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It's sad but true, we have lost the sparkle.

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Comments

  • UproarUproar Member UncommonPosts: 521

    Well said ^.

     

    I think the evidence of their own conversations agree with that position.  I fear the lump-heads will just keep going for it too.

     

    I think part of the answer has to be do not buy another game until it's been out at least two months.  Maybe then they will reconsider their marketing plots, their actual leveling process offered, maybe then they'll care enough to keep us with game play rather then leveling / cap tricks to extort money.

     

     

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  • donjndonjn Member UncommonPosts: 816
    Originally posted by delete5230

    Wrong,

    Many of us here would love to continue.  But now we have :

     

     

    Lobby games to que for random groups

    Carrot on a stick games, where the developers control your game play. Do step 1,2,3 in order

    MMOs are too easy, everyone solos

    Less than 30 days of content

    F2P crap

    Dynamic Events, where you don't know anyone. Kill stuff and leave.

     

    So people are trying to hang in there as hard as they can !

     

    I disagree 100%. You are just in denial. There are still hard MMOs out there. There are still MMOs with years worth of content. There are still MMOs without lobby queues. There are still MMOs without F2P crap and some F2P MMOs that are not crap. If you cant find something now, it's all on you, as you hold on to nostalgia.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by greenreen

    The games themselves changed.

    I dreaded its entry and it has done exactly what I expected. See, these games aren't about exploring a world any longer, now they are about the devs questing for your wallet.

    I blame it on the free games, hands down. I can't get into them and they rule the roost.

    nah .. MMOs changed to lobby games long before the F2P movement. In fact, just look at WoW. It is increasingly more game like, and more lobby like.

    This has nothing to do with free to play, but the fact that the market wants games, not worlds.

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