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New ship with LTI for sale 890 Jump , only $600 !

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  • PioneerStewPioneerStew Member Posts: 874
    Originally posted by TestSubject102
    Originally posted by sgel

    There's a core of obsessed fanboys who buy these ships... a few thousand of them.

    You can pick them out in the forums.

    The vast majority of backers aren't even playing the game.

    Someone calculated and only 3-4% (iirc) have actually played the arena commander module.

     

    Also the people who are saying that people can do whatever they want with their money. Sure they can.

    However those people affect how the game will treat it's playerbase. CIG sees the ridiculous cash opportunities and has put EVERYTHING behind a paywall and of course this will continue when the game is finally released (they have already mentioned paying to get credits and ships for post release.)

    CIG is targeting the game to the people with money.

    Whoa you never stop your bullshit do you?

    Most of the replies in this thread are sad, have no clue about the project... shouting pay2win.

    Am I suprised by this cesspool of a community?

    These are enthusiasts pledging money and getting a little gift for doing so. "Pay2Win" WHAT exactly? none of it is exclusive to the store.... this is not even like the s*itty MMORPGs you play on here and whine about all day because in reality none of you like the f*cking genre just nostalgia ridden whiners.

     

    AC stats... are correct, because alot of the backers (I think it was 60%+) want to explore/mine/other things ... not just dogfight... and myself included... I'm not on those leaderboards that track the % of users (thats right... if you don't play the ranked matches you are not tracked.... so its actually false).

     

    Maybe... 90% of the people in this thread circle jerking (despite the game coming along nicely.... we get weekly updates on whats going on...) about things they know nothing about... screaming pay2win and "this will never release" how about educating yourselves first instead of wanking to the concept of yet another failure .... honestly I'm convinced you lot get off on it here.... 

    Someone got out of bed on the wrong side this morning.  

  • TestSubject102TestSubject102 Member Posts: 46
    Originally posted by PioneerStew
    Originally posted by TestSubject102
    Originally posted by sgel

    There's a core of obsessed fanboys who buy these ships... a few thousand of them.

    You can pick them out in the forums.

    The vast majority of backers aren't even playing the game.

    Someone calculated and only 3-4% (iirc) have actually played the arena commander module.

     

    Also the people who are saying that people can do whatever they want with their money. Sure they can.

    However those people affect how the game will treat it's playerbase. CIG sees the ridiculous cash opportunities and has put EVERYTHING behind a paywall and of course this will continue when the game is finally released (they have already mentioned paying to get credits and ships for post release.)

    CIG is targeting the game to the people with money.

    Whoa you never stop your bullshit do you?

    Most of the replies in this thread are sad, have no clue about the project... shouting pay2win.

    Am I suprised by this cesspool of a community?

    These are enthusiasts pledging money and getting a little gift for doing so. "Pay2Win" WHAT exactly? none of it is exclusive to the store.... this is not even like the s*itty MMORPGs you play on here and whine about all day because in reality none of you like the f*cking genre just nostalgia ridden whiners.

     

    AC stats... are correct, because alot of the backers (I think it was 60%+) want to explore/mine/other things ... not just dogfight... and myself included... I'm not on those leaderboards that track the % of users (thats right... if you don't play the ranked matches you are not tracked.... so its actually false).

     

    Maybe... 90% of the people in this thread circle jerking (despite the game coming along nicely.... we get weekly updates on whats going on...) about things they know nothing about... screaming pay2win and "this will never release" how about educating yourselves first instead of wanking to the concept of yet another failure .... honestly I'm convinced you lot get off on it here.... 

    Someone got out of bed on the wrong side this morning.  

    Why because I was blunt? looks at 90% of the responses in this thread, and the person I directly quoted spouts negative content while posting only positive about E:D in comparison in every thread he can here.

    Going to add something useful to the conversation?

  • PioneerStewPioneerStew Member Posts: 874
    Originally posted by TestSubject102
    Originally posted by PioneerStew
    Originally posted by TestSubject102
    Originally posted by sgel

    There's a core of obsessed fanboys who buy these ships... a few thousand of them.

    You can pick them out in the forums.

    The vast majority of backers aren't even playing the game.

    Someone calculated and only 3-4% (iirc) have actually played the arena commander module.

     

    Also the people who are saying that people can do whatever they want with their money. Sure they can.

    However those people affect how the game will treat it's playerbase. CIG sees the ridiculous cash opportunities and has put EVERYTHING behind a paywall and of course this will continue when the game is finally released (they have already mentioned paying to get credits and ships for post release.)

    CIG is targeting the game to the people with money.

    Whoa you never stop your bullshit do you?

    Most of the replies in this thread are sad, have no clue about the project... shouting pay2win.

    Am I suprised by this cesspool of a community?

    These are enthusiasts pledging money and getting a little gift for doing so. "Pay2Win" WHAT exactly? none of it is exclusive to the store.... this is not even like the s*itty MMORPGs you play on here and whine about all day because in reality none of you like the f*cking genre just nostalgia ridden whiners.

     

    AC stats... are correct, because alot of the backers (I think it was 60%+) want to explore/mine/other things ... not just dogfight... and myself included... I'm not on those leaderboards that track the % of users (thats right... if you don't play the ranked matches you are not tracked.... so its actually false).

     

    Maybe... 90% of the people in this thread circle jerking (despite the game coming along nicely.... we get weekly updates on whats going on...) about things they know nothing about... screaming pay2win and "this will never release" how about educating yourselves first instead of wanking to the concept of yet another failure .... honestly I'm convinced you lot get off on it here.... 

    Someone got out of bed on the wrong side this morning.  

    Why because I was blunt? looks at 90% of the responses in this thread, and the person I directly quoted spouts negative content while posting only positive about E:D in comparison in every thread he can here.

    Going to add something useful to the conversation?

    Yes, I think the most useful addition at this stage would be '^avoid: nerdrage'

  • TestSubject102TestSubject102 Member Posts: 46
    Originally posted by psiic

    A friend of mine was an original kickstarter for this game, and she has degenerative retinitis pigmentosa. 

    She has questioned if she will ever even see this game or if her eyesight will be completely gone before its release.

    At the rate this game production is progressing I think she is gonna be fine. 

     They started developing bionic eyes for people with retinitis shortly after this game went into development and it is now pushed into manufacturing.

     Imagine that, conceived, designed, researched, and developed an artificial retinal implant, a wearable visual transmitter, and the software to convert and translate those signals for the human brain. 

     Passed clinical trials and received FDA approval.

     Optimized the design for function, comfort, and wearability.

     Taken the design to mass production. 

     All this cheaper and faster than RSI can code a silly video game.

     Really kinda puts it into perspective.

    I mean look at this reply for example.... if the story is true or not is irrelevant.... it's a clear lack of understanding or reasonable/rational analysis of the situation.

    Never mind how long it took to get the clinical trials and the initial research/concept complete (probably years and years) .... this person trying to make such a ridiculous comparison is obsurd... honestly... you if you can't grasp why I am face palming at half of the stupid replies in this thread... here is another example why.

    The game.... has been in production for 18 months.... prior to that it was concept. name me one "from scratch" blockbuster AAA title with this level of detail complete in such a short time? name me an mmo done in such a short time?

    Average developement time being 4-5 years on such large scale projects.... seems pretty damn on track to me.

    But no "silly little video game....." with no context or understanding of of the software cycle and complexity is just honestly facepalm worthy.

     

    I barely see any knowledgable posts in this thread... therefore my conclusion is the typical mmorpg community "I love slagging off games I know nothing about" fetish.

     

    [quote] Yes, I think the most useful addition at this stage would be '^avoid: nerdrage' [/quote]

    Sorry, I'm not pussyfooting around with my language to people who can't even be bothered to understand a product they are discussing... enough with the politically correct nonsense, either dispute my content instead of my presentation.... or blissfully ignore it...

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829

    LOL! I was fairly spot on with my post on the other thread about the next one being $500. :P

    Seems they've exceeded my prediction by $100 though!

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • TestSubject102TestSubject102 Member Posts: 46

    Originally posted by rpmcmurphy

    While I think this sort of pricing is simply separating fools from their cash it would be a bit more excusable at the beginning.

    Selling them now when they are certainly not short of money just comes across as greed especially with the artificial scarcity crap.

    FYI: They release a poll way back asking the entire community if they wanted to STOP CROWD FUNDING ... in which 70% of backers voted "No, continue crowd funding to make the game better in the long run" 

    Also, ship scarcity is to prevent too many people with the top-end ships early in the PU.... everyone who buys them is aware of this. granted, im sure it effects that "urge" to buy up front ... but one can argue that having no limit would get them more money in the long run.... yet that road wasn't taken.

    Originally posted by bartoni33

    Being a non-Kickstarter backer of this (only $130 deep, that includes a really nice hoodie) I have to admit this is getting silly, almost embarrassing. Not because of the strange reasoning that this game will never be made but because of the pure greed being shown. it's far past time to quit selling pixels for the amount that most people make in a week and make the fucking game already. I understand that this monstrosity is a stretch goal like the last ship but guess what SC, you can just put it in the game for us to earn in game with in game credits.

    I still think that this game will me made someday, but I'm getting tired of seeing more ships with ever increasing "value" being sold for real cash.

    All of that will be earnable with credits... this is about funding the game and increasing the overall quality... nothing less, nothing more... you cannot buy ships/weapons on release. only a limited ammount of currency.

     

    Originally posted by Solar_Prophet


    And for only $1000 more, you can also have a solar system to fly it around in when the game releases in 2019. Just one though, for others you need to buy the $2000 ship with a warp drive.

    Yea... stop talking nonsense, it adds nothing.

    Originally posted by The.agG
    There is this and on the other side, there is Frontier (Elite Dangerous) who have met all deadlines till date except one and were working overtime last week (4 out of the 7 days and even till 2 AM local time) to release the big Beta 2.0 update and the following daily bug fixes. Those guys are actually working hard on their game, making the money i spent on Elite Premium Beta totally worth it.

    E:D is a smaller scale project... and given the same developement time lines... the fact that its so barebones (yes it is, I also own it... while its core game is polished... it's content level even after beta 2 is no impressive.) and it won't have FPS/ground modules for another year (maybe longer..... as the wiki says) It's not that far ahead at all... considering its 1-1.5 year headstart.

    I could pick apart/inform each page of this thread... but I'd be spamming way too much...

     

  • klash2defklash2def Member EpicPosts: 1,949
    lol.. mmoers will never learn.. same thing different game.. stop hyping these companies up and they will make better product. I have a funny feeling that this game will be overrated and they prob know it, which why they are trying to cash in asap. $600 for any video game is crazy.. its more than an next gen console at full retail..for ONE GAME.. think about it. 
    "Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."


    "The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."



     
    Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear. 


  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    @TestSubject102

    Of course they voted for that. If they're spending hundreds if not thousands of dollars on concept art they can't be expected to make rational decisions. /jk

    The artificial scarcity is purely a basic psychological sales technique, nothing more.

    Elite's kickstarter was after Star Citizen with nothing to show at that point, so no they haven't had 12-18 months additional development.

  • tawesstawess Member EpicPosts: 4,227

    This thread only proves that 9 out of 10 people in it should never... ever,,,, be in charge of setting a budget.

     

    Also kittens.

    This have been a good conversation

  • TestSubject102TestSubject102 Member Posts: 46
    Originally posted by rpmcmurphy
    @TestSubject102

    Of course they voted for that. If they're spending hundreds if not thousands of dollars on concept art they can't be expected to make rational decisions. /jk

    The artificial scarcity is purely a basic psychological sales technique, nothing more.

    Elite's kickstarter was after Star Citizen with nothing to show at that point, so no they haven't had 12-18 months additional development.

    I could be wrong, but I could of sworn "Elite 4" was in development but not fully funded until the change of name and kickstarter even began?

    Either way, both games took 2 very different directions in development, which would not please everyone.

    E:D - focused on flight/combat and straight to the PU phase, great to some degree... but the result even with beta 2 is a pretty shallow copy-paste experience IMO... great core fundementals in place and playable.... but not much variety/depth/soul.

    Star Citizen - Modular route, handcrafting content as they go, no real progress on the PU element. Largely probably due to the ongoing conversion to 64 bit double precision network upgrade.

     

    Obviously I'm liking SC more... so it's all my preference, while there will be no PU for awhile (though confirmed working on the demo already) even in its unifnished/unbalanced state I find the dogfighting pace/gameplay/graphics/animations leagues ahead of ED's despite not being anywhere near as polished.

    E:D hasn't also focused on FPS, Ground and Full AAA campaign from the beginning (if ever for story) .... so I don't think its praise worth to say "oh ED's PU is out in a similar time frame... awesome rapid developement ... consdiering only now we got a large play area even... when its about to release.

     

    Either way, I'm glad they voted no. I only pledged £40 .... a price I would pay for a normal game. If these enthusiasts want to splash out, more power to them... the attention the product is getting is off the scale now. It'l take considerably longer than ED to make.... but I bet the end product will be far more statisfying.

  • KangaroomouseKangaroomouse Member Posts: 394
    Originally posted by TestSubject102
    Originally posted by rpmcmurphy
    @TestSubject102

    Of course they voted for that. If they're spending hundreds if not thousands of dollars on concept art they can't be expected to make rational decisions. /jk

    The artificial scarcity is purely a basic psychological sales technique, nothing more.

    Elite's kickstarter was after Star Citizen with nothing to show at that point, so no they haven't had 12-18 months additional development.

    I could be wrong, but I could of sworn "Elite 4" was in development but not fully funded until the change of name and kickstarter even began?

    This alone and your post count makes all your posts irrelevant. Seriously: could of ?

    Either way, both games took 2 very different directions in development, which would not please everyone.

    E:D - focused on flight/combat and straight to the PU phase, great to some degree... but the result even with beta 2 is a pretty shallow copy-paste experience IMO... great core fundementals in place and playable.... but not much variety/depth/soul.

    Elite looks and plays fantastic. The sound design is incredible. It will release this decade.

    All the above things can not be said for SC.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by TestSubject102

    I could be wrong, but I could of sworn "Elite 4" was in development but not fully funded until the change of name and kickstarter even began?

    Either way, both games took 2 very different directions in development, which would not please everyone.

    E:D - focused on flight/combat and straight to the PU phase, great to some degree... but the result even with beta 2 is a pretty shallow copy-paste experience IMO... great core fundementals in place and playable.... but not much variety/depth/soul.

    Star Citizen - Modular route, handcrafting content as they go, no real progress on the PU element. Largely probably due to the ongoing conversion to 64 bit double precision network upgrade.

     

    Obviously I'm liking SC more... so it's all my preference, while there will be no PU for awhile (though confirmed working on the demo already) even in its unifnished/unbalanced state I find the dogfighting pace/gameplay/graphics/animations leagues ahead of ED's despite not being anywhere near as polished.

    E:D hasn't also focused on FPS, Ground and Full AAA campaign from the beginning (if ever for story) .... so I don't think its praise worth to say "oh ED's PU is out in a similar time frame... awesome rapid developement ... consdiering only now we got a large play area even... when its about to release.

     

    Either way, I'm glad they voted no. I only pledged £40 .... a price I would pay for a normal game. If these enthusiasts want to splash out, more power to them... the attention the product is getting is off the scale now. It'l take considerably longer than ED to make.... but I bet the end product will be far more statisfying.

     

    Frontier were developing their multi-platform engine (Cobra) and had almost got it to a stage where they wanted it in preperation for Elite but plans were put on the backburner because of the cancellation of The Outsider.

    See, your opinion of Elite mirrors mine of SC. I found the gameplay/flight model so bad that I uninstalled and decided to leave it, probably until SQ42.

    Personally I think the best thing is to back both, and imo it's a good thing that they're different. Too many games out there that are too similar.

  • TestSubject102TestSubject102 Member Posts: 46

    Originally posted by Kangaroomouse

    Originally posted by TestSubject102
    Originally posted by rpmcmurphy
    @TestSubject102

    Of course they voted for that. If they're spending hundreds if not thousands of dollars on concept art they can't be expected to make rational decisions. /jk

    The artificial scarcity is purely a basic psychological sales technique, nothing more.

    Elite's kickstarter was after Star Citizen with nothing to show at that point, so no they haven't had 12-18 months additional development.

    I could be wrong, but I could of sworn "Elite 4" was in development but not fully funded until the change of name and kickstarter even began?

    This alone and your post count makes all your posts irrelevant. Seriously: could of ?

    Either way, both games took 2 very different directions in development, which would not please everyone.

    E:D - focused on flight/combat and straight to the PU phase, great to some degree... but the result even with beta 2 is a pretty shallow copy-paste experience IMO... great core fundementals in place and playable.... but not much variety/depth/soul.

    Elite looks and plays fantastic. The sound design is incredible. It will release this decade.

    All the above things can not be said for SC.

     

    Whoa, post count and one "I'm not so sure I admit" post compared to my other factual posts makes everything I have said irrelevant? yet another MMORPG community average right here.... HELLO.

    I'm not wrong though am I? if an engine was in develepment for it then that counts... I obviously don't know the 100% specifics none of us do...

    1) It does sound fantastic... plays good.... like I said though... lack of content.... problem?

    2) it released a game with the bare bones space sim in tact.. that isn't praise worthy. its expected. with very little else except "Planetside and FPS to be released a year or so after release" .... seems pretty damn similar in terms of developement time of SC's SIMILAR goals... only done in reverse.

    3) "release this decade" .... ugh.... this sums up the E:D fanboys to me "I can actually play it now so its better" crowd....

     

    Originally posted by rpmcmurphy

    Originally posted by TestSubject102

    I could be wrong, but I could of sworn "Elite 4" was in development but not fully funded until the change of name and kickstarter even began?

    Either way, both games took 2 very different directions in development, which would not please everyone.

    E:D - focused on flight/combat and straight to the PU phase, great to some degree... but the result even with beta 2 is a pretty shallow copy-paste experience IMO... great core fundementals in place and playable.... but not much variety/depth/soul.

    Star Citizen - Modular route, handcrafting content as they go, no real progress on the PU element. Largely probably due to the ongoing conversion to 64 bit double precision network upgrade.

     

    Obviously I'm liking SC more... so it's all my preference, while there will be no PU for awhile (though confirmed working on the demo already) even in its unifnished/unbalanced state I find the dogfighting pace/gameplay/graphics/animations leagues ahead of ED's despite not being anywhere near as polished.

    E:D hasn't also focused on FPS, Ground and Full AAA campaign from the beginning (if ever for story) .... so I don't think its praise worth to say "oh ED's PU is out in a similar time frame... awesome rapid developement ... consdiering only now we got a large play area even... when its about to release.

     

    Either way, I'm glad they voted no. I only pledged £40 .... a price I would pay for a normal game. If these enthusiasts want to splash out, more power to them... the attention the product is getting is off the scale now. It'l take considerably longer than ED to make.... but I bet the end product will be far more statisfying.

     

    Frontier were developing their multi-platform engine (Cobra) and had almost got it to a stage where they wanted it in preperation for Elite but plans were put on the backburner because of the cancellation of The Outsider.

    See, your opinion of Elite mirrors mine of SC. I found the gameplay/flight model so bad that I uninstalled and decided to leave it, probably until SQ42.

    Personally I think the best thing is to back both, and imo it's a good thing that they're different. Too many games out there that are too similar.

    Thanks, as I stated "I could of sworn" is not literal.

    Flight gameplay is subjective, so I can't argue with you. I just find Elite's WW2 style.. slow paced combat to pretty boring. and I seem to spend 90% of my time frame shifting and docking (which was alot easier than people made out.... and hardly interesting.) granted *** I am a recent backer and still learning and in the early game ***

    Again, but reading up about everything involved... the scale is impressive, but to me everything feels so flat about it except the sound.

  • BattlerockBattlerock Member CommonPosts: 1,393
    Saw this first thing , bought one for my wife, kids, and myself, we all have matching helmets we play in too, I'm hoping to mod them for vr someday.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by TestSubject102

    Thanks, as I stated "I could of sworn" is not literal.

    Flight gameplay is subjective, so I can't argue with you. I just find Elite's WW2 style.. slow paced combat to pretty boring. and I seem to spend 90% of my time frame shifting and docking (which was alot easier than people made out.... and hardly interesting.) granted *** I am a recent backer and still learning and in the early game ***

    Again, but reading up about everything involved... the scale is impressive, but to me everything feels so flat about it except the sound.

    I'm aware it's not literal. I was only informing you of the situation not criticising what you said.

    Regarding combat, isn't that more like a low level character in an avatar based game, once you get some upgrades you can do substantially more damage, and there's a good range of upgrades in Elite's current beta.

    Flight / gameplay is certainly subjective, I'd love to see a FM that allows more strategic opportunities in AC but here's a couple of examples of what I don't like about SC's flight / combat

    https://www.youtube.com/watch?v=y8xOQUBhLv0&t=2m42s

    https://www.youtube.com/watch?v=bT3ZvnUnUkU

    All I know is that there's a huge amount yet to be put in Elite, they've built the box but are only now starting to fill it with sand.

  • mayito7777mayito7777 Member UncommonPosts: 768
    Originally posted by Asheram
    So is this a spaceship sales simulator?

    LOL you nailed. What bothers me is that they just say, not a biggie just $600 for it. That is like 3 years of salary for a person in Cuba, a week or 2 of salary for may people here in the USA, this is totally out of control.

     

     

    want 7 free days of playing? Try this

    http://www.swtor.com/r/ZptVnY

  • TestSubject102TestSubject102 Member Posts: 46
    Originally posted by rpmcmurphy
    Originally posted by TestSubject102

    Thanks, as I stated "I could of sworn" is not literal.

    Flight gameplay is subjective, so I can't argue with you. I just find Elite's WW2 style.. slow paced combat to pretty boring. and I seem to spend 90% of my time frame shifting and docking (which was alot easier than people made out.... and hardly interesting.) granted *** I am a recent backer and still learning and in the early game ***

    Again, but reading up about everything involved... the scale is impressive, but to me everything feels so flat about it except the sound.

    I'm aware it's not literal. I was only informing you of the situation not criticising what you said.

    Regarding combat, isn't that more like a low level character in an avatar based game, once you get some upgrades you can do substantially more damage, and there's a good range of upgrades in Elite's current beta.

    Flight / gameplay is certainly subjective, I'd love to see a FM that allows more strategic opportunities in AC but here's a couple of examples of what I don't like about SC's flight / combat

    https://www.youtube.com/watch?v=y8xOQUBhLv0&t=2m42s

    https://www.youtube.com/watch?v=bT3ZvnUnUkU

    All I know is that there's a huge amount yet to be put in Elite, they've built the box but are only now starting to fill it with sand.

    Yea I completely agree, and again I'm confident that the control schemes / ship stats will be more balanced over time, as they improve joystick aiming ect and offer more weapon variety (and perhaps similar to ED with small aim-assisted gimballing in the centre) will make the M50 seem less attractive ... I think the shields/amour it has will be rightfully nerfed too.

    Mouse-click gameplay is tricky, I WANT Mouse/KB to be viable considering its an all-in-one device for both space/on foot.... but yea too easy atm. again something I expect won't be overlooked given the ammount of threads on the subject.

    Yup, Elite has great of potential my bias lies with SC I won't hide that, but everyones a winner with options.

  • TestSubject102TestSubject102 Member Posts: 46
    Originally posted by mayito7777
    Originally posted by Asheram
    So is this a spaceship sales simulator?

    LOL you nailed. What bothers me is that they just say, not a biggie just $600 for it. That is like 3 years of salary for a person in Cuba, a week or 2 of salary for may people here in the USA, this is totally out of control.

     

     

    Only out of control for those people, and you, and myself.... we can't speak for others.

    The problem here on this site is... people look at this as "yet another MMO being funded" when its not..... its Space Simulator that happens to have an MMO-mode ... but it's not limited to that.

    This is now a rare genre.... people are paying loads to bring back the days of simulator games with an incredible level of detail, immersion ect.

    These are gaming veterans that are older and have good jobs.

    Oh and.. he nailed nothing... flight/race/hanger gameplay is already available. the First-Person-Shooter gameplay is being shown off fully in 2 weeks and is playable by the end of the year (if they manage to stay on track for once).

  • SoandsosoSoandsoso Member Posts: 533

    Will be fun to watch all the tears when they balance the ships and ships like this end up not being what they were when they were purchased.

     

    If these cash shop ships end up being better, doesn't that push it to the pay to win side of things?

  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113
    You have to be a special kind of person to fall for this crap.
  • flizzerflizzer Member RarePosts: 2,455
    And Gamers will pay for it.  I jokingly was saying they needed to charge 1000 and up for ships.  Well, I am not that far off anymore.   If it is a game they want to play, they will pay and pay and pay.  
  • TestSubject102TestSubject102 Member Posts: 46

    Originally posted by Soandsoso

    Will be fun to watch all the tears when they balance the ships and ships like this end up not being what they were when they were purchased.

     

    If these cash shop ships end up being better, doesn't that push it to the pay to win side of things?

    All of these ships can be earned in the universe at a standard rate of play. they are simply pledges right now with a bonus.

    This $600 ship... is a luxury cruise ship... just like a boat cruise ship... it won't be better at any important role. It's a luxury ship just for having partys while traveling through space.. literally just a bit of fun.

    Originally posted by Darth-Batman
    You have to be a special kind of person to fall for this crap.

    What crap? the game is coming along at an acceptable rate.

    Originally posted by flizzer
    And Gamers will pay for it.  I jokingly was saying they needed to charge 1000 and up for ships.  Well, I am not that far off anymore.   If it is a game they want to play, they will pay and pay and pay.  

    They charged more than $1000 for ships right at the start.... not new... this $600 price point is not new or shocking. 

     

    Again, they are pledges to continued developement of the game... and are all earnable on release, and are not sold in the shop again at release.

    Similar to EVE ONLINE they can be destroyed losing all of their upgrades/weaponry/modules .... only the base hull is insured.

    ^ is the concept picture. that is going to be translated into Cryengine.... with full damage states, full newtonian physics... and be able to support lots of players inside at once... while functioning normally within the universe (and attackable by anyone).

    the interior:

    ^ Interior concept.

  • TiamatRoarTiamatRoar Member RarePosts: 1,689
    Originally posted by TestSubject102

    Originally posted by Solar_Prophet


    And for only $1000 more, you can also have a solar system to fly it around in when the game releases in 2019. Just one though, for others you need to buy the $2000 ship with a warp drive.

    Yea... stop talking nonsense, it adds nothing.

    Just a few weeks ago, people were JOKING that the next ship would cost $500.  And look what happened.

     

    Honestly, $2,000 for a new ship doesn't sound like nonsense to me, anymore.  Though $1,000 for your own solar system does (there's no precedent for that.  ....yet)

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    Ouch! :-)


  • HarikenHariken Member EpicPosts: 2,680
    Originally posted by Ramonski7
    This is beyond my ability to comprehend. So glad I'm not the target audience for these sales...

    My spidey senses tell me to stay far away from this game.

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