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Almost everything cost labor points?

darkheartsdarkhearts Member UncommonPosts: 159

 I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.

Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.

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Comments

  • DelondialDelondial Member UncommonPosts: 124

    We feel your pain. It's certainly like nothing else, and can be a bit of a killjoy. People have offered good explanations as  to why the system is  effective and well thought out, but I’m not convinced it translated into fun. Still , maybe it will shine through in the end. No one can blame you though if you’re already bored.

     

    Clever things.

  • flizzerflizzer Member RarePosts: 2,455

    In the words of Humphrey Bogart from the Maltese Falcon   "You will take it and you will like it"

     

    Fortunately, I decided not to take it and left.

  • IvidnaelaxIvidnaelax Member UncommonPosts: 67
    If they got rid of labor points I can almost certainly guarantee that no one would really be complaining about this game, except for the mindless questing that goes on until you hit level 30.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I'll have to double check but I swear I had to pay for some repairs, the price was really low so I didn't think twice about it.  The thing that surprises me is paying labor points for reporting bots.  Even though you get them back if it's confirmed.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Proudsoul1Proudsoul1 Member UncommonPosts: 72
    Originally posted by darkhearts

     I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.

    Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.

    Let me try to explain . AA is a sandbox. Sandbox games try to simulate real world . In the Real world can you Mine 24/7 or would you run out of energy? In the real world could you Make 1000 suits or armor over night? In the real world could you cut down 1000 tree and pick 1000s of potatoes in one night?"

    No you couldnt. that is why there is a labor pool.

    Also it controls the economy to a degree.

    image
  • murilormurilor Member UncommonPosts: 3
    The game can't say how much i can work ! Anyway, who plays a game for 24h ? The market can't ruin just because some people are working more than others, isn't everyone that will dedicated their time to produce something. In Ultima Online we could produce all the time if we want and the economy was the best of all mmorpgs that i played.
  • MavolenceMavolence Member UncommonPosts: 635
    Originally posted by DMKano
    Originally posted by Gorgothax
    If they got rid of labor points I can almost certainly guarantee that no one would really be complaining about this game, except for the mindless questing that goes on until you hit level 30.

    Except that everyone would be walking in end game gear within weeks and the whole game would lose all appeal immediately - thus completely ruining the entire game.

    The labor system is what makes ArcheAge tick - removing it would be equivalent to ripping someone's heart out.

     

    Unless you have an alternative solution to keep the economy in check without item decay - I'd love to hear it.

     

    Item decay or bust! *pitchforks/torches*

     

    Lower the RNG trash crafting and bring back in item decay

  • BurntvetBurntvet Member RarePosts: 3,465

    Everything costs labor points, so that everyone, even if you are paying the sub equivalent, will have to buy LP pots from the cash shop.

    There is no other reason.

  • Asm0deusAsm0deus Member EpicPosts: 4,619

    Concerning labor points.

     

    if f2p do not farm or craft unless you do some mining for metals and craft some metal gear as it requires no farming like the rest of crafting and even then be aware of how much LP you have as it regens slowly...a patron can do more as LP is less of an issue

     

    alternately you can buy a pot in the store that can be used once a day which gives you 1k LP.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • barasawabarasawa Member UncommonPosts: 618
    Originally posted by Octagon7711
    I'll have to double check but I swear I had to pay for some repairs, the price was really low so I didn't think twice about it.  The thing that surprises me is paying labor points for reporting bots.  Even though you get them back if it's confirmed.

    Of course, if the bot is deleted before they get around to verifying it, you don't get the points back, and at 100 labor points, it's not exactly a minor amount. And it has been noticed that at least some of the spammers are deleting bots on a regular basis as there isn't a delay until character deletion anymore.

     

    Lost my mind, now trying to lose yours...

  • barasawabarasawa Member UncommonPosts: 618
    Originally posted by Asm0deus

    Concerning labor points.

     

    if f2p do not farm or craft unless you do some mining for metals and craft some metal gear as it requires no farming like the rest of crafting and even then be aware of how much LP you have as it regens slowly...a patron can do more as LP is less of an issue

     

    alternately you can buy a pot in the store that can be used once a day which gives you 1k LP.

    Patrons (have a subscription) get labor points at double the other players, and while the other players get 0 points when not in game, the Patrons get half their normal amount, which is the same that other players get when playing.

     

    I checked the store, and labor potions are real money items, with the small bottle (500 points I think) worked out to around $2. 

    Massively overpriced to me. Somebody may be selling them in the AH for in game money, but I haven't hit the AH yet.

     

    For me, this is to heavy of a penalty. As a side note, it wasn't that draconic when I tried the beta some time ago. Of course, that was beta, but still, crafting becomes untenable at those rates. It's almost like losing half or more of the game, depending on what you wanted to do.

     

    Lost my mind, now trying to lose yours...

  • GdemamiGdemami Member EpicPosts: 12,342

    Blatant flaws and poor design is being defended...okey :-)

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by darkhearts
     I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.

    Yeah, it is very poor untoughout design.


    Asian games are like that. They produce games in quantities rather than quality, similar to how Zynga operates - releasing bunch of low quality and budget games and watch if some gets popular.

    You can ignore the excuses about "economy and bot control", those are ridiculous and silly statements as it has no bearing on any of that.

    The only reason why labor points are implemented is monetization model - purchase a patron status, purchase Labor Points from cash shop.

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by Proudsoul1
    Originally posted by darkhearts

     

     *s* AA is a sandbox. Sandbox games try to simulate real world . *s*

     

    No.

  • Asm0deusAsm0deus Member EpicPosts: 4,619
    Originally posted by DMKano
    Originally posted by Asm0deus

    Concerning labor points.

     

    if f2p do not farm or craft unless you do some mining for metals and craft some metal gear as it requires no farming like the rest of crafting and even then be aware of how much LP you have as it regens slowly...a patron can do more as LP is less of an issue

     

    alternately you can buy a pot in the store that can be used once a day which gives you 1k LP.

    Actually 12h cooldown so twice a day (unless you count that second 12hours to fall on the *next* day by a fraction of a second)

     

    Ah yes could be it was 12 hrs and not 24. Still the fact you can buy them seem kind of counter productive to the whole point of the system.

     

    Anyways my point was is if you want to play this game as a F2P there are some thinks you should avoid as it becomes quite onerous to do otherwise.

     

     

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • NildenNilden Member EpicPosts: 3,916

    The labor system is one of the most craptacular designs I have ever seen in a MMORPG. Trying to defend it when they could have item decay, longer resource respawn timers, just made the time to grow longer or drop rates lower or components req to craft higher.

    Screw that they need the facebook paygate crap and the pay-to-win cash shop that all these people rave about how "FREE" they got their patron status and labor pots when guess what all they are is being used to provide the whales with gold who made that $20 USD purchase for 2 APEX. Nobody seems to remember that side of the coin.

    I hope to never see a blatant paygate system like the labor junk in any other MMO. It's utter garbage and completely unnecessary as evidenced by pretty much every other MMORPG in existence.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by DMKano
    Originally posted by Burntvet

    Everything costs labor points, so that everyone, even if you are paying the sub equivalent, will have to buy LP pots from the cash shop.

    There is no other reason.

    100% wrong

    Labor point system existed in Korean alpha and  beta - and at launch when game was a Subscription game - without any cash shop.

     

    Labor point + RNG is an alternative to Item Decay based system.

    The more you know.

     

    Yeah? Bullshit.

    What you may not "know" and do not mention, is that AA HAD decay until they figured out they were going go the cash shop route, with the NA release, and also with the Russian one.

    So your information is dated, as well as wrong.

    There are plenty of threads about them taking out item decay in this very section, in a certain patch, if you go back a bit.

    And labor points were in the game when they did that, so whether or not they planned to have decay, they always planned to have labor points.

    And of course, labor point pots in the cash shop.

    Pure Cash Shop Funneling (even for VIPs).

     

    Seems you don't  know much then, do you?

     

  • An4thorAn4thor Member Posts: 524
    Originally posted by Burntvet
    Originally posted by DMKano
    Originally posted by Burntvet

    Everything costs labor points, so that everyone, even if you are paying the sub equivalent, will have to buy LP pots from the cash shop.

    There is no other reason.

    100% wrong

    Labor point system existed in Korean alpha and  beta - and at launch when game was a Subscription game - without any cash shop.

     

    Labor point + RNG is an alternative to Item Decay based system.

    The more you know.

     

    Yeah? Bullshit.

    What you may not "know" and do not mention, is that AA HAD decay until they figured out they were going go the cash shop route, with the NA release, and also with the Russian one.

    So your information is dated, as well as wrong.

    There are plenty of threads about them taking out item decay in this very section, in a certain patch, if you go back a bit.

    And labor points were in the game when they did that, so whether or not they planned to have decay, they always planned to have labor points.

    And of course, labor point pots in the cash shop.

    Pure Cash Shop Funneling (even for VIPs).

     

    Seems you don't  know much then, do you?

     

    Who is it doesn't doesn't know much? You can buy labor on the ah, and with the labor you get you'll make even more money. I haven't bought for rl money a SINGLE potion, and i chug 3 lp pots daily at least.

  • DaranarDaranar Member UncommonPosts: 392
    Originally posted by Gdemami

     


    Originally posted by darkhearts
     I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.

     

    Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.


     

    Yeah, it is very poor untoughout design.


    Asian games are like that. They produce games in quantities rather than quality, similar to how Zynga operates - releasing bunch of low quality and budget games and watch if some gets popular.

    You can ignore the excuses about "economy and bot control", those are ridiculous and silly statements as it has no bearing on any of that.

    The only reason why labor points are implemented is monetization model - purchase a patron status, purchase Labor Points from cash shop.

    I wish people used their heads.   You can hate Labor Points, as I have grown to love and hate em, but do us all a favor and have some sound logic.   If labor points were implemented as strictly a monetization model, tell me why they would limit the amount of potions you can use in a day?   If they were a monetization model, there would be unlimited usage/purchasing.  Labor points are an economy checksum....yes arguably a poor one.   If you wanna see what a monetized crafting system looks like; load up Neverwinter Online.   

    If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!


  • NildenNilden Member EpicPosts: 3,916
    Originally posted by Daranar
    Originally posted by Gdemami

     


    Originally posted by darkhearts
     I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.

     

    Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.


     

    Yeah, it is very poor untoughout design.


    Asian games are like that. They produce games in quantities rather than quality, similar to how Zynga operates - releasing bunch of low quality and budget games and watch if some gets popular.

    You can ignore the excuses about "economy and bot control", those are ridiculous and silly statements as it has no bearing on any of that.

    The only reason why labor points are implemented is monetization model - purchase a patron status, purchase Labor Points from cash shop.

    I wish people used their heads.   You can hate Labor Points, as I have grown to love and hate em, but do us all a favor and have some sound logic.   If labor points were implemented as strictly a monetization model, tell me why they would limit the amount of potions you can use in a day?   If they were a monetization model, there would be unlimited usage/purchasing.  Labor points are an economy checksum....yes arguably a poor one.   If you wanna see what a monetized crafting system looks like; load up Neverwinter Online.   

    If it's an economy checksum, why are they selling labor pots at all? Because people are paying for them to get around the labor system that is only there to paygate. Hell I'm sure they would love to remove the cooldown on them to 4 hours or even better instant if they could get away with it...

    If they wanted to slow down the economy they could make one ingredient and have it take two weeks or whatever to grow and be required for all high end crafting, or item decay, or any other method to slow down crafting since EQ, UO, and every other MMORPG that has avoided using a facebook/zynga energy system.

    The labor system could be removed outright and it would be like any other MMORPG that didn't have a paygate. Heaven forbid people are able to craft, farm, report people, open coin purses or gather resources... it would be total chaos without the labor system to keep the economy in check. /derpderp

     

     

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • An4thorAn4thor Member Posts: 524
    Originally posted by nilden
    Originally posted by Daranar
    Originally posted by Gdemami

     


    Originally posted by darkhearts
     I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.

     

    Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.


     

    Yeah, it is very poor untoughout design.


    Asian games are like that. They produce games in quantities rather than quality, similar to how Zynga operates - releasing bunch of low quality and budget games and watch if some gets popular.

    You can ignore the excuses about "economy and bot control", those are ridiculous and silly statements as it has no bearing on any of that.

    The only reason why labor points are implemented is monetization model - purchase a patron status, purchase Labor Points from cash shop.

    I wish people used their heads.   You can hate Labor Points, as I have grown to love and hate em, but do us all a favor and have some sound logic.   If labor points were implemented as strictly a monetization model, tell me why they would limit the amount of potions you can use in a day?   If they were a monetization model, there would be unlimited usage/purchasing.  Labor points are an economy checksum....yes arguably a poor one.   If you wanna see what a monetized crafting system looks like; load up Neverwinter Online.   

    If it's an economy checksum, why are they selling labor pots at all? Because people are paying for them to get around the labor system that is only there to paygate. Hell I'm sure they would love to remove the cooldown on them to 4 hours or even better instant if they could get away with it...

    If they wanted to slow down the economy they could make one ingredient and have it take two weeks or whatever to grow and be required for all high end crafting, or item decay, or any other method to slow down crafting since EQ, UO, and every other MMORPG that has avoided using a facebook/zynga energy system.

    The labor system could be removed outright and it would be like any other MMORPG that didn't have a paygate. Heaven forbid people are able to craft, farm, report people, open coin purses or gather resources... it would be total chaos without the labor system to keep the economy in check. /derpderp

     

     

    Did you even bother playing the game? Trading with no labor requirement would break the game in a matter of hours. Really people use your brain.

  • NildenNilden Member EpicPosts: 3,916
    Originally posted by An4thor
    Originally posted by nilden
    Originally posted by Daranar
    Originally posted by Gdemami

     


    Originally posted by darkhearts
     I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.

     

    Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.


     

    Yeah, it is very poor untoughout design.


    Asian games are like that. They produce games in quantities rather than quality, similar to how Zynga operates - releasing bunch of low quality and budget games and watch if some gets popular.

    You can ignore the excuses about "economy and bot control", those are ridiculous and silly statements as it has no bearing on any of that.

    The only reason why labor points are implemented is monetization model - purchase a patron status, purchase Labor Points from cash shop.

    I wish people used their heads.   You can hate Labor Points, as I have grown to love and hate em, but do us all a favor and have some sound logic.   If labor points were implemented as strictly a monetization model, tell me why they would limit the amount of potions you can use in a day?   If they were a monetization model, there would be unlimited usage/purchasing.  Labor points are an economy checksum....yes arguably a poor one.   If you wanna see what a monetized crafting system looks like; load up Neverwinter Online.   

    If it's an economy checksum, why are they selling labor pots at all? Because people are paying for them to get around the labor system that is only there to paygate. Hell I'm sure they would love to remove the cooldown on them to 4 hours or even better instant if they could get away with it...

    If they wanted to slow down the economy they could make one ingredient and have it take two weeks or whatever to grow and be required for all high end crafting, or item decay, or any other method to slow down crafting since EQ, UO, and every other MMORPG that has avoided using a facebook/zynga energy system.

    The labor system could be removed outright and it would be like any other MMORPG that didn't have a paygate. Heaven forbid people are able to craft, farm, report people, open coin purses or gather resources... it would be total chaos without the labor system to keep the economy in check. /derpderp

     

     

    Did you even bother playing the game? Trading with no labor requirement would break the game in a matter of hours. Really people use your brain.

    MY GOD every other MMORPG without the labor system must have a broken economy!! How did we ever play games without this system??

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • An4thorAn4thor Member Posts: 524
    Originally posted by nilden
    Originally posted by An4thor
    Originally posted by nilden
    Originally posted by Daranar
    Originally posted by Gdemami

     


    Originally posted by darkhearts
     I was having "fun" till I learned that almost everything I wanted to do cost labor points. Is this implemented to block us from playing too much? I mean I just hit the robots and saw ore and kept clicking the ones I saw as I climbed the mountain and before I got halfway up it said I couldn't anymore.

     

    Only thing I see myself doing is combat which is not that fun to begin with. Being a skullknight all I do is spam my first star blast or w/e it's called.


     

    Yeah, it is very poor untoughout design.


    Asian games are like that. They produce games in quantities rather than quality, similar to how Zynga operates - releasing bunch of low quality and budget games and watch if some gets popular.

    You can ignore the excuses about "economy and bot control", those are ridiculous and silly statements as it has no bearing on any of that.

    The only reason why labor points are implemented is monetization model - purchase a patron status, purchase Labor Points from cash shop.

    I wish people used their heads.   You can hate Labor Points, as I have grown to love and hate em, but do us all a favor and have some sound logic.   If labor points were implemented as strictly a monetization model, tell me why they would limit the amount of potions you can use in a day?   If they were a monetization model, there would be unlimited usage/purchasing.  Labor points are an economy checksum....yes arguably a poor one.   If you wanna see what a monetized crafting system looks like; load up Neverwinter Online.   

    If it's an economy checksum, why are they selling labor pots at all? Because people are paying for them to get around the labor system that is only there to paygate. Hell I'm sure they would love to remove the cooldown on them to 4 hours or even better instant if they could get away with it...

    If they wanted to slow down the economy they could make one ingredient and have it take two weeks or whatever to grow and be required for all high end crafting, or item decay, or any other method to slow down crafting since EQ, UO, and every other MMORPG that has avoided using a facebook/zynga energy system.

    The labor system could be removed outright and it would be like any other MMORPG that didn't have a paygate. Heaven forbid people are able to craft, farm, report people, open coin purses or gather resources... it would be total chaos without the labor system to keep the economy in check. /derpderp

     

     

    Did you even bother playing the game? Trading with no labor requirement would break the game in a matter of hours. Really people use your brain.

    MY GOD every other MMORPG without the labor system must have a broken economy!! How did we ever play games without this system??

    Yeah every other MMO relies heavily on crafting and trading, and you can make tons of gold with both..oh wait most games only offer daily quests for gold and crafting is complitely useless...

  • JabasJabas Member UncommonPosts: 1,249
    Originally posted by nilden
     

    MY GOD every other MMORPG without the labor system must have a broken economy!! How did we ever play games without this system??

    What other mmorpgs with extreme economy player dependent where players can "produce" materials you are talking about?

    Its really a legitim question, i dont play all games, really like to know

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Daranar

    I wish people used their heads.

    I wish that too, sadly that is unlikely going to happen, especially on these boards.

    With same falacious logic of yours, it should also apply to any consumables. Consumables should have no cooldown at all so you can use more of them.

    Labor system does nothing economically wise, it only provides one more "convenience" item for the cash shop via artificial slowdown mechanics that you can diminish with RL cash.

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