its really a shame cause there is hardly a universe that has more, better and deeper lore than wh and wh 40k... a good mmo would have been a real blessing (eqn in the wh universe)
Tabula Rasa is still missed. What sucks is that the game itself didn't fail, NCsoft just wanted it dead. It was a good game and about the only game I've played where you were supposed to be in the middle of a war and it actually felt like it. DIdnt play another NCSoft game til GW2.
Didn't play the others, but Tabula Rase really didn't deserve to die. I wasn't sure about it when it was in beta, there were some weird bugs, but when i jumped into it a bit when it went free before shutting down, it was really nice. The enemy taking over camps, and "randomly" appearing somewhere etc..also, the story was nice, and the zone names made me wonder
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
Originally posted by doodphace The rose colored SWG glasses in this article are through the roof. "As time went on though and the game grew in popularity, the developers’ vision of the game changed as well"...no...the NGE came about because the game was losing popularity, not the opposite. it was also the most buggy MMO I have ever played, and that was years after its launch. From riding my speeder and getting stuck in someone's house due to insane popup (at full settings mind you), to having to wait 5-6 days for a GM to remove me from the house (you needed 'permission form the owner" to open the front door), to spending months of playtime+luck becoming one of the few pre NGE Jedi, and having my light saber do 1-1 damage and having SOE tell me that it was a "known issue". i broke a 100$ mouse out of a fit of rage because of SWG. Its "customization" at launch I agree has not been matched, but overall the game was one of the most non polished poorly implemented games I have ever played.
Then you have not played many games. Yeah SWG (pre-NGE) had issues but it wasn't that bad at all. Also, the game did not loose significant numbers until the NGE. The NGE was brought about by the insane amount of whining on the forums that it was to hard to become jedi. Basically the: we want it all, easy and now crowd killed that game. You seem to be a member of that club.
More to the point though, if they had spent the time fixing the bugs and not adding content until said bugs were (mostly) eradicated the game still would have been screwed over by the instant gratification crowd that seem to locust around ruining everything.
As a side note, please stay away from The Repopulation, it is hard and awesome and you would hate it.
I talk about all the bugs and broken things in the game while never once mentioning the grind or it being "hard", and you respond to me calling me the "instant gratification crowed", and that I wouldnt like the repopulation because its "hard"?
I got Jedi before NGE...I am willing to be you didn't....don't talk to me about "hard". Now, imagine you go through all of the hoops and pure luck to become a Jedi, then craft your first lightsaber, and the "random stats" you get are 1-1 damage. Now, that in and of itself is bad, but imagine you open a support ticket and they tell you that they cant fix it because its a "knwon issue".....all of those very rare and expensive mats completely wasted. I still have a copy of their response in my email somewhere if you would like.
I am not one to denigrate your experience. That being said, the best designed and released games have all had players with personal horror stories to tell. That doesn't mean everyone had similar experiences. I think it is safe to say that those of us who had a great time with SWG far outweigh those who did not. Hence, the fond memories by the overwhelming many. SWG's former players feel the way they do about SWG for a reason. You can't make up "fond memories."
As an aside, another major reason that sped up SWG's demise was the popularity of WoW. At the time every game that was being released was cloning WoW due to its success. SWG tried to jump on that bandwagon and it paid for that decision. I am of the firm belief that had SWG stayed its course, it would not only still be alive today, it would be flourishing. It was a classic sandbox game. We don't have many of those today.
P.S. - that Jedi mess was another bad decision. Everyone wanted to be a jedi, and eventually they dumbed it up to satiate the screamers and SWG suddenly became "Jedis Online."
Originally posted by doodphace The rose colored SWG glasses in this article are through the roof. "As time went on though and the game grew in popularity, the developers’ vision of the game changed as well"...no...the NGE came about because the game was losing popularity, not the opposite. it was also the most buggy MMO I have ever played, and that was years after its launch. From riding my speeder and getting stuck in someone's house due to insane popup (at full settings mind you), to having to wait 5-6 days for a GM to remove me from the house (you needed 'permission form the owner" to open the front door), to spending months of playtime+luck becoming one of the few pre NGE Jedi, and having my light saber do 1-1 damage and having SOE tell me that it was a "known issue". i broke a 100$ mouse out of a fit of rage because of SWG. Its "customization" at launch I agree has not been matched, but overall the game was one of the most non polished poorly implemented games I have ever played.
Then you have not played many games. Yeah SWG (pre-NGE) had issues but it wasn't that bad at all. Also, the game did not loose significant numbers until the NGE. The NGE was brought about by the insane amount of whining on the forums that it was to hard to become jedi. Basically the: we want it all, easy and now crowd killed that game. You seem to be a member of that club.
More to the point though, if they had spent the time fixing the bugs and not adding content until said bugs were (mostly) eradicated the game still would have been screwed over by the instant gratification crowd that seem to locust around ruining everything.
As a side note, please stay away from The Repopulation, it is hard and awesome and you would hate it.
I talk about all the bugs and broken things in the game while never once mentioning the grind or it being "hard", and you respond to me calling me the "instant gratification crowed", and that I wouldnt like the repopulation because its "hard"?
I got Jedi before NGE...I am willing to be you didn't....don't talk to me about "hard". Now, imagine you go through all of the hoops and pure luck to become a Jedi, then craft your first lightsaber, and the "random stats" you get are 1-1 damage. Now, that in and of itself is bad, but imagine you open a support ticket and they tell you that they cant fix it because its a "knwon issue".....all of those very rare and expensive mats completely wasted. I still have a copy of their response in my email somewhere if you would like.
I am not one to denigrate your experience. That being said, the best designed and released games have all had players with personal horror stories to tell. That doesn't mean everyone had similar experiences. I think it is safe to say that those of us who had a great time with SWG far outweigh those who did not. Hence, the fond memories by the overwhelming many. SWG's former players feel the way they do about SWG for a reason. You can't make up "fond memories."
As an aside, another major reason that sped up SWG's demise was the popularity of WoW. At the time every game that was being released was cloning WoW due to its success. SWG tried to jump on that bandwagon and it paid for that decision. I am of the firm belief that had SWG stayed its course, it would not only still be alive today, it would be flourishing. It was a classic sandbox game. We don't have many of those today.
P.S. - that Jedi mess was another bad decision. Everyone wanted to be a jedi, and eventually they dumbed it up to satiate the screamers and SWG suddenly became "Jedis Online."
Though I respect your opinion, all data points to the opposite of that highlighted statement.
Refer to #96 for further clarification. The game was declining long before CU/NGE.
Originally posted by doodphace The rose colored SWG glasses in this article are through the roof. "As time went on though and the game grew in popularity, the developers’ vision of the game changed as well"...no...the NGE came about because the game was losing popularity, not the opposite. it was also the most buggy MMO I have ever played, and that was years after its launch. From riding my speeder and getting stuck in someone's house due to insane popup (at full settings mind you), to having to wait 5-6 days for a GM to remove me from the house (you needed 'permission form the owner" to open the front door), to spending months of playtime+luck becoming one of the few pre NGE Jedi, and having my light saber do 1-1 damage and having SOE tell me that it was a "known issue". i broke a 100$ mouse out of a fit of rage because of SWG. Its "customization" at launch I agree has not been matched, but overall the game was one of the most non polished poorly implemented games I have ever played.
Then you have not played many games. Yeah SWG (pre-NGE) had issues but it wasn't that bad at all. Also, the game did not loose significant numbers until the NGE. The NGE was brought about by the insane amount of whining on the forums that it was to hard to become jedi. Basically the: we want it all, easy and now crowd killed that game. You seem to be a member of that club.
More to the point though, if they had spent the time fixing the bugs and not adding content until said bugs were (mostly) eradicated the game still would have been screwed over by the instant gratification crowd that seem to locust around ruining everything.
As a side note, please stay away from The Repopulation, it is hard and awesome and you would hate it.
I talk about all the bugs and broken things in the game while never once mentioning the grind or it being "hard", and you respond to me calling me the "instant gratification crowed", and that I wouldnt like the repopulation because its "hard"?
I got Jedi before NGE...I am willing to be you didn't....don't talk to me about "hard". Now, imagine you go through all of the hoops and pure luck to become a Jedi, then craft your first lightsaber, and the "random stats" you get are 1-1 damage. Now, that in and of itself is bad, but imagine you open a support ticket and they tell you that they cant fix it because its a "knwon issue".....all of those very rare and expensive mats completely wasted. I still have a copy of their response in my email somewhere if you would like.
I am not one to denigrate your experience. That being said, the best designed and released games have all had players with personal horror stories to tell. That doesn't mean everyone had similar experiences. I think it is safe to say that those of us who had a great time with SWG far outweigh those who did not. Hence, the fond memories by the overwhelming many. SWG's former players feel the way they do about SWG for a reason. You can't make up "fond memories."
As an aside, another major reason that sped up SWG's demise was the popularity of WoW. At the time every game that was being released was cloning WoW due to its success. SWG tried to jump on that bandwagon and it paid for that decision. I am of the firm belief that had SWG stayed its course, it would not only still be alive today, it would be flourishing. It was a classic sandbox game. We don't have many of those today.
P.S. - that Jedi mess was another bad decision. Everyone wanted to be a jedi, and eventually they dumbed it up to satiate the screamers and SWG suddenly became "Jedis Online."
Though I respect your opinion, all data points to the opposite of that highlighted statement.
Refer to #96 for further clarification. The game was declining long before CU/NGE.
The decline only started because of the Holocron give away which goes with what the poster is talking about. If they had stayed the course and kept supporting the original game and not give in and start the holocron phase I also believe the game would have kept growing.
Originally posted by doodphace The rose colored SWG glasses in this article are through the roof. "As time went on though and the game grew in popularity, the developers’ vision of the game changed as well"...no...the NGE came about because the game was losing popularity, not the opposite. it was also the most buggy MMO I have ever played, and that was years after its launch. From riding my speeder and getting stuck in someone's house due to insane popup (at full settings mind you), to having to wait 5-6 days for a GM to remove me from the house (you needed 'permission form the owner" to open the front door), to spending months of playtime+luck becoming one of the few pre NGE Jedi, and having my light saber do 1-1 damage and having SOE tell me that it was a "known issue". i broke a 100$ mouse out of a fit of rage because of SWG. Its "customization" at launch I agree has not been matched, but overall the game was one of the most non polished poorly implemented games I have ever played.
Then you have not played many games. Yeah SWG (pre-NGE) had issues but it wasn't that bad at all. Also, the game did not loose significant numbers until the NGE. The NGE was brought about by the insane amount of whining on the forums that it was to hard to become jedi. Basically the: we want it all, easy and now crowd killed that game. You seem to be a member of that club.
More to the point though, if they had spent the time fixing the bugs and not adding content until said bugs were (mostly) eradicated the game still would have been screwed over by the instant gratification crowd that seem to locust around ruining everything.
As a side note, please stay away from The Repopulation, it is hard and awesome and you would hate it.
I talk about all the bugs and broken things in the game while never once mentioning the grind or it being "hard", and you respond to me calling me the "instant gratification crowed", and that I wouldnt like the repopulation because its "hard"?
I got Jedi before NGE...I am willing to be you didn't....don't talk to me about "hard". Now, imagine you go through all of the hoops and pure luck to become a Jedi, then craft your first lightsaber, and the "random stats" you get are 1-1 damage. Now, that in and of itself is bad, but imagine you open a support ticket and they tell you that they cant fix it because its a "knwon issue".....all of those very rare and expensive mats completely wasted. I still have a copy of their response in my email somewhere if you would like.
I am not one to denigrate your experience. That being said, the best designed and released games have all had players with personal horror stories to tell. That doesn't mean everyone had similar experiences. I think it is safe to say that those of us who had a great time with SWG far outweigh those who did not. Hence, the fond memories by the overwhelming many. SWG's former players feel the way they do about SWG for a reason. You can't make up "fond memories."
As an aside, another major reason that sped up SWG's demise was the popularity of WoW. At the time every game that was being released was cloning WoW due to its success. SWG tried to jump on that bandwagon and it paid for that decision. I am of the firm belief that had SWG stayed its course, it would not only still be alive today, it would be flourishing. It was a classic sandbox game. We don't have many of those today.
P.S. - that Jedi mess was another bad decision. Everyone wanted to be a jedi, and eventually they dumbed it up to satiate the screamers and SWG suddenly became "Jedis Online."
Though I respect your opinion, all data points to the opposite of that highlighted statement.
Refer to #96 for further clarification. The game was declining long before CU/NGE.
The decline only started because of the Holocron give away which goes with what the poster is talking about. If they had stayed the course and kept supporting the original game and not give in and start the holocron phase I also believe the game would have kept growing.
Originally posted by doodphace The rose colored SWG glasses in this article are through the roof. "As time went on though and the game grew in popularity, the developers’ vision of the game changed as well"...no...the NGE came about because the game was losing popularity, not the opposite. it was also the most buggy MMO I have ever played, and that was years after its launch. From riding my speeder and getting stuck in someone's house due to insane popup (at full settings mind you), to having to wait 5-6 days for a GM to remove me from the house (you needed 'permission form the owner" to open the front door), to spending months of playtime+luck becoming one of the few pre NGE Jedi, and having my light saber do 1-1 damage and having SOE tell me that it was a "known issue". i broke a 100$ mouse out of a fit of rage because of SWG. Its "customization" at launch I agree has not been matched, but overall the game was one of the most non polished poorly implemented games I have ever played.
Yes SWG was unpolished, yes SWG had many unfinished implementations like the battlefields that never came to be. Yes SWG was losing players, which caused SOE to make changes.
Aside from that it was to some still the best MMO they've played, no matter what you think about it, that won't change. It certainly won't change for me, unless I play something I think is better. The openness, the diversity in community, the community itself, the diversity in gameplay options, the PVP atmosphere (Bloodfin especially), the role-play was second to none IMO in this genre. It wasn't my first MMO, but it certainly was the first I wanted to stick with for years, until it all came crashing down in 05 (well IMO it started to go downhill with CU).
The crafting was deep, the player run economy was great (IMO). I haven't played a game since that offered as much in terms of what to do on a daily log in.
I have no rose tinted glasses on as I remember all that was wrong with the game as well, but for me the good outweighed the bad. YMMV... but there's no reason to go into attack mode because others see the qualities over the problems.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I agree with most all of these, sadly I wish I could add vanguard to these, but just like SWG, a bugged mess from day one. There is a very, very vocal minority here that will scream SWG was the MMO of all MMO's, but in my opinion it's just the loud kid screaming in the corner. SWG was a mess from day one to the end, everyone's fault, Lucas Arts mainly, SOE giving up there artistic integrity and whiney players screaming on the forums.
It's an insult to every game on this list to claim SWG #1 on this list. Then again, I guess we all have our own opinion, but now you are all punished with mine.
I agree with most all of these, sadly I wish I could add vanguard to these, but just like SWG, a bugged mess from day one. There is a very, very vocal minority here that will scream SWG was the MMO of all MMO's, but in my opinion it's just the loud kid screaming in the corner. SWG was a mess from day one to the end, everyone's fault, Lucas Arts mainly, SOE giving up there artistic integrity and whiney players screaming on the forums.
It's an insult to every game on this list to claim SWG #1 on this list. Then again, I guess we all have our own opinion, but now you are all punished with mine.
You are so jaded in "your opinion" that one "very" wouldn't do, you had to add a second. If you were really interested in being accurate you would have said the vocal majority "everywhere." The vocal minority are the ones sharing your opinion.
Agreed. WAR was just about the only time I really enjoyed PvP in an MMO. I also enjoyed the art style which kept true to it's tabletop roots and for once I liked every single CC. The single player experience was enjoyable too as were the group dungeons and the well established lore.
I agree with most all of these, sadly I wish I could add vanguard to these, but just like SWG, a bugged mess from day one. There is a very, very vocal minority here that will scream SWG was the MMO of all MMO's, but in my opinion it's just the loud kid screaming in the corner. SWG was a mess from day one to the end, everyone's fault, Lucas Arts mainly, SOE giving up there artistic integrity and whiney players screaming on the forums.
It's an insult to every game on this list to claim SWG #1 on this list. Then again, I guess we all have our own opinion, but now you are all punished with mine.
You are so jaded in "your opinion" that one "very" wouldn't do, you had to add a second. If you were really interested in being accurate you would have said the vocal majority "everywhere." The vocal minority are the ones sharing your opinion.
I agree with most all of these, sadly I wish I could add vanguard to these, but just like SWG, a bugged mess from day one. There is a very, very vocal minority here that will scream SWG was the MMO of all MMO's, but in my opinion it's just the loud kid screaming in the corner. SWG was a mess from day one to the end, everyone's fault, Lucas Arts mainly, SOE giving up there artistic integrity and whiney players screaming on the forums.
It's an insult to every game on this list to claim SWG #1 on this list. Then again, I guess we all have our own opinion, but now you are all punished with mine.
Who is screaming anything, aside from those who have a problem with SWG being number 1 on the list? It's sad people can't share their opinions without tearing down another persons opinion. WHy does it matter to you that other people feel SWG was their favorite? It makes no sense what so ever.
Let me guess individuals who you perceive to represent an entire community of hundreds of thousands, tore down a game you liked? Now you're out for revenge?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You have 2 of mine on your list Tabula Rasa and City of heroes were both games i enjoyed. The others would be Earth and Beyond, and Auto Assault.
COH/V was one i lost interest in though after a few changes, kind of went from a fun game to a game of Min/max to me, so stopped playing.
E&B will always be my favorite game i think of those i listed. Terran enforcer missile boats were fun:P And Progen warriors were nice in your face killers. And for mining, Jenquai explorers, were different ways to play and have fun there. Will have to go get net 7 updated see how its going :P
Comments
Vanguard, TCo Spellborn and Tabula Rasa.
All three of those games were better than some of the games that have survived.
Vanguard in particular - parking my characters for the last time has been sad.
All they needed was a little bit of love by good Dev teams.
I hope that they are sold off and restarted sometime.
Nothing says irony like spelling ideot wrong.
Didn't play the others, but Tabula Rase really didn't deserve to die. I wasn't sure about it when it was in beta, there were some weird bugs, but when i jumped into it a bit when it went free before shutting down, it was really nice. The enemy taking over camps, and "randomly" appearing somewhere etc..also, the story was nice, and the zone names made me wonder
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
I am not one to denigrate your experience. That being said, the best designed and released games have all had players with personal horror stories to tell. That doesn't mean everyone had similar experiences. I think it is safe to say that those of us who had a great time with SWG far outweigh those who did not. Hence, the fond memories by the overwhelming many. SWG's former players feel the way they do about SWG for a reason. You can't make up "fond memories."
As an aside, another major reason that sped up SWG's demise was the popularity of WoW. At the time every game that was being released was cloning WoW due to its success. SWG tried to jump on that bandwagon and it paid for that decision. I am of the firm belief that had SWG stayed its course, it would not only still be alive today, it would be flourishing. It was a classic sandbox game. We don't have many of those today.
P.S. - that Jedi mess was another bad decision. Everyone wanted to be a jedi, and eventually they dumbed it up to satiate the screamers and SWG suddenly became "Jedis Online."
Though I respect your opinion, all data points to the opposite of that highlighted statement.
Refer to #96 for further clarification. The game was declining long before CU/NGE.
http://www.net-7.org/ it's a fully functional emulator free and 100% legal approved by original publisher .
The decline only started because of the Holocron give away which goes with what the poster is talking about. If they had stayed the course and kept supporting the original game and not give in and start the holocron phase I also believe the game would have kept growing.
Earth & Beyond
Neocron
Will forever remember those 2, loved both to bits!
Interesting read;
http://www.mmofringe.com/forum/15-Star-Wars-Galaxies/31-swg-pre-cu-timeline-of-destruction
The Q&A with Raph sounds cool even by today's standards. If you still deny this was a heck of a game after that read you are just being dishonest..
Yes SWG was unpolished, yes SWG had many unfinished implementations like the battlefields that never came to be. Yes SWG was losing players, which caused SOE to make changes.
Aside from that it was to some still the best MMO they've played, no matter what you think about it, that won't change. It certainly won't change for me, unless I play something I think is better. The openness, the diversity in community, the community itself, the diversity in gameplay options, the PVP atmosphere (Bloodfin especially), the role-play was second to none IMO in this genre. It wasn't my first MMO, but it certainly was the first I wanted to stick with for years, until it all came crashing down in 05 (well IMO it started to go downhill with CU).
The crafting was deep, the player run economy was great (IMO). I haven't played a game since that offered as much in terms of what to do on a daily log in.
I have no rose tinted glasses on as I remember all that was wrong with the game as well, but for me the good outweighed the bad. YMMV... but there's no reason to go into attack mode because others see the qualities over the problems.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I also miss SUN online, it had some nice graphics.
I had fun in SWG but could also see many flaws. I wish many of the good features would be implemented in a good MMO some day.
I can not see H1Z1 as a new home many former SWG players.
SWG was loosing players before NGE to WoW and SOE thought they should make SWG more like WoW.
I agree with most all of these, sadly I wish I could add vanguard to these, but just like SWG, a bugged mess from day one. There is a very, very vocal minority here that will scream SWG was the MMO of all MMO's, but in my opinion it's just the loud kid screaming in the corner. SWG was a mess from day one to the end, everyone's fault, Lucas Arts mainly, SOE giving up there artistic integrity and whiney players screaming on the forums.
It's an insult to every game on this list to claim SWG #1 on this list. Then again, I guess we all have our own opinion, but now you are all punished with mine.
You are so jaded in "your opinion" that one "very" wouldn't do, you had to add a second. If you were really interested in being accurate you would have said the vocal majority "everywhere." The vocal minority are the ones sharing your opinion.
This made me laugh too. Sounds like someone needs to do their research into how WoW was made.
You made my point, exactly. Thank you.
Who is screaming anything, aside from those who have a problem with SWG being number 1 on the list? It's sad people can't share their opinions without tearing down another persons opinion. WHy does it matter to you that other people feel SWG was their favorite? It makes no sense what so ever.
Let me guess individuals who you perceive to represent an entire community of hundreds of thousands, tore down a game you liked? Now you're out for revenge?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
#1 Glitch. I'm still sad.
What a wonderful toy it was!
You have 2 of mine on your list Tabula Rasa and City of heroes were both games i enjoyed. The others would be Earth and Beyond, and Auto Assault.
COH/V was one i lost interest in though after a few changes, kind of went from a fun game to a game of Min/max to me, so stopped playing.
E&B will always be my favorite game i think of those i listed. Terran enforcer missile boats were fun:P And Progen warriors were nice in your face killers. And for mining, Jenquai explorers, were different ways to play and have fun there. Will have to go get net 7 updated see how its going :P