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So the next "wave" of MMO's are sandbox, neat!

GintohGintoh Member UncommonPosts: 329
As we know, MMO's are released in "waves" it seems. Last wave was Wildstar and ESO, before that was GW2 and TSW and so on. Next wave is EQN, SC, AA, and Black Desert. All of which (except for AA which is a hybrid) seem to be shaping up to be sandboxes. Neat!
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Comments

  • lugallugal Member UncommonPosts: 671
    I prefer my moms to be themeparks. Sandboxes require too much time and energy to get full enjoyment and return on investment.

    Roses are red
    Violets are blue
    The reviewer has a mishapen head
    Which means his opinion is skewed
    ...Aldous.MF'n.Huxley

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Real sandbox MMOs are rare and few. At best you will get hybrid MMOs with varying degrees of how much is sandbox and themepark. Even the big themepark MMOs that have come out of late has taken some Sandbox features and made them their own. IMO this is a win for MMOers. 
  • BadaboomBadaboom Member UncommonPosts: 2,380

    Can someone tell me if any of those games mentioned have all the below?:

    • Player housing that can be set almost anywhere
    • Non instanced world
    • Open world pvp
    • Full loot upon death
    • Sub to play
    • localized banking
     

     

  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    You're forgetting about The Repopulation, which is probably touting the most sandboxy features. AA? Meh, no? 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • Homura235Homura235 Member UncommonPosts: 184
    My mom does not have sand in her box!
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by discord235
    My mom does not have sand in her box!

    You need help.

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Originally posted by discord235
    My mom does not have sand in her box!

    Too many questions to ask about that one simple statement

     

    But yeah OP um....idk what to say about your title except proofread your stuff better in the future before posting.

  • isslingissling Member UncommonPosts: 162

    My guess's,

    EQN, fail

    SC, I have no guess

    AA,    fail

    Black Desert, I have no idea

    It's getting easier to tell the bad games, seeing what has come out in the last five years. Again this is only my opinion, and what makes a bad game in my eyes,  Money grabbing cash shops, blah blah blah.

    I would like to see an mmo that is say seventy percent sand and thirty percent park:)

  • downnicedownnice Member UncommonPosts: 19

    We will see how good these games are. Just being Sandbox does not make it better than anything else we see in the past couple of years.

     

    I pefer Sandboxes but the most important thing about any MMO is how it is executed. A crappy sandbox MMO is just as bad as a crappy themepark MMO.

     

    If these games have cash shops what does it matter anyways

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by issling

    My guess's,

    EQN, fail

    SC, I have no guess

    AA,    fail

    Black Desert, I have no idea

    It's getting easier to tell the bad games, seeing what has come out in the last five years. Again this is only my opinion, and what makes a bad game in my eyes,  Money grabbing cash shops, blah blah blah.

    I would like to see an mmo that is say seventy percent sand and thirty percent park:)

    Funny how many MMOs that MMOers label as a fail that do really well lol. GW2, fail thats doing awesome. SWToR, fail thats also doing very well. Rift again labeled a fail and doing very well. 

  • GintohGintoh Member UncommonPosts: 329
    Originally posted by Badaboom

    Can someone tell me if any of those games mentioned have all the below?:

    • Player housing that can be set almost anywhere
    • Non instanced world
    • Open world pvp
    • Full loot upon death
    • Sub to play
    • localized banking
     

     

    In star citizen you can technically PVP anywhere, there is looting and player owned structures. Don't know about subs or banking. There are "zones"in SC, ie there can be a certain number of people in an area of time, then if more people come it will be another instance of that zone, although I don't think this is for everywhere.

  • isslingissling Member UncommonPosts: 162
    Originally posted by Nanfoodle
    Originally posted by issling

    My guess's,

    EQN, fail

    SC, I have no guess

    AA,    fail

    Black Desert, I have no idea

    It's getting easier to tell the bad games, seeing what has come out in the last five years. Again this is only my opinion, and what makes a bad game in my eyes,  Money grabbing cash shops, blah blah blah.

    I would like to see an mmo that is say seventy percent sand and thirty percent park:)

    Funny how many MMOs that MMOers label as a fail that do really well lol. GW2, fail thats doing awesome. SWToR, fail thats also doing very well. Rift again labeled a fail and doing very well. 

    You are right, very few of the big AAA titles have failed, they make a profit. I am only looking at the game play side of it. And I know by saying that it failed at game play is only my opinion. And by these games still making money with what they are putting out, I don't expect things to change any time soon.

    I wish all these games well and have my fingers crossed, but there are enough great looking rpgs coming out that I will continue to spend my money elsewhere. Open beta has saved me a lot of money in the last couple of years:)

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I like the title fix
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372
    There is always hope!

    image
  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by lugal
    I prefer my moms to be themeparks. Sandboxes require too much time and energy to get full enjoyment and return on investment.

    As apposed to never ending carrot on a stick gear grinding to remain relevant or farming dailies every day, every few hours while farming dungeons and raids, endlessly and forever?

    I would rather make my own armor, know that it wont be obsolete in 3 months and spend a few days gathering mats to build my log cabin in the woods, than spend every day grinding the dungeon raid gear ladder that never ends, ever, EVER.

  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by Sleepyfish
    Originally posted by lugal
    I prefer my moms to be themeparks. Sandboxes require too much time and energy to get full enjoyment and return on investment.

    As apposed to never ending carrot on a stick gear grinding to remain relevant or farming dailies every day, every few hours while farming dungeons and raids, endlessly and forever?

    I would rather make my own armor, know that it wont be obsolete in 3 months and spend a few days gathering mats to build my log cabin in the woods, than spend every day grinding the dungeon raid gear ladder that never ends, ever, EVER.

    But then what would you do with that log cabin once it was done or the armor?  Remember, you still have another 330 days to play with left before any meaningful content update.

  • VorthanionVorthanion Member RarePosts: 2,749

    Sandbox, themepark or hybrid, I'm looking for future games that offer multiple paths of progression.  I'm tired of singular paths for leveling, singular paths for end game loot progression and to some extent, pre-raid progression as well.  GW2 is the only game so far to come close to offering anything close to true multi-path progression, sadly, it's an action game with no meaningful loot progression.

    If I could just get EQ with updated realistic graphics, updated mechanics and interface, with a larger variety of activities for gaining meaningful XP, AA's, Story and Loot, I'd be a very happy gamer.

    image
  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Torvaldr
    Originally posted by Sleepyfish
    Originally posted by lugal
    I prefer my moms to be themeparks. Sandboxes require too much time and energy to get full enjoyment and return on investment.

    As apposed to never ending carrot on a stick gear grinding to remain relevant or farming dailies every day, every few hours while farming dungeons and raids, endlessly and forever?

    I would rather make my own armor, know that it wont be obsolete in 3 months and spend a few days gathering mats to build my log cabin in the woods, than spend every day grinding the dungeon raid gear ladder that never ends, ever, EVER.

    What if you have to craft new armour every month because it decays? What if it takes you weeks to grind out the mats for armour, houses, and etcetera? Grind can be a part of any game, especially if it is charging a monthly fee. Using sandbox features doesn't automatically make the game good or fun or less grindy. It's just a different way to approach a set of activities.

    Everyone knows sandbox is better ok so you just take all your logic and stuff it. sandbox 4evre!!!!!11111

  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by Torvaldr
    Originally posted by Sleepyfish
    Originally posted by lugal
    I prefer my moms to be themeparks. Sandboxes require too much time and energy to get full enjoyment and return on investment.

    As apposed to never ending carrot on a stick gear grinding to remain relevant or farming dailies every day, every few hours while farming dungeons and raids, endlessly and forever?

    I would rather make my own armor, know that it wont be obsolete in 3 months and spend a few days gathering mats to build my log cabin in the woods, than spend every day grinding the dungeon raid gear ladder that never ends, ever, EVER.

    What if you have to craft new armour every month because it decays? What if it takes you weeks to grind out the mats for armour, houses, and etcetera? Grind can be a part of any game, especially if it is charging a monthly fee. Using sandbox features doesn't automatically make the game good or fun or less grindy. It's just a different way to approach a set of activities.

    I have had to do that before, but it's not as big a deal when you have a staple of mats already collected. Its fully integrated into the game so you have to play the other parts of the game while grinding mats. Which in itself  is not as big a deal on most sandbox style games. Also you have the option to be  a crafter or not as apposed to being forced to do instances. I also ask myself do I want to craft my eq and just fix it, or replace it every few months with stuff I cant even make look nice.

    Also I simply dont like spending time with the mentality of a player who is simply there to grind gear and expose me to their drama, dungeon crawling should be optional, and a lot more immersive than anything themeparks offer currently.

    There is crafting in UO but you dont have to be a crafter, same in EVE, you can opt to be the pure killer or pver without being forced to be Uncle Owen, but if a player wants to spend all his quality time raising chickens or, etc. why not. I wont fault you for your themepark preference, but I find the "approach" boring and linear.

  • laokokolaokoko Member UncommonPosts: 2,004
    I hope people don't find excuse for this games if they fail.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by issling
    Originally posted by Nanfoodle

    Funny how many MMOs that MMOers label as a fail that do really well lol. GW2, fail thats doing awesome. SWToR, fail thats also doing very well. Rift again labeled a fail and doing very well. 

    You are right, very few of the big AAA titles have failed, they make a profit. I am only looking at the game play side of it. And I know by saying that it failed at game play is only my opinion. And by these games still making money with what they are putting out, I don't expect things to change any time soon.

    I wish all these games well and have my fingers crossed, but there are enough great looking rpgs coming out that I will continue to spend my money elsewhere. Open beta has saved me a lot of money in the last couple of years:)

    You can't say that something is a fail just because you don't like it, those games were probably not made for you anyways and if the people they are made for like them while the company who made them can keep their employees it surely isn't a fail.

    If you want a fail, talk about WAR instead, Mythic is gone and so is the game.

    That doesn't mean I think current trends are particularly good, MMO devs seems to focus far too much time on copying what the rest are working on and far too little inventing their own features. First everyone wanted to be Wow (well not first really but once the big companies got in the game), then they tried to add "dynamic content" with varying degrees of success. Now they try to add some sandbox features into themepark games.

    Nothing wrong with any of it (besides trying to be Wow) but MMO games tend to be very similar to the other games of it's generation and the bad thing with that is that they just attract some of the community and we miss a lot of people who would play MMOs if there was a good game for them.

    Any pen and player roleplayer can tell you about loads of interesting mechanics that would work excellent in a MMO but few dares to be different. Of course being different is risky, but so is doing the same as everyone else and the rewards for a good different game is huge. 

    The possibilities for MMOs are almost countless but the devs are stuck with Meridian 59/EQ and UO as they always been. And a certain dev that actually do different cancelled their upcomming MMO for a crappy console FPS game connected with their current MMO.

    A sandbox MMO doesn't really need FFA full loot PvP to be a sandbox, you don't actually need any combat at all for that but it do needs to have mostly user created content. Quests, pre-made towns and dungeons and similar are themepark features (nothing wrong with that but it ain't sandbox). 

  • DauntisDauntis Member UncommonPosts: 600
    Bet you by the time these come out those that carry the banner for mythical sandbox games (No game satisfies these folks), will be saying that none of them are a true sandbox. The only way these folks will achieve their mythical perfect game will to be programmers themselves. If they are programing it, it will be perfect and sandboxy exactly to their individual taste.

    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • AustrianAustrian Member UncommonPosts: 72


    Originally posted by Torvaldr
    Originally posted by Sleepyfish Originally posted by lugal I prefer my moms to be themeparks. Sandboxes require too much time and energy to get full enjoyment and return on investment.
    As apposed to never ending carrot on a stick gear grinding to remain relevant or farming dailies every day, every few hours while farming dungeons and raids, endlessly and forever? I would rather make my own armor, know that it wont be obsolete in 3 months and spend a few days gathering mats to build my log cabin in the woods, than spend every day grinding the dungeon raid gear ladder that never ends, ever, EVER.
    What if you have to craft new armour every month because it decays? What if it takes you weeks to grind out the mats for armour, houses, and etcetera? Grind can be a part of any game, especially if it is charging a monthly fee. Using sandbox features doesn't automatically make the game good or fun or less grindy. It's just a different way to approach a set of activities.

    In most sandbox games the grind isn't the issue. It's the fact that you can lose your stuff that is the issue because it sets people back.

    However, the interesting thing is the grind in sandbox is actually a lot less tedious than in themeparks. Like the poster above you said, the grind in themepark is never ending and teh stuff you collect becomes obsolete. In sandbox is not quite the case. The gear or house you collect is easily be replaced and is only lost when you actually lose it.

    Take Uo or EvE for example, I died countless times in UO but to regain what was lost only took minutes in fact often times I had multiple back ups. And the gold or isk I collected already paid for what was lost 2-3 times over.

    Also the other good thing about sandbox is more choice of freedom. Crafters actually serve a purpose in the economy and game and being a crafter is viable and interesting. Same for being an explorer or treasure hunter or even a pirate.

    There are plenty of career choices for a person to do and those careers do not intertwine with the other, so it's a whole new perspective of content in the game. Unlike in themepark whether you're a healer, tank, or dps you're going to progress through the same pve and pvp content regardless of role.

  • AustrianAustrian Member UncommonPosts: 72


    Originally posted by Loke666
    Originally posted by issling Originally posted by Nanfoodle Funny how many MMOs that MMOers label as a fail that do really well lol. GW2, fail thats doing awesome. SWToR, fail thats also doing very well. Rift again labeled a fail and doing very well. 
    You are right, very few of the big AAA titles have failed, they make a profit. I am only looking at the game play side of it. And I know by saying that it failed at game play is only my opinion. And by these games still making money with what they are putting out, I don't expect things to change any time soon. I wish all these games well and have my fingers crossed, but there are enough great looking rpgs coming out that I will continue to spend my money elsewhere. Open beta has saved me a lot of money in the last couple of years:)
    You can't say that something is a fail just because you don't like it, those games were probably not made for you anyways and if the people they are made for like them while the company who made them can keep their employees it surely isn't a fail.

    If you want a fail, talk about WAR instead, Mythic is gone and so is the game.

    That doesn't mean I think current trends are particularly good, MMO devs seems to focus far too much time on copying what the rest are working on and far too little inventing their own features. First everyone wanted to be Wow (well not first really but once the big companies got in the game), then they tried to add "dynamic content" with varying degrees of success. Now they try to add some sandbox features into themepark games.

    Nothing wrong with any of it (besides trying to be Wow) but MMO games tend to be very similar to the other games of it's generation and the bad thing with that is that they just attract some of the community and we miss a lot of people who would play MMOs if there was a good game for them.

    Any pen and player roleplayer can tell you about loads of interesting mechanics that would work excellent in a MMO but few dares to be different. Of course being different is risky, but so is doing the same as everyone else and the rewards for a good different game is huge. 

    The possibilities for MMOs are almost countless but the devs are stuck with Meridian 59/EQ and UO as they always been. And a certain dev that actually do different cancelled their upcomming MMO for a crappy console FPS game connected with their current MMO.

    A sandbox MMO doesn't really need FFA full loot PvP to be a sandbox, you don't actually need any combat at all for that but it do needs to have mostly user created content. Quests, pre-made towns and dungeons and similar are themepark features (nothing wrong with that but it ain't sandbox). 


    The term "Fail" IMO is being used subjectively online. But personally I do consider SWTOR, WAR, Wildstar, RIFT and etc to all be failed games because their sub numbers have fallen off within a relatively short time after release. If an MMO loses a 1/3 of it players after the first month and more after 2-3 months that means the game pretty much failed to live up to expectation.

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Badaboom

    Can someone tell me if any of those games mentioned have all the below?:

    • Player housing that can be set almost anywhere <CAMELOT UNCHAINED>
    • Non instanced world <CAMELOT UNCHAINED>
    • Open world pvp <CAMELOT UNCHAINED>
    • Full loot upon death <None in CU. Instead death penalty is to be harsh enough to make death feel like death and to balance attrition with RvR combat. There will be the ability to capture a bit of your enemies soul or essence and will play into both crafting and the bounty system>
    • Sub to play <CAMELOT UNCHAINED>
    • localized banking <CAMELOT UNCHAINED>
     

     

     

    You stay sassy!

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