I would post your issue there and ask how to remedy that. I think it has something to do with how guest accounts work, but I don't know enough to fix it.
Thanks, I'll look into this!
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'm just loving the game, even at this unfinished state. Maybe I'm getting to old for the genre, It doesn't seem like people want "old-school" games anymore.
I'm just loving the game, even at this unfinished state. Maybe I'm getting to old for the genre, It doesn't seem like people want "old-school" games anymore.
In a recent interview, Eric said that if the KS fails (which looks like the way it's going), they'll probably have the servers still up another couple months while they figure out the future of P:G's development.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They've come to terms with the fact that it is failing. They said they will search other avenues for funding, maybe direct pledges, maybe $5 a month sub fee or something. Maybe even redo another KS now that word has gotten out some. If they do decide to do another KS, they need to line up more interviews and get more streams going. They need a game listing here for the hype meter etc.
Originally posted by Raagnarz They've come to terms with the fact that it is failing. They said they will search other avenues for funding, maybe direct pledges, maybe $5 a month sub fee or something. Maybe even redo another KS now that word has gotten out some. If they do decide to do another KS, they need to line up more interviews and get more streams going. They need a game listing here for the hype meter etc.
Honestly, if they do decide to do another KS campaign, they need to hire someone to do it for them. They screwed this pooch as bad as they did the last one.
A perfect example is the lack of updates. They were few and far between. When asked if they were going to do more updates, their answer was they were too busy working to do so. That's ridiculous. Without funding there is no game. Focusing on generating activity on the KS campaign for a couple weeks would have done them far more good than any updates they were working on during that time.
Shroud of the Avatar had 24 updates during the campaign
The Repopulation had 26 updates during the campaign
HEX TCG MMO had 31 updates during the campaign
Pathfinder Online had 37 updates during the campaign
Star Citizen had 41 updates during the campaign
Project:Gorgon had 6.
IMO, they have an amazing game, but they definitely need to hire someone to focus on their crowdfunding if they go that route again.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Originally posted by Raagnarz They've come to terms with the fact that it is failing. They said they will search other avenues for funding, maybe direct pledges, maybe $5 a month sub fee or something. Maybe even redo another KS now that word has gotten out some. If they do decide to do another KS, they need to line up more interviews and get more streams going. They need a game listing here for the hype meter etc.
Honestly, if they do decide to do another KS campaign, they need to hire someone to do it for them. They screwed this pooch as bad as they did the last one.
A perfect example is the lack of updates. They were few and far between. When asked if they were going to do more updates, their answer was they were too busy working to do so. That's ridiculous. Without funding there is no game. Focusing on generating activity on the KS campaign for a couple weeks would have done them far more good than any updates they were working on during that time.
Shroud of the Avatar had 24 updates during the campaign
The Repopulation had 26 updates during the campaign
HEX TCG MMO had 31 updates during the campaign
Pathfinder Online had 37 updates during the campaign
Star Citizen had 41 updates during the campaign
Project:Gorgon had 6.
IMO, they have an amazing game, but they definitely need to hire someone to focus on their crowdfunding if they go that route again.
Problem is they don't have the money to hire anyone. This is literally a husband and wife team working part time while working real jobs, to my knowledge anyway. I heard they kind of have a 3rd person helping volunteer doing sound and stuff. All those other projects had teams many times the size of this and some of them even had owners that were already worth tons of money and could put on a professional level KS campaign because of it. They do need to put together a better organized plan no doubt, and they will need help to do it. I just don't think they can afford to hire anyone. I think the community they have will have to have a person to two step up to help.
It's a shame that a good game doesn't make a reasonable Kickstarter goal and games that will never finish can make over $1 million.
I gave this game a good try tonight and it's actually very fun if you want to put in the time to learn it & get past the weird animations at some points.
I guess we should just keep supporting copy & paste games like Destiny.. *shrug*
I personally will never donate to a Kickstarter campaign, but if I was, out of everything out there, this is where my money would go.
When all is said and done, more is always said than done.
It's a shame that a good game doesn't make a reasonable Kickstarter goal and games that will never finish can make over $1 million.
I gave this game a good try tonight and it's actually very fun if you want to put in the time to learn it & get past the weird animations at some points.
I guess we should just keep supporting copy & paste games like Destiny.. *shrug*
I personally will never donate to a Kickstarter campaign, but if I was, out of everything out there, this is where my money would go.
I agree with you Paige, its sickening how much utter crap gets funded. Yet finally there is a good game, that is playable before asking for money, and people don't show up. Granted no one knew about the game prior to this MMORPG article. So my hopes is they are going to give it another try, or seek alternate methods, before closing up shop.
It's a shame that a good game doesn't make a reasonable Kickstarter goal and games that will never finish can make over $1 million.
I gave this game a good try tonight and it's actually very fun if you want to put in the time to learn it & get past the weird animations at some points.
I guess we should just keep supporting copy & paste games like Destiny.. *shrug*
I personally will never donate to a Kickstarter campaign, but if I was, out of everything out there, this is where my money would go.
I agree with you Paige, its sickening how much utter crap gets funded. Yet finally there is a good game, that is playable before asking for money, and people don't show up. Granted no one knew about the game prior to this MMORPG article. So my hopes is they are going to give it another try, or seek alternate methods, before closing up shop.
I think you can lay the blame for "people for not showing up" squarely at Eric and Sandra's feet. Frankly, I'm amazed (not in a good way) at their overall lack of initiative and "assertiveness" in getting the word out.
They've had 2 kickstarters. One already failed. The second is going to in a couple days. Both have had less than inspiring turn-outs; the second moreso than the first.
In their first attempt, they had 19 updates, were only asking for $55k and came up short.
Their second attempt, they're asking for $100k, only have 6 (six!) updates, and are 2 days from its conclusion as of this post.
Hell, even Pantheon, with its poorly run and organized KS, had tons more activity, excitement and passion behind it. In its KS, they had 58 updates, they were constantly talking to media.. doing interviews, live chats/hang-outs, etc. They ultimately didn't get their funding, but at least there was a pulse there! At least there was excitement, and you could tell these people were excited about what they were doing.
The impression I get from PG, and from the overall dearth of information out there about this game (which could have had tons by now, with how long it's been going), is that Matt and Sandra just aren't all that excited or motivated to get word out. Even when talking about the game, in the videos I've seen, Matt doesn't seem particularly engaged or excited about it. And this is his and Sandra's work! It's their time, energy, blood, sweat and tears! Where's the freaking enthusiasm and excitement?
In over 2 years of development, MMORPG.com's article is the first coverage of any note I've seen on this. Why?
If they are so visibly unmotivated to get the word out, or to run a more active KS, to build more awareness and excitement around this... then why the hell should anyone else be excited or motivated to do so? Frankly, it concerns me that they're not more active and makes me wonder what their actual motive is. Is their ambition, "Yes! Let's make this game! Let's make this happen! Let's get the word out!", or is it "Yeah, it could be kinda cool to make a MMO... I guess. Maybe people will give us money. That'd be neat, I suppose". The feel I'm getting from this KS is more the latter.
I'm not seeing much, if any, excitement or energy put forth by the PG people to build awareness and excitement around this project. And if they're not that excited... Then why should I be?
If the answer is "Because they're making a game that so many have been asking for!" Well, sure. But that only goes so far. From what I heard in one of the few actual discussions I could find with Matt on this project, he didn't seem to be very certain of what he wanted to do, and was a little to willing to change entire design decisions on a whim. His reason for adding PvP was basically, to paraphrase "well, people said they wanted it, and you have to give people what they want". If that's all it takes for him to change a major part of the design (which has far reaching implications across the game), and he could make that decision so easily, then it seems to me that the design of the game isn't even very solid. And, after 2+ years of working on this thing... that also concerns me.
PG looks interesting. It sounds promising. But then, so do a number of other projects out there who are asking for my money, and whose creators are showing far more ambition and interest and passion about it than Matt and Sandra have.
It's a shame that a good game doesn't make a reasonable Kickstarter goal and games that will never finish can make over $1 million.
I gave this game a good try tonight and it's actually very fun if you want to put in the time to learn it & get past the weird animations at some points.
I guess we should just keep supporting copy & paste games like Destiny.. *shrug*
I personally will never donate to a Kickstarter campaign, but if I was, out of everything out there, this is where my money would go.
I agree with you Paige, its sickening how much utter crap gets funded. Yet finally there is a good game, that is playable before asking for money, and people don't show up. Granted no one knew about the game prior to this MMORPG article. So my hopes is they are going to give it another try, or seek alternate methods, before closing up shop.
I think you can lay the blame for "people for not showing up" squarely at Eric and Sandra's feet. Frankly, I'm amazed (not in a good way) at their overall lack of initiative and "assertiveness" in getting the word out.
They've had 2 kickstarters. One already failed. The second is going to in a couple days. Both have had less than inspiring turn-outs; the second moreso than the first.
In their first attempt, they had 19 updates, were only asking for $55k and came up short.
Their second attempt, they're asking for $100k, only have 6 (six!) updates, and are 2 days from its conclusion as of this post.
Hell, even Pantheon, with its poorly run and organized KS, had tons more activity, excitement and passion behind it. In its KS, they had 58 updates, they were constantly talking to media.. doing interviews, live chats/hang-outs, etc. They ultimately didn't get their funding, but at least there was a pulse there! At least there was excitement, and you could tell these people were excited about what they were doing.
The impression I get from PG, and from the overall dearth of information out there about this game (which could have had tons by now, with how long it's been going), is that Matt and Sandra just aren't all that excited or motivated to get word out. Even when talking about the game, in the videos I've seen, Matt doesn't seem particularly engaged or excited about it. And this is his and Sandra's work! It's their time, energy, blood, sweat and tears! Where's the freaking enthusiasm and excitement?
In over 2 years of development, MMORPG.com's article is the first coverage of any note I've seen on this. Why?
If they are so visibly unmotivated to get the word out, or to run a more active KS, to build more awareness and excitement around this... then why the hell should anyone else be excited or motivated to do so? Frankly, it concerns me that they're not more active and makes me wonder what their actual motive is. Is their ambition, "Yes! Let's make this game! Let's make this happen! Let's get the word out!", or is it "Yeah, it could be kinda cool to make a MMO... I guess. Maybe people will give us money. That'd be neat, I suppose". The feel I'm getting from this KS is more the latter.
I'm not seeing much, if any, excitement or energy put forth by the PG people to build awareness and excitement around this project. And if they're not that excited... Then why should I be?
If the answer is "Because they're making a game that so many have been asking for!" Well, sure. But that only goes so far. From what I heard in one of the few actual discussions I could find with Matt on this project, he didn't seem to be very certain of what he wanted to do, and was a little to willing to change entire design decisions on a whim. His reason for adding PvP was basically, to paraphrase "well, people said they wanted it, and you have to give people what they want". If that's all it takes for him to change a major part of the design (which has far reaching implications across the game), and he could make that decision so easily, then it seems to me that the design of the game isn't even very solid. And, after 2+ years of working on this thing... that also concerns me.
PG looks interesting. It sounds promising. But then, so do a number of other projects out there who are asking for my money, and whose creators are showing far more ambition and interest and passion about it than Matt and Sandra have.
My two cents
I would think that too many "testers" might bombard them though. Maybe getting a boat load of testers might cause too much tension?
"This may hurt a little, but it's something you'll get used to. Relax....."
It's a shame that a good game doesn't make a reasonable Kickstarter goal and games that will never finish can make over $1 million.
I gave this game a good try tonight and it's actually very fun if you want to put in the time to learn it & get past the weird animations at some points.
I guess we should just keep supporting copy & paste games like Destiny.. *shrug*
I personally will never donate to a Kickstarter campaign, but if I was, out of everything out there, this is where my money would go.
I agree with you Paige, its sickening how much utter crap gets funded. Yet finally there is a good game, that is playable before asking for money, and people don't show up. Granted no one knew about the game prior to this MMORPG article. So my hopes is they are going to give it another try, or seek alternate methods, before closing up shop.
I think you can lay the blame for "people for not showing up" squarely at Eric and Sandra's feet. Frankly, I'm amazed (not in a good way) at their overall lack of initiative and "assertiveness" in getting the word out.
They've had 2 kickstarters. One already failed. The second is going to in a couple days. Both have had less than inspiring turn-outs; the second moreso than the first.
In their first attempt, they had 19 updates, were only asking for $55k and came up short.
Their second attempt, they're asking for $100k, only have 6 (six!) updates, and are 2 days from its conclusion as of this post.
Hell, even Pantheon, with its poorly run and organized KS, had tons more activity, excitement and passion behind it. In its KS, they had 58 updates, they were constantly talking to media.. doing interviews, live chats/hang-outs, etc. They ultimately didn't get their funding, but at least there was a pulse there! At least there was excitement, and you could tell these people were excited about what they were doing.
The impression I get from PG, and from the overall dearth of information out there about this game (which could have had tons by now, with how long it's been going), is that Matt and Sandra just aren't all that excited or motivated to get word out. Even when talking about the game, in the videos I've seen, Matt doesn't seem particularly engaged or excited about it. And this is his and Sandra's work! It's their time, energy, blood, sweat and tears! Where's the freaking enthusiasm and excitement?
In over 2 years of development, MMORPG.com's article is the first coverage of any note I've seen on this. Why?
If they are so visibly unmotivated to get the word out, or to run a more active KS, to build more awareness and excitement around this... then why the hell should anyone else be excited or motivated to do so? Frankly, it concerns me that they're not more active and makes me wonder what their actual motive is. Is their ambition, "Yes! Let's make this game! Let's make this happen! Let's get the word out!", or is it "Yeah, it could be kinda cool to make a MMO... I guess. Maybe people will give us money. That'd be neat, I suppose". The feel I'm getting from this KS is more the latter.
I'm not seeing much, if any, excitement or energy put forth by the PG people to build awareness and excitement around this project. And if they're not that excited... Then why should I be?
If the answer is "Because they're making a game that so many have been asking for!" Well, sure. But that only goes so far. From what I heard in one of the few actual discussions I could find with Matt on this project, he didn't seem to be very certain of what he wanted to do, and was a little to willing to change entire design decisions on a whim. His reason for adding PvP was basically, to paraphrase "well, people said they wanted it, and you have to give people what they want". If that's all it takes for him to change a major part of the design (which has far reaching implications across the game), and he could make that decision so easily, then it seems to me that the design of the game isn't even very solid. And, after 2+ years of working on this thing... that also concerns me.
PG looks interesting. It sounds promising. But then, so do a number of other projects out there who are asking for my money, and whose creators are showing far more ambition and interest and passion about it than Matt and Sandra have.
My two cents.
Ok well this is both informative and scary honestly. I wasn't around for their first KS. I did hear they had one prior to this but these are the first details I am hearing about it. I didn't know they asked for less and were so much more active than this time. If they were so active last time, why such a dearth of updates this time. That boggles my mind. And why ask for more money this time than last after it failed, and why ask for more money while providing less updates and interaction. I love what I have played so far, but you might be right in asking what their intentions are. Are they intending to actually complete this or were they looking for 100k payout and that was that. Kind of hoping to recoup some cash for the time they spent so they could move onto other things. I did pledge to this, and frankly I might be a little afraid of what was going to happen with my money except for the fact that this won't get funded so therefor I have nothing to fear. But what happens if they do direct funding via their website. If their heart isn't in this for the long haul, or into this enough to be proactive enough to interact with potential investors/backers, that would leave me worried about tossing them money.
Thanks for the info though as you've been following this far longer than most of us have. Its is appreciated.
They've been working on it for years and honestly it seems like marketing may not be their strong point. I remember this was a problem with his last KS too. I only stumbled across it by chance and I don't remember much coverage even a couple of years ago when the crowdfunding boom was at its height. Maybe they should hire someone to help with the marketing but I suppose they do not have the money to afford that (kind of a viscous cycle). It seems like this is a Dwarf Fortress like passion project and they will likely try to finish it regardless of whether the Kickstarter succeeds. It will just obviously take longer to do it on their own.
I really don't get the reluctance of people to back this. It's only $10 or $20 at a minimum and you can see that the game itself is already quite good. It's not like it's a huge risk.
I would think that too many "testers" might bombard them though. Maybe getting a boat load of testers might cause too much tension?
Well, they can throttle the number of testers allowed on at any given time, if it comes to that.
I think they've 'peaked' at about 90 online at once or something like that, and that was in the wake of the mmorpg.com article. That goes to show you that, on one hand, even minimal exposure will bring people to the project. On the other hand, it shows you that, just one article from one site isn't enough.
That said, I don't think they're in any fear of 'breaking the servers' at ~90 people.
My response was more to remarks that more people should be showing up to back and support this game, as though it's somehow on us, the players, to make PG a success. I've read remarks to that effect in a few places now, and it irks me. My problem with that is, why should "more people show up", when the developers themselves seem barely interested in getting the word out?
They've been working on it for years and honestly it seems like marketing may not be their strong point. I remember this was a problem with his last KS too. I only stumbled across it by chance and I don't remember much coverage even a couple of years ago when the crowdfunding boom was at its height. Maybe they should hire someone to help with the marketing but I suppose they do not have the money to afford that (kind of a viscous cycle). It seems like this is a Dwarf Fortress like passion project and they will likely try to finish it regardless of whether the Kickstarter succeeds. It will just obviously take longer to do it on their own.
Not necessarily so. Matt said in an interview (it's on Twitch, I believe.. having trouble finding it now, go figure) that if this KS fails, and they can't raise funds in other ways, they probably won't be able to continue beyond another couple months, because he can't continue to pay people for assets, etc.
So, they def. need money to keep the project going indefinitely.
I really don't get the reluctance of people to back this. It's only $10 or $20 at a minimum and you can see that the game itself is already quite good. It's not like it's a huge risk.
I really don't get the insistence of some people to lay the blame at the feet of the (would-be) players for why PG isn't doing better.
If Matt and Sandra put more effort into marketing and promoting it, showed more passion about it when discussing it, and actually gave the impression that they really want to see it succeed, more people would know about it, and they may well get the backing and support they desire/need.
this game is very, very good for a old school mmo'er like myself. Best way to describe it IMHO would be to say it is a cross between UO and EQ1 with a bit of EQ2 thrown in. If you love those style of games you'll enjoy this.
Ok well this is both informative and scary honestly. I wasn't around for their first KS. I did hear they had one prior to this but these are the first details I am hearing about it. I didn't know they asked for less and were so much more active than this time. If they were so active last time, why such a dearth of updates this time. That boggles my mind. And why ask for more money this time than last after it failed, and why ask for more money while providing less updates and interaction. I love what I have played so far, but you might be right in asking what their intentions are. Are they intending to actually complete this or were they looking for 100k payout and that was that. Kind of hoping to recoup some cash for the time they spent so they could move onto other things. I did pledge to this, and frankly I might be a little afraid of what was going to happen with my money except for the fact that this won't get funded so therefor I have nothing to fear. But what happens if they do direct funding via their website. If their heart isn't in this for the long haul, or into this enough to be proactive enough to interact with potential investors/backers, that would leave me worried about tossing them money.
Thanks for the info though as you've been following this far longer than most of us have. Its is appreciated.
Well, I don't want to come across as though I think they're just looking to grab the money and run. I don't think that's their goal. I believe their intentions are sincere. So, it's not at all a "KS scam" thing, at least in my perspective.
Indeed, the point of my most, to sum it up is, "They've got something really awesome here, with some concepts that are "old-school" enough that they could practically be considered "new and innovative" at this point... So why aren't they pushing harder/more to get the word out and get more awareness? Why don't more people know about this game after 2+ years?"
I'm just bewildered at why they're so, relatively, "blase" about it all.
How much more pro-active do you want them to be? They have a working game right now.
Given this small team of people who have families and jobs to keep food on the table, I am very impressed that they are this far along.
Perhaps the people building Project Gorgon are more skilled at developing game mechanics than power point presentations. This is a good thing in my book.
IMO, I cant lose by throwing them a few dollars as I get to play right now. At the very least its a reward for a great effort (so far) and possibly a catalyst to a better game.
Anyways, here is a /bump to keep the word out and hopefully development moving forward!
Del Cabon A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
I play this game every now and then and I enjoy it.. BUT I really do not like the curse mechanic they use. It adds a different side to the game but at the same time doesnt really add anything of significance and IMO is a feature they should take out in the future.
Well, they're about to wrap up their second Kickstarter, which - barring some substantial 11th hour donations - will fail to come even close to their asked amount. Clearly what they're doing isn't enough. Not even close. So, the short and obvious answer to your question would be: "A hell of a lot more pro-active than they've been up 'til now".
For more specific examples, just off the top of my head:
- Give their project more attention than 6 updates in a 30 day time span.
- Get more interviews with gaming sites; more for search engines and web crawlers to latch on to.
- Be more enthusiastic about what they're doing when talking about it... as though they're actually doing something they're genuinely excited and what the world to know about. Seriously, I've never heard more blase' sounding people pitching/discussing a project they're supposed to be passionate about.
- Study other successful Kickstarters and see what they did, then implement those ideas into their own campaign.
They have a working game right now.
... which, after 2+ years of development, and 2 Kickstarter campaigns, hardly anyone's even heard of.
Given this small team of people who have families and jobs to keep food on the table, I am very impressed that they are this far along.
Yes, in 2 years time they've put together a playable Alpha that has some neat concepts for what could eventually be a solid, finished game.
All the more reason for them to be a lot more enthusiastic and active in getting it out there than they've been.
Perhaps the people building Project Gorgon are more skilled at developing game mechanics than power point presentations. This is a good thing in my book.
Then they look to the community cheering them on to find someone who can fill that role for them. Skill with Power Point isn't necessary. Just someone with the personality and motivation to do more than Eric and Sandra have so far... which isn't much on balance.
I find it amazing that you (and others) are so willing to dismiss the lack of promotion this game is getting by its developers... and then seem baffled that more people aren't backing it. Like you can't, or won't, see the 'cause and effect' playing out in front of you.
IMO, I cant lose by throwing them a few dollars as I get to play right now. At the very least its a reward for a great effort (so far) and possibly a catalyst to a better game.
That's great, if you're only looking to your own sense of value and reward.
Unfortunately, for a MMO to truly succeed and thrive, on any level - AAA or Indie - it needs a lot more people finding that same sense of personal value and reward. Not millions, or even 10s of thousands.. but at least enough to generate enough funding to keep the servers going, and development ongoing.
Anyways, here is a /bump to keep the word out and hopefully development moving forward!
I'd love to see the game succeed as well. I've been checking it out, and really like what they're doing. I'm happy to do my part in promoting it - just as I have other MMOs in the past. In fact, I have spoken highly of it to some people I know, whom I think might be interested.
However, I'm not going to throw myself into promoting a game, when its own developers seem rather unmotivated to seriously promote it themselves.
It's like that saying... "why should you expect anyone to help you when you won't even help yourself?"
Comments
Thanks, I'll look into this!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It looks like the kickstarter is failing
What happens if it does?
I'm just loving the game, even at this unfinished state. Maybe I'm getting to old for the genre, It doesn't seem like people want "old-school" games anymore.
In a recent interview, Eric said that if the KS fails (which looks like the way it's going), they'll probably have the servers still up another couple months while they figure out the future of P:G's development.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Thanks for the answers.
I for one is willing to pay a subscription to help this game.
Honestly, if they do decide to do another KS campaign, they need to hire someone to do it for them. They screwed this pooch as bad as they did the last one.
A perfect example is the lack of updates. They were few and far between. When asked if they were going to do more updates, their answer was they were too busy working to do so. That's ridiculous. Without funding there is no game. Focusing on generating activity on the KS campaign for a couple weeks would have done them far more good than any updates they were working on during that time.
IMO, they have an amazing game, but they definitely need to hire someone to focus on their crowdfunding if they go that route again.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Problem is they don't have the money to hire anyone. This is literally a husband and wife team working part time while working real jobs, to my knowledge anyway. I heard they kind of have a 3rd person helping volunteer doing sound and stuff. All those other projects had teams many times the size of this and some of them even had owners that were already worth tons of money and could put on a professional level KS campaign because of it. They do need to put together a better organized plan no doubt, and they will need help to do it. I just don't think they can afford to hire anyone. I think the community they have will have to have a person to two step up to help.
I have enjoyed the game for 2 days. I definitely would sub, but for now, I can only donate via Kickstarter.
Anyone interested in a fairly open, deep RPGMMO should take a look. You cannot go wrong with a free download with no limitations on your character.
Amazing effort considering a pre-alpha. Cheers to the dev team.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
It's a shame that a good game doesn't make a reasonable Kickstarter goal and games that will never finish can make over $1 million.
I gave this game a good try tonight and it's actually very fun if you want to put in the time to learn it & get past the weird animations at some points.
I guess we should just keep supporting copy & paste games like Destiny.. *shrug*
I personally will never donate to a Kickstarter campaign, but if I was, out of everything out there, this is where my money would go.
I agree with you Paige, its sickening how much utter crap gets funded. Yet finally there is a good game, that is playable before asking for money, and people don't show up. Granted no one knew about the game prior to this MMORPG article. So my hopes is they are going to give it another try, or seek alternate methods, before closing up shop.
I think you can lay the blame for "people for not showing up" squarely at Eric and Sandra's feet. Frankly, I'm amazed (not in a good way) at their overall lack of initiative and "assertiveness" in getting the word out.
They've had 2 kickstarters. One already failed. The second is going to in a couple days. Both have had less than inspiring turn-outs; the second moreso than the first.
In their first attempt, they had 19 updates, were only asking for $55k and came up short.
Their second attempt, they're asking for $100k, only have 6 (six!) updates, and are 2 days from its conclusion as of this post.
Hell, even Pantheon, with its poorly run and organized KS, had tons more activity, excitement and passion behind it. In its KS, they had 58 updates, they were constantly talking to media.. doing interviews, live chats/hang-outs, etc. They ultimately didn't get their funding, but at least there was a pulse there! At least there was excitement, and you could tell these people were excited about what they were doing.
The impression I get from PG, and from the overall dearth of information out there about this game (which could have had tons by now, with how long it's been going), is that Matt and Sandra just aren't all that excited or motivated to get word out. Even when talking about the game, in the videos I've seen, Matt doesn't seem particularly engaged or excited about it. And this is his and Sandra's work! It's their time, energy, blood, sweat and tears! Where's the freaking enthusiasm and excitement?
In over 2 years of development, MMORPG.com's article is the first coverage of any note I've seen on this. Why?
If they are so visibly unmotivated to get the word out, or to run a more active KS, to build more awareness and excitement around this... then why the hell should anyone else be excited or motivated to do so? Frankly, it concerns me that they're not more active and makes me wonder what their actual motive is. Is their ambition, "Yes! Let's make this game! Let's make this happen! Let's get the word out!", or is it "Yeah, it could be kinda cool to make a MMO... I guess. Maybe people will give us money. That'd be neat, I suppose". The feel I'm getting from this KS is more the latter.
I'm not seeing much, if any, excitement or energy put forth by the PG people to build awareness and excitement around this project. And if they're not that excited... Then why should I be?
If the answer is "Because they're making a game that so many have been asking for!" Well, sure. But that only goes so far. From what I heard in one of the few actual discussions I could find with Matt on this project, he didn't seem to be very certain of what he wanted to do, and was a little to willing to change entire design decisions on a whim. His reason for adding PvP was basically, to paraphrase "well, people said they wanted it, and you have to give people what they want". If that's all it takes for him to change a major part of the design (which has far reaching implications across the game), and he could make that decision so easily, then it seems to me that the design of the game isn't even very solid. And, after 2+ years of working on this thing... that also concerns me.
PG looks interesting. It sounds promising. But then, so do a number of other projects out there who are asking for my money, and whose creators are showing far more ambition and interest and passion about it than Matt and Sandra have.
My two cents.
I would think that too many "testers" might bombard them though. Maybe getting a boat load of testers might cause too much tension?
"This may hurt a little, but it's something you'll get used to. Relax....."
Ok well this is both informative and scary honestly. I wasn't around for their first KS. I did hear they had one prior to this but these are the first details I am hearing about it. I didn't know they asked for less and were so much more active than this time. If they were so active last time, why such a dearth of updates this time. That boggles my mind. And why ask for more money this time than last after it failed, and why ask for more money while providing less updates and interaction. I love what I have played so far, but you might be right in asking what their intentions are. Are they intending to actually complete this or were they looking for 100k payout and that was that. Kind of hoping to recoup some cash for the time they spent so they could move onto other things. I did pledge to this, and frankly I might be a little afraid of what was going to happen with my money except for the fact that this won't get funded so therefor I have nothing to fear. But what happens if they do direct funding via their website. If their heart isn't in this for the long haul, or into this enough to be proactive enough to interact with potential investors/backers, that would leave me worried about tossing them money.
Thanks for the info though as you've been following this far longer than most of us have. Its is appreciated.
They've been working on it for years and honestly it seems like marketing may not be their strong point. I remember this was a problem with his last KS too. I only stumbled across it by chance and I don't remember much coverage even a couple of years ago when the crowdfunding boom was at its height. Maybe they should hire someone to help with the marketing but I suppose they do not have the money to afford that (kind of a viscous cycle). It seems like this is a Dwarf Fortress like passion project and they will likely try to finish it regardless of whether the Kickstarter succeeds. It will just obviously take longer to do it on their own.
I really don't get the reluctance of people to back this. It's only $10 or $20 at a minimum and you can see that the game itself is already quite good. It's not like it's a huge risk.
Well, they can throttle the number of testers allowed on at any given time, if it comes to that.
I think they've 'peaked' at about 90 online at once or something like that, and that was in the wake of the mmorpg.com article. That goes to show you that, on one hand, even minimal exposure will bring people to the project. On the other hand, it shows you that, just one article from one site isn't enough.
That said, I don't think they're in any fear of 'breaking the servers' at ~90 people.
My response was more to remarks that more people should be showing up to back and support this game, as though it's somehow on us, the players, to make PG a success. I've read remarks to that effect in a few places now, and it irks me. My problem with that is, why should "more people show up", when the developers themselves seem barely interested in getting the word out?
Well, I don't want to come across as though I think they're just looking to grab the money and run. I don't think that's their goal. I believe their intentions are sincere. So, it's not at all a "KS scam" thing, at least in my perspective.
Indeed, the point of my most, to sum it up is, "They've got something really awesome here, with some concepts that are "old-school" enough that they could practically be considered "new and innovative" at this point... So why aren't they pushing harder/more to get the word out and get more awareness? Why don't more people know about this game after 2+ years?"
I'm just bewildered at why they're so, relatively, "blase" about it all.
How much more pro-active do you want them to be? They have a working game right now.
Given this small team of people who have families and jobs to keep food on the table, I am very impressed that they are this far along.
Perhaps the people building Project Gorgon are more skilled at developing game mechanics than power point presentations. This is a good thing in my book.
IMO, I cant lose by throwing them a few dollars as I get to play right now. At the very least its a reward for a great effort (so far) and possibly a catalyst to a better game.
Anyways, here is a /bump to keep the word out and hopefully development moving forward!
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.