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World of Warcraft really killed everything

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  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by damojedi
    Originally posted by VicDynamo

    Once I discovered this really cool thing called "outside" and these things called "wife" and "children" I've found that dungeon finders are quite helpful now that I don't play games 9 hours per day.

    The only thing WoW killed was the necessity to spend 40 hours a week playing a freaking video game. Good riddance.

    Too bad that you didn't discover the condom on time.

    Only on mmo forums someone would be insulted for refusing to spend 10+ hours in front of pc.

    Very mature by the way. Account made back in 2013 with two random posts just insults? couldn't post on your main?

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Bigdaddyx
    Originally posted by damojedi
    Originally posted by VicDynamo

    Once I discovered this really cool thing called "outside" and these things called "wife" and "children" I've found that dungeon finders are quite helpful now that I don't play games 9 hours per day.

    The only thing WoW killed was the necessity to spend 40 hours a week playing a freaking video game. Good riddance.

    Too bad that you didn't discover the condom on time.

    Only on mmo forums someone would be insulted for refusing to spend 10+ hours in front of pc.

    Very mature by the way. Account made back in 2013 with two random posts just insults? couldn't pots on your main?

    Or think that playing a game is more important than having a family.

     

  • shalissarshalissar Member UncommonPosts: 509
    Originally posted by VicDynamo

    Once I discovered this really cool thing called "outside" and these things called "wife" and "children" I've found that dungeon finders are quite helpful now that I don't play games 9 hours per day.

    The only thing WoW killed was the necessity to spend 40 hours a week playing a freaking video game. Good riddance.

     

    This. I also had a hearty chuckle when I saw the "muh deep friendships". 

    Get some hobbies outside of the house, sheesh.

     

  • shalissarshalissar Member UncommonPosts: 509
    Originally posted by damojedi
    Originally posted by VicDynamo

    Once I discovered this really cool thing called "outside" and these things called "wife" and "children" I've found that dungeon finders are quite helpful now that I don't play games 9 hours per day.

    The only thing WoW killed was the necessity to spend 40 hours a week playing a freaking video game. Good riddance.

    Too bad that you didn't discover the condom on time.

    Too bad that you didn't discover a way to make friends without being forced by game mechanics.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by shalissar
    Originally posted by VicDynamo

    Once I discovered this really cool thing called "outside" and these things called "wife" and "children" I've found that dungeon finders are quite helpful now that I don't play games 9 hours per day.

    The only thing WoW killed was the necessity to spend 40 hours a week playing a freaking video game. Good riddance.

     

    This. I also had a hearty chuckle when I saw the "muh deep friendships". 

    Get some hobbies outside of the house, sheesh.

     

    Heh i agree. Been playing MMOS for as long as i can remember and i have real connection with people in real world.

    I play games to enjoy not to forge 'deep friendships'. I very much prefer real people i can connect with. Once i log off from a game i don't even remember the random people i met and played with.

  • deniterdeniter Member RarePosts: 1,439
    Originally posted by Bigdaddyx
    Originally posted by shalissar
    Originally posted by VicDynamo

    Once I discovered this really cool thing called "outside" and these things called "wife" and "children" I've found that dungeon finders are quite helpful now that I don't play games 9 hours per day.

    The only thing WoW killed was the necessity to spend 40 hours a week playing a freaking video game. Good riddance.

     

    This. I also had a hearty chuckle when I saw the "muh deep friendships". 

    Get some hobbies outside of the house, sheesh.

     

    Heh i agree. Been playing MMOS for as long as i can remember and i have real connection with people in real world.

    I play games to enjoy not to forge 'deep friendships'. I very much prefer real people i can connect with. Once i log off from a game i don't even remember the random people i met and played with.

    That's pretty much how i play these games as well, but one of the reasons i play MMOs is interaction with other players and long term goals in character progression. These elements have disappeared almost completely in all MMOs, thanks to Blizzards catering to 'minute man -gamers', which other developers then copied .

    Your real life and especially your family should always come first, but there are lots of games you can jump in for a few minutes and then have a long break. Is it really too much to ask if even one genre was about long gaming sessions and interaction with other players? Some of us still consider gaming as a hobby, not a way to spend free time.

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Originally posted by shalissar
    Originally posted by damojedi
    Originally posted by VicDynamo

    Once I discovered this really cool thing called "outside" and these things called "wife" and "children" I've found that dungeon finders are quite helpful now that I don't play games 9 hours per day.

    The only thing WoW killed was the necessity to spend 40 hours a week playing a freaking video game. Good riddance.

    Too bad that you didn't discover the condom on time.

    Too bad that you didn't discover a way to make friends without being forced by game mechanics.

    You mean make friend IRL ?

  • fivorothfivoroth Member UncommonPosts: 3,916
    I find it amusing how people praise EQ as complicated, complex game. EQ was basically a dumbed down version of UO. I played UO first, liked it and was quite amusing how that game literally was shitting all over you with 0 explanation and unforgiving mechanics. Then I tried EQ and I thought that it was just boring Asian style grindfest. Then wow came out. And I thought it was one of the best game I have ever played. It was way better than both UO and EQ. But really EQ was too simple compared to UO.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • BoudewijnsBoudewijns Member UncommonPosts: 162
    The main thing that killed wow is the community and to goldsellers, heck they even managed to hack the servers, after that no more wow for me



  • delete5230delete5230 Member EpicPosts: 7,081

    I would like to make 5 points :

    1) People here are now a mixture of mmo players and basic gamers.  Many are simply looking for a free game, and what better way to find a free game is to play mmo F2P.  Just think of all the mmo players that don't even visit this site anymore.

    2) WoW has millions, BUT just think of how many are pissed and gone.  If they just expanded on the original idea the population would be way higher.

    3) Because of point #1 ( non-mmo players ).  People are ok with games that last for 30 days.

    4) Now this just maybe me.  But I don't neglect life at all.  Sure a new mmo getting released gets my attention for a few weeks but when the honeymoon is over I easily balance out and live life.  I do everything life has to offer EVERYTHING.....This is why most of my post are at 5 or 6 AM :)......[mod edit]  I play when I can, inch by inch....You can play your game like this too.

    5 ) I used several examples EQ2, Archage, FF14, ESO.  For most of them I'll admit I don't like them, but they are just examples given to make a point.  For some reason people are offended because I didn't include their game ?....Do I have to spell everything out !

  • AeanderAeander Member LegendaryPosts: 8,063
    Originally posted by MrMelGibson
    Originally posted by Viper482

    You have been here since 2007 and are just now realizing this?

    No seriously, the majority of people have known WoW destroyed this genre with its "revolutionary-ness". Brought MMOs to the masses and took away everything the niche crowd of us loved about them in one fell swoop. Good for gaming companies, bad for the minority of MMOers who loved the old way.

    Oh...and you forgot Daoc.

    Here lies the problem.  Only a small vocal minority want mmos to go back to the dark days of EQ1 and DAoC.  If I'm wrong, you wouldn't see all the top mmos in the world being themeparks.

     

    It wouldn't be a stretch to say that most players want or need directions or incentives to tackle specific tasks. Exploration is a non-thing to them and they would prefer to be directed to the "fun," or, more often, the rewards.

     

    I think, however, that a large part of the fall of the sandbox MMO genre is that the average sandbox MMO was not compelling enough and relied on poor, outdated mechanics to encourage exploration and community interaction. We get an odd title like Eve that excels at what it does and draws in a large dedicated crowd, but most sandbox MMOs (as with most of all MMOs) are all too mediocre. 

     

    If the day comes when we see new sandbox MMOs that build off of modern, convenient mechanics while providing the same encouragement to explore, communicate, and dictate one's own playstyle, I do think that we'd have some more hits on our hands.

  • PsYcHoGBRPsYcHoGBR Member UncommonPosts: 482
    My first MMORPG was Daoc. I played for  7 years with a group of friends and the game had a good following in the tens of thousands but it was still  an unknown game to many. WoW came along and what I saw was a suddenly millions of people started playing a PC game which put a huge amount of money and focus into PC gaming. WoW has a love/hate thing going on which I understand but for me it was good for PC gaming.
  • WereLlamaWereLlama Member UncommonPosts: 246
    Originally posted by delete5230

    3) World of Warcraft developed the dungeon finder. The beginning of Lobby game. This idea was met with mixed reactions. I could safely say 50/50. This killed the community. You no longer needed that guild, or a friends list THIS WAS THE REAL BOTTOM LINE OF THE END OF DEEP FRIENDSHIP.

    Deep friendship is what makes you log in day after day for months or years. It's why people don't stop playing after they learn all them cool abilities and have seen all the world has to offer.

    Friendship or more importantly loyalty between players is probably one of the hardest things to accomplish in game design.

    Luckily, MMOs have some of the best tools to do this.  

    I firmly believe loyalty building is critical to long term mmo success, so I desire future games to allow friends to help each other even while not online at the same exact moment.  Resurrection, buffing, healing, protecting, and more importantly sacrificing for each other.   All doable within our busy schedules.

    -WL

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    Originally posted by Bigdaddyx
    Originally posted by LacedOpium
    Originally posted by DavisFlight

    I get the point you're trying to make but you shoot yourself in the foot a lot.

     

    Pre WoW there were dozens of MMOs, many of them had more subs than AAA MMOs do today (Age of Conan would kill to have DAOC's 250k subs). The designs in EQ were certainly rough draft, but they were iterated on and more or less perfected by 2003 in a lot of ways.

     

    Second, EQ2 did suffer from the things you listed, but that's not really why WoW dominated. Most of the people that played WoW didn't even know that EQ2 was a choice to choose. They heard about WoW because it was the first big name big budget mainstream MMO advertised to non MMO gamers with Blizzards year long marketing blitz.

     

    And third, many of the things you list WoW as having that worked... either weren't unique to WoW, or aren't even true.

    Slow leveling? WoW had the ffastest leveling in the genre when it launched.

     

     

    Marketing is what won the day for WoW, more than anything else, and them playing it safe with just copying EQ's design.

     

    Blizzard also had a huge and loyal built in fan base.

    Yeah it is funny how people forget that they had Warcraft strategy games running successfully for many years before WOW.

    The advertising came much later on after WOW release. Even if they didn't say a word people would still gatecrash WOW thanks to success of Warcraft games.

    Well no, the advertising started over a year before WoW launched. There were beta keys everywhere, every gaming magazine had WoW as their feature story, every website had a banner ad. Everyone in the gaming community knew it was coming.

    Blizzard was the golden child back then, after the mega successful Warcraft and Starcraft and Diablo games, so EVERYONE was paying attention when they announced WoW. So all those RTS players and non MMO gamers hopped in, felt that bite of "first MMO magic" that makes us love an MMO even when it's nothing special, and they went on to tell EVERYONE to try it.

    Boom, you have WoW's rolling success.

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by Aeander
    Originally posted by MrMelGibson
    Originally posted by Viper482

    You have been here since 2007 and are just now realizing this?

    No seriously, the majority of people have known WoW destroyed this genre with its "revolutionary-ness". Brought MMOs to the masses and took away everything the niche crowd of us loved about them in one fell swoop. Good for gaming companies, bad for the minority of MMOers who loved the old way.

    Oh...and you forgot Daoc.

    Here lies the problem.  Only a small vocal minority want mmos to go back to the dark days of EQ1 and DAoC.  If I'm wrong, you wouldn't see all the top mmos in the world being themeparks.

     

    It wouldn't be a stretch to say that most players want or need directions or incentives to tackle specific tasks. Exploration is a non-thing to them and they would prefer to be directed to the "fun," or, more often, the rewards.

     

    I think, however, that a large part of the fall of the sandbox MMO genre is that the average sandbox MMO was not compelling enough and relied on poor, outdated mechanics to encourage exploration and community interaction. We get an odd title like Eve that excels at what it does and draws in a large dedicated crowd, but most sandbox MMOs (as with most of all MMOs) are all too mediocre. 

     

    If the day comes when we see new sandbox MMOs that build off of modern, convenient mechanics while providing the same encouragement to explore, communicate, and dictate one's own playstyle, I do think that we'd have some more hits on our hands.

     

    Wish i could agree.  I just don't have confidence that this generation of gamers would appreciate or understand the meaning of a true sandbox game.  As it relates to the topic at hand, WoW may not have killed everything but it certainly set a trend that shaped the MMPORG genre for many years, and still does to a great extent.  Not only did it breed a slew of clones, it also introduced millions of WoW babies to the genre and to many of them if it isn't somewhat similar enough to WoW, its fail.  I realize times are a'changing and many have grown weary of the WoW model, but do not underestimate the mentality WoW instilled in its legions of fans.  Many may have moved on and speak as if they want change, but when change is given to them they criticize it to death. 

    You see the mentality surface all the time in every newly released game.  Take AA as an example.  Many of these players are so used to jumping on rails and doing nothing but quests, that they dare not venture away from the 1-50 quest driven theme park beginning of AA even though they are not mandatory.  They would rather rage and quit the game rather than free themselves from the shackles of those beginning quests simply because they are there and no way can they not do them.  And let's not even get into the LP system, that is just an abomination to many even though it is a perfectly viable gaming mechanic if played as intended.  They speak as if they don't want hand-holding, but they absolutely need it. 

    With any new release of a sandbox game you will have never ending  complaints from "what do I do now," and "there is nothing to do in this game, " to "what is the point of this game," and "how do I do it."  I don't wear rose colored glasses.  I understand many things have changed for the better.  I'm afraid, however, that a true sandbox game would have a very difficult time surviving, much less thriving, given the mentality of this days gaming population.  It's just a different time.

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Originally posted by Aeander
    Originally posted by MrMelGibson
    Originally posted by Viper482

    You have been here since 2007 and are just now realizing this?

    No seriously, the majority of people have known WoW destroyed this genre with its "revolutionary-ness". Brought MMOs to the masses and took away everything the niche crowd of us loved about them in one fell swoop. Good for gaming companies, bad for the minority of MMOers who loved the old way.

    Oh...and you forgot Daoc.

    Here lies the problem.  Only a small vocal minority want mmos to go back to the dark days of EQ1 and DAoC.  If I'm wrong, you wouldn't see all the top mmos in the world being themeparks.

     

    It wouldn't be a stretch to say that most players want or need directions or incentives to tackle specific tasks. Exploration is a non-thing to them and they would prefer to be directed to the "fun," or, more often, the rewards.

     

    I think, however, that a large part of the fall of the sandbox MMO genre is that the average sandbox MMO was not compelling enough and relied on poor, outdated mechanics to encourage exploration and community interaction. We get an odd title like Eve that excels at what it does and draws in a large dedicated crowd, but most sandbox MMOs (as with most of all MMOs) are all too mediocre. 

     

    If the day comes when we see new sandbox MMOs that build off of modern, convenient mechanics while providing the same encouragement to explore, communicate, and dictate one's own playstyle, I do think that we'd have some more hits on our hands.

    I would love to see an mmo do this.  Right now, I don't see any mmo released or in development that matches this description.  Hopefully, eventually someone will make it.  I'll be there at launch.

  • tkoreapertkoreaper Member UncommonPosts: 412

    This is how it worked out for WoW

     

    • They released a well-made game at a very good time.
    • They continued to develop the game the way they should and the game thrived.
    • Eventually they amassed a huge player base and became the target of many other developers.
    • Whenever a new game came out that offered more, or something different, Blizzard quickly copied those features and incorporated it into WoW. Anyone with a brain can see this if they take the time to look into it.
    • People would rather stay with their "friends" than leave to go to another game and why would they leave when WoW will have everything the other game has within a month.
    • In spite of this there has been, and will always be, people that simply get tired of the game and want something fresh. This is the cause of the decline in WoW's subscribers.

     

  • WolfsheadWolfshead Member UncommonPosts: 224
    Originally posted by delete5230

    Elders Scrolls Online makes a good second example with

    - Mega servers

    - No name plates.

    - Instanced zones

    - Solo easy

    - Dungeon finder

     

    Modern my butt !!!!!!!...............This is why ArcheAge is so controversial right now. Its community based. But the Cash shop is causing panic. Lots of miss trust !.....Yet, its what players are looking for !

     

    Serious is this your best excuse for people not to play ESO then instead the should play ArcheAge serious you most be joking the so much more to ESO that don't make people leave we don't have cash shop which most mmo today heck WoW have 3 button in the game to get to there cash shop beside

    -Mega servers is most like one of best feature in ESO you don't million of servers that will stand empty like in most mmo atlest we have people around so servers feel alive btw if mega servers is so bad why is that both GW2 and WS is go to use it them?????

    - No name plates omfg that not game kill so yeah you can't see other people name so you think will stop playing just for that lol it seem you don't have much of argument really for why people should not play ESO

    - Solo easy NEWSFLASH ALL is easy to solo again WoW was 1st with and again it is poor argument to use on ESO when all mmo have solo quest omg you really have poor argument when come to ESO

    - Dungeon finder again you use thing that we know ESO was not 1st with and again you have really poor argument but for you info ZoS is go to redo there dungeon finder

    And also atm ESO is doing good after it went live on steam we have got more new people in to that game and if you think ArcheAge go ahead play no one is stop you but if you going to use thing again ESO at least try to found thing that really matter and not reuse thing that all the other mmo have and please come up with better argument then Mega servers, No name plate, Solo easy, Dungeon finder

  • free2playfree2play Member UncommonPosts: 2,043

    World of Warcraft did original things with a game. There are only two companies that have the history, experience and minds to do that.

     

    Blizzard and SOE. SOE are damaged goods and might never live down the NGE failure. They have the imagination to make the "Next WoW" I just don't think they have the courage to go that road with the burn they took.

     

    Most companies are too busy playing dress up to be original. Asian game companies have the graphics imagination but they are OCD about cash shops and turn their games in to grinders with a pay to not grind option but they don't really provide anything besides to grind or not to grind.

     

    WoW didn't do anything wrong. It's just that nobody has figured out that what WoW did was to not clone a better game.

  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by tkoreaper

    This is how it worked out for WoW

     

    • They released a well-made game at a very good time.
    • They continued to develop the game the way they should and the game thrived.
    • Eventually they amassed a huge player base and became the target of many other developers.
    • Whenever a new game came out that offered more, or something different, Blizzard quickly copied those features and incorporated it into WoW. Anyone with a brain can see this if they take the time to look into it.
    • People would rather stay with their "friends" than leave to go to another game and why would they leave when WoW will have everything the other game has within a month.
    • In spite of this there has been, and will always be, people that simply get tired of the game and want something fresh. This is the cause of the decline in WoW's subscribers.

     

    This is all true,

    But I would like to add :

    - WoW has millions of players, BUT they also lost millions. In fact the millions they lost are pissed.  There mad because they changed the formula in so many ways. They could of added and expanded BUT they CHANGED. The Dungeon Finder made it into a lobby game, and easy to sell expantions faster.

    - Now this could be all well and fine. People could just move on. But all mmos follow this path now....And this turned them into just 30 day games. 

  • RydesonRydeson Member UncommonPosts: 3,852

    I really loved playing WoW for the time I did.. BUT.. 

         I just wish they didn't turn the game into a lobby based instanced game.. I quit just before Cataclysm because I was tired of that gear grind formula of running the same dungeons HUNDREDS of times to progress and do anything..  What I would of loved to have seen are different types of servers, similar to what they offered in dungeons..

    • Standard Server  = as what they have now
    • Advanced Server = ALL mobs are now 100% harder , you better bring a partner (dungeons remain the same)
    • Heroic Server = ALL mobs are now ELITE, you better bring a group (dungeons are no longer instanced, and all boss fights are put on a random timer and are 300% harder)
    • Champion Server = Same as Heroic Server with two twist..  (Mob leash is now 300% longer, and death penalty will cost you ONE LEVEL)
    In addition if possible, is that Blizzard think about introducing new skills or spells to those servers ONLY? 
  • delete5230delete5230 Member EpicPosts: 7,081
    Originally posted by Rydeson

    I really loved playing WoW for the time I did.. BUT.. 

         I just wish they didn't turn the game into a lobby based instanced game.. I quit just before Cataclysm because I was tired of that gear grind formula of running the same dungeons HUNDREDS of times to progress and do anything..  What I would of loved to have seen are different types of servers, similar to what they offered in dungeons..

    • Standard Server  = as what they have now
    • Advanced Server = ALL mobs are now 100% harder , you better bring a partner (dungeons remain the same)
    • Heroic Server = ALL mobs are now ELITE, you better bring a group (dungeons are no longer instanced, and all boss fights are put on a random timer and are 300% harder)
    • Champion Server = Same as Heroic Server with two twist..  (Mob leash is now 300% longer, and death penalty will cost you ONE LEVEL)
    In addition if possible, is that Blizzard think about introducing new skills or spells to those servers ONLY? 

    I also wished for different types of servers.

    But they don't feel like doing the work, and upkeep.....And I'm sure the Marketing department would tell them no, after all they control everything. After all who cares about the players ?

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by delete5230
    Originally posted by Rydeson

    I really loved playing WoW for the time I did.. BUT.. 

         I just wish they didn't turn the game into a lobby based instanced game.. I quit just before Cataclysm because I was tired of that gear grind formula of running the same dungeons HUNDREDS of times to progress and do anything..  What I would of loved to have seen are different types of servers, similar to what they offered in dungeons..

    • Standard Server  = as what they have now
    • Advanced Server = ALL mobs are now 100% harder , you better bring a partner (dungeons remain the same)
    • Heroic Server = ALL mobs are now ELITE, you better bring a group (dungeons are no longer instanced, and all boss fights are put on a random timer and are 300% harder)
    • Champion Server = Same as Heroic Server with two twist..  (Mob leash is now 300% longer, and death penalty will cost you ONE LEVEL)
    In addition if possible, is that Blizzard think about introducing new skills or spells to those servers ONLY? 

    I also wished for different types of servers.

    But they don't feel like doing the work, and upkeep.....And I'm sure the Marketing department would tell them no, after all they control everything. After all who cares about the players ?

    It's more about not wasting developer resources on impossible to please minority groups.

    I suspect that for most people (myself included) the above mentioned servers sound like something they'd never touch.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • SalvadorbardSalvadorbard Member UncommonPosts: 100

    I agree that I doubt most would participate in those types of servers despite how much they publicly ask for things to be more difficult.

     

    What I wouldn't mind seeing would be a handful of servers with the game at certain stages of expansions; a Vanilla server is something I've wanted for a long time and every so often the WoW forums has a chain of posts asking for it. Part nostalgia no doubt but nonetheless I think that, compared to varying different PVE difficulty levels would garner more players - some seeking to relive the "glory days of the past" but also I imagine those who never played Vanilla would be interested as well.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Azaron_Nightblade
    Originally posted by delete5230
    Originally posted by Rydeson

    I really loved playing WoW for the time I did.. BUT.. 

         I just wish they didn't turn the game into a lobby based instanced game.. I quit just before Cataclysm because I was tired of that gear grind formula of running the same dungeons HUNDREDS of times to progress and do anything..  What I would of loved to have seen are different types of servers, similar to what they offered in dungeons..

    • Standard Server  = as what they have now
    • Advanced Server = ALL mobs are now 100% harder , you better bring a partner (dungeons remain the same)
    • Heroic Server = ALL mobs are now ELITE, you better bring a group (dungeons are no longer instanced, and all boss fights are put on a random timer and are 300% harder)
    • Champion Server = Same as Heroic Server with two twist..  (Mob leash is now 300% longer, and death penalty will cost you ONE LEVEL)
    In addition if possible, is that Blizzard think about introducing new skills or spells to those servers ONLY? 

    I also wished for different types of servers.

    But they don't feel like doing the work, and upkeep.....And I'm sure the Marketing department would tell them no, after all they control everything. After all who cares about the players ?

    It's more about not wasting developer resources on impossible to please minority groups.

    I suspect that for most people (myself included) the above mentioned servers sound like something they'd never touch.

         I hear that all the time as the excuse to not do it..  Too much work, too many resources.. etc etc..   How difficult is it to go INTO code and change the mobs health from 100 hp to 200?  The effort it would take to change the mob code of strength would be MINIMAL.  Once the code is there.. it's just a simple clean up as any other server reset..  Blizzard does it already with Diablo 3, but can't do it for WoW?   cough cough..  As I said, having different game difficulties is easy to do and requires little effort.. 

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