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What is the point of Labor Points?

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  • VikingGamerVikingGamer Member UncommonPosts: 1,350
    Originally posted by SEANMCAD
    Originally posted by laz3rNach0z
    Originally posted by SEANMCAD
    Originally posted by laz3rNach0z
    Originally posted by 7777

    They need to add Labor Point usage on a per-kill basis and be done with it.  Even for all.

     

    You get tired from swinging a sword too, you know.

     

    if u get tired of sword u can also use spells for viable combat too because game play is what ever u want it to be just try a skill calculator first

    speaking for myself I love games but I am really sick and tired of developers thinking the primary thing to do in a game is to fight.

    its old

     

    theirs allot of stuff to craft tho bro and i mean ALLOT of stuff so ya its totally viable to be crafter i would really try it first i mean its free whats to lose right?

    the point is crafting costs labor points, combat does not.

    For me this really brings up questions in my mind the lack of vision this company really is at a high level.

     

    Since you have already chosen to not like the game I would suggest simply not playing it.

    All die, so die well.

  • An4thorAn4thor Member Posts: 524
    Originally posted by Aeonblades
    Originally posted by SEANMCAD
    Originally posted by An4thor
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    You never played archeage right? Because it's clear that you have no clue how the regen plays out.

    I have been playing about 30 hours in.

    again, combat doesnt use LP points.....why the fuck?

    I agree, it's pretty mind boggling that they think crafting should be limited but combat isn't. This game was supposed to be a sand box crafting heavy game. The entire idea of LP goes against the core gameplay.

    And what do you get from combat? Bags that you have to open with LPs. So no combat is affected too.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by An4thor
    Originally posted by Aeonblades
    Originally posted by SEANMCAD
    Originally posted by An4thor
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    You never played archeage right? Because it's clear that you have no clue how the regen plays out.

    I have been playing about 30 hours in.

    again, combat doesnt use LP points.....why the fuck?

    I agree, it's pretty mind boggling that they think crafting should be limited but combat isn't. This game was supposed to be a sand box crafting heavy game. The entire idea of LP goes against the core gameplay.

    And what do you get from combat? Bags that you have to open with LPs. So no combat is affected too.

    you get experience points.

    derp.

    this is why you could do nothing but combat, only use LP to open up gear from quest rewards and most likely go all the way to 90 that way.

    how that is not a bias against crafters I dont know. More over, it shows the company doesnt have the vision to see how gaming can expand beyond combat in a much larger degree then they have which (to be frank) is tiny compared to what is possible in the 'non-combat' gaming space.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by An4thor
    Originally posted by Aeonblades
    Originally posted by SEANMCAD
    Originally posted by An4thor
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    You never played archeage right? Because it's clear that you have no clue how the regen plays out.

    I have been playing about 30 hours in.

    again, combat doesnt use LP points.....why the fuck?

    I agree, it's pretty mind boggling that they think crafting should be limited but combat isn't. This game was supposed to be a sand box crafting heavy game. The entire idea of LP goes against the core gameplay.

    And what do you get from combat? Bags that you have to open with LPs. So no combat is affected too.

    Ugh that's even worse. Why would they put a system in the game to prevent you from playing the game? Asinine.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • BorlucBorluc Member UncommonPosts: 263
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    All I hear is "wah wah!  I refuse to see the logic of a particular game system that I don't like... WAHHH!"   Games shouldn't be based on combat?  Go play a tale in the desert.  Problem solved for you.  The thing you fail to realize is the only problem there is, is your own preference.  That doesn't make it a problem for the developer, other players, or the world in general.  Go play that awesome sandbox Darkfall some more if you want to see a game truly devoid of anything enjoyable to do other than fight.

  • dandurindandurin Member UncommonPosts: 498

    A lot of sound and fury in this thread about not much.

     

    I play 3-4 hours a day (that's a lot for me, but I really enjoy it) and I pretty much do nothing but non-combat these days beacuse I'm so caught up in infrastructure goals.

     

    I have never once dropped below half my labor pool amount. 

     

    If labor points were to discourage me from non-combat, they've failed.

     

    The point of labor points is, as has been mentioned, to prevent 24/7 shut-ins from dominating the game.  This isn't WoW, it's an open world PVP sandbox-lite.   So a handful of people getting far ahead of everyone else can dramatically alter the playstyles of everyone else in a potentially negative manner.  (And if that handful is fueled by bots, so much the worse).

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Borluc
    Originally posted by SEANMCAD
    Originally posted by negativf4kk

    LP also stops 24h players running in top gear in a week after launch.

    Also if u run out of LP it means you doing something wrong. Dont try and do everything yourself . No need to mine ore if you craft . Let miners mine. Farmers grow and so on. If you r trying to combine you will never have enough LP.

    here is how to play this game.

    combat combat combat. all day long, use a few LP to open up good gear from quests and level all the way up to end game, then start to craft but not all day because that uses up LP.

     

     

    All I hear is "wah wah!  I refuse to see the logic of a particular game system that I don't like... WAHHH!"   Games shouldn't be based on combat?  Go play a tale in the desert.  Problem solved for you.  The thing you fail to realize is the only problem there is, is your own preference.  That doesn't make it a problem for the developer, other players, or the world in general.  Go play that awesome sandbox Darkfall some more if you want to see a game truly devoid of anything enjoyable to do other than fight.

    you miss the point.

    Having said that, there are some great single player games that show games can be challenging, fun, engaging, even educational, and not focused on combat. I am thinking of kerbal space program as one great example, there is another game (a puzzle game) that is designed to help solve real life medical problems and it just so happens a vaccine was created from the player data. I wish I recalled the name.

    anyway, time for me to jet and yes, I plan to stop playing Archeage.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • BoltharBolthar Member Posts: 62

    Labor points is a simple way for them to add something into cash shops making the experience able to be fast tracked. Those crafters who buy labor point enhancers will be the ones on top of the earning potential. So tired of these games that put limiters to some functions just to add the "potions" to allow for more of that limiter in the shops. So close to the android games like clash of clans and dungeon keeper where you have the option to not pay and wait or you pay out the wazoo in order to advance at any reasonable level.

    Might as well remove the "free to play" moniker and instead call it "free to play within the confines of the money grabbing system we have are putting in place".

  • An4thorAn4thor Member Posts: 524
    Originally posted by bestever

    Not a big deal for me. I'll be playing all aspects of the game. They could have added LP for many reasons. Just to keep the economy balanced for one. Its not a lack of vision because you don't like it. 

    If all you want to do is craft and farm go play farmville because you apparently don't like anything about AA.

    People are just overexagerating things really. Played AA for months now, even when the regen was 10 every 5m and it was enough to do all sorts of thing playing 6h+

  • MardukkMardukk Member RarePosts: 2,222
    Originally posted by dandurin

    A lot of sound and fury in this thread about not much.

     

    I play 3-4 hours a day (that's a lot for me, but I really enjoy it) and I pretty much do nothing but non-combat these days beacuse I'm so caught up in infrastructure goals.

     

    I have never once dropped below half my labor pool amount. 

     

    If labor points were to discourage me from non-combat, they've failed.

     

    The point of labor points is, as has been mentioned, to prevent 24/7 shut-ins from dominating the game.  This isn't WoW, it's an open world PVP sandbox-lite.   So a handful of people getting far ahead of everyone else can dramatically alter the playstyles of everyone else in a potentially negative manner.  (And if that handful is fueled by bots, so much the worse).

    I can't stand the idea of labor points.  But if it is very difficult to run out of them in 4-5 hour play session I suppose it isn't a big deal.

  • 77777777 Member Posts: 41
    Originally posted by Mardukk

    I can't stand the idea of labor points.  But if it is very difficult to run out of them in 4-5 hour play session I suppose it isn't a big deal.

    I'm not sure how these other "4 hour crafting per day" guys are actually playing, and I don't agree AT ALL with their attitude of "it doesn't affect me, so it shouldn't affect anyone else either".

    I can tell you from experience that yes, you CAN run out of Labor Points in a 4-5 hour session if you are focused heavily on gathering / farming / crafting / fishing on a daily basis.

    I use to play roughly 5 hours per day, with half of that devoted to questing to raise my level, as well as time spent randomly row boating around rivers (waterfall + rowboat = barrel roll) , and I was always running out of LP before the night was done.

    Even though it may not affect all who play that 4-5 hour time frame, it DOES affect some.

  • KyleranKyleran Member LegendaryPosts: 44,095
    Originally posted by FiZiKaLReFLeX

    In Archeage, labor points are used for tasks like mining for ore, placing and harvesting crops, creating trade packs to trade around the world, creating items used in the farming process, etc...  At level one you start with a very small amount of labor points.  As you progress through the world and as you use your labor, your maximum labor will grow.  For every 100 labor you spend, you increase your maximum labor by 10.  At level 1 you start with, I think, 250 or 500 labor, I can't remember.  By the time you're level 50... you will have increased this to 5000 labor.  The game revolves around crafting.  This labor is very useful.  You can either use this for personal benefit... or if you aren't into crafting, foraging, etc...  you can offer your labor points in exchange for money.  A big part of the game is learning how to use your labor points wisely.

    The game offers more than just the usage of labor... But, the fun of the game is planning and learning what you can do with your labor points to most effectively increase your wealth... as in real life, you get tired, and you can use up your labor points (Which do regenerate over time.  Faster while in game, and slower while logged off.)

    There is so much to this game.  I've been playing since it's release here in the states.  I've noticed many people in forums putting this game down... I can assure you that they either haven't played the game yet and they've come to some misinformed conclusion about the game, or they just aren't very good at planning.  Either way, this game offers tons of adventure, and the pvp in the game is amazing.

    ~FiZiKaL

    Going to quote you because so far the OP and some others are totally ignoring the very valid points you raised which answers their questions.  I suppose because then their argument falls apart and we can /thread.

    Labor points are a limited resource, you must learn to use them wisely, simple as that.

    And if you are regularly playing 5+ hours a day and crafting the entire time, you are doing something wrong and let's leave it at that.

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  • laz3rNach0zlaz3rNach0z Member Posts: 59
    Originally posted by 7777

    Originally posted by laz3rNach0z
    theirs allot of stuff to craft tho bro and i mean ALLOT of stuff so ya its totally viable to be crafter i would really try it first i mean its free whats to lose right?

    That brings us to the entire point of this thread. Labor Points. It is NOT viable to have that as a gaming lifestyle, as you are limited to a few hours per day until you run out of Labor Points, then have to do "other" (combat / wandering) activities until you regain enough Labor Points to continue.

    Edit: My experience with Labor Points was in alpha prior to the 1.2 patch release. Even back then, I felt I never had enough LP to play as I wanted. If I let my LP regen to the cap of 5000 after taking a few days off, it only took me about 2 days of playing normally to get back down to nothing. (I work an average 45 hour work week. I don't game 10 hours+ per day)

    Now that 1.2 is out, Labor Points are even further a burden.

    yeah i see what u mean bro and i agree i am totally for whatev makes people have fun and be viable i really liked how UO did it allot they had this thing called powerhour where youd get better skill gain during that 1 hour so people would mostly "lvl" during powerhour but could mess around the rest of the time and just get reduced skill gain this whole lp thing doesnt effect me too much i am still viable in pvp but ya for crafters i see it can sux
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by Kyleran
    Originally posted by FiZiKaLReFLeX

    In Archeage, labor points are used for tasks like mining for ore, placing and harvesting crops, creating trade packs to trade around the world, creating items used in the farming process, etc...  At level one you start with a very small amount of labor points.  As you progress through the world and as you use your labor, your maximum labor will grow.  For every 100 labor you spend, you increase your maximum labor by 10.  At level 1 you start with, I think, 250 or 500 labor, I can't remember.  By the time you're level 50... you will have increased this to 5000 labor.  The game revolves around crafting.  This labor is very useful.  You can either use this for personal benefit... or if you aren't into crafting, foraging, etc...  you can offer your labor points in exchange for money.  A big part of the game is learning how to use your labor points wisely.

    The game offers more than just the usage of labor... But, the fun of the game is planning and learning what you can do with your labor points to most effectively increase your wealth... as in real life, you get tired, and you can use up your labor points (Which do regenerate over time.  Faster while in game, and slower while logged off.)

    There is so much to this game.  I've been playing since it's release here in the states.  I've noticed many people in forums putting this game down... I can assure you that they either haven't played the game yet and they've come to some misinformed conclusion about the game, or they just aren't very good at planning.  Either way, this game offers tons of adventure, and the pvp in the game is amazing.

    ~FiZiKaL

    Going to quote you because so far the OP and some others are totally ignoring the very valid points you raised which answers their questions.  I suppose because then their argument falls apart and we can /thread.

    Labor points are a limited resource, you must learn to use them wisely, simple as that.

    And if you are regularly playing 5+ hours a day and crafting the entire time, you are doing something wrong and let's leave it at that.

    How is another person's play style "wrong"? I know a ton of people in other games I play that want nothing but to craft all day. Those games don't punish their play style. What's the difference here? (genuinely curious)

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • 77777777 Member Posts: 41
    Originally posted by Aeonblades

    How is another person's play style "wrong"? I know a ton of people in other games I play that want nothing but to craft all day. Those games don't punish their play style. What's the difference here? (genuinely curious)

    It's a symptom of today's gaming society.  "If it affects you, but does not affect me, then GTFO."  Probably stems back to that old "they're different so we should shun them" mentality.

  • pantaropantaro Member RarePosts: 515
    so facebook energy game got it........i got a beta key and im curious so i'll try it with an open mind.good to know what im dealing with tho
  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by Aeonblade

    How is another person's play style "wrong"? I know a ton of people in other games I play that want nothing but to craft all day. Those games don't punish their play style. What's the difference here? (genuinely curious)

    WOW I mean WOW .....you and the op  are actually 100 % wrong ... the limit number of LP points actually increases the value of everything crafted in this game . .. To reach the top end of any craft a person is going to have to specialize in one or two items period so instead of everyone being able to make everything now folks maybe able to make the best steel helmet in the game after 2 or 3 months but if they want the best bow in the  game they'll have to trade or purchase it. Being able to manage your lp points and getting maximum value out of everything you craft will be the driving force in this game for a crafter

  • LuciousVictisLuciousVictis Member CommonPosts: 123
    Originally posted by Bad.dog
    Originally posted by Aeonblade

    How is another person's play style "wrong"? I know a ton of people in other games I play that want nothing but to craft all day. Those games don't punish their play style. What's the difference here? (genuinely curious)

    WOW I mean WOW .....you and the op  are actually 100 % wrong ... the limit number of LP points actually increases the value of everything crafted in this game . .. To reach the top end of any craft a person is going to have to specialize in one or two items period so instead of everyone being able to make everything now folks maybe able to make the best steel helmet in the game after 2 or 3 months but if they want the best bow in the  game they'll have to trade or purchase it. Being able to manage your lp points and getting maximum value out of everything you craft will be the driving force in this game for a crafter

    So their amazing ways to increase the value of crafted item in this game is to greatly limit their player from crafting at all? Wow I mean WOW this is brilliant, a sandbox that dictate when you can craft, when you can create a trade pack, when can you tresure hunt, when you can do almost anything other than combat... Brilliant isnt it.

    The crops for example already sell at npc prices on the broker and i mean, every single crops but maybe aquatic ones as far as it was before i left one month ago. The only valuable things in crops/tree is the procs of it turning to a green item, which is already gated behind a timer for growth and a percentage for procs. THIS is planty enough to control the economy.

    I think we all played many game, we saw some game with terrible economy, some others with great one. None of those great economy were restricting you from playing the game at all, they may have made it hard but by no means dictating on what you could and couldnt do.

    Anyone that say LP isnt a problem havent played the game or never made it to endgame with an actual farm and the whole thing, very few people could get it because it was that crowded. 1-2 hour per day is all you could craft and spend LP within one account. You clear your farm, house, mine a little and craft, there goes all ur daily points.

    Tell me how brilliant it is for a sandbox to limit their player base from using the sand in its sandbox to a very few hours a day? Isnt it realistic anyway, you never get tired of fighting people all day but 1-2 hour of crafting is all it takes for you to exhaust all of your labor points... Blind people is blind.

  • KarbleKarble Member UncommonPosts: 750
    Originally posted by SEANMCAD

    I am creating this thread to address that question. Its something I do not understand, from a game play perspective what are they really for?

    I know other threads touch on this topic but I would prefer this one stick to just labor points question

    Labor points serve mainly to prevent gold farmers from totally destroying the game. Labor point cap per day and the fact non-subscribers can't put down a farm or house, means that someone can't start up a sweat shop with 100 kids all logging in with free accounts and farming all resources and gathering gold to then sell on gold selling websites.

     

    It should not impact most average gamers that play for maybe 2 to 5 hours in a day. The amount given per day for a subscriber is quite enough to get alot done.

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