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What Killed The Secret World

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  • oldschoolpunkoldschoolpunk Member Posts: 281
    Originally posted by NemeisMerc
    Originally posted by Ortwig
     

    I note that you aren't making a list of the positive comments about the game in this same thread.  But, no, you aren't doing a pros and cons here are you?  What are you doing here, actually?

    I am making a list of the problems that destroyed The Secret World. 

    This is spelled out exactly in the title and the first post.

     

    you forgot to add one:

    1.  Trolls on MMORPG.com...but put an asteriks *not confirmed yet

    image
  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by oldschoolpunk
    Originally posted by NemeisMerc
    Originally posted by Ortwig
     

    I note that you aren't making a list of the positive comments about the game in this same thread.  But, no, you aren't doing a pros and cons here are you?  What are you doing here, actually?

    I am making a list of the problems that destroyed The Secret World. 

    This is spelled out exactly in the title and the first post.

     

    you forgot to add one:

    1.  Trolls on MMORPG.com...but put an asteriks *not confirmed yet

    It's very sad that you lack the shame to understand how poorly you have been acting.

     

    Edit: Thinking about your's and other's prior posts it's obvious that just calling attention to the fact that you are being disruptive is not enough. 

    Simply put, you and others have been going around trying to take a dump on anything you dislike. I have seen posters go so far as to tell people their opinions are wrong, you just told a player who obviously knows more about the game than you do to "Learn to play"

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by oldschoolpunk
    Originally posted by NemeisMerc
    Originally posted by Ortwig
     

    I note that you aren't making a list of the positive comments about the game in this same thread.  But, no, you aren't doing a pros and cons here are you?  What are you doing here, actually?

    I am making a list of the problems that destroyed The Secret World. 

    This is spelled out exactly in the title and the first post.

     

    you forgot to add one:

    1.  Trolls on MMORPG.com...but put an asteriks *not confirmed yet

     

    It's a long, very well disguised, troll, but a troll nonetheless.  Hmm, let's go create a thread called "What Destroyed X" on each forum, and see how long we can go before the mods nab us...  OP, go back to a game you like -- I think we can survive without your "analysis."  ;)  

  • GregorMcgregorGregorMcgregor Member UncommonPosts: 263

    The bad combat did it for me... Felt too jerky or something, it sure wasn't very smooth and flowing.

    Great idea on paper, just badly implemented. :(

     

    No trials. No tricks. No traps. No EU-RP server. NO THANKS!

    image

    ...10% Benevolence, 90% Arrogance in my case!
  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by Ortwig
    Originally posted by oldschoolpunk
    Originally posted by NemeisMerc
    Originally posted by Ortwig
     

    I note that you aren't making a list of the positive comments about the game in this same thread.  But, no, you aren't doing a pros and cons here are you?  What are you doing here, actually?

    I am making a list of the problems that destroyed The Secret World. 

    This is spelled out exactly in the title and the first post.

     

    you forgot to add one:

    1.  Trolls on MMORPG.com...but put an asteriks *not confirmed yet

     

    It's a long, very well disguised, troll, but a troll nonetheless.  Hmm, let's go create a thread called "What Destroyed X" on each forum, and see how long we can go before the mods nab us...  OP, go back to a game you like -- I think we can survive without your "analysis."  ;)  

    When you say troll, I get the feeling you mean addressing your personal problems that other people don't suffer from.

  • FirstKnight117FirstKnight117 Member UncommonPosts: 109
    Ask a Chronicles of Spellborn fan what a dead game looks like. Until then, armchair hindsight analysis compilations without some sort of POINT are trolling.
  • clumsytoes44clumsytoes44 Member UncommonPosts: 463
    LoL out of the 23 post's the OP made only 1 isn't about bashing TSW.  Me think's he is a bit butt hurt.
  • oldschoolpunkoldschoolpunk Member Posts: 281
    Originally posted by NemeisMerc
    Originally posted by clumsytoes44
    LoL out of the 23 post's the OP made only 1 isn't about bashing TSW.  Me think's he is a bit butt hurt.

    And you're a dirty poopyhead. 

    Seriously man don't you have any self respect ? 

    You make yourself look like the proverbial basement dwelling gamer with serious emotional/maturity issues when you post things like that.

     

    you are on a forum posting a very winded explanation of why a game that is still very much alive, is dead...at least in the mystical way inside your mind....and you preach self respect?  That's a bit ironic...

    image
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by NemeisMerc
    Originally posted by Ortwig
     

    I note that you aren't making a list of the positive comments about the game in this same thread.  But, no, you aren't doing a pros and cons here are you?  What are you doing here, actually?

    I am making a list of the problems that destroyed The Secret World. 

    This is spelled out exactly in the title and the first post.

     

     

    All the stuff you listed would have taken too long to have the impact you said it did.  People would have had to actually play the game for that stuff to matter.  TSW didn't sell very well as soon as it released.  Funcom got a third or fewer of the sales they expected to get.  TSW also had a very high retention rate though.  It still does.  The things you listed should have had an impact on the retention rate, but they didn't.  Something doesn't add up with your analysis.

     

    If anything is to blame it the gap between "What Funcom Advertised" and "What People Wanted".  The ARG(s), websites for in-game locations and out of game mysteries were all much cooler than an MMORPG with pretty standard mechanics.  Someone posted above that TSW started off as a co-op multiplayer game.  I wish this were true, and that they had actually released a co-op multiplayer TSW.  That would have been pretty cool.  They could have spent more time optimizing graphics and creating an experience like the ARG(s) and other advertising promised us.

     

    As it is, I'd just be happy if it didn't take for-freaking-ever to load into the game.

     

    I can not remember winning or losing a single debate on the internet.

  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by oldschoolpunk

    It's very sad that you lack the shame to understand how poorly you have been acting.

     

    Edit: Thinking about your's and other's prior posts it's obvious that just calling attention to the fact that you are being disruptive is not enough. 

    Simply put, you and others have been going around trying to take a dump on anything you dislike. I have seen posters go so far as to tell people their opinions are wrong, you just told a player who obviously knows more about the game than you do to "Learn to play"

    sorry Im not a millionaire in the game....that makes me the all unholy noob that just doesnt know the game I got to endgame on...shame on me...I apologize

    Really ? 

    You tell someone they don't know what they are doing, it turns out they do, and you think your sin is being a noob ? 

  • sumdumguy1sumdumguy1 Member RarePosts: 1,373
    Originally posted by oldschoolpunk
    Originally posted by NemeisMerc
    Originally posted by clumsytoes44
    LoL out of the 23 post's the OP made only 1 isn't about bashing TSW.  Me think's he is a bit butt hurt.

    And you're a dirty poopyhead. 

    Seriously man don't you have any self respect ? 

    You make yourself look like the proverbial basement dwelling gamer with serious emotional/maturity issues when you post things like that.

     

    you are on a forum posting a very winded explanation of why a game that is still very much alive, is dead...at least in the mystical way inside your mind....and you preach self respect?  That's a bit ironic...

    Oh the Irony indeed.

  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by lizardbones
    Originally posted by NemeisMerc
    Originally posted by Ortwig
     

    I note that you aren't making a list of the positive comments about the game in this same thread.  But, no, you aren't doing a pros and cons here are you?  What are you doing here, actually?

    I am making a list of the problems that destroyed The Secret World. 

    This is spelled out exactly in the title and the first post.

     

     

    All the stuff you listed would have taken too long to have the impact you said it did.  People would have had to actually play the game for that stuff to matter.  TSW didn't sell very well as soon as it released.  Funcom got a third or fewer of the sales they expected to get.  TSW also had a very high retention rate though.  It still does.  The things you listed should have had an impact on the retention rate, but they didn't.  Something doesn't add up with your analysis.

     

    If anything is to blame it the gap between "What Funcom Advertised" and "What People Wanted".  The ARG(s), websites for in-game locations and out of game mysteries were all much cooler than an MMORPG with pretty standard mechanics.  Someone posted above that TSW started off as a co-op multiplayer game.  I wish this were true, and that they had actually released a co-op multiplayer TSW.  That would have been pretty cool.  They could have spent more time optimizing graphics and creating an experience like the ARG(s) and other advertising promised us.

     

    As it is, I'd just be happy if it didn't take for-freaking-ever to load into the game.

     

    First I have a couple of bones to pick on your premises. The retention rate looks pretty poor if you go to Funcom's financials or the steam chart. Matter of fact the steam chart seems to show a massive shift in the composition of the game. The peak time has shifted from 20:00-22:00 EST to 16:00 EST. Looking at the finacials for the secret world to have a high retention rate AoC, and AO would have had to be massively shedding players.  That doesn't seem likely as thoses games were already down to the diehards when TSW was launched.

    Gap between promised game and the delivered game certainly rings true. I would widen that to more than just what Funcom promised. If you look at the ratings on this site they are far out of line with the actual game. 

    Graphics 9.1 ? 

    Sound 9.1 ? 

    The kicker performance/lag 8.4 

    It looks like the ratings were astroturfed.

    I'll add your point to the list.

    Also have to agree the ARGs were great the biggest problem was that were far too few of them and now they are gone. Funcom would have been much better off directing their endgame efforts to the ARGs. They were the most unique feature of the game.

  • JRRNeiklotJRRNeiklot Member UncommonPosts: 129
    What killed TSW for me is the Aegis system and Tokyo.  I busted my ass to get to Tokyo, only to get half my abilities gimped and locked behind 3 day cooldown quests.  No thanks.  My masochism only goes so far.
  • starstar1starstar1 Member UncommonPosts: 62

    I loved the story and the feel of the game. The atmosphere is simply amazing IMHO. What finally killed it for me is threefold. Please keep in mind this is simply my opinion...

    1. Slow combat. Not only the simulations but the time it takes to kill mobs is a little too slow for me.

    2. Small zones. I prefer larger open zones and an abundance of hidden quests and diamonds to find.

    3. Grindy. I found  I had to repeat the quests over and over to level up. I would rather progress through the zone once and then move on. I felt that the grind was intended to make players take longer in lieu of the bigger zones/more content as mentioned in line 2.

    Change these three things and I would really get back into it....

    Again, this is what I didn't like. Many may totally disagree with me. It's all good. :)

  • RaquisRaquis Member RarePosts: 1,029

    everything was good but the gameplay mechanics was so bad,and dare I say it the game is a bit hard.

    and I play the dark souls games these days LOL.

  • oldschoolpunkoldschoolpunk Member Posts: 281
    Originally posted by NemeisMerc
    Originally posted by oldschoolpunk

    It's very sad that you lack the shame to understand how poorly you have been acting.

     

    Edit: Thinking about your's and other's prior posts it's obvious that just calling attention to the fact that you are being disruptive is not enough. 

    Simply put, you and others have been going around trying to take a dump on anything you dislike. I have seen posters go so far as to tell people their opinions are wrong, you just told a player who obviously knows more about the game than you do to "Learn to play"

    sorry Im not a millionaire in the game....that makes me the all unholy noob that just doesnt know the game I got to endgame on...shame on me...I apologize

    Really ? 

    You tell someone they don't know what they are doing, it turns out they do, and you think your sin is being a noob ? 

    My premise to telling him that is that he complained about each new zone being too difficult when he got to said zone...When that occurs, it's most likely the player's build is not optimal.  I know this from experience...so do alot of other people...it's common frickin knowledge

    image
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by NemeisMerc
    Originally posted by lizardbones
    Originally posted by NemeisMerc
    Originally posted by Ortwig
     

    I note that you aren't making a list of the positive comments about the game in this same thread.  But, no, you aren't doing a pros and cons here are you?  What are you doing here, actually?

    I am making a list of the problems that destroyed The Secret World. 

    This is spelled out exactly in the title and the first post.

     

     

    All the stuff you listed would have taken too long to have the impact you said it did.  People would have had to actually play the game for that stuff to matter.  TSW didn't sell very well as soon as it released.  Funcom got a third or fewer of the sales they expected to get.  TSW also had a very high retention rate though.  It still does.  The things you listed should have had an impact on the retention rate, but they didn't.  Something doesn't add up with your analysis.

     

    If anything is to blame it the gap between "What Funcom Advertised" and "What People Wanted".  The ARG(s), websites for in-game locations and out of game mysteries were all much cooler than an MMORPG with pretty standard mechanics.  Someone posted above that TSW started off as a co-op multiplayer game.  I wish this were true, and that they had actually released a co-op multiplayer TSW.  That would have been pretty cool.  They could have spent more time optimizing graphics and creating an experience like the ARG(s) and other advertising promised us.

     

    As it is, I'd just be happy if it didn't take for-freaking-ever to load into the game.

     

    First I have a couple of bones to pick on your premises. The retention rate looks pretty poor if you go to Funcom's financials or the steam chart. Matter of fact the steam chart seems to show a massive shift in the composition of the game. The peak time has shifted from 20:00-22:00 EST to 16:00 EST. Looking at the finacials for the secret world to have a high retention rate AoC, and AO would have had to be massively shedding players.  That doesn't seem likely as thoses games were already down to the diehards when TSW was launched.

    Gap between promised game and the delivered game certainly rings true. I would widen that to more than just what Funcom promised. If you look at the ratings on this site they are far out of line with the actual game. 

    Graphics 9.1 ? 

    Sound 9.1 ? 

    The kicker performance/lag 8.4 

    It looks like the ratings were astroturfed.

    I'll add your point to the list.

    Also have to agree the ARGs were great the biggest problem was that were far too few of them and now they are gone. Funcom would have been much better off directing their endgame efforts to the ARGs. They were the most unique feature of the game.

     

    The graphics and sound do look good.  Why wouldn't people like them?  Ditto for the performance/lag.  When players click a button, the skill executes.  When a monster is supposed to be dead, it is dead.  The settings and the stories received praise even from reviewers who did not like the game.  User reviews of the game are generally higher than the professional reviews of the game.  It shouldn't be a surprise that the people who played the game gave it decently high scores because most of the people who played the game liked it, warts and all.  And there were warts.  But there are always warts.  That doesn't stop the initial sales of other games.  Neither does glaring game play issues or bad mechanics.

     

    Funcom could have had game play and mechanics that were unparalleled in execution and reception, but then that would have made them an anomaly in the MMORPG genre.  It certainly would have allowed them to build a larger player base since the mechanics are probably the weakest part of every MMORPG.  They were banking on the theme of the game to sell it, and they would fix everything else later, but the theme didn't sell the game, or they didn't sell the theme.  Funcom's ARGs and Facebook game didn't even feel like they belonged to the same game.  Compare this to GW2 that had an existing player base, a single theme and a more attractive pricing model and it's not hard to see why people didn't sign up for TSW in the expected numbers.

     

    I emphasize this again, because I think it would have been the right way to go.  If Funcom had written the game from scratch as a locally run co-op game, I think it would have done much better.  They could have tightened things up a lot and wouldn't have had to compromise the game's mechanics to make it work as an MMORPG.  Sometimes I wish I could fly too.

     

    At this point, I would really be happy if the loading times were comparable to other MMORPGs on the market.  I don't know why but staring at the loading screens for so long just kills any desire to actually play for me.  Resetting my skill wheel points would be a nice bonus, but just playing without the loading screens would be really nice.

     

    I can not remember winning or losing a single debate on the internet.

  • thepatriotthepatriot Member UncommonPosts: 284
    I love The Secret World except for 1 thing that keeps me from playing, tab targeting.  When I can target an enemy and turn sideways and still hit him, I'm turned off.  If it had Wildstar's targetiing system (best feature of a boring game) then I would play it.  Fix that and I'm back to stay.
  • AngryBeaverAngryBeaver Member UncommonPosts: 46
    This is the only game i have played with any inovation at all in the last 5 years. If it lacks anything it is Marketing.
  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by NemeisMerc
    Originally posted by Ashanka
    Geez NemeisMerc, can you show the court on this doll where the Secret World touched you? We get it, you hate the game and you want to destroy it. Noted. Why are people feeding this troll?

    Can't kill something that is already dead. 

    But thank you for your contribution to the thread. It certainly lives up to what we have come to expect from a certain segment of posters.

     

    Now it seems you are just trolling for the sake of keeping this topic on the top. Time to end this train wreck of the topic before mods step in.

    And who is this 'we'?

  • ShortyBibleShortyBible Member UncommonPosts: 409
    Originally posted by NemeisMerc
    Originally posted by Amjoco

    OP  I do agree with some of your comments, however.... the game wasn't "killed" by any means. The title is like all others released recently and holds a large group of niche players.  It is very unique and that is why many are still loyal fans of it since launch.  The payment models is one of the best out with it's B2P conversion, and imho this should be the way all titles should be released. I'm kind of curious why you would bring up the launch when the game has been out for a couple of years too. /shrug

     

    I'll go back to my first point on this the numbers tell the story. I really didn't want and will do everything possible to avoid arguments with the people who will inevitably say "I love the game it can't be a failure"  but by any reasonable evaluation it got killed, or failed to thrive.

    Payment Model is an interesting point. 

    The payment model may be great short term for players but there is too much incentive to just buy the game cheaply from one of the sales and never spend another sent. 

     

    I recall when this was one of the most anticipated games. It had many followers on Facebook and in the forums.

    Then Funcom announced their business model.

    Box sales + Subscription + Cash Shop.

    They lost many followers . It was a pure cash grab.

    Even changing the business model sometime later, many of the original followers never gave the game a second thought.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by ShortyBible
    Originally posted by NemeisMerc
    Originally posted by Amjoco

    OP  I do agree with some of your comments, however.... the game wasn't "killed" by any means. The title is like all others released recently and holds a large group of niche players.  It is very unique and that is why many are still loyal fans of it since launch.  The payment models is one of the best out with it's B2P conversion, and imho this should be the way all titles should be released. I'm kind of curious why you would bring up the launch when the game has been out for a couple of years too. /shrug

     

    I'll go back to my first point on this the numbers tell the story. I really didn't want and will do everything possible to avoid arguments with the people who will inevitably say "I love the game it can't be a failure"  but by any reasonable evaluation it got killed, or failed to thrive.

    Payment Model is an interesting point. 

    The payment model may be great short term for players but there is too much incentive to just buy the game cheaply from one of the sales and never spend another sent. 

     

    I recall when this was one of the most anticipated games. It had many followers on Facebook and in the forums.

    Then Funcom announced their business model.

    Box sales + Subscription + Cash Shop.

    They lost many followers . It was a pure cash grab.

    Even changing the business model sometime later, many of the original followers never gave the game a second thought.

    What BS.

    If anything TSW has gained more players after going B2P. Earlier it was struggling with sub model and i am afraid would have been shut down if not for B2P.

    You got it all backwards.

  • ShortyBibleShortyBible Member UncommonPosts: 409
    Originally posted by Bigdaddyx
    Originally posted by ShortyBible
    Originally posted by NemeisMerc
    Originally posted by Amjoco

    OP  I do agree with some of your comments, however.... the game wasn't "killed" by any means. The title is like all others released recently and holds a large group of niche players.  It is very unique and that is why many are still loyal fans of it since launch.  The payment models is one of the best out with it's B2P conversion, and imho this should be the way all titles should be released. I'm kind of curious why you would bring up the launch when the game has been out for a couple of years too. /shrug

     

    I'll go back to my first point on this the numbers tell the story. I really didn't want and will do everything possible to avoid arguments with the people who will inevitably say "I love the game it can't be a failure"  but by any reasonable evaluation it got killed, or failed to thrive.

    Payment Model is an interesting point. 

    The payment model may be great short term for players but there is too much incentive to just buy the game cheaply from one of the sales and never spend another sent. 

     

    I recall when this was one of the most anticipated games. It had many followers on Facebook and in the forums.

    Then Funcom announced their business model.

    Box sales + Subscription + Cash Shop.

    They lost many followers . It was a pure cash grab.

    Even changing the business model sometime later, many of the original followers never gave the game a second thought.

    What BS.

    If anything TSW has gained more players after going B2P. Earlier it was struggling with sub model and i am afraid would have been shut down if not for B2P.

    You got it all backwards.

    I am happy to hear it's doing well :)

    What part of my response is BS?

    This game had millions of followers prior to release.

    I am not arguing that the B2P model might have brought in a few more players, but they lost the majority of their followers due to the business model. it is well documented in their forums.

  • AshankaAshanka Member CommonPosts: 11
    Originally posted by NemeisMerc
    Originally posted by Ashanka
    Geez NemeisMerc, can you show the court on this doll where the Secret World touched you? We get it, you hate the game and you want to destroy it. Noted. Why are people feeding this troll?

    Can't kill something that is already dead. 

    But thank you for your contribution to the thread. It certainly lives up to what we have come to expect from a certain segment of posters.

     

    Yeah, the truth. 

  • NemeisMercNemeisMerc Member Posts: 36
    Originally posted by Bigdaddyx
    Originally posted by ShortyBible
    Originally posted by NemeisMerc
    Originally posted by Amjoco

    OP  I do agree with some of your comments, however.... the game wasn't "killed" by any means. The title is like all others released recently and holds a large group of niche players.  It is very unique and that is why many are still loyal fans of it since launch.  The payment models is one of the best out with it's B2P conversion, and imho this should be the way all titles should be released. I'm kind of curious why you would bring up the launch when the game has been out for a couple of years too. /shrug

     

    I'll go back to my first point on this the numbers tell the story. I really didn't want and will do everything possible to avoid arguments with the people who will inevitably say "I love the game it can't be a failure"  but by any reasonable evaluation it got killed, or failed to thrive.

    Payment Model is an interesting point. 

    The payment model may be great short term for players but there is too much incentive to just buy the game cheaply from one of the sales and never spend another sent. 

     

    I recall when this was one of the most anticipated games. It had many followers on Facebook and in the forums.

    Then Funcom announced their business model.

    Box sales + Subscription + Cash Shop.

    They lost many followers . It was a pure cash grab.

    Even changing the business model sometime later, many of the original followers never gave the game a second thought.

    What BS.

    If anything TSW has gained more players after going B2P. Earlier it was struggling with sub model and i am afraid would have been shut down if not for B2P.

    You got it all backwards.

    The original business model was exactly as the poster described it. 

    Buy the box get 1 month subscription, monthly sub to the game, and pay for items in the cash shop. 

    It seems your knowledge of the game is not as extensive as you think it is.

     

This discussion has been closed.