OP created an account just to criticize one game...I just wanna know the "real" reason why he did it. did not get refund on a purchase? was not contacted by CS regarding an in game scamming case? or is it just at some point you will say "X is my favorite game, so just drop TSW and join me to play X"?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Not sure what TSW you are talking about..."The Secret World" is doing fine. I've played it off and on since early beta. I was playing in Kingsmouth today and there were a ton of lowbies running around. That's the starter area...
Originally posted by Margrave Combat killed it for me.
Only reason for me too. I would have played it for a very long time if combat was actually fun. The skill systems simply has not soul. Combat has no feel.
Funcom did so many things right but the ONE thing that progresses the game is the least fun thing about it. Combat should be tested and made exciting and fun before any mmo is signed off on. Imagine a car maker designing a super car that looks sexy and awesome but drove like a 1990's mini-van. Who the hell would even consider such a thing?
I am not sure if they updated the crafting but that also was terrible.
Originally posted by Margrave Combat killed it for me.
Only reason for me too. I would have played it for a very long time if combat was actually fun. The skill systems simply has not soul. Combat has no feel.
Funcom did so many things right but the ONE thing that progresses the game is the least fun thing about it. Combat should be tested and made exciting and fun before any mmo is signed off on. Imagine a car maker designing a super car that looks sexy and awesome but drove like a 1990's mini-van. Who the hell would even consider such a thing?
I am not sure if they updated the crafting but that also was terrible.
Completely missed on crafting, guess it flew under my radar .
I dont understand your opinion, tsw was never meant to be a mmo you played like a "my homegame" style mmo, no housing, no crafting, no pvp ladders or arenas, the design is based on story and when your done with the content there is no "endgame" so to say that its dead is like saying just because you finished the singelplayer and coop parts of the game its now done and over. Sure you can grind nightmares to get those extra gear, but that is only for the niche community, it does not even feel like it was part of the design to begin with, rather something they added for the niche community to do while hanging around waiting for new content.
I still play the game (when I have the time, so many games to play so much life to live so little time to do it all), and there is new issues to play, I have not yet completed the latest issue(9), though I'm excited about it, and will soon jump into game to get it completed. Also looking forward to issue 10 & 11.
Imo the game is beautiful, I also think the women can be gorgeous, and have on some occasions really got smittens with a few female avatars, and there is nothing wrong with the looks of the men either, unless ofcourse you suck at character creation, well then its your fault your char looks like shit.
The environments are stunning, only most areas are to small, and some of the set pieces are also just to small in the grand scope of the games storytelling. that would really be my main complaint. Combat is fine, the game is focused on the rpg and storytelling elements and the combat is how you pick and chose your skills, not how you hit 11111-2, to beat the gatekeeper is a thinking excersize, unless you read a internet guide from google, and on that note, if you surf the answer to the quests in TSW you are not doing yourself a favor, imo your killing the immersion on your own by cheating.
You raise a nice set of things I didn't think to include. But you seem to be trying to create contention where there can't be any. What killed the game for any individual is going to be personal. Example the ugly characters, I doubt anyone is saying that you can't create an attractive character just that overwhelmingly you wind up with ugly ones and your range of beautiful is very narrow. Same goes for clothing, not that there isn't anything nice just the ratio shmatas to haute coture is a little high. In either case it's something that serves as a turn off.
Anyway lack of housing certainly needs to be on the list. I should also include the comments on PvP.
1. Failed launch. TSW certainly did have a rough launch but other games that have done better and had worse, I think everyone who games has come to expect launch problems from MMOs and rightly or wrongly just overlooks them
TSW didn't have a failed launch. It had too few people playing it at launch, but there was nothing particularly rough about it compared to other games. Personally I think the lack of numbers can be nailed down to launching as P2P + cash shop. That turned a lot of people off and it didn't go well from there. They also didn't pay for good reviews so their metacritic rating went down, and while that isn't as important now because less people are trusting of reviewers after recent failures (Sim City etc) at the time metacritic was a lot more influential.
Also the game released at the same time as GW2 and Diablo 3, both major games that pulled in a lot of players and reduced numbers for TSW.
Your comments about bugs aren't correct. There were limited bugs at release. Yes there were a few (chat issues, some buggy quests, etc) but those were fixed over time and none were significantly game breaking to cause problems. The only quest I had significant issues with was "The Black House" which was bugged for a while. This wasn't a story quest however so could be skipped.
3. Lack of content/updates: A common complaint in MMOs it seems. The update rate for TSW is certainly low. There was the 8 month gap between issue 1.8 (oct 13) and 1.9 (Jun 14) , The next issue hasn't had it's release date set and isn't even up on the test server so the update rate is still in the toilet.
The release date of major content packs was faster soon after the games release. You also aren't including the recent side issues packs (Further Analysis which released between patch 1.8 and 1.9 and Love and Loathing and The Last Pagan which have released since patch 1.9. And you are also not counting holiday content which fills some of the gaps and the 2 week 2nd anniversary celebration.
4. Combat: This is a big topic. I have seen lots of complaints about the games combat.
1) Not visceral 2) Everything has the same animation 3) Combat animations are poorly done
This is the same complaint 3 times and isn't really correct. Maybe a low levels it can see this way but there are significant differences between the different weapon types. There are also very different play styles between different weapon combos.
4) The wheel is diverse combat is not
Well from where I sit there's large parts of the skill wheel that are usually completely useless and when they might be useful you are almost always better off just not bothering. For the most part the wheel seems focus you down
Not correct. My current build had to unlock 2nd tier and elite abilities and passives from fist / elementalist / chaos / sword / shotgun / blood and hammer. I didn't need anything from pistol or assault rifle, BUT I use pistol/AR as my pure dps build so I have to unlock those as well.
Are there abilities that are no use to my current builds? Probably... but they could be of use to another build. There are a lot of abilities that seem very similar and worthless until you realise that you can fit them together with other abilities from a completely different tree and suddenly they become strong.
My current build for example every time I hit a target I improve my evade, improve my penetration chance inflict it, weaken it, apply multiple heal over times to myself, build a counter that improves my hit rate, build a counter towards a big burst attack as well as the standard building resources for my weapons.
5. Lack of endgame
Well it's not lack of endgame IMSHO as lack of quality endgame. TSW has nightmare dungeons and the NYC Raid, both are pretty good, its just that all the rest of the endgame content are unfixed disasters. Scenarios are probably the single most hated part of the game amongst the people I have talked to. IIRC the game director even acknowledged "everyone wouldn't like them". Lairs were never compelling and and the efforts to extend them haven't been very successful.
Going to agree with this one mainly because I'm not a big fan of dungeons and raids and especially don't like scenarios. I find TSW to be a game I play in patches, i.e. for a week or two when events are on or new content is released another otherwise just once a week or so to do some of the fun quests. There is a huge amount of content now however and it is B2P so well worth it, but I don't find enough to keep me in the game constantly. So it does fail to capture player's lives for good like some MMOs but I'm not sure that is a bad thing as I don't want to have to devote my life to game to be able to get through it.
Upcoming content will include more raiding and dungeons however, including 2nd Tier content (with current content being tier 1).
6. Ugly Characters Lack of Customization/Clothing
<snip>
TSW has some of the best clothing customisation of any MMO. It is exceedingly rare to find another player who looks the same as you unless they are wearing the same uniform unlock (which few people use nowdays). I can run into an event with dozens of other players around and look completely unique. Ugly characters are debatable and not something I find to be true personally.
7. Community
It's a tough call on this because overall the community was pretty good especially when there were enough players for it to be meaningful. There were the usual share of "Whoever has the biggest DPS is the winner types" and insane farmer types that didn't want you sharing the same zone but they were quite the minority. If anything the bullet in this barrel would be the "Community" just disappears between updates.
The community is still pretty good it has just moved away from places like LFG channel to custom chat channels. In LFG you get the usual elitist type players who infest every game, while in noobmares you get players who are willing to take along a new player and assist with builds etc.
8. Poor Business Model.
The game gives people virtually no reason to subscribe. Why bother when you can get the game dirt cheap on regular sales and then never spend another dime ? It's very nice if you are a gamer that wants a cheap disposable entertainment or someone that wants cheap accounts to break the terms of service with. It's not such a nice thing if you are someone who looks for regular content updates or a publisher looking for a return on investment.
Yes there is no reason to subscribe. Even if you bought all the updates it would still be cheaper to buy them individually than subscribe especially as they recently had a 50% off sale for the Tokyo update. Is it a poor business model however... ? Well I think had they launched as B2P with paid DLC updates that would probably have been a better move and the game would have done better. They didn't though and we are where we are. The game continues to roll on and there are regular (almost monthly over the past few months) updates and players continue to play and enjoy it. It would be nice to think that Funcom is making money from it as well because they do make some of the most unique games around. Don't read too much into financials because remember that they are also making a new MMO at the moment and that has significant costs involved with it.
Game is very good, still love the content. However it is flagging and Funcom really need to be taken over by a larger company that can help inject some love back into the game. With the cancellation of Titan which had pretty much the same theme as TSW I wish they would just take it over and pump some cash into the game.
Great, great game, needs a lot more funding though
Originally posted by Dr_Shivinski I do like TSW, but I just can't do the 2-1-1-1-1-1-2-3 combat. It's too bland for me. Other than that the rest of the game is amazing.
1. Failed launch. TSW certainly did have a rough launch but other games that have done better and had worse, I think everyone who games has come to expect launch problems from MMOs and rightly or wrongly just overlooks them
TSW didn't have a failed launch. It had too few people playing it at launch, but there was nothing particularly rough about it compared to other games. Personally I think the lack of numbers can be nailed down to launching as P2P + cash shop. That turned a lot of people off and it didn't go well from there. They also didn't pay for good reviews so their metacritic rating went down, and while that isn't as important now because less people are trusting of reviewers after recent failures (Sim City etc) at the time metacritic was a lot more influential.
Also the game released at the same time as GW2 and Diablo 3, both major games that pulled in a lot of players and reduced numbers for TSW.
Your comments about bugs aren't correct. There were limited bugs at release. Yes there were a few (chat issues, some buggy quests, etc) but those were fixed over time and none were significantly game breaking to cause problems. The only quest I had significant issues with was "The Black House" which was bugged for a while. This wasn't a story quest however so could be skipped.
3. Lack of content/updates: A common complaint in MMOs it seems. The update rate for TSW is certainly low. There was the 8 month gap between issue 1.8 (oct 13) and 1.9 (Jun 14) , The next issue hasn't had it's release date set and isn't even up on the test server so the update rate is still in the toilet.
The release date of major content packs was faster soon after the games release. You also aren't including the recent side issues packs (Further Analysis which released between patch 1.8 and 1.9 and Love and Loathing and The Last Pagan which have released since patch 1.9. And you are also not counting holiday content which fills some of the gaps and the 2 week 2nd anniversary celebration.
4. Combat: This is a big topic. I have seen lots of complaints about the games combat.
1) Not visceral 2) Everything has the same animation 3) Combat animations are poorly done
This is the same complaint 3 times and isn't really correct. Maybe a low levels it can see this way but there are significant differences between the different weapon types. There are also very different play styles between different weapon combos.
4) The wheel is diverse combat is not
Well from where I sit there's large parts of the skill wheel that are usually completely useless and when they might be useful you are almost always better off just not bothering. For the most part the wheel seems focus you down
Not correct. My current build had to unlock 2nd tier and elite abilities and passives from fist / elementalist / chaos / sword / shotgun / blood and hammer. I didn't need anything from pistol or assault rifle, BUT I use pistol/AR as my pure dps build so I have to unlock those as well.
Are there abilities that are no use to my current builds? Probably... but they could be of use to another build. There are a lot of abilities that seem very similar and worthless until you realise that you can fit them together with other abilities from a completely different tree and suddenly they become strong.
My current build for example every time I hit a target I improve my evade, improve my penetration chance inflict it, weaken it, apply multiple heal over times to myself, build a counter that improves my hit rate, build a counter towards a big burst attack as well as the standard building resources for my weapons.
5. Lack of endgame
Well it's not lack of endgame IMSHO as lack of quality endgame. TSW has nightmare dungeons and the NYC Raid, both are pretty good, its just that all the rest of the endgame content are unfixed disasters. Scenarios are probably the single most hated part of the game amongst the people I have talked to. IIRC the game director even acknowledged "everyone wouldn't like them". Lairs were never compelling and and the efforts to extend them haven't been very successful.
Going to agree with this one mainly because I'm not a big fan of dungeons and raids and especially don't like scenarios. I find TSW to be a game I play in patches, i.e. for a week or two when events are on or new content is released another otherwise just once a week or so to do some of the fun quests. There is a huge amount of content now however and it is B2P so well worth it, but I don't find enough to keep me in the game constantly. So it does fail to capture player's lives for good like some MMOs but I'm not sure that is a bad thing as I don't want to have to devote my life to game to be able to get through it.
Upcoming content will include more raiding and dungeons however, including 2nd Tier content (with current content being tier 1).
6. Ugly Characters Lack of Customization/Clothing
TSW has some of the best clothing customisation of any MMO. It is exceedingly rare to find another player who looks the same as you unless they are wearing the same uniform unlock (which few people use nowdays). I can run into an event with dozens of other players around and look completely unique. Ugly characters are debatable and not something I find to be true personally.
7. Community
It's a tough call on this because overall the community was pretty good especially when there were enough players for it to be meaningful. There were the usual share of "Whoever has the biggest DPS is the winner types" and insane farmer types that didn't want you sharing the same zone but they were quite the minority. If anything the bullet in this barrel would be the "Community" just disappears between updates.
The community is still pretty good it has just moved away from places like LFG channel to custom chat channels. In LFG you get the usual elitist type players who infest every game, while in noobmares you get players who are willing to take along a new player and assist with builds etc.
8. Poor Business Model.
The game gives people virtually no reason to subscribe. Why bother when you can get the game dirt cheap on regular sales and then never spend another dime ? It's very nice if you are a gamer that wants a cheap disposable entertainment or someone that wants cheap accounts to break the terms of service with. It's not such a nice thing if you are someone who looks for regular content updates or a publisher looking for a return on investment.
Yes there is no reason to subscribe. Even if you bought all the updates it would still be cheaper to buy them individually than subscribe especially as they recently had a 50% off sale for the Tokyo update. Is it a poor business model however... ? Well I think had they launched as B2P with paid DLC updates that would probably have been a better move and the game would have done better. They didn't though and we are where we are. The game continues to roll on and there are regular (almost monthly over the past few months) updates and players continue to play and enjoy it. It would be nice to think that Funcom is making money from it as well because they do make some of the most unique games around. Don't read too much into financials because remember that they are also making a new MMO at the moment and that has significant costs involved with it.
You seem exceptionally authoritative on these statements.
The Secret World is an amazing game, with the best in depth story lines for any MMO (IMHO). Many of the quests that require research, translations, imagination, puzzle solving are fabulous. As with anything in life, improvements can be made. Heck if anything there are too many weapon choices for my taste, but I still love it. So I respectfully disagree with the OP.
I am not a fan of TSW. I played it for couple of months and havent been back to it in a long time. So OP can not accuse m for being a fanboy.
My opinion? this whole topic is nonsense. TSW isn't killed or dead..or whatever hyperbole OP likes to use. TSW is still up and running and releases regular content updates. Does that look like a MMO that has been killed?
My advice to you OP, choose better words to convey your opinion next time because i tend to ignore topics which claims a game is dead or killed when clearly it is up and running and providing players with content updates.
I am not a fan of TSW. I played it for couple of months and havent been back to it in a long time. So OP can not accuse m for being a fanboy.
My opinion? this whole topic is nonsense. TSW isn't killed or dead..or whatever hyperbole OP likes to use. TSW is still up and running and releases regular content updates. Does that look like a MMO that has been killed?
My advice to you OP, choose better words to convey your opinion next time because i tend to ignore topics which claims a game is dead or killed when clearly it is up and running and providing players with content updates.
Apparently something killed the game for you ? What was it.
anyways, my only 3 complaints (and have always been) are the character animations, the combat, and character faces. The first two are a big deal to me but that will never change, unfortunately. And the faces could have been better designed. FC tried to be realistic with face design but ended up being caveman realistic. The body design is fine, just not the animation. And the problem i have with the combat is that every single class is a WoW Rogue...... build build build build build FINISH, build build build build build FINISH.
If i was Joel Bylos i would do whatever it takes to overhaul that build/finisher galore and remove it from all classes and make them more fun to play. And yes, i would TOTALLY purchase that combat overhaul as a DLC or Expansion if they made it.
At least other parts of the game are pretty good if even for short term play.
I am not a fan of TSW. I played it for couple of months and havent been back to it in a long time. So OP can not accuse m for being a fanboy.
My opinion? this whole topic is nonsense. TSW isn't killed or dead..or whatever hyperbole OP likes to use. TSW is still up and running and releases regular content updates. Does that look like a MMO that has been killed?
My advice to you OP, choose better words to convey your opinion next time because i tend to ignore topics which claims a game is dead or killed when clearly it is up and running and providing players with content updates.
^This...and I am beginning to agree with everything Big says.
I AM a fan...and think nothing killed it. To me, just is not a long term MMO as it stands...for the masses. Was AWESOME for the run I gave it. But cannot be judged the same way we do other MMO's. Best story driven first experience I have had. But once you experience it, maybe not playable again.
I wish it had more staying power for me...but it didn't.
"This may hurt a little, but it's something you'll get used to. Relax....."
Not to sure about this one, but one poster has cited the endgame as grindy and targeted at a niche in a niche.
For me there are 2 base ingredients TSW that makes TSW not a bankable game. Gameplay and storytelling.
Greedy payment scheme at launch aside, players are willing to pay a sub if the content is good. Look at WoW and FF. TSW doesn´t hold a candle to those games. And players arent stupid. Trying to rip them off is shooting in your own foot.
If you look at gameplay, if you take GW2 that launched as B2P, just the customisation, combat and animations already create that smooth feel that makes you connect to your character. Pulling up a map is smooth. Nothing like TSW´s `no map for this area´ message. Destiny is a good example where gameplay covers for bad storytelling and MMO features.
The fact that TSW's world is so small and most of it is instanced, doesn't help either. While other games present you jawdropping surroundings, TSW feels confined, although what locations it has, are interesting and atmospheric.
Even if you would not go the route of action based combat, the lack of basic feedback from your attacks and exclusion of smooth fun world events with epic bosses (which are numerous in GW2 and fun) and trivial mechanics like shared loot makes GW2 superior. GW2 encourages teamplay. TSW encourages you to make teams as small as possible.
The grindy scenarios are a good example. It's a boring hoardmode that hands out RNG loot for only 1 of the teammates. It's not a mistake only Funcom makes. Destiny does this as well. And thats a 500 million dollar game.
Storytelling is another. While it has a strong lore (myths and legends that are all true) that it can copy and adapts in its own way into its world, the immersion only goes so far and keeps on jumping context. There's no fixed plot. No character development and no emotional attachment. Missions are interesting but hardly ever do you connect with the NPCs.
These are basic flaws in presenting yoiur world that Funcom did not learn and I doubt has still learned. They were more focussed on trying to make the quests as witty as possible and making cutscenes with shitty dialog. They lost connection with the general audience along the way. If this is intended can be discussed. Calling it niche is a good excuse.
However there are games like Portal 2 that were innovative, had story and make you feel smart while not getting too far ahead of itself. This however i consider a matter of taste. Those are my 2 picks why TSW tanked. It's not specific to TSW, because in the end it's a game. And entertainment has some basic rules you need to follow.
The game certainly isn't dead, but what kills me about every Funcom game that I have played is their penchant for difficult gameplay. From Anarchy Online to Age of Conan and now The Secret World, these are games that are too challenging for my tastes. Especially when it comes to being able to solo them without feeling constantly frustrated. Which is fine, there's a crowd out there that likes that, I'm just not one of them.
May not be dead yet, but it is mostly dead and the developers look to be doing their best to help it along.
The story line is good and it's mostly enjoyable, but even that has problems. Most people won't want to do the story line in order. The difficulty jump going from New England to Egypt is very painful, especially since you can't move five feet there without bumping into a swarm of exploding fanatics.
Once you are away from the story line you are mired in all the weak points of the game, combat that has been horribly nerfed since the start, achievements that are all killcount grindfests (Kill 10,000 of everything), Grind for augments, or double gear grind for PvP so you can hang out in premade teams, and fight groups of noobs that are just hoping to get the minimum reward for being there. It just doesn't encourage people to stay with the game.
I can't comment personally on Tokyo but but the way Funcom has handled things in the past and has been consistently doing with this game has made me take a particular strategy in playing it. I am going to wait till Tokyo is all out and on sale as a bundle pack before going back to the game. I like to play my games intensely and start to finish. Dribs and Drabs just don't cut it and it is already 4 Months from the Pt 1 Tokyo to Pt 2 so far and december looks the earliest for Pt 2. I am guessing that it wont be complete till June 2015. Way too much time to be strung along stuck on cliffhangers.
I don't know for how many this is the rational choice, but I think it's enough that the game won't break out to a higher level any time soon, and will keep on going in the near life support mode it's been in.
TSW is a fantastic game, nothing killed it. It's not doing absolutely great just because the content and characters are designed in such a way that it does not promote alt play (you can get everything and "full wheel" on one character, there's no point in rolling alts, unless you want to play other factions). Also, the endgame is way too grindy to be enjoyable and this kind of endgame (dungeon/raid farming) is done far far better by other games out there.
I just gave TSW a third try because I'm a stubborn bitch and if so many ppl chant about wonders of this game it must have it. Ofc I like the idea behind this game, others I would have never even spitted to it's direction as I don't go with hype.
But like two times before, somewhere around Egypt I gave up. And I really sat down and gave it a thought, why, why, why can't I stand this game after two weeks of playing, every time the same thing, I start with a feeling YES! I get the skills, I get the builds, I don't do badly, why I then want to flip my mouse in pure frustration out of the window and go to Funcom and strangle someone?
Because I don't feel I'm playing a game, I feel like I'm playing against the game-engine. It's the fucking engine. I hate it. I can't adapt to it.
I can't stand tab-targeting, but I try to tolerate it. But then I have to keep my RMB down to move. My brains refuse to accept it. I have this character that can't really jump, and for gods sake, it can't grap a ledge and pull itself up. Yet I'm demanded to jump all the time. I kill trash-mobs more than in any Korean grinder just to move from A to B. Forced solo-quests where you are doomed to die several times until your gear breaks. If you force me to solo against your idiotic game-mechanisms and your idiotic learn-how-this-fight-is-scripted instances at least make it so that my gear does not break.
Again I faced several bugs where something did not appear, something was not clickable, something did not work how it was intended. This game is years old. If they can't fix their crap, bye.
At the end of the day its just another themepark mmorpg and we have so many of those already people are just bored of them..
I did play the secret world for a bit but I am not a fan of themeparks but i liked the fresh world setting and some of the game mechanics.. but sadly you cant get away from the fact that its still your standard issue themepark mmo..
Also their other main mmorpg Age of Conan is a hell of a lot better.
The combat wasn't great, but I could live with it. Ditto for the skill wheel that I can't seem to reset (has this changed?). In fact, every gripe I had about the game was pretty minor. However, it really was the loading times that ended the game for me. Especially the initial loading times of the game when first starting out. By the time the game actually loads and I can see my character I've lost my desire to play.
I can not remember winning or losing a single debate on the internet.
Judging by some of the replies here and on the official forums it seems that The Secret World has three larger groups of players (and some smaller). The ones that love the story and lore and do all missions and watch all cutscenes, the ones that love the end-game and grind and do some missions but try to hurry up to end-game, and the ones that enjoy both.
For Funcom I think the trouble starts with the end-gamers already defeating the Gatekeeper at the end of Blue Mountain and start of Egypt. They have no real reason to do any missions but the issues for gear and possible signet runs after that. So there is no real reason to do anything after Blue Mountain or earlier when you can acquire full QL10 blues. Please note before replying to this that this of course differs depending on the players skills and other personal player variables.
The mission and lore buffs they love the whole thing until the end of Transylvania (and if they enjoy it a lot they invest in Mission Packs/Side Missions, Tokyo etc) if they get that far. There has been a lot of threads on the official forums stating that people get stuck here and there for different reasons. Remember that a portion of these players have very little interest in game mechanics, and tinkering with it. They usually stick to getting the "outfit" they want or cookie cutter builds that may not be great at soloing all the time. Some do take some interest and do get the build right though.
Then we have the happy medium. The folks that actually enjoy both going through all the content, collecting all the honeycombs and the end-game grind too. These are the ideal Funcom customers. It's rather difficult to satisfy everyone.
Comments
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Only reason for me too. I would have played it for a very long time if combat was actually fun. The skill systems simply has not soul. Combat has no feel.
Funcom did so many things right but the ONE thing that progresses the game is the least fun thing about it. Combat should be tested and made exciting and fun before any mmo is signed off on. Imagine a car maker designing a super car that looks sexy and awesome but drove like a 1990's mini-van. Who the hell would even consider such a thing?
I am not sure if they updated the crafting but that also was terrible.
You stay sassy!
Completely missed on crafting, guess it flew under my radar .
You raise a nice set of things I didn't think to include. But you seem to be trying to create contention where there can't be any. What killed the game for any individual is going to be personal. Example the ugly characters, I doubt anyone is saying that you can't create an attractive character just that overwhelmingly you wind up with ugly ones and your range of beautiful is very narrow. Same goes for clothing, not that there isn't anything nice just the ratio shmatas to haute coture is a little high. In either case it's something that serves as a turn off.
Anyway lack of housing certainly needs to be on the list. I should also include the comments on PvP.
The Enlightened take things Lightly
Game is very good, still love the content. However it is flagging and Funcom really need to be taken over by a larger company that can help inject some love back into the game. With the cancellation of Titan which had pretty much the same theme as TSW I wish they would just take it over and pump some cash into the game.
Great, great game, needs a lot more funding though
This!
You seem exceptionally authoritative on these statements.
I am not a fan of TSW. I played it for couple of months and havent been back to it in a long time. So OP can not accuse m for being a fanboy.
My opinion? this whole topic is nonsense. TSW isn't killed or dead..or whatever hyperbole OP likes to use. TSW is still up and running and releases regular content updates. Does that look like a MMO that has been killed?
My advice to you OP, choose better words to convey your opinion next time because i tend to ignore topics which claims a game is dead or killed when clearly it is up and running and providing players with content updates.
Apparently something killed the game for you ? What was it.
Thanks for the advice.
when did it die?
anyways, my only 3 complaints (and have always been) are the character animations, the combat, and character faces. The first two are a big deal to me but that will never change, unfortunately. And the faces could have been better designed. FC tried to be realistic with face design but ended up being caveman realistic. The body design is fine, just not the animation. And the problem i have with the combat is that every single class is a WoW Rogue...... build build build build build FINISH, build build build build build FINISH.
If i was Joel Bylos i would do whatever it takes to overhaul that build/finisher galore and remove it from all classes and make them more fun to play. And yes, i would TOTALLY purchase that combat overhaul as a DLC or Expansion if they made it.
At least other parts of the game are pretty good if even for short term play.
^This...and I am beginning to agree with everything Big says.
I AM a fan...and think nothing killed it. To me, just is not a long term MMO as it stands...for the masses. Was AWESOME for the run I gave it. But cannot be judged the same way we do other MMO's. Best story driven first experience I have had. But once you experience it, maybe not playable again.
I wish it had more staying power for me...but it didn't.
"This may hurt a little, but it's something you'll get used to. Relax....."
For me there are 2 base ingredients TSW that makes TSW not a bankable game. Gameplay and storytelling.
Greedy payment scheme at launch aside, players are willing to pay a sub if the content is good. Look at WoW and FF. TSW doesn´t hold a candle to those games. And players arent stupid. Trying to rip them off is shooting in your own foot.
If you look at gameplay, if you take GW2 that launched as B2P, just the customisation, combat and animations already create that smooth feel that makes you connect to your character. Pulling up a map is smooth. Nothing like TSW´s `no map for this area´ message. Destiny is a good example where gameplay covers for bad storytelling and MMO features.
The fact that TSW's world is so small and most of it is instanced, doesn't help either. While other games present you jawdropping surroundings, TSW feels confined, although what locations it has, are interesting and atmospheric.
Even if you would not go the route of action based combat, the lack of basic feedback from your attacks and exclusion of smooth fun world events with epic bosses (which are numerous in GW2 and fun) and trivial mechanics like shared loot makes GW2 superior. GW2 encourages teamplay. TSW encourages you to make teams as small as possible.
The grindy scenarios are a good example. It's a boring hoardmode that hands out RNG loot for only 1 of the teammates. It's not a mistake only Funcom makes. Destiny does this as well. And thats a 500 million dollar game.
Storytelling is another. While it has a strong lore (myths and legends that are all true) that it can copy and adapts in its own way into its world, the immersion only goes so far and keeps on jumping context. There's no fixed plot. No character development and no emotional attachment. Missions are interesting but hardly ever do you connect with the NPCs.
These are basic flaws in presenting yoiur world that Funcom did not learn and I doubt has still learned. They were more focussed on trying to make the quests as witty as possible and making cutscenes with shitty dialog. They lost connection with the general audience along the way. If this is intended can be discussed. Calling it niche is a good excuse.
However there are games like Portal 2 that were innovative, had story and make you feel smart while not getting too far ahead of itself. This however i consider a matter of taste. Those are my 2 picks why TSW tanked. It's not specific to TSW, because in the end it's a game. And entertainment has some basic rules you need to follow.
May not be dead yet, but it is mostly dead and the developers look to be doing their best to help it along.
The story line is good and it's mostly enjoyable, but even that has problems. Most people won't want to do the story line in order. The difficulty jump going from New England to Egypt is very painful, especially since you can't move five feet there without bumping into a swarm of exploding fanatics.
Once you are away from the story line you are mired in all the weak points of the game, combat that has been horribly nerfed since the start, achievements that are all killcount grindfests (Kill 10,000 of everything), Grind for augments, or double gear grind for PvP so you can hang out in premade teams, and fight groups of noobs that are just hoping to get the minimum reward for being there. It just doesn't encourage people to stay with the game.
I can't comment personally on Tokyo but but the way Funcom has handled things in the past and has been consistently doing with this game has made me take a particular strategy in playing it. I am going to wait till Tokyo is all out and on sale as a bundle pack before going back to the game. I like to play my games intensely and start to finish. Dribs and Drabs just don't cut it and it is already 4 Months from the Pt 1 Tokyo to Pt 2 so far and december looks the earliest for Pt 2. I am guessing that it wont be complete till June 2015. Way too much time to be strung along stuck on cliffhangers.
I don't know for how many this is the rational choice, but I think it's enough that the game won't break out to a higher level any time soon, and will keep on going in the near life support mode it's been in.
I just gave TSW a third try because I'm a stubborn bitch and if so many ppl chant about wonders of this game it must have it. Ofc I like the idea behind this game, others I would have never even spitted to it's direction as I don't go with hype.
But like two times before, somewhere around Egypt I gave up. And I really sat down and gave it a thought, why, why, why can't I stand this game after two weeks of playing, every time the same thing, I start with a feeling YES! I get the skills, I get the builds, I don't do badly, why I then want to flip my mouse in pure frustration out of the window and go to Funcom and strangle someone?
Because I don't feel I'm playing a game, I feel like I'm playing against the game-engine. It's the fucking engine. I hate it. I can't adapt to it.
I can't stand tab-targeting, but I try to tolerate it. But then I have to keep my RMB down to move. My brains refuse to accept it. I have this character that can't really jump, and for gods sake, it can't grap a ledge and pull itself up. Yet I'm demanded to jump all the time. I kill trash-mobs more than in any Korean grinder just to move from A to B. Forced solo-quests where you are doomed to die several times until your gear breaks. If you force me to solo against your idiotic game-mechanisms and your idiotic learn-how-this-fight-is-scripted instances at least make it so that my gear does not break.
Again I faced several bugs where something did not appear, something was not clickable, something did not work how it was intended. This game is years old. If they can't fix their crap, bye.
Life is too short for things like this game.
At the end of the day its just another themepark mmorpg and we have so many of those already people are just bored of them..
I did play the secret world for a bit but I am not a fan of themeparks but i liked the fresh world setting and some of the game mechanics.. but sadly you cant get away from the fact that its still your standard issue themepark mmo..
Also their other main mmorpg Age of Conan is a hell of a lot better.
I can not remember winning or losing a single debate on the internet.
Judging by some of the replies here and on the official forums it seems that The Secret World has three larger groups of players (and some smaller). The ones that love the story and lore and do all missions and watch all cutscenes, the ones that love the end-game and grind and do some missions but try to hurry up to end-game, and the ones that enjoy both.
For Funcom I think the trouble starts with the end-gamers already defeating the Gatekeeper at the end of Blue Mountain and start of Egypt. They have no real reason to do any missions but the issues for gear and possible signet runs after that. So there is no real reason to do anything after Blue Mountain or earlier when you can acquire full QL10 blues. Please note before replying to this that this of course differs depending on the players skills and other personal player variables.
The mission and lore buffs they love the whole thing until the end of Transylvania (and if they enjoy it a lot they invest in Mission Packs/Side Missions, Tokyo etc) if they get that far. There has been a lot of threads on the official forums stating that people get stuck here and there for different reasons. Remember that a portion of these players have very little interest in game mechanics, and tinkering with it. They usually stick to getting the "outfit" they want or cookie cutter builds that may not be great at soloing all the time. Some do take some interest and do get the build right though.
Then we have the happy medium. The folks that actually enjoy both going through all the content, collecting all the honeycombs and the end-game grind too. These are the ideal Funcom customers. It's rather difficult to satisfy everyone.
my2p