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Lots and lots of new future ESO information. Update day 2: Justice system and more!

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Comments

  • ShavaKaShavaKa Member UncommonPosts: 91

    Will fishing be harder? As in fighting the fish, making lures and poles.

    Do these updates mean that archery will actually play out like archery now?

     

  • JackCracker411JackCracker411 Member UncommonPosts: 69
    Originally posted by azzamasin
    Originally posted by rojoArcueid

    mostly good updates IMO.

    However, 

    • ¨You must spend champion points on a rotation system. Each time you spend a champion point, the constellation “rotates” and you must spend your next champion point in a tree belonging to the next type.¨

     

    i dont like this. Why limit player choices? This is the same reason the skill roulette in The Secret World sucks, because its too linear and forces the player to waste points on skills many people dont want so they can get the next one.

    I can't think of any talent system or skill system that gives players the option to spend points how they see fit.  There are always fillers one must go through.

     

    It's not like each point you spend is pointless.  Each rotation of the constellation will ensure each point spent is meaningful and useful for your character.

    EQ's AA system allows you to apply AA points to any tree that you want.

     

    What's kind of disheartening about this approach to me is that it's forcing us to spend points in a skill tree that we might not necessarily want.  To me.. that's a waste.  Say, for example, that at any given time... the constellation allows you to apply a point to 1 of 2 branches.. then rotates to reveal 2 new branches.  What if you the next available branches don't really align with the type of build you are working toward.  You HAVE to spend a point in one of them in order to rotate the constellation again.  To me.. that's a wasted point.  Not the end of the world.. but an unnecessary annoyance.  

     

    Would prefer that I can earn 'X' number of points.. and apply them all to one branch or spread them across multiple branches.  That's the flexibility that I feel most players will want.  That allows me to really specialize my build if I want to.  

     

    At the end of the day though.. it's better than nothing.  I am looking forward to the system still.

  • SlyLoKSlyLoK Member RarePosts: 2,698
    Originally posted by JackCracker411
    Originally posted by azzamasin
    Originally posted by rojoArcueid

    mostly good updates IMO.

    However, 

    • ¨You must spend champion points on a rotation system. Each time you spend a champion point, the constellation “rotates” and you must spend your next champion point in a tree belonging to the next type.¨

     

    i dont like this. Why limit player choices? This is the same reason the skill roulette in The Secret World sucks, because its too linear and forces the player to waste points on skills many people dont want so they can get the next one.

    I can't think of any talent system or skill system that gives players the option to spend points how they see fit.  There are always fillers one must go through.

     

    It's not like each point you spend is pointless.  Each rotation of the constellation will ensure each point spent is meaningful and useful for your character.

    EQ's AA system allows you to apply AA points to any tree that you want.

     

    What's kind of disheartening about this approach to me is that it's forcing us to spend points in a skill tree that we might not necessarily want.  To me.. that's a waste.  Say, for example, that at any given time... the constellation allows you to apply a point to 1 of 2 branches.. then rotates to reveal 2 new branches.  What if you the next available branches don't really align with the type of build you are working toward.  You HAVE to spend a point in one of them in order to rotate the constellation again.  To me.. that's a wasted point.  Not the end of the world.. but an unnecessary annoyance.  

     

    Would prefer that I can earn 'X' number of points.. and apply them all to one branch or spread them across multiple branches.  That's the flexibility that I feel most players will want.  That allows me to really specialize my build if I want to.  

     

    At the end of the day though.. it's better than nothing.  I am looking forward to the system still.

    The latest article about it on this site mentions that each constellation will have options for all play styles. 

  • JDis25JDis25 Member RarePosts: 1,353
    Justice System and Champion points need to happen and should have been available at launch.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • WylfWylf Member UncommonPosts: 376
    Thanks for the breakdown OP, easy to understand and thorough. Also appreciate the multiple notes to check out the original article.  Great job!  :-)
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Thats a long list.....

     

    but when will we see these things? Starting next week? Or will they be spread over a 2 year periode starting somewhere next year?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • fivorothfivoroth Member UncommonPosts: 3,916
    i can see why they would rotate the constellations. Letting you just dump all your points in one category doesn't make for better design as people tend to max out their most important stat. Also you will be able to get to higher tier unlockables earlier.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • jblahjblah Member UncommonPosts: 368
    Originally posted by Lord.Bachus

    Thats a long list.....

     

    but when will we see these things? Starting next week? Or will they be spread over a 2 year periode starting somewhere next year?

    That's a great question as there are doing a great job pumping out promises with no dates attached to them. So far I would have a hard time believing they plan to add much more than extra VR levels as they seem to think that larger numbers are what this game is in need of.

     

    I would love to play this game if and when they actually add some of the things they have been talking about like the Champion System and Thief/DB systems. Adding lots of bug fixes every patch to make the patch notes look bigger is not a good thing but just a reminder of why I quit in the first place. Right now in ESO there is not really anything to do at Max level when comparing to other similar budget games in the MMO field.

    Playing- Guild Wars 2, SWTOR
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  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by jblah
    Originally posted by Lord.Bachus

    Thats a long list.....

     

    but when will we see these things? Starting next week? Or will they be spread over a 2 year periode starting somewhere next year?

    That's a great question as there are doing a great job pumping out promises with no dates attached to them. So far I would have a hard time believing they plan to add much more than extra VR levels as they seem to think that larger numbers are what this game is in need of.

     

    I would love to play this game if and when they actually add some of the things they have been talking about like the Champion System and Thief/DB systems. Adding lots of bug fixes every patch to make the patch notes look bigger is not a good thing but just a reminder of why I quit in the first place. Right now in ESO there is not really anything to do at Max level when comparing to other similar budget games in the MMO field.

    thats only getting worse, nothing to do at endgame.... Whenyou feel like that...  Because where the veteran levels where actually vetical progression, the champion system is horizontal progression....

     

    which gives you MMOs withouth a carrot on a stick, and thats what many people dont like...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ScotScot Member LegendaryPosts: 24,445

    There is nothing wrong with sideways progress as long as players like it, until we see it in play it is hard to say if players will. Adding breadth to a MMO can never be a bad thing though and players are always going to call for top end content, that need will never be satisfied.

    So bringing in something that is playable at all levels is a good idea, once we see it in action we can judge how good an idea it is.

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