I loved crafting in Fallen Earth -- unfortunately it was paired with a horrible economic system. Still, it has the best crafting I've seen. I'm not familiar with most of the other games on the list, but really? GW2???? ACK!!!!
ESO does have a really good crafting system. The rest of the game is flawed, but still fun. But crafting in it is really good (and the economy is decent -- really it is).
I haven't seen EQ2's crafting recently, but back at launch I thought the crafting system was horrible.
Originally posted by skoseemoe what about wizard 101 you can craft houses and gear to wear furinture even house blocks to me that is a crafting game so why did you leave wizard 101 out of your list thank you have fun
I despise Wzard101's "Crafting Slots." 30 - 90+ minutes between crafting items is ridiculous. I realize as you progress crafting you gain more slots and if you sub, the time lessens somewhat.
If I feel like crafting, I want to sit down and do crafting. I enjoy crafting yet craft very rarely in Wizard101.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Why not Minecraft? It's considered an mmo, and with the explorative crafting and amount of items to craft and discover I'm surprised it didn't make it to the list. Or even Terraria for that matter.
Anarchy online was probebly best crafting for me plus mixed with implants system really original.
Other games with worth mentioning crafting systems :
Eve Online,Ryzom,AoC also requiem momente mori where elemnt of luck was needed for the best stuff to be crafted.
__________________ Originally Posted by Cephus at AOUniverse I look at WoW as the crap-filter of the MMO world. It attracts all the idiots and lets the rest of us play in relative peace.
I don't have a personal ranking list of favoured MMO crafting systems, every crafting system in MMOs is unique in their own way. The ones that stood out for me are:
Vanguard: spent hours levelling up crafting toons to max level in all crafting professions. Standout features of VG's crafting was building my own house and boats, and the crafting quests which sometimes involved having to send my (low-level) crafting toons into dangerous higher-level zones and dungeons.
Horizons: standout feature was building a house and the ability to also add crafting machines and bulk storage silos onto the house plot as well.
Asheron's Call 1: this is the crafting system I wish more MMOs would copy. Not a true crafting system in that you are able to make a weapon or armor from scratch, but a "tinkering" system where you could improve an existing piece of gear or weapon. You could take any mob-drop loot item and build on it, whether improving its damage stats or defense stats. You could gamble and try to turn an item into something almost god-like through ever-decreasing percentage chances of success. You could salvage almost any mob-drop loot for raw mats. Also had an Alchemy skill where you could harvest plants and use them to dye your gear.
Fallen Earth: crafting almost essential to achieve anything in the game, although some people are happy enough to spend real money for in-game money to buy their equipment off crafters. There's great satisfaction in crafting stuff like high-powered rifles, shotguns, ATVs, dune buggies, cars and martial swords. The only downer? Takes days, weeks even to craft a vehicle.
This article should be entitled how to up your post count, write a poorly thought out article and sit back and watch all the controversy generate lots of responses.
Obviously any list is subject to the personal opinions of the writer, but in this case it looks like NO research was done at all, just some names picked out of a hat and then editorialized because some really good crafting systems were completely ignored while most of those included were laughable at best as can be seen from all the responses so far.
If you post a nonsensical article on this board, you will get called on it every time.
The reason I play any MMO is crafting/trading and the reason I end up quitting a game is because the crafting/trading is crap. Amazing. I constantly, religiously search out MMOs with great crafting systems and some of the games ranked I never even heard of. They never ever even hit my radar. Are u nuts? -- ARCHEAGE -- End of discussion.
I'd rank EQ2 or even GW2 far above Final Fantasy 14's crafting. I did not enjoy leveling to max skill in FFXIV, it was just so....well boring. Also while I'm not sure if it's changed but the whole leves thing really bottle necks how much you could/can an can advance at a time.
You know, what most of the people on this website cease to remember is the fact this is all opinion. EVERYTHING on this site is based upon opinions, whether it be the articles or the comments.
"Oh, well FFXIV doesn't DESERVE to be on this list! X MMO from X years ago was better!"
That's your opinion. It's not a fact, nor is it something that people should take with a higher weight than anyone elses say so. You are not a special snowflake, as everyone has an opinion.
So try to keep the hateful comments and booing of other people to a minimum hmmm? Everyone has their own opinion, and they are entitled to it... but not to the point of bashing other people with it because they don't share it.
I miss DAOC's crafting system. I had all the crafters and I was constantly doing orders and spellcrafting templates for customers. Made a ton of plat back in the day.
Originally posted by Montaronx Lol no everquest2? That one has the deepest and most meanfull crafting system . Especially the stuff you can make for house/guildhall
Have to agree. EQ2 had a great system that was made less relevant as time went by, as crafted items didn't do much for you compared to drops.
Ultima Online not only created the crafting on mmos... but made all the world based on a player-driven economy COMPLETELY based on its crafting system (well, at least untill EA came in and screwed everything). On the early UO, untill age of shadows, almost EVERYTHING was player crafted. There was basic itens from npcs, but, if u wanted to get a good kryss, or a good plate, or a nice looking robe, you would need to rely on crafters!
I love that in FFXIV that crafting is a class of its own, literally. You level a separate class with different tools and armor. The sort of minigame that you do while creating really makes you think and on my 50 Bard I am still using some Augmented crafted gear which isn't the best gear but is good enough to do anything from T5 and all of the EX Primals. Fantastic game and I would have been shocked if the crafting didnt make this list as it is one of the largest appeals to most everyone who plays! And house decorating is a blast!
The FFXIV system you praised so much for being unique and having a minigame or reactive crafting is actually ripped off from EQ2 and EQ2 did it better. I've crafted in both and EQ2's is better.
Originally posted by movros99 I miss DAOC's crafting system. I had all the crafters and I was constantly doing orders and spellcrafting templates for customers. Made a ton of plat back in the day.
I agree with you. It was more realistic imo. All this node chasing in the new mmos just isn't how a crafter would really work. What blacksmith ever went and mined his own metal? None ever. They would buy it and melt it into what they need. If you worked with leather you didn't go animal farming for it, instead they would buy it. The skins at least, maybe they might have to sure it but they didn't spend all day killing animals for it. This is where DAoC was more true to history. They bought their raw materials from vendors.
And that's what I call bad jurnalism. Don't get me wrong - I like GW2. But it have one of worst, most pointless crafting systems I ever have "pleasure" to use. No no, it's THE worst. Who cares that it is "sleak"? It's pointless, boring, pointless, grindy and pointless. Seriously - crafting was worst choice to obtain anything before Anet made ascended gear avalible, and now it's a little bit less pointless, but a lot more grindy and tidious.
Damn, crafting in GW2 is the bigest let down, weak point, laugh at thing...
And that's what I call bad jurnalism. Don't get me wrong - I like GW2. But it have one of worst, most pointless crafting systems I ever have "pleasure" to use. No no, it's THE worst. Who cares that it is "sleak"? It's pointless, boring, pointless, grindy and pointless. Seriously - crafting was worst choice to obtain anything before Anet made ascended gear avalible, and now it's a little bit less pointless, but a lot more grindy and tidious.
Damn, crafting in GW2 is the bigest let down, weak point, laugh at thing...
You do realize that the best gear in the game is made via crafting, right?
Comments
I loved crafting in Fallen Earth -- unfortunately it was paired with a horrible economic system. Still, it has the best crafting I've seen. I'm not familiar with most of the other games on the list, but really? GW2???? ACK!!!!
ESO does have a really good crafting system. The rest of the game is flawed, but still fun. But crafting in it is really good (and the economy is decent -- really it is).
I haven't seen EQ2's crafting recently, but back at launch I thought the crafting system was horrible.
If I feel like crafting, I want to sit down and do crafting. I enjoy crafting yet craft very rarely in Wizard101.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Anarchy online was probebly best crafting for me plus mixed with implants system really original.
Other games with worth mentioning crafting systems :
Eve Online,Ryzom,AoC also requiem momente mori where elemnt of luck was needed for the best stuff to be crafted.
__________________
Originally Posted by Cephus at AOUniverse
I look at WoW as the crap-filter of the MMO world. It attracts all the idiots and lets the rest of us play in relative peace.
I don't have a personal ranking list of favoured MMO crafting systems, every crafting system in MMOs is unique in their own way. The ones that stood out for me are:
Vanguard: spent hours levelling up crafting toons to max level in all crafting professions. Standout features of VG's crafting was building my own house and boats, and the crafting quests which sometimes involved having to send my (low-level) crafting toons into dangerous higher-level zones and dungeons.
Horizons: standout feature was building a house and the ability to also add crafting machines and bulk storage silos onto the house plot as well.
Asheron's Call 1: this is the crafting system I wish more MMOs would copy. Not a true crafting system in that you are able to make a weapon or armor from scratch, but a "tinkering" system where you could improve an existing piece of gear or weapon. You could take any mob-drop loot item and build on it, whether improving its damage stats or defense stats. You could gamble and try to turn an item into something almost god-like through ever-decreasing percentage chances of success. You could salvage almost any mob-drop loot for raw mats. Also had an Alchemy skill where you could harvest plants and use them to dye your gear.
Fallen Earth: crafting almost essential to achieve anything in the game, although some people are happy enough to spend real money for in-game money to buy their equipment off crafters. There's great satisfaction in crafting stuff like high-powered rifles, shotguns, ATVs, dune buggies, cars and martial swords. The only downer? Takes days, weeks even to craft a vehicle.
This article should be entitled how to up your post count, write a poorly thought out article and sit back and watch all the controversy generate lots of responses.
Obviously any list is subject to the personal opinions of the writer, but in this case it looks like NO research was done at all, just some names picked out of a hat and then editorialized because some really good crafting systems were completely ignored while most of those included were laughable at best as can be seen from all the responses so far.
If you post a nonsensical article on this board, you will get called on it every time.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
List like this are useless space fillers.
Here is my top 4 list of "USELES LISTS!"
1)The list before this.
2)The list after this.
3)This list I am commenting on.
4) This list about lists.
You know, what most of the people on this website cease to remember is the fact this is all opinion. EVERYTHING on this site is based upon opinions, whether it be the articles or the comments.
"Oh, well FFXIV doesn't DESERVE to be on this list! X MMO from X years ago was better!"
That's your opinion. It's not a fact, nor is it something that people should take with a higher weight than anyone elses say so. You are not a special snowflake, as everyone has an opinion.
So try to keep the hateful comments and booing of other people to a minimum hmmm? Everyone has their own opinion, and they are entitled to it... but not to the point of bashing other people with it because they don't share it.
This is very short list of wrong games.
StarWarsGalaxies (SWG) had best and most advanced crafting system.
Games like Vanguard, Everquest 2, Anarchy Online also had much more interesting and complicated crafting system, compared to games listed.
Seaspite
Playing ESO on my X-Box
Sooo the crafting father was left out...
Ultima Online not only created the crafting on mmos... but made all the world based on a player-driven economy COMPLETELY based on its crafting system (well, at least untill EA came in and screwed everything). On the early UO, untill age of shadows, almost EVERYTHING was player crafted. There was basic itens from npcs, but, if u wanted to get a good kryss, or a good plate, or a nice looking robe, you would need to rely on crafters!
Wurm Online was not considered?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I agree with you. It was more realistic imo. All this node chasing in the new mmos just isn't how a crafter would really work. What blacksmith ever went and mined his own metal? None ever. They would buy it and melt it into what they need. If you worked with leather you didn't go animal farming for it, instead they would buy it. The skins at least, maybe they might have to sure it but they didn't spend all day killing animals for it. This is where DAoC was more true to history. They bought their raw materials from vendors.
And that's what I call bad jurnalism. Don't get me wrong - I like GW2. But it have one of worst, most pointless crafting systems I ever have "pleasure" to use. No no, it's THE worst. Who cares that it is "sleak"? It's pointless, boring, pointless, grindy and pointless. Seriously - crafting was worst choice to obtain anything before Anet made ascended gear avalible, and now it's a little bit less pointless, but a lot more grindy and tidious.
Damn, crafting in GW2 is the bigest let down, weak point, laugh at thing...
You do realize that the best gear in the game is made via crafting, right?