So, this PVP MMO that had to convert to F2P in it's Korean market because it couldn't keep the traction it needed to support a subscription model long term, is being ported to the West while retaining heavy in-game cash shop influences that many players must account during their game time, is going to become "huge" in the West where, with few exceptions, PVP game's don't get traction either?
Just asking?
Its a PvP MMO. That right there will stop it from goin "huge".
I realize it was a long winded question. But there are several points here that are working against AA being "huge".
Not to say it won't do OK, but I think that's the best it will do.........just "OK".
For me, it's not the PVP aspect that is a turn off.
I am personally done playing Massively Monetized Online Role Playing Games.
When a game's business model becomes obviously apparent within my game play, when my in-game objectives are being influenced by how much real $$$ I can spend, I'm done.
I did read your whole question. I avoided bringing up the Cash Shop part.
its debatable. The main thing in the CS is the LP potions. I did a hell of a lot of crafting, and building last Beta. I didnt use one LP pot. I do have the 3,000 store credits to buy them, i just didnt need them.
Actually, I find the Cash Shop lacking. They really need to beef it up a lot. The only thing i bought on the CS was a mystery pack, i got 10 teleporting stones from. Even they where not with Credits, but with Loyalty points
The CS is very lacking in items I would spend real money on. Just about everything you can get off the CS, you can get better in game.
When GW2 launched, the Cash Shop didn't initially make me feel like I was being funneled into it, I had thought there was hope that a Micro Transaction based game could do well and not make me feel like I needed to spend money. But over time, that changed. Development seemed to be heavily geared to Cash Shop items....Especially tie ins to new content. Then I finally quit GW2 when I saw them introduce pay-walls. Is it me? Maybe. But I also think it's the developers and publishers too.
Its not just you. I hate with a passion F2P games with Cash Shops. Still, it is what it is.
My thought and hope was that AA would be P2P. I just dont see games goin back to pay to play. Even single player games now get you with DLCs.
Buy Game ZYZ, 1 or 2 days later, they have a DLC. For $5 you can get the Race, or Faction we left out of the game so we can charge you for it.. Look on Steam, and just look at all the DLCs. Things that shoulve been part of a game in the first place.
I actually tried Ragnarok Online 2. It was OK, but to complte it you HAD to use the CS.
I do miss the old days of Subs, I just think those days are gone now.
Bah, I rant. Back on topic. I dont hink AA will be huge, Im hoping its just big enough.
Originally posted by Howry You realize that WOW makes a lot more than 10 million dollars PER MONTH.
7 million x 13 euro
91 million minus the costs ^^
I can't believe people still play WoW.
I can't believe 10 years after Wow every new MMO is nothing but a shit.
This is so true and the numbers show it. Look at Wildstar,that game was so hyped and called the next big thing. Look at it now. Wow just got it right no matter what the haters think. Archage really guys niche at best and will fade in a corner.
Not sure how 10 million a year is necessarily considered "huge".
That means if they had 500k players then those players each spend 20 dollars per year.
I'm not saying that's not good but I don't really see that as being "huge".
Considering that TOR got in 13 times that money last year, so no it is not huge by international standard. It is pretty big for Russia though.
Huge is a matter of opinion, AA might be a serious competitor to Eve online and if you think that Eve is huge then I agree. If on the other hand you consider Wow as huge and maybe 2 or so other games who are below it in subs/active players then I kinda doubt it.
But I think AA might do pretty well, not awesome but pretty well. It is still a bit to niched to become really huge with millions of players, or at least that is my guess.
That's true. And when I think "Huge" I think WoW or close to it.
That is not to say that games with far less subs/population can't be extremely successful. Like you mentioned, EVE.
But I don't think it's going to be huge, just successful.
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russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
Its the idea that open world pvp will sell a game here in the U.S. that gets me. I think that game dev's are listening to the minority of players that like it think its everyone that wants its. What they don't get is they are a minority group but are posting more on game sites while pve players are busy playing games than posting. It always surprises me when one of these games comes out. Maybe when this game falls into its niche market they wil open their eyes.
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
Its the idea that open world pvp will sell a game here in the U.S. that gets me. I think that game dev's are listening to the minority of players that like it think its everyone that wants its. What they don't get is they are a minority group but are posting more on game sites while pve players are busy playing games than posting. It always surprises me when one of these games comes out. Maybe when this game falls into its niche market they wil open their eyes.
A minority group would not be able to get the game's 150$ pack on the top sellers list on Steam. I think a lot pve players are ignorant to the fact that there is a lot pvp players these days then ten years ago. Carbine learned this lesson not being prepared with enough pvp servers for Wildstar.
russian publishers are making a profit of $10 million dollars a year.
im sure west will be really really huge as well, and wow guilds are already talkign about aracheage so thats a good sign.
My gut feeling tells me trion hit a jackpot.
Maybe the first month or two but with the open world pvp it will scare a lot of people off. I think the game will stay around for a few years but I don't see it getting as big as it is in Korea.
It's not open world PVP....
It has PvP in it. It scares a lot of people off. I remember my Aion days. We had a good guild, and lots of new players. Once they hit the PvP areas they just flat out left.
In Aion players complained so much they actually got rid of part of the game. Rifting was eliminated.
Its the idea that open world pvp will sell a game here in the U.S. that gets me. I think that game dev's are listening to the minority of players that like it think its everyone that wants its. What they don't get is they are a minority group but are posting more on game sites while pve players are busy playing games than posting. It always surprises me when one of these games comes out. Maybe when this game falls into its niche market they wil open their eyes.
A minority group would not be able to get the game's 150$ pack on the top sellers list on Steam. I think a lot pve players are ignorant to the fact that there is a lot pvp players these days then ten years ago. Carbine learned this lesson not being prepared with enough pvp servers for Wildstar.
Not to mention that most of the packs got sold before the arrival on steam. The idea that PvErs rule the MMO market is so 2004. Things change.
Comments
Its not just you. I hate with a passion F2P games with Cash Shops. Still, it is what it is.
My thought and hope was that AA would be P2P. I just dont see games goin back to pay to play. Even single player games now get you with DLCs.
Buy Game ZYZ, 1 or 2 days later, they have a DLC. For $5 you can get the Race, or Faction we left out of the game so we can charge you for it.. Look on Steam, and just look at all the DLCs. Things that shoulve been part of a game in the first place.
I actually tried Ragnarok Online 2. It was OK, but to complte it you HAD to use the CS.
I do miss the old days of Subs, I just think those days are gone now.
Bah, I rant. Back on topic. I dont hink AA will be huge, Im hoping its just big enough.
This is so true and the numbers show it. Look at Wildstar,that game was so hyped and called the next big thing. Look at it now. Wow just got it right no matter what the haters think. Archage really guys niche at best and will fade in a corner.
I think you'll be fine there, considering your expectations are taking in both pros and cons.
That's true. And when I think "Huge" I think WoW or close to it.
That is not to say that games with far less subs/population can't be extremely successful. Like you mentioned, EVE.
But I don't think it's going to be huge, just successful.
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Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Its the idea that open world pvp will sell a game here in the U.S. that gets me. I think that game dev's are listening to the minority of players that like it think its everyone that wants its. What they don't get is they are a minority group but are posting more on game sites while pve players are busy playing games than posting. It always surprises me when one of these games comes out. Maybe when this game falls into its niche market they wil open their eyes.
A minority group would not be able to get the game's 150$ pack on the top sellers list on Steam. I think a lot pve players are ignorant to the fact that there is a lot pvp players these days then ten years ago. Carbine learned this lesson not being prepared with enough pvp servers for Wildstar.
Not to mention that most of the packs got sold before the arrival on steam. The idea that PvErs rule the MMO market is so 2004. Things change.