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No, really, they switched games on us. Right?

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  • TybostTybost Member UncommonPosts: 629
    Originally posted by DMKano
    Originally posted by Soraksis
    Yes OP I agree with you 100%, I however did not pay for this steaming pile I was giving beta access for free.  I played for about 4 days and came to the conclusion that this game is garbage.  There is no sandbox feel to it, they still force you to play in very restricted and controlled ways much like all the themeparks.  There is little to no reward for nearly everything you do no matter how much time you spend doing it.  This game feels like something from 10 or 15 years ago but without all the fun.  I am so glad I did not waste money on this.

    Wrong.

    You forced yourself to follow the quests - that's on you.

    Do quests to 15 to get farm, mount, pet , boat, glider (takes an hour if you take your time) - and then do whatever the hell you like - nobody is forcing you to do jack.

     

    BTW it's fine if you think it's a pile of garbage - your opinion.

    Also let me guess - played it solo, right? 

     

    I did exactly that on the Russian version of archeage up til 27 questing endlessly solo, and then uninstalled without experiencing any PVP or the crafting of anykind. I also couldnt understand the lore and story which made me decide to wait til the english version to release. I couldn't really do anything beyond that due to labor points locking me down, and the questing experience made the game very bland for me. Although I managed to craft a backpack of some sort with some guildies and went off into uncharted waters and got some cash or important tokens (for a better boat i think) ;3

     

    Questing solo - I feel as if that was not the right way to go - joining a guild made things a bit more fun - but nothing to keep me from uninstalling from my long solo-quest experience (even when in a guild) I felt tied down and at the total mercy of russians labour points. I'm thinking about joining up on the trion version of archeage for the lore and to attempt other things that I may have missed, but as a free player.

     

    Anyway - I'm wondering is it even possible to get to 15 and then farm and all of the above and enjoy the game without paying and sticking with what is offered on the  F2P side of archeage? How far can you go on F2P or will it not be enjoyable? o_o(Also how would you unlock boats without going to that quest that hands you a boat?) o_O cause as far as I know the only way to unlock a boat is to quest til around like lvl-25)

  • AlomarAlomar Member RarePosts: 1,299

    These are the same complaints much of Alpha agrees with tbh. The level grind from 1-50 was one of the most boring, if not the most, leveling I've ever done in an mmo. Was also one of the longest I've done in almost a decade. I actually want longer and harder leveling in mmo's these days, but when it's done as horrible as AA it just makes you want to /wrist.

     

    The 1.1 labor intensive/grind increase direction also caused 70% of the players in Alpha I knew to give up and leave hoping something changes before launch. The "open world" is incredibly small compared to what I thought it would be as well. Also the castle sieging is one of the most disappointing features that I was looking forward to, almost to the point of depression.

     

    Good luck if you planned on playing this game f2p with 1.1 I don't see that being possible unless your super casual.

    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • AvanahAvanah Member RarePosts: 1,627

    Sorry OP...   does not work with this game, however

                                                                               does. :)

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • DignaDigna Member UncommonPosts: 1,994

    Unless its changed (I havent played for a while) AA quests are truly one of the most boring aspects of the game...but they end around level 30 or so.

    Then you level up via crafting, farming etc (to say nothing of the faction v faction PVP).

    I paid to get into the beta and enjoyed it for a couple weeks but then realized that (for me) even with the fun stuff like naval combats (boats and boat building), housing, farming, particularly since everything is tied to everything else (need Alchemy to make a farm station to make your large farm more effective etc), AA was going to be a horrible time sink just to maintain (if you do anything but PvP/grind kill).

     

    Not for me. So be it.

  • mcrippinsmcrippins Member RarePosts: 1,642
    Well at least these people won't be taking up space. Go enjoy your streamlined content.
  • ThumbtackJThumbtackJ Member UncommonPosts: 669

    I've played to 15. Not that far into it, but whatever. I like it, it has a lot of awesome things, especially if you're like me and love non-combat content. Hell, I don't even mind the quests, or the typical combat, because everything else I can/could do more than makes up for it.

     

    That said, the LP system is absolutely ridiculous. I'm not sure how much a paid player gets, but as a F2P player, there's no way way you could level up by gathering and/or crafting. Mining an Iron Vein is what, 5-10 LP's? Then if you get one of those other veins under it after you mine the Iron, that's another 20 LP's right there. At 5 LP's every 5 minutes, mining one Iron Vein is anywhere from 5-25 minutes of waiting, if you're sitting at zero LP. 

     

    If a paid player get's enough LP that they don't have to worry about running out, then I question why even have the system in the first place. In the end, I assume it's just like the whole Facebook game energy system, designed to get you hooked and make you spend real cash on LP.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by DMKanoArcheAge is not for everyone - your average solo themepark player is going to HATE this game - because ArcheAge is not designed to support this playstyle

    It does support that playstyle, it is same design as any other themepark around. The reason why "solo themepark player is going to HATE this game" is, because it is a bad themepark.

    Archeage will be enjoyed by people who like crafting mini games but when it comes to the rest of the game, there isn't really anything AA is good at or has to offer.

  • ComanComan Member UncommonPosts: 2,178

    I have not followed the game much, but what your describe is pretty much I know the game would have been. You are also not limited to just your farm. You also have public farming plots and you can grow outside of those as well. However other people can destroy or farm them if they are discovered (Considering you expected a sandbox game, this should not be a problem). I have been placing plant all of the place. Between farm plots in the hopes people think they are part of a farm (it worked as well) and in bushes so people do not see them. 

    The farming system itself does indeed take long and like you I do somewhat dislike that. However I also believe that in the long run this is a good thing. Resources that grow longer will be a lot rare and worth a lot more. I think this might help the economy in the long run. Loosing a ship that was made of trees that grow for days would actually be a loss. 

    Combat and questing are indeed nothing impressive, but not bad either. They are what you expect of today's MMO's I find the story however entertaining enough to keep me going. gripe 5 however I fail to understand. You crossed the ocean in a rowing boat and suddenly you idea of being a pirate in this game is over? Why? You can still get better ships. You wanted to start in the biggest ship possible? 

    I overall like the game so far. Have to admit I was disappointed at first being free to play, but actually find this game of hide and seek with my crops entertaining. Would be great to have a "save" plot as well next to it though.

    I think archeage so far for me is a good bland between themepark and sandbox features. Where WOW was a great game to introduce people to MMO's. I think archeage will be a great game to introduce people to the sandbox MMO concept.

     

  • LacedOpiumLacedOpium Member EpicPosts: 2,327

     

    I would prefer that they stay because the more the merrier.  But perhaps it is for the better that they leave the game for those who enjoy this type of game play.  Things have a way of working out for the better.   If nothing else, weeding out these "I want it now, immediate gratification" type gamers will promote a better community of like-minded gamers.

  • ComanComan Member UncommonPosts: 2,178
    Originally posted by ThumbtackJ

    f a paid player get's enough LP that they don't have to worry about running out, then I question why even have the system in the first place. In the end, I assume it's just like the whole Facebook game energy system, designed to get you hooked and make you spend real cash on LP.

    The system is fine in itself. I like the fact there is no hard limit on the crafting you can do, but you have to figure what you want to do with your "time". This means that you need people to work together to archive big projects in a decent amount of time, without you as a single player being limited to only a few crafts. However real cash to LP might ruin this system. 

  • JackdogJackdog Member UncommonPosts: 6,321
    sounds like  the OP just made another" I can't play it like WoW, ESO, Wildstar, SWTOR therefore it sucks review." go back to your interactive story book "games" and forget AA. It isn't for you. This game requires time, patience,  and planning, it is not stupid proof like the modern mainstream MMO's which most gamers have came to expect

    I miss DAoC

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Jackdog
    sounds like  the OP just made another" I can't play it like WoW, ESO, Wildstar, SWTOR therefore it sucks review." go back to your interactive story book "games" and forget AA. It isn't for you. This game requires time, patience,  and planning, it is not stupid proof like the modern mainstream MMO's which most gamers have came to expect

    Oh dear...

    I ask you same question I asked poster above: If I am lvl 15 and I do not want to get involved into crafting and alike, what are my choices, what can I do?

  • AlumicardAlumicard Member UncommonPosts: 388
    Originally posted by ThumbtackJ

    That said, the LP system is absolutely ridiculous. I'm not sure how much a paid player gets, but as a F2P player, there's no way way you could level up by gathering and/or crafting.

    Afaik with a sub you get 10LP when you are online and 5LP when offline.

    So 1440-2880LP per day max.

    Somewhere else someone said fishing took 1k per hour so that sounds that even as a sub you cant do stuff all the time

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by Gdemami

     


    Originally posted by Jackdog
    sounds like  the OP just made another" I can't play it like WoW, ESO, Wildstar, SWTOR therefore it sucks review." go back to your interactive story book "games" and forget AA. It isn't for you. This game requires time, patience,  and planning, it is not stupid proof like the modern mainstream MMO's which most gamers have came to expect

     

    Oh dear...

    I ask you same question I asked poster above: If I am lvl 15 and I do not want to get involved into crafting and alike, what are my choices, what can I do?

     

    Play another game.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by LacedOpium
    Play another game.

    Indeed, and still people keep insisting how "this game requires time, patience, and planning, it is not stupid proof like the modern mainstream MMO's" or w/e...yet when you ask simple question like this, the answer is silence.

    I am not bashing on the game, but good lord, people should stop pretending the game is something else than what it is. It's ridiculous.

    Why do people do that..?

  • JDis25JDis25 Member RarePosts: 1,353

    I made it to lvl 17 in one day... played about 7 hours.

     

    The quests taught me everything I need to know about the game, while able to test my skills on some enemies, I did a couple of public events, got a mount, got a glider, learned to farm, learned to craft, made a trade-pack etc.

    The quests are tutorial. The game isn't simple and so the quests teach you the game. The quests ARE NOT the game, as opposed to every other themepark. I don't get these people, "saw a quest, uninstalled." Seriously...

     

    Could the tutorial be more fun, maybe? i personally enjoyed myself first step into the world. Leveling is actually quite painless.

    Is Archeage perfect? no of course not, I would certainly change some stuff. But these people who do no research and then buy the game amaze me. Look at the last 8 years. No MMO has been the second coming of Jesus, stop expecting so much and appreciate what is being developed, it is more fun that way. Or better yet, start your own!

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • DihoruDihoru Member Posts: 2,731
    Originally posted by Gdemami

     


    Originally posted by LacedOpium

     


    Play another game.


     

    Indeed, and still people keep insisting how "this game requires time, patience, and planning, it is not stupid proof like the modern mainstream MMO's" or w/e...yet when you ask simple question like this, the answer is silence.

    I am not bashing on the game, but good lord, people should stop pretending the game is something else than what it is. It's ridiculous.

    Why do people do that..?

    Because you're enforcing your views forcefully and they are doing the same in return? You know: Action-Reaction?

    image
  • LerxstLerxst Member UncommonPosts: 648

    Bad news for most of you then, I'm not leaving (see my first post). I'm going to stick around, craft the most miserable, tedious, lucrative cap I now know people will NEED, sell it for huge profit and make people realize how pathetic this game is compared to what it could and should have been. Basically, it's going to be people like me that will stick around and make this game suck really hard for anyone that comes along afterwards - 4 day head-start + patron status = pain for anyone starting later.

     

    Every game has handled crating better than this one... and I do mean EVERY game. As I said in #3; it's complicated for the sake of being complicated. Most recipes have no rhyme or reason and many rely on random drops from loot bags or crop harvests. It's nothing simple like Chop tree -> Make log -> Carve stick -> create fishing pole.

     

    Here's how the recipe really looks: Bamboo stick (carpentry) -> Fishing hook (Handicraft)  -> Fishing line (Weaving loom) -> Wooden reel (Carpentry). Oh right... bamboo pole requires Bamboo (carpentry) 2 fabrics (Tailoring 5,000 skill). Fabric requires 100 cotton... found by growing or gathering on farms.

     

    How is this some kind of revolutionary system?! Almost any game lets you craft something that should be a simple beginner tool from basic supplies. Not AA! The game's intent is to make you grind for the sake of making you grind doing the most meaningless tasks in the game. Gring levels like AC had me do? No problem. Grind crafting like UO had me do? Still no issue. Grind a useless skill to advance another useless skill to grind the one I want. Hell no! The rewards DO NOT outweigh the costs in this game.

     

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by Gdemami

     


    Originally posted by LacedOpium

     


    Play another game.


     

    Indeed, and still people keep insisting how "this game requires time, patience, and planning, it is not stupid proof like the modern mainstream MMO's" or w/e...yet when you ask simple question like this, the answer is silence.

    I am not bashing on the game, but good lord, people should stop pretending the game is something else than what it is. It's ridiculous.

    Why do people do that..?

    Because the game is what it is TO THEM! People see things in a different light then others see things. If you think this game is shit then thats how you see it. But if i think this game is the next coming of christ then that how i see it.

     

     

    image

  • mikunimanmikuniman Member UncommonPosts: 375
    Why the OP would continue to play a game he's not enjoying is beyond me. Take the hit and call it a bad buy if it's so painful for you. Life is about bad choices as much as the good ones. Play something else, god knows there's enough out there. If it's just about a post to add game bashing,  I don't feel sorry for you then.  If it's not welcome to the club I to have a box of mmo crap I got sucked into.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by Lerxst

    Bad news for most of you then, I'm not leaving (see my first post). I'm going to stick around, craft the most miserable, tedious, lucrative cap I now know people will NEED, sell it for huge profit and make people realize how pathetic this game is compared to what it could and should have been. Basically, it's going to be people like me that will stick around and make this game suck really hard for anyone that comes along afterwards - 4 day head-start + patron status = pain for anyone starting later.

     

    Every game has handled crating better than this one... and I do mean EVERY game. As I said in #3; it's complicated for the sake of being complicated. Most recipes have no rhyme or reason and many rely on random drops from loot bags or crop harvests. It's nothing simple like Chop tree -> Make log -> Carve stick -> create fishing pole.

     

    Here's how the recipe really looks: Bamboo stick (carpentry) -> Fishing hook (Handicraft)  -> Fishing line (Weaving loom) -> Wooden reel (Carpentry). Oh right... bamboo pole requires Bamboo (carpentry) 2 fabrics (Tailoring 5,000 skill). Fabric requires 100 cotton... found by growing or gathering on farms.

     

    How is this some kind of revolutionary system?! Almost any game lets you craft something that should be a simple beginner tool from basic supplies. Not AA! The game's intent is to make you grind for the sake of making you grind doing the most meaningless tasks in the game. Gring levels like AC had me do? No problem. Grind crafting like UO had me do? Still no issue. Grind a useless skill to advance another useless skill to grind the one I want. Hell no! The rewards DO NOT outweigh the costs in this game.

     

     

    So, in other words ... you are going to force yourself to play a game ... even though you will be miserable playing it ... just so that you can get back at those who like playing it ... by crafting stuff  .... you are miserable crafting.

    Alrighty then ...

    ...

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by Lerxst

    Bad news for most of you then, I'm not leaving (see my first post). I'm going to stick around, craft the most miserable, tedious, lucrative cap I now know people will NEED, sell it for huge profit and make people realize how pathetic this game is compared to what it could and should have been. Basically, it's going to be people like me that will stick around and make this game suck really hard for anyone that comes along afterwards - 4 day head-start + patron status = pain for anyone starting later.

     

    Every game has handled crating better than this one... and I do mean EVERY game. As I said in #3; it's complicated for the sake of being complicated. Most recipes have no rhyme or reason and many rely on random drops from loot bags or crop harvests. It's nothing simple like Chop tree -> Make log -> Carve stick -> create fishing pole.

     

    Here's how the recipe really looks: Bamboo stick (carpentry) -> Fishing hook (Handicraft)  -> Fishing line (Weaving loom) -> Wooden reel (Carpentry). Oh right... bamboo pole requires Bamboo (carpentry) 2 fabrics (Tailoring 5,000 skill). Fabric requires 100 cotton... found by growing or gathering on farms.

     

    How is this some kind of revolutionary system?! Almost any game lets you craft something that should be a simple beginner tool from basic supplies. Not AA! The game's intent is to make you grind for the sake of making you grind doing the most meaningless tasks in the game. Gring levels like AC had me do? No problem. Grind crafting like UO had me do? Still no issue. Grind a useless skill to advance another useless skill to grind the one I want. Hell no! The rewards DO NOT outweigh the costs in this game.

     

    image

  • JDis25JDis25 Member RarePosts: 1,353
    Originally posted by LacedOpium

     

     

    So, in other words ... you are going to force yourself to play a game ... even though you will be miserable playing it ... just so that you can get back at those who like playing it ... by crafting stuff  .... you are miserable crafting.

    Alrighty then ...

    ...

    This is a troll thread and the OP is pure troll, no credence should be given to anything he says moving forward.

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • LiljnaLiljna Member UncommonPosts: 274

    I have played Archeage beta for a few days now and I can see where the OP is coming from. I can also see where some of the people that are happy with Archeage is coming from.

     

    As far as I can see both sides have points, because most of the sandbox feel is behind the patron status.

    As a f2p player (the free beta key players) it is just another themepart, and imo a very poorly made one. Other games make themeparks much better imo.

    I am interested in Archeage for the sandbox feel, but as a f2p player it is just not there.

    I looked into housing, but I can't have a house as a f2p player.

    I looked into crafting and farming, but I can't have a farm or a garden as a f2p player.

    I can't have a scarecrow as a f2p player (used for a temporary garden).

    I can use public farms. But I can only grow something like 8 vegetables and chickens in public farms. I can't grow trees, fruit trees or spices. I can't 'grow' sheep or cows.

    To me it sounded like there was a lot of charm in the whole 'I can choose to just be a farmer' and it felt like freedom to me.

    I liked the idea of houses, perhaps go all out in crafting, farming, perhaps making stuff for other people. But as a f2p player it is just not there.

    I do think I could probably join a guild and that would help. That does sound like a good idea. I'm just not there yet. Joining guilds has always been a big step for me, because I want to get a nice one. And I dislike joining just for a weekend.

    I don't have any friends playing Archeage, so I can't join their Patron farms and borrow space there.

     

    TL;DR The sandbox  game is hidden behind Patron status and the f2p game is pretty much just a themepark.

     

  • mcrippinsmcrippins Member RarePosts: 1,642
    Originally posted by Lerxst

    Bad news for most of you then, I'm not leaving (see my first post). I'm going to stick around, craft the most miserable, tedious, lucrative cap I now know people will NEED, sell it for huge profit and make people realize how pathetic this game is compared to what it could and should have been. Basically, it's going to be people like me that will stick around and make this game suck really hard for anyone that comes along afterwards - 4 day head-start + patron status = pain for anyone starting later.

     

    Every game has handled crating better than this one... and I do mean EVERY game. As I said in #3; it's complicated for the sake of being complicated. Most recipes have no rhyme or reason and many rely on random drops from loot bags or crop harvests. It's nothing simple like Chop tree -> Make log -> Carve stick -> create fishing pole.

     

    Here's how the recipe really looks: Bamboo stick (carpentry) -> Fishing hook (Handicraft)  -> Fishing line (Weaving loom) -> Wooden reel (Carpentry). Oh right... bamboo pole requires Bamboo (carpentry) 2 fabrics (Tailoring 5,000 skill). Fabric requires 100 cotton... found by growing or gathering on farms.

     

    How is this some kind of revolutionary system?! Almost any game lets you craft something that should be a simple beginner tool from basic supplies. Not AA! The game's intent is to make you grind for the sake of making you grind doing the most meaningless tasks in the game. Gring levels like AC had me do? No problem. Grind crafting like UO had me do? Still no issue. Grind a useless skill to advance another useless skill to grind the one I want. Hell no! The rewards DO NOT outweigh the costs in this game.

     

    The mental gymnastics you must do to justify your responses are astounding. By all means keep playing and make all those other players (who are enjoying the game) miserable.. lmao! Thanks for the entertaining read. I look forward to pk'ing you and making you nerdrage! image

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