No change in my opinion. Patially due to the megaservers, but also I was playing both at the same time since ArcheAge is free. Most people will do that. Cyrodiil is usually always the medium-high population.
Originally posted by Astryl I quit after the last patch. Nothing to do with the patch really, i just have a boat a house and the game is boring. I can only do so many trade missions and the in game missions are pointless after a certain point. The pvp is lackluster and there is not much motivation for it. You get some loyalty points but blah...i want to kill a guy and take all his stuff so he cries and rage quits...but that may just be me.
Looks like a bit of necro, so Astryl, are you posting in this thread because you left Archeage and returned to ESO? Or did you mean to post in the Archeage forums instead? I'm trying to understand how your quitting Archeage relates to ESO.
The only other place to find "hard-ish" numbers is Raptr, where it isn't doing all that great. Its weekly playtime is sitting around 26k hrs, placing it at position 68 of the most played games being tracked by that platform. This is less than half of Eve's playtime, about a sixth of SWTOR's, and about 1/14th of AA (which sits at position 6, though given AA's method of getting a benefit while being logged in, it probably has a higher playtime per week per player than others).
However, it seems to have mostly stabilized at this level--the playtime hasn't changed more than +-1000 hrs for over two weeks.
EDIT: didn't notice this thread had been necro'ed before I posted... ah well. In any case, the above are the current Raptr numbers if anyone is interested in those.
The only other place to find "hard-ish" numbers is Raptr, where it isn't doing all that great. Its weekly playtime is sitting around 26k hrs, placing it at position 68 of the most played games being tracked by that platform. This is less than half of Eve's playtime, about a sixth of SWTOR's, and about 1/14th of AA (which sits at position 6, though given AA's method of getting a benefit while being logged in, it probably has a higher playtime per week per player than others).
However, it seems to have mostly stabilized at this level--the playtime hasn't changed more than +-1000 hrs for over two weeks.
EDIT: didn't notice this thread had been necro'ed before I posted... ah well. In any case, the above are the current Raptr numbers if anyone is interested in those.
I know you mean well, but the only numbers ESO fans accept are SuperData's *holds back laughter*. They are quick to dismiss (usually the same four or five guys) Steam's or Raptr's though, so....yeh.
I know you mean well, but the only numbers ESO fans accept are SuperData's *holds back laughter*. They are quick to dismiss (usually the same four or five guys) Steam's or Raptr's though, so....yeh.
If I recall, Superdata claimed a sub count of like 750k in June. I don't dismiss that out of hand because back in June, ESO had a high of around 129k hrs/week dropping by half to 64k hrs/week by month end. I believe that if I took the midpoint of the month, and compared it to Eve which has in the vicinity of 500k subs at last report (but that's been a while), 750k for ESO is not actually too far out of the ballpark.
But like I said, right now it is sitting at 25k hrs/week, so we're talking about anywhere from 1/5 to 1/2 of the gametime accumulated at Raptr now vs. then. Of course, there's no way to tell if the average gametime/sub has changed in the meantime, if people are subbed but not playing (much). But if you apply the iffy scaling factor to the iffy sub numbers, you would come out with anywhere between 150k-375k subs currently. But I don't claim that with any degree of accuracy... My best guess, again comparing to Eve's current gametime stats, is probably around 250k.
Originally posted by Astryl I quit after the last patch. Nothing to do with the patch really, i just have a boat a house and the game is boring. I can only do so many trade missions and the in game missions are pointless after a certain point. The pvp is lackluster and there is not much motivation for it. You get some loyalty points but blah...i want to kill a guy and take all his stuff so he cries and rage quits...but that may just be me.
Looks like a bit of necro, so Astryl, are you posting in this thread because you left Archeage and returned to ESO? Or did you mean to post in the Archeage forums instead? I'm trying to understand how your quitting Archeage relates to ESO.
Do people leave for new games? Some do absolutely. Do some of the those who leave return? Usually yes. You used to be able to see this with DAoC player populations!
Did Steam have a 50% sale on TESO initially? Hard to believe I know ..... They didn't buy on day 1 - OK but they got the "improved" TESO; with "no" bots; fewer crashes; fewer bugs etc. etc. Fundamentally they are no different from other players. And the drop off simply brings us back to the opening question: do people leave for new games?
The megaserver tech used masks the population. Whether it goes up or falls it is masked. The tech, in that respect, is a success.
Beyond that it is very hard to tell: guild numbers are an unreliable guide since what usually happens is that over time people congregate. People leaving accelerates the process but it happens regardless. People move from "dead" guilds" to "busy" ones.
So did AA impact the population? Probably. Obviously so? Probably not. And, merely imo, I wouldn't have expected AA to have made much of an impression. If I was speculating I would expect DA:I to make more of an impression.
Comments
Looks like a bit of necro, so Astryl, are you posting in this thread because you left Archeage and returned to ESO? Or did you mean to post in the Archeage forums instead? I'm trying to understand how your quitting Archeage relates to ESO.
The only other place to find "hard-ish" numbers is Raptr, where it isn't doing all that great. Its weekly playtime is sitting around 26k hrs, placing it at position 68 of the most played games being tracked by that platform. This is less than half of Eve's playtime, about a sixth of SWTOR's, and about 1/14th of AA (which sits at position 6, though given AA's method of getting a benefit while being logged in, it probably has a higher playtime per week per player than others).
However, it seems to have mostly stabilized at this level--the playtime hasn't changed more than +-1000 hrs for over two weeks.
EDIT: didn't notice this thread had been necro'ed before I posted... ah well. In any case, the above are the current Raptr numbers if anyone is interested in those.
I know you mean well, but the only numbers ESO fans accept are SuperData's *holds back laughter*. They are quick to dismiss (usually the same four or five guys) Steam's or Raptr's though, so....yeh.
"If I offended you, you needed it" -Corey Taylor
If I recall, Superdata claimed a sub count of like 750k in June. I don't dismiss that out of hand because back in June, ESO had a high of around 129k hrs/week dropping by half to 64k hrs/week by month end. I believe that if I took the midpoint of the month, and compared it to Eve which has in the vicinity of 500k subs at last report (but that's been a while), 750k for ESO is not actually too far out of the ballpark.
But like I said, right now it is sitting at 25k hrs/week, so we're talking about anywhere from 1/5 to 1/2 of the gametime accumulated at Raptr now vs. then. Of course, there's no way to tell if the average gametime/sub has changed in the meantime, if people are subbed but not playing (much). But if you apply the iffy scaling factor to the iffy sub numbers, you would come out with anywhere between 150k-375k subs currently. But I don't claim that with any degree of accuracy... My best guess, again comparing to Eve's current gametime stats, is probably around 250k.
This got necro'd so he could complain about AA?
Do people leave for new games? Some do absolutely. Do some of the those who leave return? Usually yes. You used to be able to see this with DAoC player populations!
Did Steam have a 50% sale on TESO initially? Hard to believe I know ..... They didn't buy on day 1 - OK but they got the "improved" TESO; with "no" bots; fewer crashes; fewer bugs etc. etc. Fundamentally they are no different from other players. And the drop off simply brings us back to the opening question: do people leave for new games?
The megaserver tech used masks the population. Whether it goes up or falls it is masked. The tech, in that respect, is a success.
Beyond that it is very hard to tell: guild numbers are an unreliable guide since what usually happens is that over time people congregate. People leaving accelerates the process but it happens regardless. People move from "dead" guilds" to "busy" ones.
So did AA impact the population? Probably. Obviously so? Probably not. And, merely imo, I wouldn't have expected AA to have made much of an impression. If I was speculating I would expect DA:I to make more of an impression.