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Is there any non "pay for advantage" MMORPG left ?

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  • kolpokolpo Member UncommonPosts: 30
    Having played final fantasy reborn more can I say that this is really a good MMORPG. I hope that they stick with their no cash shop p2p approach. They should even focus their marketing on this, by cash shopsdisillusioned players are a huge and growing group. Slogans like:

    Here are levels earned not bought

    Credit cards won't defeat skill here

    We don't charge 1000$ to look the best or to raid the best!

    Retainers don't appair to be very important, I wouldn't even use the 2 you get for free. Yet do I think that they should become a part of the normal subscription (who could be increased to compensate) just to even better profile itself as the anti pay for advantage game, the one that won't be ruled by a few credit card whales.
  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    Originally posted by Ender4

    F2P and cash shops aren't the same thing which people tend to ignore. Most sub fee games still allow you to get an advantage if you want it via a cash shop. Older games don't simply because they would have to completely retool the game and it isn't worth it (as stated by Mythic for DAOC). WoW is one of the bigger pay for advantage games out there since you can just skip all leveling content for cash and it has a sub fee. So stop whining that this is caused by F2P. F2P was caused by gamers wanting this type of model, it wasn't thrust on gamers.

    The only crooks out there are the sub fee games. Charging you a monthly fee whether you play 5 hours a week or 100 hours.

    Try again.  The only crooks out there are the piss poor gamers that have to pay to get ahead because they suck so bad they have to pay a company to get what a decent player can earn with little effort.  They steal from themselves.  They rob themselves of actually learning how to play, a sense of accomplishment, and they rob themselves of ever amounting to anything because if they will cheat a game, they will cheat their way as far as they can in life. 

    You don't want to pay a fee based on how much you play?   Move to China and play WoW and you will pay Blizzard for the time you play.  You'll also be helping Blizzard's total number of subs.    Now if you can get your parents to move there with you, you can eat all the authentic Chinese food you could hope for all the while still living in their basement.

  • MiviMivi Member UncommonPosts: 83


    Originally posted by kolpo
    Having played final fantasy reborn more can I say that this is really a good MMORPG. I hope that they stick with their no cash shop p2p approach. They should even focus their marketing on this, by cash shopsdisillusioned players are a huge and growing group. Slogans like:Here are levels earned not boughtCredit cards won't defeat skill hereWe don't charge 1000$ to look the best or to raid the best!Retainers don't appair to be very important, I wouldn't even use the 2 you get for free. Yet do I think that they should become a part of the normal subscription (who could be increased to compensate) just to even better profile itself as the anti pay for advantage game, the one that won't be ruled by a few credit card whales.

    if rmt, bots and goldseller invade the game, then is pay for advance again.
    and because of their subscription only business model choice the developers have no ingame tools to contrast them.
    even in the most angelic predictions, probabilistically speaking it is not possible that the whole community refuses to use the services of third-party,
    and exactly for this reason most of the time you must have an ingame market or currency exchanger.
    so, are you going for an Out of sight out of mind approach? or what you will do?

  • majimaji Member UncommonPosts: 2,091

    A MMORPG where you cant pay real money to get an ingame advantage? Wow, that would be neat.

    Problem is, that won't happen. Even if a new MMORPG would start that way, it would have a cash shop introduced quickly.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Kyleran
    Actually OP, you are pretty much alone in thinking there really is any advantage to be won.

     

    Well first people are naming answers to the OP's question so he's obviously not alone. Secondly, there are plenty of "pay for advantages" offered in F2p titles. It's kinda how they make their money. Xp pots, starter kits/packages, tiered gear, etc..etc..etc...I won't call it P2w, as that's to buzzy for my taste as a descriptor, they're very much advantages though. That's what creates the demand for it...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • majimaji Member UncommonPosts: 2,091
    It's funny that the reason for this development is, that the average player pays more money in a free to play game than a subscription game.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by maji
    It's funny that the reason for this development is, that the average player pays more money in a free to play game than a subscription game.

    Yep.. it's the age old just give them a taste, and their wallets will do the rest philosophy..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    FFXIV
  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by Distopia
    Originally posted by maji
    It's funny that the reason for this development is, that the average player pays more money in a free to play game than a subscription game.

    Yep.. it's the age old just give them a taste, and their wallets will do the rest philosophy..

    It makes you wonder how these devs can still be using the term f2p?

    Perhaps the worst developer on the planet using this misleading strategy is Kings Isle and a kids game to boot.

    These crowd funded games charging 150 bucks is like taking a full years subscription when most games over the past decade have struggled to keep players past the first few months.SO instead of offering better solutions they are getting MORE than a free trial and literally forcing players to stick around a full year after launch to get their monies worth.

    Square Enix is the only named dev not using misleading tactics,straight up sub fee even still doing that in FFXI an older game.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by maji
    It's funny that the reason for this development is, that the average player pays more money in a free to play game than a subscription game.

    nah ... most players play for free, the whales pay a lot.

  • kolpokolpo Member UncommonPosts: 30

    if rmt, bots and goldseller invade the game, then is pay for advance again.

    and because of their subscription only business model choice the developers have no ingame tools to contrast them.
    even in the most angelic predictions, probabilistically speaking it is not possible that the whole community refuses to use the services of third-party,
    and exactly for this reason most of the time you must have an ingame market or currency exchanger.
    so, are you going for an Out of sight out of mind approach? or what you will do?

     

    Company run and illegal pay for advantage are completely different things.  It is like the difference between IS and Britain. Both have terrorists, but Britain does all it can to fight it, while IS organizes it itself. The illegal nature of black market salles shall also scare most people away: They can lose their account if they get caught buying from a third party site. 

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