so far, because its not complete, and they are still adding more things to it. Could it be pay to win later, maybe, but we just dont know that yet. Convenience in any MMO has never been pay to win, is not required to reach max level, or max effectiveness, or win at PVP. There is nothing on the cash shop that gives you any advantage over another player at max level, just some things to help you reach max level faster. There is no stat boosts, or epic gear of awsomeness, or "I win" buttons. Dont listen to the hate, they are just mad because they think paying a sub should give them an advantage over free players and it doesnt, so they take it out on the cash shop, believing "falsely" that maybe the could get an advantage there. Which you still cant. If you want Pay to Win, go play anything from R2Games.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Herase
    Originally posted by TankYou88
    Originally posted by DonVadim

    - Ability to use scarecrow to claim farms,

    - Ability to claim land and have house,

    - Twice as much online labor point regeneration,

    - Labor point regeneration while offline,

    - Increased labor point limit,

    - 10% experience bonus,

    - Ability to post items on auction house.

     

    Whoa, that was just patron (subscription) stuff. Funny things are just starting, these are highlights from cash shop:

    - Labor potions (1k labor points/12h CD, that's effectively 16h 40 minutes of free player's progress),

    - Vocation potion (experience gained from vocation activities + 100% for 1h, again progress),

    - Tax certificates (used to pay tax for house/farm, this is straight up in-game gold since you don't have to spend your resources to craft them on your own),

    - Tonics for reducing infamy/crime points,

    - Expansion scrolls for bank/bags,

    - Building appraisal - ability to sell your land,

    - Mount food (gives 50k exp),

     

    Of course that's not all, there is more stuff available for $$$.

    So how is any of that winning. 

    In a typical themepark game like Wow or Pvp game, you maybe right as these games aren't all about housing, crafting, pking and so on, but this game is. 

     

    And how is it winning? Winning faster ok but winning not really.

    image
  • FlawSGIFlawSGI Member UncommonPosts: 1,379
    Originally posted by aslan132
    Originally posted by TankYou88
    Originally posted by DonVadim
    Originally posted by TankYou88
    Originally posted by ArChWind

     


    Originally posted by RaZKaLz

    /snip

     /snip

     

    /snip

    Can you explain how its pay to play? What advantage does paying get you that a person who doesnt pay cant get?

    - Ability to use scarecrow to claim farms,

    - Ability to claim land and have house,

    - Twice as much online labor point regeneration,

    - Labor point regeneration while offline,

    - Increased labor point limit,

    - 10% experience bonus,

    - Ability to post items on auction house.

     

    Whoa, that was just patron (subscription) stuff. Funny things are just starting, these are highlights from cash shop:

    - Labor potions (1k labor points/12h CD, that's effectively 16h 40 minutes of free player's progress),

    - Vocation potion (experience gained from vocation activities + 100% for 1h, again progress),

    - Tax certificates (used to pay tax for house/farm, this is straight up in-game gold since you don't have to spend your resources to craft them on your own),

    - Tonics for reducing infamy/crime points,

    - Expansion scrolls for bank/bags,

    - Building appraisal - ability to sell your land,

    - Mount food (gives 50k exp),

     

    Of course that's not all, there is more stuff available for $$$.

    So how is any of that winning. 

    Short answer, its not. Long answer, people feel entitled in todays market.

     

    Yes, Patron is "unlocking" the rest of the game, but any subscription is pretty much for the same thing. Alot of that can be offset just by having friends or a guild. 

     

    Owning farms/houses is as simple as being in the family or guild. A patron can place an extra property down, give a free player permission to use it, and BOOM, free player now has a farm. You can even use the house, and set your recall there. You can buy tax certs off the auction house and give to the patron, and you are basically even paying the taxes yourself. This is really only a restriction if you are both a solo player and a free player. 

     

    The labor regen is a bummer, but its not a limitation in itself. Unless you are doing the above, and farming or managing property, you probably wont be spending all your labor anyways. The 5 per 5 online regen is plenty to open your armor and manage the things you need while leveling. You just wont be doing any of the extraneous activities, like farming or crafting. In the end though, you still have access to the labor potions just like a patron, and if you want an early shot at those activities even patrons will need to buy the potions.

     

    The bonus xp is negligible because just questing and leveling you always stay even with or even ahead of the content. As a patron I find I am usually a level or even two or three ahead of the quests im doing just because xp gain is already high. You wont miss this and its not a bonus.

     

    Posting on the auction house is done the same as housing. Just get a friend or guildy to do it for you. You can even use trade chat and do it old school style, or even by mail. There really is never a reason to interact with the AH, and you are still able to buy from, just not post to. Again, this is just a complaint from entitled people, not a negative or anything you will actually miss as a free player. 

     

    Anything else, things that come from the cash shop are available to you, whether you are free or patron, so patron doesnt give you any advantage there. Even patrons will be buying labor pots and such. As for it being pay to win, again this is a complaint from entitled people. They feel since they are patron and paying a sub, they shouldnt have to use the cash shop. The thing is the two arent related. The sub is for patron, and I have explained how you can work around that as a free player. The cash shop is for convenience and free and patron alike will enjoy using it. 

     

    But absolutely nothing on there SO FAR is remotely pay to win. I say so far, because its not complete, and they are still adding more things to it. Could it be pay to win later, maybe, but we just dont know that yet. Convenience in any MMO has never been pay to win, is not required to reach max level, or max effectiveness, or win at PVP. There is nothing on the cash shop that gives you any advantage over another player at max level, just some things to help you reach max level faster. There is no stat boosts, or epic gear of awsomeness, or "I win" buttons. Dont listen to the hate, they are just mad because they think paying a sub should give them an advantage over free players and it doesnt, so they take it out on the cash shop, believing "falsely" that maybe the could get an advantage there. Which you still cant. If you want Pay to Win, go play anything from R2Games.

    SMH. Did you even read the responses? If so, did you form your long response before comprehension settled in?  People aren't complaining because they want the power disparity to be larger between sub players and F2P. Sure you can look at a cash shop and say "there is no P2W items in there" because there is no obvious gear advantages. But the game is being praised for its player driven economy and hyped based on all of the stuff you can do with housing and whatnot that in the grand scheme of things I can see why some are calling it P2W based on the totality of the game and not just whether or not they sell gear.

    I personally do not see a problem with the way they have it set up for the F2P players because I agree with some other posters that there should be advantages to being a subbed member over the F2P crowd. I think more than a few of us have pointed out that where we take exception to the game is in the first half of the OP's title and not the part specifically about being P2W. While I agree that the cash shop items can be viewed as P2W when viewing the picture as a whole, I think it may be a bit of a stretch calling AA P2W. On the flip side, paying a premium and still getting nickel and dimed with that cash shop is unacceptable. I thought it was a friggen joke when I was reading that people were paying $150 to beta test the game. Now I am hearing people defend the game and it's obvious cash grab and it makes me sad that we as consumers have fallen so far. SMH

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

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