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What is the point of Labor Points?

SEANMCADSEANMCAD Member EpicPosts: 16,775

I am creating this thread to address that question. Its something I do not understand, from a game play perspective what are they really for?

I know other threads touch on this topic but I would prefer this one stick to just labor points question

Please do not respond to me, even if I ask you a question, its rhetorical.

Please do not respond to me

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Comments

  • 77777777 Member Posts: 41

    Labor Points are a way to gate you from playing as much as you want, without actually setting a hard limit on the number of hours a person can play per day.  Some would claim it is to offset the market from overflowing, but there are better ways to do such.

     

    Labor Points are highly unbalanced between playstyles.  Someone who doesn't focus on combat will be highly limited on what and when to do what they want.  Those focused almost entirely on the combat (PVE/PVP) side of the game will feel very little of this.

     

    ArcheAge is very prejudiced against differing playstyles.

  • laz3rNach0zlaz3rNach0z Member Posts: 59
    it also helps viable crafting mechanics because you have maybe farming specialty and ur buddy grows animals and ur other buddy is a fisher instead of u tryin to do every thing in the game ur self
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by 7777

    Labor Points are a way to gate you from playing as much as you want, without actually setting a hard limit on the number of hours a person can play per day.  Some would claim it is to offset the market from overflowing, but there are better ways to do such.

     

    Labor Points are highly unbalanced between playstyles.  Someone who doesn't focus on combat will be highly limited on what and when to do what they want.  Those focused almost entirely on the combat (PVE/PVP) side of the game will feel very little of this.

     

    ArcheAge is very prejudiced against differing playstyles.

    yeah that is my observation as well. The crafiting, ships and exploring is the only reason I am even interested in this game. My days of being interested mostly in combat died many years ago.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • FiZiKaLReFLeXFiZiKaLReFLeX Member Posts: 3

    In Archeage, labor points are used for tasks like mining for ore, placing and harvesting crops, creating trade packs to trade around the world, creating items used in the farming process, etc...  At level one you start with a very small amount of labor points.  As you progress through the world and as you use your labor, your maximum labor will grow.  For every 100 labor you spend, you increase your maximum labor by 10.  At level 1 you start with, I think, 250 or 500 labor, I can't remember.  By the time you're level 50... you will have increased this to 5000 labor.  The game revolves around crafting.  This labor is very useful.  You can either use this for personal benefit... or if you aren't into crafting, foraging, etc...  you can offer your labor points in exchange for money.  A big part of the game is learning how to use your labor points wisely.

    The game offers more than just the usage of labor... But, the fun of the game is planning and learning what you can do with your labor points to most effectively increase your wealth... as in real life, you get tired, and you can use up your labor points (Which do regenerate over time.  Faster while in game, and slower while logged off.)

    There is so much to this game.  I've been playing since it's release here in the states.  I've noticed many people in forums putting this game down... I can assure you that they either haven't played the game yet and they've come to some misinformed conclusion about the game, or they just aren't very good at planning.  Either way, this game offers tons of adventure, and the pvp in the game is amazing.

    ~FiZiKaL

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I got it!

    'Labor Points is like a tax system designed to discourage all game play other than combat.'

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by SEANMCAD

    I got it!

    'Labor Points is like a tax system designed to discourage all game play other than combat.'

    Accurate.

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  • laz3rNach0zlaz3rNach0z Member Posts: 59
    Originally posted by SEANMCAD

    Originally posted by 7777
    Labor Points are a way to gate you from playing as much as you want, without actually setting a hard limit on the number of hours a person can play per day.  Some would claim it is to offset the market from overflowing, but there are better ways to do such.   Labor Points are highly unbalanced between playstyles.  Someone who doesn't focus on combat will be highly limited on what and when to do what they want.  Those focused almost entirely on the combat (PVE/PVP) side of the game will feel very little of this.   ArcheAge is very prejudiced against differing playstyles.

    yeah that is my observation as well. The crafiting, ships and exploring is the only reason I am even interested in this game. My days of being interested mostly in combat died many years ago.

     

    game is mostly pvp bro not sayin u cant craft but u will be not as viable a crafter if u dont at least put ur self out their to get stuff
  • 77777777 Member Posts: 41

    They need to add Labor Point usage on a per-kill basis and be done with it.  Even for all.

     

    You get tired from swinging a sword too, you know.

  • An4thorAn4thor Member Posts: 524

    They are a way to keep in check how many things you can get in the game. For example money from bags. Without LPs people would get thousands of golds with no limit, which would cause an extremely high inflation.

    For farms they limit the amount of crops you can harvest/animals you can breed. To avoid market flooding and loss of value for these items.

    For trading, pretty much the same thing as the gold bags.

    For everything else pretty much the same thing as farms.

  • laz3rNach0zlaz3rNach0z Member Posts: 59
    Originally posted by 7777

    They need to add Labor Point usage on a per-kill basis and be done with it.  Even for all. You get tired from swinging a sword too, you know.

     

    if u get tired of sword u can also use spells for viable combat too because game play is what ever u want it to be just try a skill calculator first
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by laz3rNach0z
    Originally posted by 7777

    They need to add Labor Point usage on a per-kill basis and be done with it.  Even for all.

     

    You get tired from swinging a sword too, you know.

     

    if u get tired of sword u can also use spells for viable combat too because game play is what ever u want it to be just try a skill calculator first

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • 77777777 Member Posts: 41
    Originally posted by SEANMCAD

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

    I'm still waiting for one that doesn't treat it's other features as just a supplemental system to enhance combat.

     

    Originally posted by An4thor

    They are a way to keep in check how many things you can get in the game. For example money from bags. Without LPs people would get thousands of golds with no limit, which would cause an extremely high inflation.

    For farms they limit the amount of crops you can harvest/animals you can breed. To avoid market flooding and loss of value for these items.

    For trading, pretty much the same thing as the gold bags.

    For everything else pretty much the same thing as farms.

    For money bags, lower the drop rate and/or lower the money they give out. Or just remove them entirely.  No real point to them.  Put the cash in the quest rewards instead, then your PVE combatants get their pay, and no eventual overflow as it would be a limited supply.

    The market will always be flooded with items and get devalued, labor points or not.  If it is truly such a problem, then add more prerequisites to farming , increase the growth timers, or increase the chance of decay before they can be harvested.

     

    EDIT:  Here's my question:  Before the Korean version converted to the F2P model, and was subscription based, did it have the Labor Point system then, or was that invented for the F2P conversion?

  • An4thorAn4thor Member Posts: 524
    Originally posted by 7777
    Originally posted by SEANMCAD

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

    I'm still waiting for one that doesn't treat it's other features as just a supplemental system to enhance combat.

     

    Originally posted by An4thor

    They are a way to keep in check how many things you can get in the game. For example money from bags. Without LPs people would get thousands of golds with no limit, which would cause an extremely high inflation.

    For farms they limit the amount of crops you can harvest/animals you can breed. To avoid market flooding and loss of value for these items.

    For trading, pretty much the same thing as the gold bags.

    For everything else pretty much the same thing as farms.

    For money bags, lower the drop rate and/or lower the money they give out. Or just remove them entirely.  No real point to them.  Put the cash in the quest rewards instead, then your PVE combatants get their pay, and no eventual overflow as it would be a limited supply.

    The market will always be flooded with items and get devalued, labor points or not.  If it is truly such a problem, then add more prerequisites to farming , increase the growth timers, or increase the chance of decay before they can be harvested.

     

    EDIT:  Here's my question:  Before the Korean version converted to the F2P model, and was subscription based, did it have the Labor Point system then, or was that invented for the F2P conversion?

    Labor points were in since the last beta events.

  • laz3rNach0zlaz3rNach0z Member Posts: 59
    Originally posted by SEANMCAD

    Originally posted by laz3rNach0z
    Originally posted by 7777
    They need to add Labor Point usage on a per-kill basis and be done with it.  Even for all.   You get tired from swinging a sword too, you know.

     

    if u get tired of sword u can also use spells for viable combat too because game play is what ever u want it to be just try a skill calculator first

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

     

    theirs allot of stuff to craft tho bro and i mean ALLOT of stuff so ya its totally viable to be crafter i would really try it first i mean its free whats to lose right?
  • 77777777 Member Posts: 41
    Originally posted by laz3rNach0z
    theirs allot of stuff to craft tho bro and i mean ALLOT of stuff so ya its totally viable to be crafter i would really try it first i mean its free whats to lose right?

    That brings us to the entire point of this thread.  Labor Points.  It is NOT viable to have that as a gaming lifestyle, as you are limited to a few hours per day until you run out of Labor Points, then have to do "other" (combat / wandering) activities until you regain enough Labor Points to continue.

     

    Edit: My experience with Labor Points was in alpha prior to the 1.2 patch release.  Even back then, I felt I never had enough LP to play as I wanted.  If I let my LP regen to the cap of 5000 after taking a few days off, it only took me about 2 days of playing normally to get back down to nothing.  (I work an average 45 hour work week.  I don't game 10 hours+ per day)

    Now that 1.2 is out, Labor Points are even further a burden.

  • SovrathSovrath Member LegendaryPosts: 32,990
    Originally posted by An4thor
    Originally posted by 7777
    Originally posted by SEANMCAD

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

    I'm still waiting for one that doesn't treat it's other features as just a supplemental system to enhance combat.

     

    Originally posted by An4thor

    They are a way to keep in check how many things you can get in the game. For example money from bags. Without LPs people would get thousands of golds with no limit, which would cause an extremely high inflation.

    For farms they limit the amount of crops you can harvest/animals you can breed. To avoid market flooding and loss of value for these items.

    For trading, pretty much the same thing as the gold bags.

    For everything else pretty much the same thing as farms.

    For money bags, lower the drop rate and/or lower the money they give out. Or just remove them entirely.  No real point to them.  Put the cash in the quest rewards instead, then your PVE combatants get their pay, and no eventual overflow as it would be a limited supply.

    The market will always be flooded with items and get devalued, labor points or not.  If it is truly such a problem, then add more prerequisites to farming , increase the growth timers, or increase the chance of decay before they can be harvested.

     

    EDIT:  Here's my question:  Before the Korean version converted to the F2P model, and was subscription based, did it have the Labor Point system then, or was that invented for the F2P conversion?

    Labor points were in since the last beta events.

    I believe labor points were always part of the game. I remember seeing early videos where the developers talked about labor points.

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  • An4thorAn4thor Member Posts: 524
    Originally posted by Sovrath
    Originally posted by An4thor
    Originally posted by 7777
    Originally posted by SEANMCAD

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

    I'm still waiting for one that doesn't treat it's other features as just a supplemental system to enhance combat.

     

    Originally posted by An4thor

    They are a way to keep in check how many things you can get in the game. For example money from bags. Without LPs people would get thousands of golds with no limit, which would cause an extremely high inflation.

    For farms they limit the amount of crops you can harvest/animals you can breed. To avoid market flooding and loss of value for these items.

    For trading, pretty much the same thing as the gold bags.

    For everything else pretty much the same thing as farms.

    For money bags, lower the drop rate and/or lower the money they give out. Or just remove them entirely.  No real point to them.  Put the cash in the quest rewards instead, then your PVE combatants get their pay, and no eventual overflow as it would be a limited supply.

    The market will always be flooded with items and get devalued, labor points or not.  If it is truly such a problem, then add more prerequisites to farming , increase the growth timers, or increase the chance of decay before they can be harvested.

     

    EDIT:  Here's my question:  Before the Korean version converted to the F2P model, and was subscription based, did it have the Labor Point system then, or was that invented for the F2P conversion?

    Labor points were in since the last beta events.

    I believe labor points were always part of the game. I remember seeing early videos where the developers talked about labor points.

    Before labor points there was an item decay system. Then i think it CBT2 or later it changed to labor points.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by laz3rNach0z
    Originally posted by SEANMCAD
    Originally posted by laz3rNach0z
    Originally posted by 7777

    They need to add Labor Point usage on a per-kill basis and be done with it.  Even for all.

     

    You get tired from swinging a sword too, you know.

     

    if u get tired of sword u can also use spells for viable combat too because game play is what ever u want it to be just try a skill calculator first

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

     

    theirs allot of stuff to craft tho bro and i mean ALLOT of stuff so ya its totally viable to be crafter i would really try it first i mean its free whats to lose right?

    the point is crafting costs labor points, combat does not.

    For me this really brings up questions in my mind the lack of vision this company really is at a high level.

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • TankYou88TankYou88 Member Posts: 310
    I think its to create an economy. There cant be a flood of items from people who play 24/7 or bot. It also allows for people who dont do much to sell Labor Points and to make a business for that. 
  • negativf4kknegativf4kk Member UncommonPosts: 381

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • 77777777 Member Posts: 41
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    It doesn't matter what you do.  Mixing or staying to one.  LP is consumed the same.

    I could understand if LP was loose enough to restrict just those 24/7 players, but as-is, it hinders those like myself who crafted at most 3 hours worth per night.

  • An4thorAn4thor Member Posts: 524
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    You never played archeage right? Because it's clear that you have no clue how the regen plays out.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by An4thor
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    You never played archeage right? Because it's clear that you have no clue how the regen plays out.

    I have been playing about 30 hours in.

    again, combat doesnt use LP points.....why the fuck?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by SEANMCAD
    Originally posted by An4thor
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    You never played archeage right? Because it's clear that you have no clue how the regen plays out.

    I have been playing about 30 hours in.

    again, combat doesnt use LP points.....why the fuck?

    I agree, it's pretty mind boggling that they think crafting should be limited but combat isn't. This game was supposed to be a sand box crafting heavy game. The entire idea of LP goes against the core gameplay.

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