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30 fps lock unacceptable

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    Phry said:
    Nanfoodle said:
    Nanfoodle said:
    When something is moving our eyes cant process more then 30 frames a second. We see things blurred and our brain stitches things together to see something that makes sense. Programmers have made backgrounds in games have this blurred effect to fool us into thinking we are seeing more frames per second then we really are. Take a screen shot while the camera is moving and if the background is blurry you know this is being used. 

    Funny thing is when you get a gaming rig that can do 60-120 FPS and the game is rendered so its a tue 60-120 FPS, our brain starts doing the blurry moving background on its own. We see the same thing at 30 FPS as we do at 120. So we get it one way or the other. The programmer fake the blurry motions our eyes process naturally or we get 60+ FPS and our eyes see it naturally what the programmers faked. 

    60 FPS is the max people can make out and thats not everyone. Most peoples eye sights past the age of 25 starts to degrade to the point it matters little. Maybe you are of the few who can but it matters little when you look at the scope of who is playing. For the majority, 30 FPS is all we really need. If you think Im wrong, most movies run at 24-48 FPS, even the new beloved Star Wars movie that just came out. 
    No offense, but that's a nice pack of nonsense you posted there. Brain adding blur ? Depends on what you drank before, I guess ;)

    If you can't see the difference between 24/30 and 60 fps, then there's a problem with your eyes. And I can definitely also see the difference between 60 and 90 fps. My eyes aren't perfect btw, I'm wearing glasses since I was 6.

    The blur you have in some games is artificial motion blur, replicating the motion blur you have in 24fps movies because of the camera's exposure time (and that's a wanted effect the movie creators use). It definitely doesn't compensate for the lack of fps.
    I suggest you watch some youtube videos on motion blur. Its programmed into games to mimic what our eyes sees when looking at something over 30 FPS. Some people can see the difference but most can not. If you can, you are some of the few. 
    if you continue watching some youtube video's then you will find a few that explain that most people can actually tell the difference between 30 fps and 60 fps, not the least of which is youtubes viewing options, where if its available you can watch a hd playback at.. wait for it.. 60 fps.
    If you can't tell the difference between 30 and 60 fps, then chances are, you have an eyesight problem, its really not the norm, its the exception. You might find this interesting.

    http://www.technologyx.com/featured/understanding-frame-rate-look-truth-behind-30v60-fps/

    There are many reasons why 30 fps is chosen for a game, but its usually because of hardware limitations on particular platform, rather than a human one.
    I have friends who are in the 60+m FPS snob club. I have done the same thing to many of them. Set their PC or game setting to 30 FPS and they never knew it till I pointed it out. Few of them even going on how awesome their games look over other friends that have lower FPS rigs. Always get a laugh out of this. Gaming snobs think this is the be all and end all of gaming and its not. 

    We are losing features like split screen and co op play to get 1080P with 60 FPS. 60 FPS is not something we need or for the majority, can detect unless its a side by side comparison and I have seen many still not be able to tell the difference with a side by side. I build/fix and sell computers. I have tested this many times with my customers and friends. I have a gaming rig that pumps out 120+ FPS and its nice to have but far from needed as many gamers put it. 
  • PhryPhry Member LegendaryPosts: 11,004
    Nanfoodle said:
    scorpex-x said:
    Have there been any new medical studies to prove people can tell the difference between 30 and 60 fps?

    All the studies I've seen shows that the human eye can't tell the difference between 30 and 60 fps.

    Unless being able to see the difference is a trained response between the eye and brain I don't see how this is a huge issue.  I know people say they can see the difference (I tend to think I can too) but again, is there any hard proof it's a thing?
    60 FPS is still the max a human eye can detect, most peoples eye sight is far from perfect. Even people that can tell the difference between 30 and 60 FPS often can only do so with two monitors side by side with one showing the lower and the other showing the higher FPS. Thats why movies ;theater play at 24-48 FPS. "MOST" people cant tell the difference. 
    Except thats not true. Everyone can tell the difference. If the human eye can identify a single frame shown for 220th of a second,  roughly the equivalent of 220fps then the human eye is obviously far more capable than you would have us believe. There is also the difference in how a game plays between 30 fps and 60 fps, its called input lag, and at 60 fps a game is far more 'fluid' than at 30 fps, players often have to 'train themselves' to adapt to the input lag in 30 fps games, and in shooter games its very much a factor, a player with a system that was capable of handling 60 fps would have an advantage over a player with a system capped at 30 fps, just because of input lag.
  • F0URTWENTYF0URTWENTY Member UncommonPosts: 349
    edited December 2015
    So much dumb in this thread.

    I can tell you games in 144hz/144fps look like they are in fast motion or sped up compared to if you lock it at 60fps.

    There is a reason the top 50 csgo players all use >60hz monitors. It is an advantage that you eyes can certainly see.
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