To each their own good luck finding your game (also you could use more neutral language when saying something and then claiming your not a hater, for example: "The combat system, customization options and initial questing experience coupled with the LP system made the game less than the minimum required to play for me" is nice and neutral the way you phrased it before expands your impression from a opinion to a fact which is A) wrong (objectively, the game is different things to different people as is anything in life really) and can be quite the flame bait).
Why neutral language? It is my opinion and therefore I express it like I want. It's a forum dude.
I don't want to "flame bait" anyone but I was kinda disappointed by the ArcheAge beta. I even enjoyed WildStar's quests more than these soulless "go and kill this" or "go and fetch that" quests here. And I hated WildStar's quests (but at least they've got some humour involved). I thought it can't be worse. But.. hello there, ArcheAge. In addition there should be no quest hubs in a sandbox MMO. A hybrid isn't a good idea. Sandbox people will be turned off by the first 30 levels and themepark lovers will quit it after the initial joyride.
The combat system felt like ripped out of a 2004 game. Slow, repetitive and zero skill involved. Maybe this gets better at higher levels but for a first impression it felt very outdated. A combat system doesn't need to be fast or action orientated but where's the fun in pushing TAB and press 1-2-3 at an incredible slow pace? Did I miss something? After my nearly 4 hours I wished me back in ESO. There you had to react to attacks and block and such. I had to just stand still and push 1-1-1-3-2-2-3. SO MUCH FUN!
Nevertheless the only negative aspect which is purely personal opinion is the setting. That asian-fantasy isn't exactly what I'm looking for. I know that maybe ArchAge is just not my game. But this is just an easy excuse. I heard the game opens up at lvl 30 but do I really need to go through all the sh*t again to get to the good stuff? Nah, sorry. They've said the same for WildStar and it was as dull at lvl 50 as it was at lvl 5. Next stop and last hope: The Repopulation. ;-(
And The Repopulation has the exact same type of combat.. this is ignoring the fact that you shot yourself in the leg by claiming to speak truth at the end in some form ( "Nevertheless the only negative aspect which is purely personal opinion(...)" ). It is your opinion, not fact get it understood as gaming evolves only in terms of fidelity nothing more (sure fidelity can give you more to work with as a designer but honestly what innovation has there been since the early 2000s? none? so claiming things are antiquated or etc isn't objectively true because the reason you, and many others, feel that it is "2004 era combat" is because it was for a long time a staple combat system but to call it inferior to action combat without considering the game? yeah that's wrong again because combat can be tab target and be more meaningful than any action combat system if the system supporting it, IE: the game's other systems, make it as such).
Oh and you shot yourself in the leg definitively when you said you played Wildstar for 50 levels but Archeage for only what? 20? Yet you are fit to critique it? Your opinion is biased and utterly worthless to anyone but yourself.
Addendum: I am not a fanboi just take massive issue with people who claim things based on their perceptions as being truth. The game isn't for you but that isn't enough and, like many others, you feel the need to attack it to feel vindicated in some way.
Originally posted by Trueway OP is right.. only in the MMORPG genre is a game from 2004 dominating the market.And there is a reason for that.. everything getting released is bad. You can´t really argue. Your best mmorpg experiences in whole where the past.. you cant prove me wrong..i am correct in this matter.
Do people really think like this? So are you implying that every other genre gets better every year? /sigh see my sig
It's the LP system that totally killed it for me! I heard a lot about it and now experienced it first hand yesterday!
It was an Instant turn off for me! I have seen one to many of these kind of systems before. Namely in all those other Asian F2P grinders trying to sucker you in and rob your money!
As that's all it is! One blatant cash grab!
And even Patron status (subscribing) won't relieve you from this horrible system! As if you play more than just Extreme casual, you still burn through the LP. Many founders have already confirmed this! Unless all you do is combat.
So why would I buy this game, pay a sub and still being facepalmed by this LP restriction? When there are plenty other MMO's out there that give me unrestricted access for the sub fee, without any "strings" attached!
I also hated the LP system initially. That was until I understood its place. For the Korean version it is a cash grab. I won't deny that. Their whole f2p system over there is based hugely on microtransactions. It is also incredibly different from Trion's version. As a patron and someone who has played since alpha day 1 - I can promise you it's there for a reason, and that reason is not to make tons of money.
I do a decent amount of crafting and gathering. I offer a screenshot as proof:
Now out of everything I have done - I have literally only ran out of LP twice. Now let's say that you are someone who wants to constantly gather and spend LP. You can use an LP pot (+1000 labor) every 12 hours. Think about that for a second. 1 every 12 hours. If Trion wanted to make this a cash grab, they would make it so you could use these all the time. Instead, they want to keep the game as balanced as possible and maintain the f2p environment. Back to the topic. If you are one of these people who constantly wants to use LP pots whenever possible.. have no fear. They're dirt cheap.
3.3 gold a piece is nothing. Especially if you're gathering non-stop, which is what it would take to drain your LP on any kind of regular basis. You'll be making tons of gold with all of those materials. The LP system is there for one very important reason, and that's the quality of life of the game. If the LP system didn't exist - a fisher could non-stop afk fish all the way up to max level in a few days. Maybe sooner. Same with mining. There has to be some form of restriction, because of how important crafted items are. Something like this isn't needed in a game such as WoW because the best gear is obtained from raids, and not crafted items. I hope this helps understand the LP system a bit more.
And The Repopulation has the exact same type of combat.. this is ignoring the fact that you shot yourself in the leg by claiming to speak truth at the end in some form ( "Nevertheless the only negative aspect which is purely personal opinion(...)" ). It is your opinion, not fact get it understood as gaming evolves only in terms of fidelity nothing more (sure fidelity can give you more to work with as a designer but honestly what innovation has there been since the early 2000s? none? so claiming things are antiquated or etc isn't objectively true because the reason you, and many others, feel that it is "2004 era combat" is because it was for a long time a staple combat system but to call it inferior to action combat without considering the game? yeah that's wrong again because combat can be tab target and be more meaningful than any action combat system if the system supporting it, IE: the game's other systems, make it as such).
Oh and you shot yourself in the leg definitively when you said you played Wildstar for 50 levels but Archeage for only what? 20? Yet you are fit to critique it? Your opinion is biased and utterly worthless to anyone but yourself.
Addendum: I am not a fanboi just take massive issue with people who claim things based on their perceptions as being truth. The game isn't for you but that isn't enough and, like many others, you feel the need to attack it to feel vindicated in some way.
The Repopulation got two different types of combat - tab targetting and FPS mode which is kinda unusual for a MMO. Nevertheless I didn't play the game so I can't judge on it. I've just said it's my last hope for this and the upcoming year. Nothing more, nothing less.
And I don't get it why you're talking so much about "shooting yourself in the leg" when you're the one who started this with random bullshit like "Oh please use neutral language.. my feelings got hurt". It's an open forum to discuss games - MMOs in general. So there are always people who got another opinion than yourself.
To my initial review and the contra aspects:
You can't say that the combat system is modern, innovative or skill based.. right? You can't say that the story line and quest hubs are well written and immersive.. right? You can't say that the LP system is a good method to encourage players to sub.. right? So why do you disagree exactly? I never said that there will be no players who actually like what ArcheAge is offering. But my points stand - it's mediocre for the year 2014 and the hybrid "themebox" or "sandpark" model isn't making it any better.
I don't play Archeage for the quality of the leveling content or the character creator. I play (and love) Archeage because it allows me to sail out on an open ocean and pirate people's tradepacks. It allows me to craft the highest quality gear that isn't available in dungeons. It allows me to build a house, make a farm, and sell/trade my goods to others. You can join a guild and build a castle. So many other things to name. PvP isn't even required, but I find to be a lot of fun. This game won't be for everyone. It certainly won't be for those who play for an hour and judge it based on what they see, but i'm definitely not 'settling' for anything. This game is excellent. You just need to learn how to play it.
Archeage is catching a lot of flack by those who only put a few hours in and make their judgement. This is understandable to a point, and I've never been a huge fan of a leveling based system. When it comes to a game like this - I think a skill based system makes it more palatable to those who require a great first impression to continue on. Regardless, it is what it is. Some will miss out on a great game for this reason alone. More house and farm space for me I guess.
I understand what your saying mcrippins. I've read many of your post, you truly are an mmo player that's looking for a life inside a game. Sure I believe you that Archeage is one.....An mmo !
I Just wish, it had not come down to revamping an Asian third party game to do it..............THEN throw in the Western marketing tricks like cash shops and Labor points.
I'm not even saying it's a bad game. But as it stands, It's all were gonna get.....The industry is in a sad state if we have to resort to Archeage to get all the things you find good in a game.
I'm not even saying it's a bad game. But as it stands, It's all were gonna get.....The industry is in a sad state if we have to resort to Archeage to get all the things you find good in a game.
There are other games out there.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Real mmo players are really searching for a game that's a life inside a game.
Nothing released in the past few years does that like the classics. You would think that just one newer mmo would give players that. But all Western developers say " no, end of story ".
It's sad that players have to resort to a third party remake of an Asian grinder that is re done with a Cash Shop, Labor point system.
Remember how mmos used to have a life inside a game ?......Shame on you Trion for capitalizing on the markets misfortune !
In other words you are sad that others are having fun?
If you haven't found a game that caters to you in the last 10 years, then you simply have fallen out of pace with the genre.
Games have gone oldschool, new school, f2p, b2p, p2p, p2w, tab-target, action-based, themepark, and sandbox. There is something out there for you. Play it and enjoy it!
However, if you truly think that nothing has occurred in the last 10 years, I think you are searching for a prolonged, permanent distraction from life rather than a hobby. You may want to consider a career change, an environment change, or even volunteer.
Just keep this in mind: the average gamer is now 35. That's where the money is. However, there are a lot of responsibilities at that age...many of which do not allow a videogame to be "a life inside a game." A game would have to market to a segment of society that both doesn't play their games and doesn't earn money...and that is simply not going to happen.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
And The Repopulation has the exact same type of combat.. this is ignoring the fact that you shot yourself in the leg by claiming to speak truth at the end in some form ( "Nevertheless the only negative aspect which is purely personal opinion(...)" ). It is your opinion, not fact get it understood as gaming evolves only in terms of fidelity nothing more (sure fidelity can give you more to work with as a designer but honestly what innovation has there been since the early 2000s? none? so claiming things are antiquated or etc isn't objectively true because the reason you, and many others, feel that it is "2004 era combat" is because it was for a long time a staple combat system but to call it inferior to action combat without considering the game? yeah that's wrong again because combat can be tab target and be more meaningful than any action combat system if the system supporting it, IE: the game's other systems, make it as such).
Oh and you shot yourself in the leg definitively when you said you played Wildstar for 50 levels but Archeage for only what? 20? Yet you are fit to critique it? Your opinion is biased and utterly worthless to anyone but yourself.
Addendum: I am not a fanboi just take massive issue with people who claim things based on their perceptions as being truth. The game isn't for you but that isn't enough and, like many others, you feel the need to attack it to feel vindicated in some way.
The Repopulation got two different types of combat - tab targetting and FPS mode which is kinda unusual for a MMO. Nevertheless I didn't play the game so I can't judge on it. I've just said it's my last hope for this and the upcoming year. Nothing more, nothing less.
And I don't get it why you're talking so much about "shooting yourself in the leg" when you're the one who started this with random bullshit like "Oh please use neutral language.. my feelings got hurt". It's an open forum to discuss games - MMOs in general. So there are always people who got another opinion than yourself.
To my initial review and the contra aspects:
You can't say that the combat system is modern, innovative or skill based.. right? You can't say that the story line and quest hubs are well written and immersive.. right? You can't say that the LP system is a good method to encourage players to sub.. right? So why do you disagree exactly? I never said that there will be no players who actually like what ArcheAge is offering. But my points stand - it's mediocre for the year 2014 and the hybrid "themebox" or "sandpark" model isn't making it any better.
You should re-read the Repopulation combat articles (FPS mode is like first person mode in ESO, perspective and means of triggering abilities is the only difference but it is still gonna function like a tab target system).
I asked nicely for you to realize where your opinion begins and the truth starts (which is getting farther each time you post) but you seem to want to make me out as a censor, nice try there.
Define a innovative, modern, skill based system, define a good storyline, define a good method to encourage people to sub. All this objectively not in your own opinion.
Oh and if you want mediocre games you really have high standards if you miss Wildstar, ESO, etc (I assume they didn't even make the cut of being mentioned).
I tried ArcheAge yesterday and was instantly turned off within an hour!
LOL This is exactly what happened to me but I did not want to post it because I thought people would just think I was a hater. Bravo for having some nuts. The game is designed to be the worse money sink of all time and I could see that clearly within the first hour.
Same here. I had to force myself to play 3-4 hours to get a first impression but I absolutely disliked it. Bland combat system, poor character customization, lame quest hubs and that freakin' LP system. I'm not a hater.. I tried to see the good things but for me.. there were nearly none.
To each their own good luck finding your game (also you could use more neutral language when saying something and then claiming your not a hater, for example: "The combat system, customization options and initial questing experience coupled with the LP system made the game less than the minimum required to play for me" is nice and neutral the way you phrased it before expands your impression from a opinion to a fact which is A) wrong (objectively, the game is different things to different people as is anything in life really) and can be quite the flame bait).
I tried ArcheAge yesterday and was instantly turned off within an hour!
LOL This is exactly what happened to me but I did not want to post it because I thought people would just think I was a hater. Bravo for having some nuts. The game is designed to be the worse money sink of all time and I could see that clearly within the first hour.
Same here. I had to force myself to play 3-4 hours to get a first impression but I absolutely disliked it. Bland combat system, poor character customization, lame quest hubs and that freakin' LP system. I'm not a hater.. I tried to see the good things but for me.. there were nearly none.
To each their own good luck finding your game (also you could use more neutral language when saying something and then claiming your not a hater, for example: "The combat system, customization options and initial questing experience coupled with the LP system made the game less than the minimum required to play for me" is nice and neutral the way you phrased it before expands your impression from a opinion to a fact which is A) wrong (objectively, the game is different things to different people as is anything in life really) and can be quite the flame bait).
Considering the P2W travesty it has become? Yeah it deserves a double standard (being marketed as a F2P when it is a freemium game is wrong... even DDO has more right in that it) especially considering why most people give it a pass (Star Wars! Storyline that puts the prequal trilogy to shame!..). The sooner Mickey decides a SW MMO could make more money and yanks the IP agreement with EA the better.
I tried ArcheAge yesterday and was instantly turned off within an hour!
LOL This is exactly what happened to me but I did not want to post it because I thought people would just think I was a hater. Bravo for having some nuts. The game is designed to be the worse money sink of all time and I could see that clearly within the first hour.
Same here. I had to force myself to play 3-4 hours to get a first impression but I absolutely disliked it. Bland combat system, poor character customization, lame quest hubs and that freakin' LP system. I'm not a hater.. I tried to see the good things but for me.. there were nearly none.
To each their own good luck finding your game (also you could use more neutral language when saying something and then claiming your not a hater, for example: "The combat system, customization options and initial questing experience coupled with the LP system made the game less than the minimum required to play for me" is nice and neutral the way you phrased it before expands your impression from a opinion to a fact which is A) wrong (objectively, the game is different things to different people as is anything in life really) and can be quite the flame bait).
Considering the P2W travesty it has become? Yeah it deserves a double standard (being marketed as a F2P when it is a freemium game is wrong... even DDO has more right in that it) especially considering why most people give it a pass (Star Wars! Storyline that puts the prequal trilogy to shame!..). The sooner Mickey decides a SW MMO could make more money and yanks the IP agreement with EA the better.
and yet other people are not allowed to feel the same about a game you like?
I tried ArcheAge yesterday and was instantly turned off within an hour!
LOL This is exactly what happened to me but I did not want to post it because I thought people would just think I was a hater. Bravo for having some nuts. The game is designed to be the worse money sink of all time and I could see that clearly within the first hour.
Same here. I had to force myself to play 3-4 hours to get a first impression but I absolutely disliked it. Bland combat system, poor character customization, lame quest hubs and that freakin' LP system. I'm not a hater.. I tried to see the good things but for me.. there were nearly none.
To each their own good luck finding your game (also you could use more neutral language when saying something and then claiming your not a hater, for example: "The combat system, customization options and initial questing experience coupled with the LP system made the game less than the minimum required to play for me" is nice and neutral the way you phrased it before expands your impression from a opinion to a fact which is A) wrong (objectively, the game is different things to different people as is anything in life really) and can be quite the flame bait).
Considering the P2W travesty it has become? Yeah it deserves a double standard (being marketed as a F2P when it is a freemium game is wrong... even DDO has more right in that it) especially considering why most people give it a pass (Star Wars! Storyline that puts the prequal trilogy to shame!..). The sooner Mickey decides a SW MMO could make more money and yanks the IP agreement with EA the better.
and yet other people are not allowed to feel the same about a game you like?
I can point out everything objectively wrong with SWtOR and give examples how it could have been done better without a increase in manpower required for it? All I hear from AA attackers is how X, Y, Z should be different or should not exist but do so with utter disregard for the intent behind those mechanisms (LP is a classic example, tab targeting another, etc) and to the damage wrought to the game as a whole.
So could you stop trying to drag the thread off-topic?
I think I would like to play the game, ignoring the whole cash shop unless there's something neat in the way of clothing, or that extreme occasional LP potion purchase.
My main concern is my lack of time and with 30 being PvP time, I would think that a turn off for the casual/time sensitive people. With people leveling to max with-in the first week there will be those who will start waiting and attacking the lower levels. Unless they have zone deleveling to give them a fighting chance (well gear will make it difficult still). I guess that's my main concern right now with my lack of time to fully play a game right now.
Though I could just farm/craft and get with a guild to help protect myself to level it's just the times when no one is on or I'm just want to play the loner game and fight monsters.
I love the feel of Archeage so far, the old but solid combat mechanics it uses, i think the cashshop wont affect balance in any way and alllabor points do is stop grindbots and goldfarm-programms.
Ill be playing Archeage for a long time and im happy that way.
But well.. anyone who likes a different kind of game, why would i deny them that. Every game has its disadvantages, though almost no mmo is "bad" ... there are ALWAYS some people who like even the weirdest game, so an opinion regarding a game is always subjective. Lets just hope people stop thinking their opinion is objective
I tried ArcheAge yesterday and was instantly turned off within an hour!
Animations feel very subpar. Characters and custumisation is sub par.
But what really turned me off is this Whole Labor Point mechanic!
I mean all of us who got a beta invite are basically free players. It's a friggin' beta after all.
But you don't get any labor Points at all as Free player. You have to build it up from ZERO! At an abysmal rate of 1 Labor Point per minute!
As a single gathering or mining action costs 10 laborpoints. I could only do a single mining action per 10 minutes! Absolutely ridiculous limitation!
Not to mention, that a lot of loot from mobs, need to be identified as well, costing 1 labor point per identification!
I don't mind paying for a game, but this is already a huge Red Flag for me! This is NOT the way to go to handle F2P part of the game.
A very bad first impression for People getting the beta invite and getting immediately facepalmed by the Labor Point fiasco right after character creation!
Or you could, you know......subscribe and get around this hurdle.
I get sick and tired of this notion that some MMO gamers have with F2P and that everything needs to be free and put on a platter. I like the F2P business model precisely for what it's worth.....A way for players to whet their appetite, grow the playerbase, and yet give people like me a way to enjoy a healthy game full of players.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I don't play Archeage for the quality of the leveling content or the character creator. I play (and love) Archeage because it allows me to sail out on an open ocean and pirate people's tradepacks. It allows me to craft the highest quality gear that isn't available in dungeons. It allows me to build a house, make a farm, and sell/trade my goods to others. You can join a guild and build a castle. So many other things to name. PvP isn't even required, but I find to be a lot of fun. This game won't be for everyone. It certainly won't be for those who play for an hour and judge it based on what they see, but i'm definitely not 'settling' for anything. This game is excellent. You just need to learn how to play it.
Archeage is catching a lot of flack by those who only put a few hours in and make their judgement. This is understandable to a point, and I've never been a huge fan of a leveling based system. When it comes to a game like this - I think a skill based system makes it more palatable to those who require a great first impression to continue on. Regardless, it is what it is. Some will miss out on a great game for this reason alone. More house and farm space for me I guess.
I understand what your saying mcrippins. I've read many of your post, you truly are an mmo player that's looking for a life inside a game. Sure I believe you that Archeage is one.....An mmo !
I Just wish, it had not come down to revamping an Asian third party game to do it..............THEN throw in the Western marketing tricks like cash shops and Labor points.
I'm not even saying it's a bad game. But as it stands, It's all were gonna get.....The industry is in a sad state if we have to resort to Archeage to get all the things you find good in a game.
There are plenty of games in development that may offer what you're looking for. Also what about EVE, eve is all about what MCrippens was talking about?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If you haven't found a game that caters to you in the last 10 years, then you simply have fallen out of pace with the genre.
Games have gone oldschool, new school, f2p, b2p, p2p, p2w, tab-target, action-based, themepark, and sandbox. There is something out there for you. Play it and enjoy it!
However, if you truly think that nothing has occurred in the last 10 years, I think you are searching for a prolonged, permanent distraction from life rather than a hobby. You may want to consider a career change, an environment change, or even volunteer.
Just keep this in mind: the average gamer is now 35. That's where the money is. However, there are a lot of responsibilities at that age...many of which do not allow a videogame to be "a life inside a game." A game would have to market to a segment of society that both doesn't play their games and doesn't earn money...and that is simply not going to happen.
Agree with this. It's not the games that are the problem it is you.
I can point out everything objectively wrong with SWtOR and give examples how it could have been done better without a increase in manpower required for it? All I hear from AA attackers is how X, Y, Z should be different or should not exist but do so with utter disregard for the intent behind those mechanisms (LP is a classic example, tab targeting another, etc) and to the damage wrought to the game as a whole.
So could you stop trying to drag the thread off-topic?
You think your concerns over TOR are legit, so does everyone who posts them about AA. People have offered plenty of valid critique about the way LP is used. As well as having a double dip system where cash shop purchases are needed even after upgrading to a sub for things like storage space, even EA doesn't take it that far.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I say that if you really want a game that feels alive, people have to start Roleplay more. But there are not many who actually does that. The majority is there for the Loot/PvP/Endgame and could care less about the world around them.
What would really make a game feel alive imo, PermaDeath! No safe zones! That way people will have to work together. With or against each others. Because nothing makes something feel more alive then the end of it all.
I agree but it would never work, even moderately hardcore pvp games like Darkfall can barely survive. The RP community would be awesome in these games if there were not another unfavorable crowd attracted to them to ruin it for everyone. Darkfall has the single worst community in any MMO I have ever seen. If it were full of nothing but RP peeps it would be epic.
Comments
And The Repopulation has the exact same type of combat.. this is ignoring the fact that you shot yourself in the leg by claiming to speak truth at the end in some form ( "Nevertheless the only negative aspect which is purely personal opinion(...)" ). It is your opinion, not fact get it understood as gaming evolves only in terms of fidelity nothing more (sure fidelity can give you more to work with as a designer but honestly what innovation has there been since the early 2000s? none? so claiming things are antiquated or etc isn't objectively true because the reason you, and many others, feel that it is "2004 era combat" is because it was for a long time a staple combat system but to call it inferior to action combat without considering the game? yeah that's wrong again because combat can be tab target and be more meaningful than any action combat system if the system supporting it, IE: the game's other systems, make it as such).
Oh and you shot yourself in the leg definitively when you said you played Wildstar for 50 levels but Archeage for only what? 20? Yet you are fit to critique it? Your opinion is biased and utterly worthless to anyone but yourself.
Addendum: I am not a fanboi just take massive issue with people who claim things based on their perceptions as being truth. The game isn't for you but that isn't enough and, like many others, you feel the need to attack it to feel vindicated in some way.
OP is right.. only in the MMORPG genre is a game from 2004 dominating the market.
And there is a reason for that.. everything getting released is bad.
You can´t really argue. Your best mmorpg experiences in whole where the past.. you cant prove me wrong..
i am correct in this matter.
Do people really think like this? So are you implying that every other genre gets better every year?
/sigh
see my sig
I also hated the LP system initially. That was until I understood its place. For the Korean version it is a cash grab. I won't deny that. Their whole f2p system over there is based hugely on microtransactions. It is also incredibly different from Trion's version. As a patron and someone who has played since alpha day 1 - I can promise you it's there for a reason, and that reason is not to make tons of money.
I do a decent amount of crafting and gathering. I offer a screenshot as proof:
http://imgur.com/amqYupd
Now out of everything I have done - I have literally only ran out of LP twice. Now let's say that you are someone who wants to constantly gather and spend LP. You can use an LP pot (+1000 labor) every 12 hours. Think about that for a second. 1 every 12 hours. If Trion wanted to make this a cash grab, they would make it so you could use these all the time. Instead, they want to keep the game as balanced as possible and maintain the f2p environment. Back to the topic. If you are one of these people who constantly wants to use LP pots whenever possible.. have no fear. They're dirt cheap.
http://imgur.com/LAnnikI
3.3 gold a piece is nothing. Especially if you're gathering non-stop, which is what it would take to drain your LP on any kind of regular basis. You'll be making tons of gold with all of those materials. The LP system is there for one very important reason, and that's the quality of life of the game. If the LP system didn't exist - a fisher could non-stop afk fish all the way up to max level in a few days. Maybe sooner. Same with mining. There has to be some form of restriction, because of how important crafted items are. Something like this isn't needed in a game such as WoW because the best gear is obtained from raids, and not crafted items. I hope this helps understand the LP system a bit more.
The Repopulation got two different types of combat - tab targetting and FPS mode which is kinda unusual for a MMO. Nevertheless I didn't play the game so I can't judge on it. I've just said it's my last hope for this and the upcoming year. Nothing more, nothing less.
And I don't get it why you're talking so much about "shooting yourself in the leg" when you're the one who started this with random bullshit like "Oh please use neutral language.. my feelings got hurt". It's an open forum to discuss games - MMOs in general. So there are always people who got another opinion than yourself.
To my initial review and the contra aspects:
You can't say that the combat system is modern, innovative or skill based.. right? You can't say that the story line and quest hubs are well written and immersive.. right? You can't say that the LP system is a good method to encourage players to sub.. right? So why do you disagree exactly? I never said that there will be no players who actually like what ArcheAge is offering. But my points stand - it's mediocre for the year 2014 and the hybrid "themebox" or "sandpark" model isn't making it any better.
Elite: Dangerous - Space Exploration & Trading.
I understand what your saying mcrippins. I've read many of your post, you truly are an mmo player that's looking for a life inside a game. Sure I believe you that Archeage is one.....An mmo !
I Just wish, it had not come down to revamping an Asian third party game to do it..............THEN throw in the Western marketing tricks like cash shops and Labor points.
I'm not even saying it's a bad game. But as it stands, It's all were gonna get.....The industry is in a sad state if we have to resort to Archeage to get all the things you find good in a game.
There are other games out there.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Don't be fooled, these "beta" events aren't betas at all, they're marketing ploys to get new players to buy founder packs, nothing more.
In other words you are sad that others are having fun?
I just wish, people would stop judging games based on the race of people who made them.
Seriously...
If you haven't found a game that caters to you in the last 10 years, then you simply have fallen out of pace with the genre.
Games have gone oldschool, new school, f2p, b2p, p2p, p2w, tab-target, action-based, themepark, and sandbox. There is something out there for you. Play it and enjoy it!
However, if you truly think that nothing has occurred in the last 10 years, I think you are searching for a prolonged, permanent distraction from life rather than a hobby. You may want to consider a career change, an environment change, or even volunteer.
Just keep this in mind: the average gamer is now 35. That's where the money is. However, there are a lot of responsibilities at that age...many of which do not allow a videogame to be "a life inside a game." A game would have to market to a segment of society that both doesn't play their games and doesn't earn money...and that is simply not going to happen.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
You should re-read the Repopulation combat articles (FPS mode is like first person mode in ESO, perspective and means of triggering abilities is the only difference but it is still gonna function like a tab target system).
I asked nicely for you to realize where your opinion begins and the truth starts (which is getting farther each time you post) but you seem to want to make me out as a censor, nice try there.
Define a innovative, modern, skill based system, define a good storyline, define a good method to encourage people to sub. All this objectively not in your own opinion.
Oh and if you want mediocre games you really have high standards if you miss Wildstar, ESO, etc (I assume they didn't even make the cut of being mentioned).
you are kidding, right?
http://www.mmorpg.com/discussion2.cfm/post/6424638#6424638
double standarts much?
and yet other people are not allowed to feel the same about a game you like?
I can point out everything objectively wrong with SWtOR and give examples how it could have been done better without a increase in manpower required for it? All I hear from AA attackers is how X, Y, Z should be different or should not exist but do so with utter disregard for the intent behind those mechanisms (LP is a classic example, tab targeting another, etc) and to the damage wrought to the game as a whole.
So could you stop trying to drag the thread off-topic?
I think I would like to play the game, ignoring the whole cash shop unless there's something neat in the way of clothing, or that extreme occasional LP potion purchase.
My main concern is my lack of time and with 30 being PvP time, I would think that a turn off for the casual/time sensitive people. With people leveling to max with-in the first week there will be those who will start waiting and attacking the lower levels. Unless they have zone deleveling to give them a fighting chance (well gear will make it difficult still). I guess that's my main concern right now with my lack of time to fully play a game right now.
Though I could just farm/craft and get with a guild to help protect myself to level it's just the times when no one is on or I'm just want to play the loner game and fight monsters.
I love the feel of Archeage so far, the old but solid combat mechanics it uses, i think the cashshop wont affect balance in any way and alllabor points do is stop grindbots and goldfarm-programms.
Ill be playing Archeage for a long time and im happy that way.
But well.. anyone who likes a different kind of game, why would i deny them that. Every game has its disadvantages, though almost no mmo is "bad" ... there are ALWAYS some people who like even the weirdest game, so an opinion regarding a game is always subjective. Lets just hope people stop thinking their opinion is objective
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
Or you could, you know......subscribe and get around this hurdle.
I get sick and tired of this notion that some MMO gamers have with F2P and that everything needs to be free and put on a platter. I like the F2P business model precisely for what it's worth.....A way for players to whet their appetite, grow the playerbase, and yet give people like me a way to enjoy a healthy game full of players.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
There are plenty of games in development that may offer what you're looking for. Also what about EVE, eve is all about what MCrippens was talking about?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Agree with this. It's not the games that are the problem it is you.
You think your concerns over TOR are legit, so does everyone who posts them about AA. People have offered plenty of valid critique about the way LP is used. As well as having a double dip system where cash shop purchases are needed even after upgrading to a sub for things like storage space, even EA doesn't take it that far.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I just wish, people would stop judging games based on the race of people who made them.
Indeed, you have hit the nail on the head. A ton of people won't even touch archeage cause its an "Asian" game. Smh.
I agree but it would never work, even moderately hardcore pvp games like Darkfall can barely survive. The RP community would be awesome in these games if there were not another unfavorable crowd attracted to them to ruin it for everyone. Darkfall has the single worst community in any MMO I have ever seen. If it were full of nothing but RP peeps it would be epic.
No need to feel sad about me, im very happy with ArcheAge and im sure im not the only one.
Im sad that you feel sad, hope you get better.