I don't think the view is that important in itself, top down, third or first person are just things you get used to, and pretty fast at that. While some people might whine at first I don't think it would affect the numbers of players greatly one way or the other.
But just 2D is a bit poor nowadays, it better be damn fun to play if you plan to use 2D.
^ Can't think of a better post . Better be a damn good 2D experience...
"This may hurt a little, but it's something you'll get used to. Relax....."
Originally posted by Xaron Hi all,being a developer by myself I would like to know if you would play a 2d top down morpg today or has everything to be 3d today?Are you used to play on PC or would mobiles like tablets do it as well? I'm more a fan of sandbox games like the good ol' Ultima Online the days back. Do you think there is still interest in such a kind of a game?Thanks!
2d top down mmorpg today? No, I see it as old school. I would prefer 1st person or 3rd person like ESO. IMO
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Some of my favorite games of all time use the isometric perspective. Diablo series, Nox, Crusader: No Remorse and No Regret, Ultima IV - VII Part 2, Marvel Heroes, the Alien Shooter and Zombie Shooter games from Sigma Team, Bastion, Transistor, the Gauntlet series, Forced, Grim Dawn, Lara Croft and the Guardian of Light, Magicka, Divinity: Original Sin, Divine Divinity, XCOM... the list goes on.
So yes, I absolutely would play such a game.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
Originally posted by cheyane I never touched UO because it was like that. Yes I am aware I missed out on a great game as a result.
great game UO,what a joke.basically lord british screwed the hell out of ultima series i never touched a thing he made after UO.it took me longer to install the game than delete it..it was the most worthless piece of garbage ever made.
Some of my favorite games of all time use the isometric perspective.
Isometric isn't completely the same as top-down. The angles can be adjusted so you are seeing characters side-on or looking them straight in the face rather than looking down at the tops of their heads.
Some various perspective examples:
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Some of my favorite games of all time use the isometric perspective.
Isometric isn't completely the same as top-down. The angles can be adjusted so you are seeing characters side-on or looking them straight in the face rather than looking down at the tops of their heads.
True .. in fact, isometric can be true 3D like D3. 2D top down does not look very good ... but isometrics 3D can look quite good.
If you want to do an Isometric game in the style of UO move it forward with the times, they attempted to do that with Kingdom Reborn which briefly got me back into the game despite having not played since Renaissance prior to that client. Unfortunately it didn't take, some users reported bugs and many also still run ancient PC's from the 90's and refused to let go of the old client.
Legend of Mir was my first MMO and I still regularly play it today on private servers because nothing can really match the arcadey fast paced aim your attacks simple gameplay.
Tbh my dream MMO would be 2D without manual targeting (unless only for mobs like Mir) with updated (but not cartoony) graphics, no instances, housing system, open PK, fast paced gameplay with party grinding where you pull screen fulls of mobs. Mobs that don't spawn in set places and return to set places when you're at a distance, where you can lure them somewhere and they STAY THERE...
To be honest I'm shocked such a thing doesn't already exist.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
If you are a Developer yourself shouldn't worry about it; the power of nowadays machines and the complexity that you can add to your 2D game is what I the gamer would appreciate. I still play UO when I feel a little bit bored of the ultra hi tech mmo's of today. What is important and must keep in mind is that most of all are people who started playing mmo's when they first appeared and have been the witnesses of a technological revolution in our field that little sectors have seen themselves; and you should take profit of it. What you save on graphics should be invested in clear models of housing, rich housing options, a wide range of spawns, an incredible variety of open world different zones, rare drops, intelligent professions and all kins of playable clases and take into the game the sense of mistery and adventure UO had, pre- and post-trammel.
For one part you would be playing the weak part, as your game would be lacking the modern graphics we are used to, but the strong power of your machines would be working on a high complexity on how the world you have created is moving and evolving, and all the variables and inputs of a so large variety of classes and playstyle. Hence, you wouldn't become rich with this game in particular, but a lot of us would be playing it from our pc's tablets and mobiles. Or at least i would be doing so.
Frankly, it's a good idea, if it contains the richness of what other super ultra modern mmo's are not willing to offer to us, by game desing politics and a clear sense of what they need to success.
Develope it. You'll be someone to mention in this world, and maybe in the future you'd reach the status to port your game to full 3D top notch animations. Who knows?
But as you make your question: yes, i will play that game.
with todays technology a proper 2D game would play and look a million times better than UO so yes i would definitelly play that.... ONLY if it has proper controls (at least WASD movement)
Originally posted by rojoArcueid with todays technology a proper 2D game would play and look a million times better than UO so yes i would definitelly play that.... ONLY if it has proper controls (at least WASD movement)
WASD movement on a 2D top-down, yeah could be nice. But if it's isometric this would feel disgustingly clunky and I'd prefer holding left-click in a direction to walk, right-click in a direction to run. Not click to move though, more hold and chase. But I'm sure this is just what I'm used to because I play Mir, but it makes for really simple fast gameplay.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
being a developer by myself I would like to know if you would play a 2d top down morpg today or has everything to be 3d today?
Are you used to play on PC or would mobiles like tablets do it as well? I'm more a fan of sandbox games like the good ol' Ultima Online the days back. Do you think there is still interest in such a kind of a game?
Thanks!
I liked/loved isometric games back in the day, but even with UO I wished for a more 3d view. So for me I do hope 3d will keep on evolving to give us the great experiances I once had in isometric. In some way's Star Wars Galaxies was the MMORPG I wished UO would have been more like as in 3d perspective.
But I do belive there is plenty of interest in isometric games regardless...
Originally posted by rojoArcueid with todays technology a proper 2D game would play and look a million times better than UO so yes i would definitelly play that.... ONLY if it has proper controls (at least WASD movement)
WASD movement on a 2D top-down, yeah could be nice. But if it's isometric this would feel disgustingly clunky and I'd prefer holding left-click in a direction to walk, right-click in a direction to run. Not click to move though, more hold and chase. But I'm sure this is just what I'm used to because I play Mir, but it makes for really simple fast gameplay.
not really, it felt like that on very old games like Diablo (on playstation) for example, because of the limitations in design where you could only move on set paths. Thats why i said with todays technology. Its easier to make smooth movement in a 2D, isometric, top down environment in all directions.
Of course point and click will still be there, without other types of controls they just split communities. The more options the better. Diablo is a good example for me, the only one i played was the PS1 version because of the controls alone. Plus a lot of players that are willing to buy those games (me included) now cant do it because of different reasons, mine is carpal tunnel unfortunately.
Originally posted by rojoArcueid with todays technology a proper 2D game would play and look a million times better than UO so yes i would definitelly play that.... ONLY if it has proper controls (at least WASD movement)
WASD movement on a 2D top-down, yeah could be nice. But if it's isometric this would feel disgustingly clunky and I'd prefer holding left-click in a direction to walk, right-click in a direction to run. Not click to move though, more hold and chase. But I'm sure this is just what I'm used to because I play Mir, but it makes for really simple fast gameplay.
not really, it felt like that on very old games like Diablo (on playstation) for example, because of the limitations in design where you could only move on set paths. Thats why i said with todays technology. Its easier to make smooth movement in a 2D, isometric, top down environment in all directions.
Of course point and click will still be there, without other types of controls they just split communities. The more options the better. Diablo is a good example for me, the only one i played was the PS1 version because of the controls alone. Plus a lot of players that are willing to buy those games (me included) now cant do it because of different reasons, mine is carpal tunnel unfortunately.
Yeah I never had Diablo on PS1 (only PC) so I can't really comment. But, isometric and 2D top down are not the same thing. If a game is isometric that's where the floor is like a grid and your character can only stand in the squares, that's why every isometric game you can only move 8 directions. A game can be 2D top-down without being isometric, take Diablo 2 & 3 as an example.
And in response to that last comment, that must suck. If you really want to play games like that, you could always use little macro's for certain things. Such as binding a button on your keyboard / mouse to toggle click spam as an example.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
Absolutely. I still play UO, and I've been playing the shit out of Project Zomboid, which is also a top down isometric (2.5D). While graphics are important, there are obviously several styles of which designers could choose from to make a successful game, and this is one of them.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Comments
You bet ya! I still play UO quite a bit and still love it after all these years.
I'd prefer to play on PC though, phones and tablets aren't my thing :
^ Can't think of a better post . Better be a damn good 2D experience...
"This may hurt a little, but it's something you'll get used to. Relax....."
2d top down mmorpg today? No, I see it as old school. I would prefer 1st person or 3rd person like ESO. IMO
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Some of my favorite games of all time use the isometric perspective. Diablo series, Nox, Crusader: No Remorse and No Regret, Ultima IV - VII Part 2, Marvel Heroes, the Alien Shooter and Zombie Shooter games from Sigma Team, Bastion, Transistor, the Gauntlet series, Forced, Grim Dawn, Lara Croft and the Guardian of Light, Magicka, Divinity: Original Sin, Divine Divinity, XCOM... the list goes on.
So yes, I absolutely would play such a game.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
great game UO,what a joke.basically lord british screwed the hell out of ultima series i never touched a thing he made after UO.it took me longer to install the game than delete it..it was the most worthless piece of garbage ever made.
Isometric isn't completely the same as top-down. The angles can be adjusted so you are seeing characters side-on or looking them straight in the face rather than looking down at the tops of their heads.
Some various perspective examples:
Definitely.
Legend of Mir was my first MMO and I still regularly play it today on private servers because nothing can really match the arcadey fast paced aim your attacks simple gameplay.
Tbh my dream MMO would be 2D without manual targeting (unless only for mobs like Mir) with updated (but not cartoony) graphics, no instances, housing system, open PK, fast paced gameplay with party grinding where you pull screen fulls of mobs. Mobs that don't spawn in set places and return to set places when you're at a distance, where you can lure them somewhere and they STAY THERE...
To be honest I'm shocked such a thing doesn't already exist.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
If you are a Developer yourself shouldn't worry about it; the power of nowadays machines and the complexity that you can add to your 2D game is what I the gamer would appreciate. I still play UO when I feel a little bit bored of the ultra hi tech mmo's of today. What is important and must keep in mind is that most of all are people who started playing mmo's when they first appeared and have been the witnesses of a technological revolution in our field that little sectors have seen themselves; and you should take profit of it. What you save on graphics should be invested in clear models of housing, rich housing options, a wide range of spawns, an incredible variety of open world different zones, rare drops, intelligent professions and all kins of playable clases and take into the game the sense of mistery and adventure UO had, pre- and post-trammel.
For one part you would be playing the weak part, as your game would be lacking the modern graphics we are used to, but the strong power of your machines would be working on a high complexity on how the world you have created is moving and evolving, and all the variables and inputs of a so large variety of classes and playstyle. Hence, you wouldn't become rich with this game in particular, but a lot of us would be playing it from our pc's tablets and mobiles. Or at least i would be doing so.
Frankly, it's a good idea, if it contains the richness of what other super ultra modern mmo's are not willing to offer to us, by game desing politics and a clear sense of what they need to success.
Develope it. You'll be someone to mention in this world, and maybe in the future you'd reach the status to port your game to full 3D top notch animations. Who knows?
But as you make your question: yes, i will play that game.
It is a question of fangs.
WASD movement on a 2D top-down, yeah could be nice. But if it's isometric this would feel disgustingly clunky and I'd prefer holding left-click in a direction to walk, right-click in a direction to run. Not click to move though, more hold and chase. But I'm sure this is just what I'm used to because I play Mir, but it makes for really simple fast gameplay.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
Asbo
I liked/loved isometric games back in the day, but even with UO I wished for a more 3d view. So for me I do hope 3d will keep on evolving to give us the great experiances I once had in isometric. In some way's Star Wars Galaxies was the MMORPG I wished UO would have been more like as in 3d perspective.
But I do belive there is plenty of interest in isometric games regardless...
not really, it felt like that on very old games like Diablo (on playstation) for example, because of the limitations in design where you could only move on set paths. Thats why i said with todays technology. Its easier to make smooth movement in a 2D, isometric, top down environment in all directions.
Of course point and click will still be there, without other types of controls they just split communities. The more options the better. Diablo is a good example for me, the only one i played was the PS1 version because of the controls alone. Plus a lot of players that are willing to buy those games (me included) now cant do it because of different reasons, mine is carpal tunnel unfortunately.
Yeah I never had Diablo on PS1 (only PC) so I can't really comment. But, isometric and 2D top down are not the same thing. If a game is isometric that's where the floor is like a grid and your character can only stand in the squares, that's why every isometric game you can only move 8 directions. A game can be 2D top-down without being isometric, take Diablo 2 & 3 as an example.
And in response to that last comment, that must suck. If you really want to play games like that, you could always use little macro's for certain things. Such as binding a button on your keyboard / mouse to toggle click spam as an example.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)