Originally posted by Howry You realize that WOW makes a lot more than 10 million dollars PER MONTH.
7 million x 13 euro
91 million minus the costs ^^
I can't believe people still play WoW.
I can't believe 10 years after Wow every new MMO is nothing but a shit.
Especially korean ones.
Regarding AA, I doubt it will be "huge" at all in the west, most likely will it be forgotten in like a month or two after release. Yet another asian mmo gathering dust on the "Game list".
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
Isn't the level 30+ areas all pvp? If so that is what I am talking about. I do understand that the under 30 areas have no pvp. Anyway a game that has any type of open pvp (like Aion and this one) will tend to scare away the pve players and thus will lose a lot of the popularity. I do hope this game makes it and is around for years to come, just don't see it getting 3, 4, 5 millions players and maintaining it.
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
You can call it selected Open world PvP. If you are in an area that is contested, you can be killed. You can also be killed by members of your own faction - so it is a PvP game.
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
Isn't the level 30+ areas all pvp? If so that is what I am talking about. I do understand that the under 30 areas have no pvp. Anyway a game that has any type of open pvp (like Aion and this one) will tend to scare away the pve players and thus will lose a lot of the popularity. I do hope this game makes it and is around for years to come, just don't see it getting 3, 4, 5 millions players and maintaining it.
Lol.. what illusional numbers.. 3,4,5 million, only WoW got that.. and not even WoW got that in the west(ok a little above 3 million was max for west). But for every other MMO beside WoW 300,400 or 500k would be already huge. And without a huge amount of advertisement money no game can even dream of getting even close to 1 million.. and don't expect tv spots for ArcheAge.
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
You can call it selected Open world PvP. If you are in an area that is contested, you can be killed. You can also be killed by members of your own faction - so it is a PvP game.
In the former: Not during peace time and in the latter not without consequences for the killer ( I think here things should be tweaked a bit but still workable in its current form ).
Gotta say though PVEers sure do love to see things black and white when a PVP game in reality would be PVP without any consequences besides death and whatever penalties it may incur. Are there safe zones in AA? can you level without a majority of the risk of PVP? can you do everything in the game which does not involve PVP by default (say maritime trading) ? Then the game is a hybrid of PVE and PVP, a PVE game excludes PVP or makes it its bitch, same in reverse for a PVP game.
example of the complex issues ,say you want to go fishing on the first day in game you can't
First you need a fishing pole which requires bamboo for bamboo you need an min 8 x 8 farm and it takes 14 hours for bamboo to grow (14 real hours not ingame) then you need make a hook get some iron and make a hook in the forge then cotton (1hour to grow) then wool( you need to have sheep 1day to grow then sheer) that is to make the fishing line, put it all together and you have make your self a bamboo fish pole, ready to fish right? NOPE you need bait ie worms which come from farming bundles. Where do those come from well you have to do blue salt quest to get the 16 x16 farm do train run to other faction ( not getting pvped) then come back find a location to put the farm down and then start getting your farming skill up to make a bundle you need 15,000 points in it and you get 1 to 5 points per harvest depending on what you grow.
WOW! I still can't believe people defend this ridiculous LP system when you probably need to the extend of 30,000 LP to do something simple as fishing.
----
The fact that even with Patron you are severely limited in what you can actually do makes it even more ridiculous.
----
I have nothing against hard and complex systems but if they are limited by a pay-wall even when you pay monthly then i have to pass.
example of the complex issues ,say you want to go fishing on the first day in game you can't
First you need a fishing pole which requires bamboo for bamboo you need an min 8 x 8 farm and it takes 14 hours for bamboo to grow (14 real hours not ingame) then you need make a hook get some iron and make a hook in the forge then cotton (1hour to grow) then wool( you need to have sheep 1day to grow then sheer) that is to make the fishing line, put it all together and you have make your self a bamboo fish pole, ready to fish right? NOPE you need bait ie worms which come from farming bundles. Where do those come from well you have to do blue salt quest to get the 16 x16 farm do train run to other faction ( not getting pvped) then come back find a location to put the farm down and then start getting your farming skill up to make a bundle you need 15,000 points in it and you get 1 to 5 points per harvest depending on what you grow.
WOW! I still can't believe people defend this ridiculous LP system when you probably need to the extend of 30,000 LP to do something simple as fishing.
----
The fact that even with Patron you are severely limited in what you can actually do makes it even more ridiculous.
----
I have nothing against hard and complex systems but if they are limited by a pay-wall even when you pay monthly then i have to pass.
I played the last Beta as Patron. I didnt find myself limited in any way. I build a house, farms, helped build our clipper, did a ton of stuff.
I played with F2P friends, I helped with my LP, but they also played the game to its fullest. As far as a F2P player can.
I also didnt buy anytthing of the Cash Shop, even thou I have 3k credits.
What problems did you encounter while playing AA. What did you get limited to by the LP system?
example of the complex issues ,say you want to go fishing on the first day in game you can't
First you need a fishing pole which requires bamboo for bamboo you need an min 8 x 8 farm and it takes 14 hours for bamboo to grow (14 real hours not ingame) then you need make a hook get some iron and make a hook in the forge then cotton (1hour to grow) then wool( you need to have sheep 1day to grow then sheer) that is to make the fishing line, put it all together and you have make your self a bamboo fish pole, ready to fish right? NOPE you need bait ie worms which come from farming bundles. Where do those come from well you have to do blue salt quest to get the 16 x16 farm do train run to other faction ( not getting pvped) then come back find a location to put the farm down and then start getting your farming skill up to make a bundle you need 15,000 points in it and you get 1 to 5 points per harvest depending on what you grow.
WOW! I still can't believe people defend this ridiculous LP system when you probably need to the extend of 30,000 LP to do something simple as fishing.
----
The fact that even with Patron you are severely limited in what you can actually do makes it even more ridiculous.
----
I have nothing against hard and complex systems but if they are limited by a pay-wall even when you pay monthly then i have to pass.
I played the last Beta as Patron. I didnt find myself limited in any way. I build a house, farms, helped build our clipper, did a ton of stuff.
I played with F2P friends, I helped with my LP, but they also played the game to its fullest. As far as a F2P player can.
I also didnt buy anytthing of the Cash Shop, even thou I have 3k credits.
What problems did you encounter while playing AA. What did you get limited to by the LP system?
There is no point discussing this since the fans always say they have had no problems while the reality is a whole different one.
----
There is no way to do even the quests that require you to use LP (crafting introduction, trade pack introduction and level 20 armor quests) because you don't have enough LP by the time you need it.
You can skip these quests but you want that gear for leveling and the trade reward just to get a nice 5+ gold.
----
The fact is undeniable that the game is RESTRICTED even when you pay monthly. So in fact this game is not P2P or F2P it is a rip-off, simple as that.
example of the complex issues ,say you want to go fishing on the first day in game you can't
First you need a fishing pole which requires bamboo for bamboo you need an min 8 x 8 farm and it takes 14 hours for bamboo to grow (14 real hours not ingame) then you need make a hook get some iron and make a hook in the forge then cotton (1hour to grow) then wool( you need to have sheep 1day to grow then sheer) that is to make the fishing line, put it all together and you have make your self a bamboo fish pole, ready to fish right? NOPE you need bait ie worms which come from farming bundles. Where do those come from well you have to do blue salt quest to get the 16 x16 farm do train run to other faction ( not getting pvped) then come back find a location to put the farm down and then start getting your farming skill up to make a bundle you need 15,000 points in it and you get 1 to 5 points per harvest depending on what you grow.
WOW! I still can't believe people defend this ridiculous LP system when you probably need to the extend of 30,000 LP to do something simple as fishing.
----
The fact that even with Patron you are severely limited in what you can actually do makes it even more ridiculous.
----
I have nothing against hard and complex systems but if they are limited by a pay-wall even when you pay monthly then i have to pass.
I played the last Beta as Patron. I didnt find myself limited in any way. I build a house, farms, helped build our clipper, did a ton of stuff.
I played with F2P friends, I helped with my LP, but they also played the game to its fullest. As far as a F2P player can.
I also didnt buy anytthing of the Cash Shop, even thou I have 3k credits.
What problems did you encounter while playing AA. What did you get limited to by the LP system?
There is no point discussing this since the fans always say they have had no problems while the reality is a whole different one.
----
There is no way to do even the quests that require you to use LP (crafting introduction, trade pack introduction and level 20 armor quests) because you don't have enough LP by the time you need it.
You can skip these quests but you want that gear for leveling and the trade reward just to get a nice 5+ gold.
----
The fact is undeniable that the game is RESTRICTED even when you pay monthly. So in fact this game is not P2P or F2P it is a rip-off, simple as that.
I find the best way to look at it. Was to look at it like a race. AA being the guy overseeing the race. With 3 racers each on their own lane. AA stops the 3 racers at the line. Walks up to first racer and ask how do you intend to race. Racer 1 replies "Free of course". AA shoots Racer 1 in both knee caps then tells him take his place on the line. He then ask Racer 2 the same question. His reply is "as a patron of course and thats it." AA then shoots the Racer 2 in only one knee, then sends him the line. Finally he comes to the last racer, with same question. He replies "A patron and a little on the side from time to time". AA nods in approval tells him to take his place on line. After taking a few steps AA turns and shoots Racer 3 in the butt cheek. With a comment of "Just to be safe."
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
There is no way to do even the quests that require you to use LP (crafting introduction, trade pack introduction and level 20 armor quests) because you don't have enough LP by the time you need it.
You don't do the Level 20 armor quests anymore ,,,,,,move along sad little mouse
Originally posted by bayareamjGame ill do aliright. It wont be huge. No endgame raiding, brutal pvp, average PvE.
Average PvE? Which AAA games is it actually better than PvE wise?
Of course its not trying to be a good PvE game. Which is why it will never be huge in the west. Which is inconsequential, because it doesn't have to be. Its a niche game that will make a lot of people in its niche happy.
I think ArcheAge's big advantage is that it's different from the other games out now. A lot of people want something different so if the game is well made, it will find an audience.
Originally posted by bayareamjGame ill do aliright. It wont be huge. No endgame raiding, brutal pvp, average PvE.
never use the words huge and end game raiding in the same sentence ,,,,they never have and never will go together
You are severely underestimating the amount of people that like raid content. Sure, only the top 5% or fewer typically do current top end content, but in games like EQ and WoW (even before raid finder) a significant part of the population raided casually.
Raiding isn't needed for a successful game, but its also not something only a very small portion of a population participates in.
P2W sandbox PvP garbage being big in the west? Could I have some of whatever you're smoking? I don't think I've been that high since grade school. This game will only ever survive in the west if there is a PvE rule set server. Sandbox PvP has always been and will always be a niche crowd in the west.
Originally posted by bayareamjGame ill do aliright. It wont be huge. No endgame raiding, brutal pvp, average PvE.
Average PvE? Which AAA games is it actually better than PvE wise?
Of course its not trying to be a good PvE game. Which is why it will never be huge in the west. Which is inconsequential, because it doesn't have to be. Its a niche game that will make a lot of people in its niche happy.
Daoc Shadowbane COH Warhammer AOC TSW Terra Wildstar and Rift just to name a few
Originally posted by bayareamjGame ill do aliright. It wont be huge. No endgame raiding, brutal pvp, average PvE.
never use the words huge and end game raiding in the same sentence ,,,,they never have and never will go together
You are severely underestimating the amount of people that like raid content. Sure, only the top 5% or fewer typically do current top end content, but in games like EQ and WoW (even before raid finder) a significant part of the population raided casually.
Raiding isn't needed for a successful game, but its also not something only a very small portion of a population participates in.
Actually it was !% in Vanilla WOW .....end game raiding usually means end of the game for most folks
Originally posted by Tyr216 P2W sandbox PvP garbage being big in the west? Could I have some of whatever you're smoking? I don't think I've been that high since grade school. This game will only ever survive in the west if there is a PvE rule set server. Sandbox PvP has always been and will always be a niche crowd in the west.
There is no sandbox PVP game that starts out with a standard PVE questline. It's also not full-loot PVP, or anything like that, not to mention those sandbox PVP games tend to be made by small Dev teams and are usually full of bugs and exploits.
This game is unique. It has a unique blend of sandbox, themepark, PVE and PVP, and it's super polished.
I think ArcheAge's big advantage is that it's different from the other games out now. A lot of people want something different so if the game is well made, it will find an audience.
people keep saying this and it makes no sense to me...
Darkfall - build ship, cities, mounts, pvp to your hearts content, don't have to level to 30 to be able to experience the game...P2P, no LP or anything close to it.
Mortal Online - FTP and PTP, crafting that, dare I say, cannot be beat, animal taming (becoming a mount at times), FFA PVP, land control wars....again...NO LP or anything close to it
Age of Wushu - FTP and PTP, crafting, routes, faction war...blah blah....no LP or anything close to it
Those are 3 games made in the past 5 (?) years that are just like AA and provide much of the same things other than farming. There is nothing unique about this type of game...used to be, not anymore.
A game that I would consider RARE and UNIQUE would be a game like SWG and the upcoming "The Repopulation"...where it's sandbox/sandpark, but PVP IS NOT God.
Age of Wushu - FTP and PTP, crafting, routes, faction war...blah blah....no LP or anything close to it
I'd just like to point out that Age of Wushu DOES have a system similar to Labor Points, known as Vigor. It is required for crafting, and it is a limited amount of points that regenerate over time, with a daily cap.
Comments
Especially korean ones.
Regarding AA, I doubt it will be "huge" at all in the west, most likely will it be forgotten in like a month or two after release. Yet another asian mmo gathering dust on the "Game list".
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
Isn't the level 30+ areas all pvp? If so that is what I am talking about. I do understand that the under 30 areas have no pvp. Anyway a game that has any type of open pvp (like Aion and this one) will tend to scare away the pve players and thus will lose a lot of the popularity. I do hope this game makes it and is around for years to come, just don't see it getting 3, 4, 5 millions players and maintaining it.
You can call it selected Open world PvP. If you are in an area that is contested, you can be killed. You can also be killed by members of your own faction - so it is a PvP game.
Lol.. what illusional numbers.. 3,4,5 million, only WoW got that.. and not even WoW got that in the west(ok a little above 3 million was max for west). But for every other MMO beside WoW 300,400 or 500k would be already huge. And without a huge amount of advertisement money no game can even dream of getting even close to 1 million.. and don't expect tv spots for ArcheAge.
-----------------------------------
MMO player
In the former: Not during peace time and in the latter not without consequences for the killer ( I think here things should be tweaked a bit but still workable in its current form ).
Gotta say though PVEers sure do love to see things black and white when a PVP game in reality would be PVP without any consequences besides death and whatever penalties it may incur. Are there safe zones in AA? can you level without a majority of the risk of PVP? can you do everything in the game which does not involve PVP by default (say maritime trading) ? Then the game is a hybrid of PVE and PVP, a PVE game excludes PVP or makes it its bitch, same in reverse for a PVP game.
I can sum up your post with one youtube link.
https://www.youtube.com/watch?v=XR14hsxNbm0
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Meh... just to stoke the fire more than anything else:
https://www.youtube.com/watch?v=1lsn2tT5yTc
Yes I like seeing the world burn, makes for a nice night light.
WOW! I still can't believe people defend this ridiculous LP system when you probably need to the extend of 30,000 LP to do something simple as fishing.
----
The fact that even with Patron you are severely limited in what you can actually do makes it even more ridiculous.
----
I have nothing against hard and complex systems but if they are limited by a pay-wall even when you pay monthly then i have to pass.
I played the last Beta as Patron. I didnt find myself limited in any way. I build a house, farms, helped build our clipper, did a ton of stuff.
I played with F2P friends, I helped with my LP, but they also played the game to its fullest. As far as a F2P player can.
I also didnt buy anytthing of the Cash Shop, even thou I have 3k credits.
What problems did you encounter while playing AA. What did you get limited to by the LP system?
There is no point discussing this since the fans always say they have had no problems while the reality is a whole different one.
----
There is no way to do even the quests that require you to use LP (crafting introduction, trade pack introduction and level 20 armor quests) because you don't have enough LP by the time you need it.
You can skip these quests but you want that gear for leveling and the trade reward just to get a nice 5+ gold.
----
The fact is undeniable that the game is RESTRICTED even when you pay monthly. So in fact this game is not P2P or F2P it is a rip-off, simple as that.
I find the best way to look at it. Was to look at it like a race. AA being the guy overseeing the race. With 3 racers each on their own lane. AA stops the 3 racers at the line. Walks up to first racer and ask how do you intend to race. Racer 1 replies "Free of course". AA shoots Racer 1 in both knee caps then tells him take his place on the line. He then ask Racer 2 the same question. His reply is "as a patron of course and thats it." AA then shoots the Racer 2 in only one knee, then sends him the line. Finally he comes to the last racer, with same question. He replies "A patron and a little on the side from time to time". AA nods in approval tells him to take his place on line. After taking a few steps AA turns and shoots Racer 3 in the butt cheek. With a comment of "Just to be safe."
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
You don't do the Level 20 armor quests anymore ,,,,,,move along sad little mouse
Average PvE? Which AAA games is it actually better than PvE wise?
Of course its not trying to be a good PvE game. Which is why it will never be huge in the west. Which is inconsequential, because it doesn't have to be. Its a niche game that will make a lot of people in its niche happy.
never use the words huge and end game raiding in the same sentence ,,,,they never have and never will go together
I think ArcheAge's big advantage is that it's different from the other games out now. A lot of people want something different so if the game is well made, it will find an audience.
http://gnomophobia.com
You are severely underestimating the amount of people that like raid content. Sure, only the top 5% or fewer typically do current top end content, but in games like EQ and WoW (even before raid finder) a significant part of the population raided casually.
Raiding isn't needed for a successful game, but its also not something only a very small portion of a population participates in.
Daoc Shadowbane COH Warhammer AOC TSW Terra Wildstar and Rift just to name a few
Actually it was !% in Vanilla WOW .....end game raiding usually means end of the game for most folks
There is no sandbox PVP game that starts out with a standard PVE questline. It's also not full-loot PVP, or anything like that, not to mention those sandbox PVP games tend to be made by small Dev teams and are usually full of bugs and exploits.
This game is unique. It has a unique blend of sandbox, themepark, PVE and PVP, and it's super polished.
people keep saying this and it makes no sense to me...
Darkfall - build ship, cities, mounts, pvp to your hearts content, don't have to level to 30 to be able to experience the game...P2P, no LP or anything close to it.
Mortal Online - FTP and PTP, crafting that, dare I say, cannot be beat, animal taming (becoming a mount at times), FFA PVP, land control wars....again...NO LP or anything close to it
Age of Wushu - FTP and PTP, crafting, routes, faction war...blah blah....no LP or anything close to it
Those are 3 games made in the past 5 (?) years that are just like AA and provide much of the same things other than farming. There is nothing unique about this type of game...used to be, not anymore.
A game that I would consider RARE and UNIQUE would be a game like SWG and the upcoming "The Repopulation"...where it's sandbox/sandpark, but PVP IS NOT God.
I'd just like to point out that Age of Wushu DOES have a system similar to Labor Points, known as Vigor. It is required for crafting, and it is a limited amount of points that regenerate over time, with a daily cap.