Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The housing problem as it stands

naktosnaktos Member UncommonPosts: 23

 

 

 

«1

Comments

  • RylahRylah Member UncommonPosts: 194
    Ok.... and where exactly is the problem there? This is not a communist utopia where everybody is entitled to own land. Furthermore there is a lot of space in the open world to build houses and farms. It's definitely not as convenient as planting your house / crow in the starting area, but... so?
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Rylah
    Ok.... and where exactly is the problem there? This is not a communist utopia where everybody is entitled to own land. Furthermore there is a lot of space in the open world to build houses and farms. It's definitely not as convenient as planting your house / crow in the starting area, but... so?

    Housing was one reason as well as the importance on pvp that turned me away from this game,one which i was probably interested in before most.

    The problem as i see it and a major one at that is the design encourages a LOT of RMT activity in the game.Once you have RMT then you most definitely don't want to add pvp to that mix.There will be a lot of homes but most of them will not admit to using rmt to buy them and there lies the problem.

    Game design needs to be well thought out and NEEDS to take rmt into account because it ruins EVERY single game.This game not only is designed to cater to inside rmt via the developer and Publisher but also outside rmt,so yes it is a really bad design.Too bad i wanted to really like this game and felt at one time it might be my final destination but too much focus on pvp and rmt design means i will never consider it a home.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • mcrippinsmcrippins Member RarePosts: 1,642

    Considering the Alpha server is jam packed with people, and I'm still finding house plots - I find your argument lacking. My friend who started 2 days ago found 2 housing plots in his starting area. People just complain because they look for 20 minutes and don't find anything. 

     

    I wish this game would've just been P2P, but then the F2P players would be complaining. Oh wait, they already are.. 

  • UzikUzik Member UncommonPosts: 281

    You are missing a few key points here OP:

     

    1) There will be many servers are release, resulting in less of a land rush

    2) There are lots of "hidden" housing areas that are not shown on the map (Zomg, you have to explore and aren't spood fed content! /ragequit)

    3) There is lots of room in Auroria, but you need to interact with the ruling faction in regards to taxes (zomg player interaction I quit!) and you need to be willing to fight off those who wish to take your land from you (zomg non-consensual PvP, worst game ever!!1)

     

    ArcheAge won't be a purely WoW'esque themepark, and that won't work for everyone.  But don't confuse personal preferences with serious gamebreaking issues.

     

     

     

    (Uzik ibnYaraq in game. Always willing to help.)
    http://www.youtube.com/user/UzikAlJhamin

  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by mcrippins

    Considering the Alpha server is jam packed with people, and I'm still finding house plots - I find your argument lacking. My friend who started 2 days ago found 2 housing plots in his starting area. People just complain because they look for 20 minutes and don't find anything. 

     

    I wish this game would've just been P2P, but then the F2P players would be complaining. Oh wait, they already are.. 

    I thought his post was about what happenns when the game goes live and those new players will be crap out of luck because they weren't beta/alpha testers that spent money to get in. But you turned it into a crack at f2p players. If the communities is filled with players like you i'm glad i didn't waste my time.

  • mcrippinsmcrippins Member RarePosts: 1,642
    Originally posted by Hariken
    Originally posted by mcrippins

    Considering the Alpha server is jam packed with people, and I'm still finding house plots - I find your argument lacking. My friend who started 2 days ago found 2 housing plots in his starting area. People just complain because they look for 20 minutes and don't find anything. 

     

    I wish this game would've just been P2P, but then the F2P players would be complaining. Oh wait, they already are.. 

    I thought his post was about what happenns when the game goes live and those new players will be crap out of luck because they weren't beta/alpha testers that spent money to get in. But you turned it into a crack at f2p players. If the communities is filled with players like you i'm glad i didn't waste my time.

    It's a crack at the community in general. When the game is P2P - F2P players complain non-stop saying 'this game isn't worth $15/month'. When it's F2P - the cries are non-stop 'p2w'. It's a lose-lose for developers these days. His post is potentially about when 'live' happens, but he's basing it on his current experiences. As someone else also pointed out.. there will be many servers to play on, and they will continue to add on more servers depending on population. I'm also glad you didn't waste your time.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    The number of servers has been increased with each consecutive CB event. In CB2, there were 4 US and 3 EU servers, now in CB3 there'll be 6 US and 4 EU.

     

    Trion have said that the existing server names will carry over to launch, which most likely means that all these servers from CB3 will be there at launch. If the doubling of the amount of beta invites generates a strong response in CB3, it is highly likely that a few more servers will be added for CB4.

     

    At launch, the most enthusiastic PVP'ers will tend to gravitate toward the more popular servers. Very likely the PVE'ers (and the gankers and griefers) will flee to the less populated servers. However, with all servers in the same region sharing a single AH, supply and demand will be an interesting flow. The single AH will also mitigate the effect of certain servers becoming less populated.

     

    I also suspect that there might be noticeable blocks of land becoming available at the 1, 2 and 3 month marks as the various founder pack players leave after their pre-paid time, or fail to renew thier patron status.

     

    The first 3 months is bound to be very volatile and competitive as everyone races to build farms, houses, boats and tractors, all of which take large chunks of resources. Another large resource sink will be the profession leveling, which is not a trivial task. Capping just ONE profession requires 70K of labour points alone, which requires just over 24 days of continuous logged-in play for a Patron ! I think quite a few players will be quitting AA when they realise that it has a significantly slower pace of crafting progression than other western MMO's...

  • JeroKaneJeroKane Member EpicPosts: 7,099
    Originally posted by SpottyGekko

     

    The first 3 months is bound to be very volatile and competitive as everyone races to build farms, houses, boats and tractors, all of which take large chunks of resources. Another large resource sink will be the profession leveling, which is not a trivial task. Capping just ONE profession requires 70K of labour points alone, which requires just over 24 days of continuous logged-in play for a Patron ! I think quite a few players will be quitting AA when they realise that it has a significantly slower pace of crafting progression than other western MMO's...

     You just described a "Garden of Eden" for the RMT industry.

    RMT, botting, endless goldspam will plague this game from the start.

    And as this game will be F2P hybrid, TRION won't be able to do anything about it. /shrug

  • naktosnaktos Member UncommonPosts: 23

    decide not to reply to the finding 2 lots

     

  • mcrippinsmcrippins Member RarePosts: 1,642
    Originally posted by JeroKane
    Originally posted by SpottyGekko

     

    The first 3 months is bound to be very volatile and competitive as everyone races to build farms, houses, boats and tractors, all of which take large chunks of resources. Another large resource sink will be the profession leveling, which is not a trivial task. Capping just ONE profession requires 70K of labour points alone, which requires just over 24 days of continuous logged-in play for a Patron ! I think quite a few players will be quitting AA when they realise that it has a significantly slower pace of crafting progression than other western MMO's...

     You just described a "Garden of Eden" for the RMT industry.

    RMT, botting, endless goldspam will plague this game from the start.

    And as this game will be F2P hybrid, TRION won't be able to do anything about it. /shrug

    You pretty much nailed it. The Gold spamming right now is insanely terrible. I know TRION is working on a fix, and one can only hope they find one. 

  • DamonVileDamonVile Member UncommonPosts: 4,818
    And the gold spam was better in wildstar eso or FF IVX ? they all banned thousands of accounts and it's still there.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    coming from a game like Wurm what really bothered me about the ArcheAge housing system (among other things) is that there is PLENTY of open land that is not being used, but its not accessible.

    The only reason I can think why they did it the way they have is because the WANT people on top of each other and they WANT not everyone to have a home. Why? I have no idea but never the less that is one reason they lost this customer.

     

    If you have dreams of having a hidden home far away from the masses of others...this game will not work for you

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by JeroKane
    Originally posted by SpottyGekko

     

    The first 3 months is bound to be very volatile and competitive as everyone races to build farms, houses, boats and tractors, all of which take large chunks of resources. Another large resource sink will be the profession leveling, which is not a trivial task. Capping just ONE profession requires 70K of labour points alone, which requires just over 24 days of continuous logged-in play for a Patron ! I think quite a few players will be quitting AA when they realise that it has a significantly slower pace of crafting progression than other western MMO's...

     You just described a "Garden of Eden" for the RMT industry.

    RMT, botting, endless goldspam will plague this game from the start.

    And as this game will be F2P hybrid, TRION won't be able to do anything about it. /shrug

    Oh yes, the goldsellers are already camped on the Alpha servers in force ! They are well aware of the potential of a heavily crafting-based game in a western market where the players all have high disposable incomes and little patience... image

     

    Goldsellers were extremely active in both FFXIV:ARR and ESO at launch, and those were sub-based games. I fully expect them to completely overrun Archeage at launch. General chat will be unuseable for the first week or two. Trion are trying their best, but they can't hope to cope with that level of scripted attack, specially seeing as they have no control over the game code or chat filters.

     

    But that's why the economic design of AA is so important. Resource gathering is not primarily done via nodes (except for metals and stone), but via actual player farms. And farm slots are limited and easy to monitor. Additionally, about 2/3 of the productive land is in areas that are open to PVP 90% of the time, so the usual goldseller node bots and NPC spawn farmers will be prime targets for player vigilantes. It will be interesting to see how it all pans out...

  • ReaperUkReaperUk Member UncommonPosts: 760
    Originally posted by naktos

    In AA as it ad talk about build, Housing is very limit. In 4 days before live alone most of the land will be taken and scare crow gardens will prevent most player to have  land . You will not notice this till you try to place your house. If you don't have a house

     It will be hard to progress in game and houses will go for very high pricing. It be hard for the homeless to buy a house from a player who want 300 to 500 gold or more when live hits. Most players ATM don't even care to sell. And if they chat it out to sell land people be there to steal it.

    Right now as the game is. Player coming in spending 150 cash will not own homes. Beta players have a chance.

    I hope that they will fix this. I can see maybe 1500 players will own homes and rest be homeless.

    Also after a few weeks or so it wont be even work buying a home because most of the home will be placed and if you delete a home someone will be waiting to put up a garden to stop you from doing it and you will loose your land.

    This to me  is a game breaker to me . I was hoping for AA to be the best game.

    I will place my house because of the 4 day head start. I really want the game to go over big and hope they will change the way it being done.

     

     

    I'm puzzled. I doesn't sound like you've played the game as there is a lot of either misunderstanding or misleading information there and yet you refer to using the head start to place a house which infers you have.

    I f you HAVE played the game it will either have been in the alpha phase where you would know there was a land shortage mainly because everyone was given patron rights, making it so everyone could own land . Also, the normal two week timeout on land not paid for was suspended for many weeks making unused plots persist even when the tax hadn't been paid. That would never happen on a live server. The situation is already easing now, I myself was able to take over an unused plot next to mine last week without having to pay anyone for it.

    Alternatively, you've played in beta, in which case you would know that even after two closed betea tests there is still ample land available for anyone who wants it.

    I fail to see how you think that the live game is going to have a land shortage when the beta tests don't? There are going to be as many servers during the head start as had been available for beta and they will certainly be adding more servers as needed.

    Relax. Your imagined problem doesn't exist.

  • SamuraiXIVSamuraiXIV Member Posts: 354
    Originally posted by DamonVile
    And the gold spam was better in wildstar eso or FF IVX ? they all banned thousands of accounts and it's still there.

    A complete lie as I play FFXIV every day and haven't seen a gold seller in months. I don't know about wild star as I don't play it but stop the lies about ffxiv dude!

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • An4thorAn4thor Member Posts: 524
    Originally posted by SEANMCAD

    coming from a game like Wurm what really bothered me about the ArcheAge housing system (among other things) is that there is PLENTY of open land that is not being used, but its not accessible.

    The only reason I can think why they did it the way they have is because the WANT people on top of each other and they WANT not everyone to have a home. Why? I have no idea but never the less that is one reason they lost this customer.

     

    If you have dreams of having a hidden home far away from the masses of others...this game will not work for you

    There are hidden places for houses. Where you can place only 1 -2 houses Then there are islands, the big ones can have like 10 houses, the small ones less.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by ReaperUk
    Originally posted by naktos

    In AA as it ad talk about build, Housing is very limit. In 4 days before live alone most of the land will be taken and scare crow gardens will prevent most player to have  land . You will not notice this till you try to place your house. If you don't have a house

     It will be hard to progress in game and houses will go for very high pricing. It be hard for the homeless to buy a house from a player who want 300 to 500 gold or more when live hits. Most players ATM don't even care to sell. And if they chat it out to sell land people be there to steal it.

    Right now as the game is. Player coming in spending 150 cash will not own homes. Beta players have a chance.

    I hope that they will fix this. I can see maybe 1500 players will own homes and rest be homeless.

    Also after a few weeks or so it wont be even work buying a home because most of the home will be placed and if you delete a home someone will be waiting to put up a garden to stop you from doing it and you will loose your land.

    This to me  is a game breaker to me . I was hoping for AA to be the best game.

    I will place my house because of the 4 day head start. I really want the game to go over big and hope they will change the way it being done.

     

     

    I'm puzzled. I doesn't sound like you've played the game as there is a lot of either misunderstanding or misleading information there and yet you refer to using the head start to place a house which infers you have.

    I f you HAVE played the game it will either have been in the alpha phase where you would know there was a land shortage mainly because everyone was given patron rights, making it so everyone could own land . Also, the normal two week timeout on land not paid for was suspended for many weeks making unused plots persist even when the tax hadn't been paid. That would never happen on a live server. The situation is already easing now, I myself was able to take over an unused plot next to mine last week without having to pay anyone for it.

    Alternatively, you've played in beta, in which case you would know that even after two closed betea tests there is still ample land available for anyone who wants it.

    I fail to see how you think that the live game is going to have a land shortage when the beta tests don't? There are going to be as many servers during the head start as had been available for beta and they will certainly be adding more servers as needed.

    Relax. Your imagined problem doesn't exist.

    I played a week before alpha finished and what I noticed was a TON of unused and inaccessible land. When it came to allowed housing spots I found one where people were not dry humping each other because they were so packed in.

    Why not use all that open unused space I found everywhere?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • sanshi44sanshi44 Member UncommonPosts: 1,187

    I see housing area that still has room for places almost every day, People just want the prime real a state for nothing. People have to much sense of entitlement nowadays from all these games that are all give and no take at all. Im sorry but if u want the best of the best and so on in this game you will need to put some effort into it. Unlike other games AA is one u cant just not put if effort and get rewarded for it.

    Put effort in finding good housing and ull be able to get it, if u dont wanna put effort into there still plenty of less desirable places you can use. Also hidden farms is the most effective way atm to get large quanity of resources you just need to be smart about where your place it and what you plant.

    Also gonna say it right now if your expecting to get geared up in the best gear with very little effort you are very very wrong lol ill tell you right now if u want the best gear it will cost u an arm and a leg to aquire which i think is a good thing with this game. You dont need the best gear to be effective but it does help to put in that effort to obtain and you feel good about it once u get it aswell since it wasnt easy, this factor in MMORPG has been missing for a long time imo.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by An4thor
    Originally posted by SEANMCAD

    coming from a game like Wurm what really bothered me about the ArcheAge housing system (among other things) is that there is PLENTY of open land that is not being used, but its not accessible.

    The only reason I can think why they did it the way they have is because the WANT people on top of each other and they WANT not everyone to have a home. Why? I have no idea but never the less that is one reason they lost this customer.

     

    If you have dreams of having a hidden home far away from the masses of others...this game will not work for you

    There are hidden places for houses. Where you can place only 1 -2 houses Then there are islands, the big ones can have like 10 houses, the small ones less.

    Like I said, I spent about 4-6 hours doing nothing but exploring. what did I find?

    A TON of unused space that didnt allow me to plant a house. 

    That is silly

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by SEANMCAD
    Originally posted by ReaperUk
    Originally posted by naktos

    In AA as it ad talk about build, Housing is very limit. In 4 days before live alone most of the land will be taken and scare crow gardens will prevent most player to have  land . You will not notice this till you try to place your house. If you don't have a house

     It will be hard to progress in game and houses will go for very high pricing. It be hard for the homeless to buy a house from a player who want 300 to 500 gold or more when live hits. Most players ATM don't even care to sell. And if they chat it out to sell land people be there to steal it.

    Right now as the game is. Player coming in spending 150 cash will not own homes. Beta players have a chance.

    I hope that they will fix this. I can see maybe 1500 players will own homes and rest be homeless.

    Also after a few weeks or so it wont be even work buying a home because most of the home will be placed and if you delete a home someone will be waiting to put up a garden to stop you from doing it and you will loose your land.

    This to me  is a game breaker to me . I was hoping for AA to be the best game.

    I will place my house because of the 4 day head start. I really want the game to go over big and hope they will change the way it being done.

     

     

    I'm puzzled. I doesn't sound like you've played the game as there is a lot of either misunderstanding or misleading information there and yet you refer to using the head start to place a house which infers you have.

    I f you HAVE played the game it will either have been in the alpha phase where you would know there was a land shortage mainly because everyone was given patron rights, making it so everyone could own land . Also, the normal two week timeout on land not paid for was suspended for many weeks making unused plots persist even when the tax hadn't been paid. That would never happen on a live server. The situation is already easing now, I myself was able to take over an unused plot next to mine last week without having to pay anyone for it.

    Alternatively, you've played in beta, in which case you would know that even after two closed betea tests there is still ample land available for anyone who wants it.

    I fail to see how you think that the live game is going to have a land shortage when the beta tests don't? There are going to be as many servers during the head start as had been available for beta and they will certainly be adding more servers as needed.

    Relax. Your imagined problem doesn't exist.

    I played a week before alpha finished and what I noticed was a TON of unused and inaccessible land. When it came to allowed housing spots I found one where people were not dry humping each other because they were so packed in.

    Why not use all that open unused space I found everywhere?

    Ive noticed this aswell unfortuently they realy should try and get those areas opened up for housing aswell so yeah were not so packed in, Honostly i would leave them as unmarked housing areas aswell so players can find those spots if they do change it :)

  • DaxamarDaxamar Member UncommonPosts: 593

    Is housing really a problem? Once the dust settles down, the people who have 4 or 5 plots will not be able to keep up with the taxes.

     

    They could spent real money on the certificates, but how many people are goin to be spending $15 a month, plus more dollars on top of that to keep house plots and farms? How many people are goin to be spending $30 to $50 on a F2P game? Not I. Ill sub, i like what i get from patron, but $50 a month for a F2P game? Really? Maybe Im wrong. More power to Trion then.

     

    Taxes go up exponentially, not linear. After 3 plots it gets crazy expensive. Even if you have alts, your LP is shared by account on a server.

     

     

  • SovrathSovrath Member LegendaryPosts: 32,991
    Originally posted by SEANMCAD
    Originally posted by An4thor
    Originally posted by SEANMCAD

    coming from a game like Wurm what really bothered me about the ArcheAge housing system (among other things) is that there is PLENTY of open land that is not being used, but its not accessible.

    The only reason I can think why they did it the way they have is because the WANT people on top of each other and they WANT not everyone to have a home. Why? I have no idea but never the less that is one reason they lost this customer.

     

    If you have dreams of having a hidden home far away from the masses of others...this game will not work for you

    There are hidden places for houses. Where you can place only 1 -2 houses Then there are islands, the big ones can have like 10 houses, the small ones less.

    Like I said, I spent about 4-6 hours doing nothing but exploring. what did I find?

    A TON of unused space that didnt allow me to plant a house. 

    That is silly

    I don't think it is silly.

    I recall an interview where one of the Star Wars Galaxies people (don't remember who) made a quick quip that they "gave people the ability to build anywhere they wanted and they did".

    This was in regard to having issues with open world housing.

    Should the entire world just become a ghetto for housing?

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775


    Originally posted by Sovrath

    Originally posted by SEANMCAD

    Originally posted by An4thor

    Originally posted by SEANMCAD coming from a game like Wurm what really bothered me about the ArcheAge housing system (among other things) is that there is PLENTY of open land that is not being used, but its not accessible. The only reason I can think why they did it the way they have is because the WANT people on top of each other and they WANT not everyone to have a home. Why? I have no idea but never the less that is one reason they lost this customer.   If you have dreams of having a hidden home far away from the masses of others...this game will not work for you
    There are hidden places for houses. Where you can place only 1 -2 houses Then there are islands, the big ones can have like 10 houses, the small ones less.
    Like I said, I spent about 4-6 hours doing nothing but exploring. what did I find? A TON of unused space that didnt allow me to plant a house.  That is silly
    I don't think it is silly. I recall an interview where one of the Star Wars Galaxies people (don't remember who) made a quick quip that they "gave people the ability to build anywhere they wanted and they did". This was in regard to having issues with open world housing. Should the entire world just become a ghetto for housing

    A few items
    1. I found TONS of open land hidden away behind a mountain that was a little hard to get to. Most people are not even going to see that area, let alone how it looks.
    2. what is worse? housing randomly all over the place OR housing dry humping each other and several players not able to get a house.

    Granted Wurm can be a mess with stuff all over the place but some where inbetween the radical real sandbox of Wurm and ArcheAge must be able to be figured out...I mean come on!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SovrathSovrath Member LegendaryPosts: 32,991
    Originally posted by SEANMCAD

     


    Originally posted by Sovrath

    Originally posted by SEANMCAD

    Originally posted by An4thor

    Originally posted by SEANMCAD coming from a game like Wurm what really bothered me about the ArcheAge housing system (among other things) is that there is PLENTY of open land that is not being used, but its not accessible. The only reason I can think why they did it the way they have is because the WANT people on top of each other and they WANT not everyone to have a home. Why? I have no idea but never the less that is one reason they lost this customer.   If you have dreams of having a hidden home far away from the masses of others...this game will not work for you
    There are hidden places for houses. Where you can place only 1 -2 houses Then there are islands, the big ones can have like 10 houses, the small ones less.
    Like I said, I spent about 4-6 hours doing nothing but exploring. what did I find? A TON of unused space that didnt allow me to plant a house.  That is silly
    I don't think it is silly. I recall an interview where one of the Star Wars Galaxies people (don't remember who) made a quick quip that they "gave people the ability to build anywhere they wanted and they did". This was in regard to having issues with open world housing. Should the entire world just become a ghetto for housing

     

    A few items
    1. I found TONS of open land hidden away behind a mountain that was a little hard to get to. Most people are not even going to see that area, let alone how it looks.
    2. what is worse? housing randomly all over the place OR housing dry humping each other and several players not able to get a house.

    Granted Wurm can be a mess with stuff all over the place but some where inbetween the radical real sandbox of Wurm and ArcheAge must be able to be figured out...I mean come on!

    I'm all for freeing up land where it can be made free. Additionally, there is no reason why the places you found "hidden" can't be made housing.

    but I'd prefer the devs to be more frugal about where they allow players to build and mete out lots in a controlled manner.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • JeroKaneJeroKane Member EpicPosts: 7,099
    Originally posted by DamonVile
    And the gold spam was better in wildstar eso or FF IVX ? they all banned thousands of accounts and it's still there.

     Wildstar, ESO and FFXIV are all Subscription based games. It requires you to buy a Retail Box and then a monthly Subscription.

    So every account they ban costs that person Money! Except for comprimised accounts ofcourse. But still it will have effect, because it has Direct Financial concequences for the account owner.

    With F2P option, no retail boxes, RMT will be unstoppable! TRION can ban all they want. It will be a battle they cannot win, as these scumbags just keep on creating new free accounts.

    It's already a total pain in the butt to combat RMT in a P2P game. So for a F2P game it will be nigh impossible. Not unless the game is developed from the ground up in such a way that there is no incentive for RMT.

Sign In or Register to comment.