Originally posted by gw2fool No idea what idiot came up with this lame idea but they can thank them self for making me not interested in playing!
Me and a lot of other players do thank them, too. If the only real function of the patron / lp system would be to weed out entitled whiners I'd be more than happy already.
I've never seen a game that you can sub for that penalizes you for almost every action you make only to sell relief from this in their cash shop.
That's P2W...there is no mystery here...name another sub game that does that?
World of Warcraft, Wildstar, etc,etc,etc. What because people do not see the inherent timesinks (unless you claim dungeons/raids always drop every item in their loot tables every time) it does not mean I do not.
And what has your ANSWER to do with original QUESTION?
It has to do with people bending around more than a Yoga expert to get games into the P2W category when they clearly, historically, aren't.
I think this game is making us all play moderately. F2P players do not count since they do pay what they get or don't isn't an issue for me.
Paying players however now will have to if they wish to make do with what LP they have play a couple of hours a day. AA has managed to find a way to prevent the dreaded running out of content problem many of the games released suffer from by limiting people with a resource they have to plan and calculate before using.
To be honest I am quite fascinated with this system. Perhaps more games should start making players limit the time they play games so that games last longer as a result. Didn't the original failed version of FFXIV do something like that splitting it between crafting and adventuring. Did not work out so great did it but that game had other issues.
By having a F2P base too the game can afford to force players to play less I think since the game will still have people playing as f2p players are notoriously masochistic.
It's not pay to win, it's pay twice to play... A new breed of MMOs.
You pay a monthly sub to get rid of most F2P limitations, then you pay a second time when your Labor Points run out.
In other words paying a monthly sub doesn't cut it anymore, now it's sub PLUS cash shop rammed down your throat.
I can't believe people are actually thinking of playing this pathetic cash grab.
Game's good but not worth getting nickel & dimed to death. I know Trion is trying to make it smoother on us westerners who aren't used to taking it up the ass as much as Koreans, apparently, but it's still not good enough.
A new breed of poster I see ,,,, one that hasn't realized that his opinion on something isn't an actual fact ,the only folks really crying about a cash grab are the bot farmers . So the poster above has decided he's going to come to the defence of the poor gold sellers ? It appears once again it's a case of the squeaky wheel get's the grease overriding fact is greater then fiction ...as far as having something rammed down my throat or taking it up the ass I believe that's your field of expertise and I'll pass on making judgement on those topics
I think this game is making us all play moderately. F2P players do not count since they do pay what they get or don't isn't an issue for me.
Paying players however now will have to if they wish to make do with what LP they have play a couple of hours a day. AA has managed to find a way to prevent the dreaded running out of content problem many of the games released suffer from by limiting people with a resource they have to plan and calculate before using.
To be honest I am quite fascinated with this system. Perhaps more games should start making players limit the time they play games so that games last longer as a result. Didn't the original failed version of FFXIV do something like that splitting it between crafting and adventuring. Did not work out so great did it but that game had other issues.
By having a F2P base too the game can afford to force players to play less I think since the game will still have people playing as f2p players are notoriously masochistic.
LP has nothing to do with gating content but an attempt at controlling the economy .....levelling to 50 by quests only nets you about 100 gold , gold sellers are selling 100 gold for $4 . You do the math something is out of whack ,if limiting players resource management works so be it !!
I think this game is making us all play moderately. F2P players do not count since they do pay what they get or don't isn't an issue for me.
Paying players however now will have to if they wish to make do with what LP they have play a couple of hours a day. AA has managed to find a way to prevent the dreaded running out of content problem many of the games released suffer from by limiting people with a resource they have to plan and calculate before using.
To be honest I am quite fascinated with this system. Perhaps more games should start making players limit the time they play games so that games last longer as a result. Didn't the original failed version of FFXIV do something like that splitting it between crafting and adventuring. Did not work out so great did it but that game had other issues.
By having a F2P base too the game can afford to force players to play less I think since the game will still have people playing as f2p players are notoriously masochistic.
LP has nothing to do with gating content but an attempt at controlling the economy .....levelling to 50 by quests only nets you about 100 gold , gold sellers are selling 100 gold for $4 . You do the math something is out of whack ,if limiting players resource management works so be it !!
It is not a control on the economy but a control on the players and that in turn controls the economy. Basically, it is trying to force players to spend hard earned money to increase LP and that is just a cash grab to the extreme.
I think this game is making us all play moderately. F2P players do not count since they do pay what they get or don't isn't an issue for me.
Paying players however now will have to if they wish to make do with what LP they have play a couple of hours a day. AA has managed to find a way to prevent the dreaded running out of content problem many of the games released suffer from by limiting people with a resource they have to plan and calculate before using.
To be honest I am quite fascinated with this system. Perhaps more games should start making players limit the time they play games so that games last longer as a result. Didn't the original failed version of FFXIV do something like that splitting it between crafting and adventuring. Did not work out so great did it but that game had other issues.
By having a F2P base too the game can afford to force players to play less I think since the game will still have people playing as f2p players are notoriously masochistic.
LP has nothing to do with gating content but an attempt at controlling the economy .....levelling to 50 by quests only nets you about 100 gold , gold sellers are selling 100 gold for $4 . You do the math something is out of whack ,if limiting players resource management works so be it !!
It is not a control on the economy but a control on the players and that in turn controls the economy. Basically, it is trying to force players to spend hard earned money to increase LP and that is just a cash grab to the extreme.
Does LP regen naturally? Yes? Then no one is getting forced. A non-regenerating LP system would be a cash grab in the extreme. What it does force the player to do is think how they are gonna spend their time and LPs in-game which is fine by me.
I think this game is making us all play moderately. F2P players do not count since they do pay what they get or don't isn't an issue for me.
Paying players however now will have to if they wish to make do with what LP they have play a couple of hours a day. AA has managed to find a way to prevent the dreaded running out of content problem many of the games released suffer from by limiting people with a resource they have to plan and calculate before using.
To be honest I am quite fascinated with this system. Perhaps more games should start making players limit the time they play games so that games last longer as a result. Didn't the original failed version of FFXIV do something like that splitting it between crafting and adventuring. Did not work out so great did it but that game had other issues.
By having a F2P base too the game can afford to force players to play less I think since the game will still have people playing as f2p players are notoriously masochistic.
LP has nothing to do with gating content but an attempt at controlling the economy .....levelling to 50 by quests only nets you about 100 gold , gold sellers are selling 100 gold for $4 . You do the math something is out of whack ,if limiting players resource management works so be it !!
It is not a control on the economy but a control on the players and that in turn controls the economy. Basically, it is trying to force players to spend hard earned money to increase LP and that is just a cash grab to the extreme.
Sigh, it doesn't force players to spend anything, players chose to spend money. You can very easily go off and do something else, either in game or outside of it, or go play on an alt, but the only "forcing" is in your own head, no where else.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
IMO if you can get a edge in pvp with buying anything from the cash shop that is ptw to me. I don't know enough about Archeage to say one way or another. With that said the LP system tries to control my favorite type of game play so I will pass on this game.
It is a P2Speed-up game. If you want to be the "first" or one of the earliest to get something then yes, it is a "P2W" if you define P2W as such. However how good your character is, is not dependent upon paid factors. It will just take you a longer amount of time. And F2P on this game should be viewed as a window into the game, become a patron to FULLY experience the game beyond just character abilities (land, farm ownership). Those who expect to give little (money) should expect to receive less (game features).
Comments
Me and a lot of other players do thank them, too. If the only real function of the patron / lp system would be to weed out entitled whiners I'd be more than happy already.
It has to do with people bending around more than a Yoga expert to get games into the P2W category when they clearly, historically, aren't.
I think this game is making us all play moderately. F2P players do not count since they do pay what they get or don't isn't an issue for me.
Paying players however now will have to if they wish to make do with what LP they have play a couple of hours a day. AA has managed to find a way to prevent the dreaded running out of content problem many of the games released suffer from by limiting people with a resource they have to plan and calculate before using.
To be honest I am quite fascinated with this system. Perhaps more games should start making players limit the time they play games so that games last longer as a result. Didn't the original failed version of FFXIV do something like that splitting it between crafting and adventuring. Did not work out so great did it but that game had other issues.
By having a F2P base too the game can afford to force players to play less I think since the game will still have people playing as f2p players are notoriously masochistic.
A new breed of poster I see ,,,, one that hasn't realized that his opinion on something isn't an actual fact ,the only folks really crying about a cash grab are the bot farmers . So the poster above has decided he's going to come to the defence of the poor gold sellers ? It appears once again it's a case of the squeaky wheel get's the grease overriding fact is greater then fiction ...as far as having something rammed down my throat or taking it up the ass I believe that's your field of expertise and I'll pass on making judgement on those topics
LP has nothing to do with gating content but an attempt at controlling the economy .....levelling to 50 by quests only nets you about 100 gold , gold sellers are selling 100 gold for $4 . You do the math something is out of whack ,if limiting players resource management works so be it !!
It is not a control on the economy but a control on the players and that in turn controls the economy. Basically, it is trying to force players to spend hard earned money to increase LP and that is just a cash grab to the extreme.
Does LP regen naturally? Yes? Then no one is getting forced. A non-regenerating LP system would be a cash grab in the extreme. What it does force the player to do is think how they are gonna spend their time and LPs in-game which is fine by me.
Sigh, it doesn't force players to spend anything, players chose to spend money. You can very easily go off and do something else, either in game or outside of it, or go play on an alt, but the only "forcing" is in your own head, no where else.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon