I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force LOTRO players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
That's why this game will forever be a niche title...at best. Because there aren't enough people wiling to deal with 30 levels of crap in order to get to the "good stuff." Hell, I hear players complain about boring tutorial islands and zones as being major turnoffs in games. You know, the ones that last 5-6 levels or so.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
Never said it was good design or wasnt.What I am saying is that the real game opens at about level 30.Whether you want to get there or not is up to you.Those who are determined to try the high level content should take these peoples negative reviews after playing a couple hours of beta with the smallest grain of salt.
Originally posted by Varex12 I love this argument more and more every time I hear it. It gives me great lulz. So, let me get this straight...The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game. So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features? Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing." Does that not sound like horrible game design?
Bravo good sir, that is exactly what I was thinking, and to the OP's mentality this is the kind of precedence the online gaming community is churning out now days? The guys who think time and effort is of no importance? People do not want to put time into something for a long period of time only to find out the real game starts at x amount levels later on, however you look at it it's a poor design flaw and Archeage NA will soon become another bottom feeder game geared to those who have no understandings of how online games used to work. Marketplace feeders are the abomination!
While I kind of like Archeage I just want to point out that no one designs an MMO on purpose to be bad until a certain level. The devs must think people like the questing content. Maybe some people do, who knows? But I wish they'd give us an efficient alternative to questing. Would make the early game so much better.
(Also if you think the average short attention span serial-game hopping MMO player today is going to research the game on forums before playing it and suffer through 30 levels they don't like just to get to the good stuff you're kidding yourself. For the game's longevity I hope a lot of people do actually like the questing.)
If I am going to play a game for my entertainment, I will not suffer through 30 levels before it becomes fun. Your OP and every other AA fanboi that has said that are simply making excuses for a bad design decision.
Stop making excuses for lazy developers and bad design decisions and demand better.
Originally posted by Bresha Originally posted by Varex12I love this argument more and more every time I hear it. It gives me great lulz. So, let me get this straight...The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game. So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features? Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing." Does that not sound like horrible game design?
Never said it was good design or wasnt.What I am saying is that the real game opens at about level 30.Whether you want to get there or not is up to you.
Sure sounded like that to me when you said, "Just realize then,that you arent experiencing the real game and leave it at that."
If I am going to play a game for my entertainment, I will not suffer through 30 levels before it becomes fun. Your OP and every other AA fanboi that has said that are simply making excuses for a bad design decision.
Stop making excuses for lazy developers and bad design decisions and demand better.
Originally posted by Varex12I love this argument more and more every time I hear it. It gives me great lulz. So, let me get this straight...The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game. So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features? Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing." Does that not sound like horrible game design?
Never said it was good design or wasnt.What I am saying is that the real game opens at about level 30.Whether you want to get there or not is up to you.
Sure sounded like that to me when you said, "Just realize then,that you arent experiencing the real game and leave it at that."
Then you heard wrong.It may be more in line of what you want to hear.
Well to be honest, the argument holds merit... because, if you wish to try out WoW, you need to get through 90 levels just to get to the good stuff... can apply it to just about any game in which the end content is considered to be "the" content.
Originally posted by Pepeq Well to be honest, the argument holds merit... because, if you wish to try out WoW, you need to get through 90 levels just to get to the good stuff... can apply it to just about any game in which the end content is considered to be "the" content.
pretty much...Cant really remember any MMO since EQ that was "an absolute blast!!!" to play in the early levels.
Originally posted by Pepeq Well to be honest, the argument holds merit... because, if you wish to try out WoW, you need to get through 90 levels just to get to the good stuff... can apply it to just about any game in which the end content is considered to be "the" content.
If true seems to have more merit as an argument not to play WoW.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
I liked the questing from level 1. It helped unfold a huge and complex world to me in in an enjoyable way and I don't regret a second I spent playing through it. People that don't enjoy questing so much obviously won't get as much of this part as me though, obviously.
AA's main problem is that it requires investment to get the 'best' out of it, and, as we know, the bro-dudes of modern MMORPGing don't really want to play that way. They want instant gratification and short term fixes. This will hurt it numbers wise, but maybe it will be best in the long term in terms of community.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
The questing isn't standard. I muddled through it for a week. It's quite sub-standard by today's standards. It doesn't hold a candle to games like TESO, SWTOR, GW2, LOTRO, WoW, Wildstar, or other themepark games in that regard. And I realize it's not strictly a themepark game like those other games are. That's the point: They took a game with many sandbox elements and forced players to themepark it for the first 30 levels. Makes no sense.
And, for cryin' out loud, if you are not going to have voice acting, please, for the love of everything holy, don't have ******* cut scenes. Creepiest shit ever. Not sure if it's the Asian influence, but cut scenes with no sound, but the ridiculous anime characters opening their mouths to texted dialogue has got to go. FFIV:ARR and Archeage are horrible in that respect. Extremely immersion-breaking.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force LOTRO players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
That's why this game will forever be a niche title...at best. Because there aren't enough people wiling to deal with 30 levels of crap in order to get to the "good stuff." Hell, I hear players complain about boring tutorial islands and zones as being major turnoffs in games. You know, the ones that last 5-6 levels or so.
30? Lol.
+1.
Why can't these games start at level 1? Are we gonna play tetris for 3 months 'till the game we bought begins in next MMO? ESO, linear solo rpg before PvP. Wildstar, linear solo storytelling rpg before 40 man raids. WoW, linear solo rpg before raiding, unless you pay for skipping content.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force LOTRO players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
That's why this game will forever be a niche title...at best. Because there aren't enough people wiling to deal with 30 levels of crap in order to get to the "good stuff." Hell, I hear players complain about boring tutorial islands and zones as being major turnoffs in games. You know, the ones that last 5-6 levels or so.
30? Lol.
+1.
Why can't these games start at level 1? Are we gonna play tetris for 3 months 'till the game we bought begins in next MMO? ESO, linear solo rpg before PvP. Wildstar, linear solo storytelling rpg before 40 man raids. WoW, linear solo rpg before raiding, unless you pay for skipping content.
Come on..
Yes,because tetris has as much depth as Archeage..
Come on...
Then again,youre saying the just about every MMO before Archeage does the exact same thing..So i dont know which side youre taking on this.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
The questing isn't standard. I muddled through it for a week. It's quite sub-standard by today's standards. It doesn't hold a candle to games like TESO, SWTOR, GW2, LOTRO, WoW, Wildstar, or other themepark games in that regard. And I realize it's not strictly a themepark game like those other games are. That's the point: They took a game with many sandbox elements and forced players to themepark it for the first 30 levels. Makes no sense.
And, for cryin' out loud, if you are not going to have voice acting, please, for the love of everything holy, don't have ******* cut scenes. Creepiest shit ever. Not sure if it's the Asian influence, but cut scenes with no sound, but the ridiculous anime characters opening their mouths to texted dialogue has got to go. FFIV:ARR and Archeage are horrible in that respect. Extremely immersion-breaking.
It sounds like your issue with the questing is mainly with the VO... Well, ok, I won't debate that because that is just preference. I don't give a crap about VO. The actual mechanic is very standard though. SWTOR, TESO, LOTR, WoW etc use a very very similar mechanic.
Look, you have obviosuly made your mind up that you don't like the system in place in this game, and that's fine. I won't bother trying to convert you. I hope you find a game that you do enjoy
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force LOTRO players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
That's why this game will forever be a niche title...at best. Because there aren't enough people wiling to deal with 30 levels of crap in order to get to the "good stuff." Hell, I hear players complain about boring tutorial islands and zones as being major turnoffs in games. You know, the ones that last 5-6 levels or so.
30? Lol.
+1.
Why can't these games start at level 1? Are we gonna play tetris for 3 months 'till the game we bought begins in next MMO? ESO, linear solo rpg before PvP. Wildstar, linear solo storytelling rpg before 40 man raids. WoW, linear solo rpg before raiding, unless you pay for skipping content.
Come on..
Yes,because tetris has as much depth as Archeage..
Come on...
Then again,youre saying the just about every MMO before Archeage does the exact same thing..So i dont know which side youre taking on this.
I'm saying almost in every MMO since 2010 has ?0 levels of crap before the game starts, and as Varex12 said it's a bad game design.
Either design the game to start on level 1, or cut the crap and let players start where the "good stuff" begins.
ArcheAge has amazing features and it looks absolutely beautiful, but questing 1-30 doesn't belong to this game.
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
The questing isn't standard. I muddled through it for a week. It's quite sub-standard by today's standards. It doesn't hold a candle to games like TESO, SWTOR, GW2, LOTRO, WoW, Wildstar, or other themepark games in that regard. And I realize it's not strictly a themepark game like those other games are. That's the point: They took a game with many sandbox elements and forced players to themepark it for the first 30 levels. Makes no sense.
And, for cryin' out loud, if you are not going to have voice acting, please, for the love of everything holy, don't have ******* cut scenes. Creepiest shit ever. Not sure if it's the Asian influence, but cut scenes with no sound, but the ridiculous anime characters opening their mouths to texted dialogue has got to go. FFIV:ARR and Archeage are horrible in that respect. Extremely immersion-breaking.
How are they forcing people to quest do you have a compulsion disorder to click every ! you see sounds like alot of mmorpg players suffer from that.
The only cutscene i remember with no vo was the starting cinematic all the green quests cutscenes i saw my roomie do had vo.
You sure there arent anything wrong with your sound drivers mate?
Just realize the real game doesnt start till later on at about level 30
dont want to go through getting there? fine,dont.Just realize then,that you arent experiencing the real game and leave it at that.
*Ahem* ... that is not a 'knee'...
Anyway, to have to level to 50, just to experience the main gameplay, is Archeage's greatest fault, core gameplay should occur right from the start, not hours and days later.
Given my experience so far, I would think the game is a quest based leveler, with some crafting on the side. Level 50 needs to happen very soon, or my attention will go to other games.
Comments
"I'll never grow up, never grow up, never grow up! Not me!"
Whats not to understand?
I love this argument more and more every time I hear it. It gives me great lulz.
So, let me get this straight...
The weakest part of the game is the questing. That's been the universal opinion of everyone who has played it. Even the people who liked the game.
So, as a developer, you decide to make the weakest part of your game mandatory for the first 30 levels in order to learn the core gameplay features?
Worst game design ever. That would be like Turbine saying, "You know, our PvP really sucks, but we're going to force LOTRO players to do it for the first 30 levels in order to learn about the combat needed for PvE while questing."
Does that not sound like horrible game design?
That's why this game will forever be a niche title...at best. Because there aren't enough people wiling to deal with 30 levels of crap in order to get to the "good stuff." Hell, I hear players complain about boring tutorial islands and zones as being major turnoffs in games. You know, the ones that last 5-6 levels or so.
30? Lol.
Never said it was good design or wasnt.What I am saying is that the real game opens at about level 30.Whether you want to get there or not is up to you.Those who are determined to try the high level content should take these peoples negative reviews after playing a couple hours of beta with the smallest grain of salt.
Bravo good sir, that is exactly what I was thinking, and to the OP's mentality this is the kind of precedence the online gaming community is churning out now days? The guys who think time and effort is of no importance? People do not want to put time into something for a long period of time only to find out the real game starts at x amount levels later on, however you look at it it's a poor design flaw and Archeage NA will soon become another bottom feeder game geared to those who have no understandings of how online games used to work. Marketplace feeders are the abomination!
While I kind of like Archeage I just want to point out that no one designs an MMO on purpose to be bad until a certain level. The devs must think people like the questing content. Maybe some people do, who knows? But I wish they'd give us an efficient alternative to questing. Would make the early game so much better.
(Also if you think the average short attention span serial-game hopping MMO player today is going to research the game on forums before playing it and suffer through 30 levels they don't like just to get to the good stuff you're kidding yourself. For the game's longevity I hope a lot of people do actually like the questing.)
If I am going to play a game for my entertainment, I will not suffer through 30 levels before it becomes fun. Your OP and every other AA fanboi that has said that are simply making excuses for a bad design decision.
Stop making excuses for lazy developers and bad design decisions and demand better.
Sure sounded like that to me when you said, "Just realize then,that you arent experiencing the real game and leave it at that."
As ive said - then dont play.
Then you heard wrong.It may be more in line of what you want to hear.
pretty much...Cant really remember any MMO since EQ that was "an absolute blast!!!" to play in the early levels.
If true seems to have more merit as an argument not to play WoW.
what made you think i didnt understand you ^^
i see other probs with that game. but i wish you fun playing it, tastes differ, obviously
and i got too many temp bans for my opinion, so i will not name MY concerns, they don't have to concern you i guess :>
"I'll never grow up, never grow up, never grow up! Not me!"
Yes, the weakest part IS the questing.
But it should be underlined that the questing isn't bad, it is just standard.
So, yes, the weakest part of the game is a standard design. That should really give you a clue as to what the stronger rest of the game is like.
I liked the questing from level 1. It helped unfold a huge and complex world to me in in an enjoyable way and I don't regret a second I spent playing through it. People that don't enjoy questing so much obviously won't get as much of this part as me though, obviously.
AA's main problem is that it requires investment to get the 'best' out of it, and, as we know, the bro-dudes of modern MMORPGing don't really want to play that way. They want instant gratification and short term fixes. This will hurt it numbers wise, but maybe it will be best in the long term in terms of community.
The questing isn't standard. I muddled through it for a week. It's quite sub-standard by today's standards. It doesn't hold a candle to games like TESO, SWTOR, GW2, LOTRO, WoW, Wildstar, or other themepark games in that regard. And I realize it's not strictly a themepark game like those other games are. That's the point: They took a game with many sandbox elements and forced players to themepark it for the first 30 levels. Makes no sense.
And, for cryin' out loud, if you are not going to have voice acting, please, for the love of everything holy, don't have ******* cut scenes. Creepiest shit ever. Not sure if it's the Asian influence, but cut scenes with no sound, but the ridiculous anime characters opening their mouths to texted dialogue has got to go. FFIV:ARR and Archeage are horrible in that respect. Extremely immersion-breaking.
+1.
Why can't these games start at level 1? Are we gonna play tetris for 3 months 'till the game we bought begins in next MMO? ESO, linear solo rpg before PvP. Wildstar, linear solo storytelling rpg before 40 man raids. WoW, linear solo rpg before raiding, unless you pay for skipping content.
Come on..
Yes,because tetris has as much depth as Archeage..
Come on...
Then again,youre saying the just about every MMO before Archeage does the exact same thing..So i dont know which side youre taking on this.
It sounds like your issue with the questing is mainly with the VO... Well, ok, I won't debate that because that is just preference. I don't give a crap about VO. The actual mechanic is very standard though. SWTOR, TESO, LOTR, WoW etc use a very very similar mechanic.
Look, you have obviosuly made your mind up that you don't like the system in place in this game, and that's fine. I won't bother trying to convert you. I hope you find a game that you do enjoy
I'm saying almost in every MMO since 2010 has ?0 levels of crap before the game starts, and as Varex12 said it's a bad game design.
Either design the game to start on level 1, or cut the crap and let players start where the "good stuff" begins.
ArcheAge has amazing features and it looks absolutely beautiful, but questing 1-30 doesn't belong to this game.
Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!
Thank you for the advice but i arrived to that conclusion on my own. I forced myself and really dragged to lvl 20 and i couldn't do it anymore.
Yes game might be fun at lvl 30 but i will never get there. So yeah not like i don't have other games to play so not my loss really.
How are they forcing people to quest do you have a compulsion disorder to click every ! you see sounds like alot of mmorpg players suffer from that.
The only cutscene i remember with no vo was the starting cinematic all the green quests cutscenes i saw my roomie do had vo.
You sure there arent anything wrong with your sound drivers mate?
*Ahem* ... that is not a 'knee'...
Anyway, to have to level to 50, just to experience the main gameplay, is Archeage's greatest fault, core gameplay should occur right from the start, not hours and days later.
Given my experience so far, I would think the game is a quest based leveler, with some crafting on the side. Level 50 needs to happen very soon, or my attention will go to other games.
Bingo - we have a winner!