Originally posted by TiamatRoar AA is actually extremely hardcore. People think it's casual because it's easy to get to 50, but from there, the crafting costs become insane and you need to not just group, but NETWORK with others to do almost anything worthwhile (including crafting).
That pretty much hits the nail on the head. I wouldn't be nearly as successful without the team effort of my family and guild pitching in to drive me up the ladder. My guild pretty much farms thunderstrucks all day or does major trade pack runs with huge fleets of merchant ships. The information they give me by networking with them is almost priceless.
One thing to keep in mind is that keeping other players blind to it in a cesspool of misinformation and control is exactly how the top 1% of ArcheAge are making their gold. If you don't care about first experiences, unless someone is really successful at ArcheAge you shouldn't bother listening to their long-term input. Short-term is always different in comparison to the long-term. Look at server launches - everyone is trying to pour through a door only so wide, and pile into a game built for only so many people to stress it at a time. We have stress tests, but they don't add up to actual launch numbers. This means that the game will be near broken for the first week, and then stabilize into a great game a month after launch.
And what happens during that short period where the game is broken and the masses are rattling their keyboards? I think you know.
The only hardcore of AA, or at least, more hardcore than in most other MMOs, is the PvP and pirates stuff.
The whole crafting grind isn't hardcore, it's only tedious and boring. It's like watching paint dry for the farming part.
I'm amazed that in 2014, people still confuse terms like "hardcore"/"difficult" and "tedious"/"boring".
Seems like people can't agree on the definition of hardcore either. Personally, I considered UO hardcore. I've never found boring repetitive tasks to be hardcore. Maybe they consider themselves hardcore because they are willing to do it for hours upon hours on end despite the tedium.
If that's the case, any real life job can be considered hardcore.
ArcheAge is hated simply because vocal people enjoy it, and other vocal people hate listening to it.
I mean, think about it. If a game comes out, and you don't like it, what do you do? You go "Hmm, well shucks." and you move on with your life.
What drives rational human beings to sit behind a keyboard only to spend hours of their lives arguing with such vitriol against a creative work? I highly doubt it is simply the creative work itself.
Originally posted by TiamatRoar AA is actually extremely hardcore. People think it's casual because it's easy to get to 50, but from there, the crafting costs become insane and you need to not just group, but NETWORK with others to do almost anything worthwhile (including crafting). Anyone trying to play casual at that point will likely run out of things to do and ways to progress (before dying of old age) very very fast.
Originally posted by boxsnd AA is hated for 2 reasons: 1) it is F2P and 2) it is more popular than any other MMO besides WoW. Fanboys of other games feel threatened when they finally see a F2P MMO that doesn't suck. They are scared that their favorite B2P/P2P MMO will fade into obscurity or will have to switch to F2P to compete. They know that the more good F2P MMOs exist, the harder it is for B2P/P2P MMOs to survive.
Requoting this post for its comedy value.
I'm pretty sure all the criticism has been from swtor/gw2/ffxvi/lotro/other non-WoW mmos fans who are just quaking in their pants at AA's mega success. Shame on you jealous fanboys!
As for the rest of this thread, it says a lot when people feel the need to defend a game on a forum, while simultaneously claiming that the forum's posters are the "vocal minority misrepresenting the game" or similar nonsense.
The only hardcore of AA, or at least, more hardcore than in most other MMOs, is the PvP and pirates stuff.
The whole crafting grind isn't hardcore, it's only tedious and boring. It's like watching paint dry for the farming part.
I'm amazed that in 2014, people still confuse terms like "hardcore"/"difficult" and "tedious"/"boring".
Seems like people can't agree on the definition of hardcore either. Personally, I considered UO hardcore. I've never found boring repetitive tasks to be hardcore. Maybe they consider themselves hardcore because they are willing to do it for hours upon hours on end despite the tedium.
If that's the case, any real life job can be considered hardcore.
Like training for a professional sport? Lots of boring hours of repeat exercises.
The definition does tend to be subjective though, what one finds boring/tedious, another might not. Whether it be in a videogame, sport, or RL.
Been like a decade for me to get the fun i have in Archeage. Who cares about those people who cry about every mmo sucking and being bad ?
10 days before Auroria opens up and the real fun begins.
Trion is manualy banning bots and a Korean update should make the hacking almost imposible. But who cares about cheaters when you having tons of fun 15k accounts banned in 1 day or so...OP succes.
"Hardcore" is just a term people use to make themselves feel good about their pixels/polygons achievements. People who constantly and successfully raid in WoW use it. People who can get past TSW's clunky combat interface use it. Hell, people who max out every materia in FF7 or play thousands of matches on World of Tanks use it, too.
The term is a real joke when it comes to gaming. It really shouldn't be used in any serious argument in favour of a game.
Originally posted by boxsnd AA is hated for 2 reasons: 1) it is F2P and 2) it is more popular than any other MMO besides WoW. Fanboys of other games feel threatened when they finally see a F2P MMO that doesn't suck. They are scared that their favorite B2P/P2P MMO will fade into obscurity or will have to switch to F2P to compete. They know that the more good F2P MMOs exist, the harder it is for B2P/P2P MMOs to survive.
I'm assuming this post is suppose to be sarcastic right...
I really hope anyway because you didn't post one thing that can be backed up by any sort of facts/evidence......
All i see is bla bla bla...i work for 4-6h a day in ArcheAge. Thats a succesful game bro! Need a hug?
Yeah, I mean, 4-6h a day in a video game, that's not much... you still have plenty of time for a real world job to earn that money to pay the Internet access and the bills, and take care of the family, cleaning that house of yours, keeping yourself clean too, eating, sleeping, etc...
I mean, you only play a video game 35+ hours a week on average. That's perfectly sane.
LOL, I was thinking the same thing. I'm lucky if I can eek out 1.5 to 2 hours a night, and not every night.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All i see is bla bla bla...i work for 4-6h a day in ArcheAge. Thats a succesful game bro! Need a hug?
Yeah, I mean, 4-6h a day in a video game, that's not much... you still have plenty of time for a real world job to earn that money to pay the Internet access and the bills, and take care of the family, cleaning that house of yours, keeping yourself clean too, eating, sleeping, etc...
I mean, you only play a video game 35+ hours a week on average. That's perfectly sane.
LOL, I was thinking the same thing. I'm lucky if I can eek out 1.5 to 2 hours a night, and not every night.
The definition of the adjective "hard-core" in Webster's dictionary is "very active and enthusiastic" (well, the 1st definition. The 2nd definition is... inappropriate, lol)
I count "Willing to put up with tedium in order to progress" as "hard-core" because I reason you must love an MMO a lot more than others do if you're willing to put up with that stuff in it. And the "very active" part goes without saying.
I don't equate "hard-core = skill", necessarily (although skill usually helps). Hard-core is willing to put up with tedious grinds, willing to go out and create a social network with others, willing to research everything online, and I do include "willing to spend thousands of dollars on cash shop items" as hard-core if applicable too (so that whacko who maybe spent $50,000+ to get divine gear in Archeage, allegedly? Yea, I'd label him as Hard-core, too)
(hard-core isn't necessarily a compliment or an insult. It can apply to any guy who goes waaaay beyond what most other people would to progress in the game, be it via play time or cash or anything else)
Again, my point is in Archeage, you need to be hard-core to progress at any remotely decent pace later on. Basically, very dedicated to the game, be it via lots and lots of playtime, research, networking, and in some cases, spending. Something a casual by definition is not. Casuals get to level 50 easily and think the game is casual, but level 50 is just the beginning...
I see a lot of people claiming this game to be P2W. I see that a lot of them have really barely scratched the surface at the primary ways you can make gold in this game. I'm here to say that I'm not seeing very much in terms of their examples. As far as I can tell, you can buy to make your progression faster, with either in-game gold OR cash.
I began ArcheAge as a F2P player about two weeks after head start. I subscribed shortly after reaching level 50 because I thoroughly enjoyed playing the game. I made a lot of gold in the beginning from trade caravans in my household - I joined a large guild and two other people play the game in my own home. We all saved up and bought Merchant Ships. Now we each have over 10k gold and are beginning to manipulate the market on end-game goods on our server while making gold ourselves.
I have not bought credits at all. I have not received anything from anyone else except information. I only play between 4-6 hours each day. What I do want to point out is that making money in this game takes two things which the average player sometimes has trouble with - cleverness and teamwork. Making money as a solo player is more difficult, and making money without using clever tactics even more so.
Anybody can, with a few gold, go out into the mountains and start camping thunderstruck tree spawns. Just wait for the trees to flip (Pines are best if you intend to grow) and you have a small chance to get a 'Thunderstruck Tree' worth over 1200 gold. Don't believe any rumors, it's pure RNG and the only thing that will help you is checking zones where the trees grow faster. Trees which take more time to grow have a higher chance of becoming thunderstruck.
The above method requires no PvP in the traditional sense if you do so in non-PvP areas. You will only be competing with other faction members. It also requires almost nothing in terms of Labor Points or investment beyond a glider if you intend to steal the spawns. This method is best done by memorizing or writing down which farms are starting to 'flip' and reach the next stage of the tree. Every state change has a chance to spawn a Thunderstruck Tree.
I hope you all can see what I see in this game. It's helluva lot of fun if you know what you are doing, but it takes time.
¨Just 4-6 hs each day¨. Like a real Job, thats how i feel about the F2P Korean MMOs.
As an aside, I'd also place "4-6 hours each day" players under the "hardcore" category, too.
(really, with 8 hours of sleep and 8 hours of work or school, leaving aside some time for meals, 4-6 hours each day is practically devoting every moment of a typical person's free time to that activity...)
Originally posted by boxsnd AA is hated for 2 reasons: 1) it is F2P and 2) it is more popular than any other MMO besides WoW. Fanboys of other games feel threatened when they finally see a F2P MMO that doesn't suck. They are scared that their favorite B2P/P2P MMO will fade into obscurity or will have to switch to F2P to compete. They know that the more good F2P MMOs exist, the harder it is for B2P/P2P MMOs to survive.
Are all those facts?
No I think just his opinion.
Some people sound so sure of themselves around here they could be telling facts. Hard to make a difference sometimes.
Some people clearly know when someone posts an opinion, but go ahead and points out for some reason that they aren't facts, as if we the rest of us didn't know.
Some yes.
However the guy i quoted, not so long ago used redddit, raptr and twitch as some kind of factual statistics to prove AA is the number two MMO just behind WOW.
So yeah i had to make sure. Like i said with some people you never know.
I agree, it needs to be clarified. I don't think that poster meant it to be an opinion. It certainly was presented as factual. What about "it's more popular than any other MMO besides WoW" sounds like it's an opinion?
I dunno, I'll put SWTOR, FFXIV, GW2 up against it to see how they fare.
Originally posted by boxsnd AA is hated for 2 reasons: 1) it is F2P and 2) it is more popular than any other MMO besides WoW. Fanboys of other games feel threatened when they finally see a F2P MMO that doesn't suck. They are scared that their favorite B2P/P2P MMO will fade into obscurity or will have to switch to F2P to compete. They know that the more good F2P MMOs exist, the harder it is for B2P/P2P MMOs to survive.
Are all those facts?
No I think just his opinion.
Some people sound so sure of themselves around here they could be telling facts. Hard to make a difference sometimes.
Some people clearly know when someone posts an opinion, but go ahead and points out for some reason that they aren't facts, as if we the rest of us didn't know.
Some yes.
However the guy i quoted, not so long ago used redddit, raptr and twitch as some kind of factual statistics to prove AA is the number two MMO just behind WOW.
So yeah i had to make sure. Like i said with some people you never know.
I agree, it needs to be clarified. I don't think that poster meant it to be an opinion. It certainly was presented as factual. What about "it's more popular than any other MMO besides WoW" sounds like it's an opinion?
I dunno, I'll put SWTOR, FFXIV, GW2 up against it to see how they fare.
I don't know, his statements are so 'out there' that i can't help but feel that its just an elaborate form of sarcasm, it would after all make far more sense that way
Originally posted by boxsnd AA is hated for 2 reasons: 1) it is F2P and 2) it is more popular than any other MMO besides WoW. Fanboys of other games feel threatened when they finally see a F2P MMO that doesn't suck. They are scared that their favorite B2P/P2P MMO will fade into obscurity or will have to switch to F2P to compete. They know that the more good F2P MMOs exist, the harder it is for B2P/P2P MMOs to survive.
Can't tell if you are being serious or not. I really hope you aren't.
Ya, I have to agree. I don't think it's that popular other than the fact it isn't doing well. Official forums still reflect how its doing. In it's current state just about any other game seems better at this point. (my personal opinion)
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
As an aside, I'd also place "4-6 hours each day" players under the "hardcore" category, too.
(really, with 8 hours of sleep and 8 hours of work or school, leaving aside some time for meals, 4-6 hours each day is practically devoting every moment of a typical person's free time to that activity...)
Oh my no, what world do you live in? It's 10 hours of work, 1 or more hours commuting, family time, gaming, leaving maybe 5 hours of sleep a night. Welcome to 2014. (I'm starting a petition for the 28 hour day)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by boxsnd AA is hated for 2 reasons: 1) it is F2P and 2) it is more popular than any other MMO besides WoW. Fanboys of other games feel threatened when they finally see a F2P MMO that doesn't suck. They are scared that their favorite B2P/P2P MMO will fade into obscurity or will have to switch to F2P to compete. They know that the more good F2P MMOs exist, the harder it is for B2P/P2P MMOs to survive.
Are all those facts?
No I think just his opinion.
Some people sound so sure of themselves around here they could be telling facts. Hard to make a difference sometimes.
Some people clearly know when someone posts an opinion, but go ahead and points out for some reason that they aren't facts, as if we the rest of us didn't know.
Some yes.
However the guy i quoted, not so long ago used redddit, raptr and twitch as some kind of factual statistics to prove AA is the number two MMO just behind WOW.
So yeah i had to make sure. Like i said with some people you never know.
I agree, it needs to be clarified. I don't think that poster meant it to be an opinion. It certainly was presented as factual. What about "it's more popular than any other MMO besides WoW" sounds like it's an opinion?
I dunno, I'll put SWTOR, FFXIV, GW2 up against it to see how they fare.
I don't know, his statements are so 'out there' that i can't help but feel that its just an elaborate form of sarcasm, it would after all make far more sense that way
I recall the thread that poster made recently, he's quoting from Redit activity. So, because there was a lot of activity surrounding AA on Redit, it became the 2nd most popular MMO next to WoW. Mind you, this was based on process of elimination, given that there was really no other data on the subject. So I guess that justifies making huge leaps to conclusions.
Originally posted by angerbeaver It isn't P2W at all, it is Bot to win or hack to win.
"I don't know how to play! Wait, he has so much gold! He must be botting/hacking to get it!"
Sure, you can bot. Expect to pay tons of money for hardware and software that can game the system. You also need a way to handle ban evasion because I see bots banned left and right when I play. The GM's walk around and talk to people, unlike other games. Hacks, as far as I know... trade hacks are a serious concern, but most of them are defunct and I only sell through Auction.
I only work part-time from home, with at least one person in the home working full-time. I suppose for those of you who are single living alone or have a low-income household/luxurious household 4-6 hours is not an option. I guarantee you that I could not afford homecooked meals, rent, car, insurance etc. if others did not support me without social security or a full-time job.
Most of the game is only grindy if you go in with the mindset that it's a grind. I refuse to believe that planting trees and watching them grow is not a grind, but it can be fun being strategic with their placement. Tradepacks are also fun, and it feels a bit epic traveling with a fleet of 10 ships side by side carrying ridiculous sums of gold to an island dominated by people who want to steal it off your back and kill your friends.
Originally posted by angerbeaver It isn't P2W at all, it is Bot to win or hack to win.
This. If not for hacks and bots, this game would be a lot of fun. But sadly there are hacks for everything and trash willing to use them.
Trion is trying, and they ban some people, but so far it's not having a noticeable affect ingame on the housing situation, and still people are using the hacks.
There are many areas where the hacks don't have obvious effects beyond the inflation, but on the housing market it's very pronounced and you can pay for patron and then some, but it won't be enough unless you're willing to buy hacks or pay the people using the hacks for their land.
I see a lot of people claiming this game to be P2W. I see that a lot of them have really barely scratched the surface at the primary ways you can make gold in this game. I'm here to say that I'm not seeing very much in terms of their examples. As far as I can tell, you can buy to make your progression faster, with either in-game gold OR cash.
So do you think you make money faster than someone who utilizes the cash shop?
Exactly.
I have been playing AA since a month before the F2P conversion in Japan, I am still playing it today, I enjoy the game immensely but anyone saying this game is not P2W is fooling themselves.
The changes to the LP system for the F2P conversion was done in a way to force anyone that wants to utilize the bulk of the game into paying far more money for a leg up and anyone saying that it isn't necessary has no concept of what is will happen to the game (Western version) in a few months...it has happened in every other market.
Its called hyper inflation.
Right now, in this new shiny game, prices are only starting to go up, but in another 3-4 months everything will be 2-3x the price and then it will still go up even more.
Everyone that paid RL money shot to the top, was able to very quickly raise their skills, grab land and amass a small fortune. They are currently driving up prices because of that fortune, a fortune they wouldn't have gotten in such a short amount of time when it was a sub based game.
This, will be exasperated as more people start amassing fortunes. So, your what is now more than likely 10-12G workmen's potion will be more like 24-30G in 3 months which means your APEX is going to cost around 5X that amount. No doubt Thunderstruck logs are over 300G now, that's going to near double in 3-4 months as everyone is floating in money.
So what? you are more than likely saying.
Well I will tell you WHAT. New players will come into the game seeing this massive difference between them and everyone else, see this mountain of gold they would need to just get small items. They will face the wall created by the ability everyone before them had, to get everything cheaper and faster.
You can claim its untrue all you want. Korea, Japan and Russia have proved it and their populations have suffered for the changes made.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I think it is a little too early in ArcheAge history to call it a success with the NA/EU players. The fact the population on all servers has continually been decreasing over the last few weeks indicates many are getting bored, frustrated and fed up with many of the issues plaguing the game since even the KR launch.
I continually log in and play for a bit and check to see how things are going. Except for the decrease in gold chat spam I keep seeing more issues crop up as more people become aware of them. For me the game lost it's appeal after trying to accept the poor game design and UI. The UI is ancient and functions horribly and the combat/mechanics fluxes because of the lack of lag tolerance and ability queueing.
For those that are still enjoying the game I wish you the best of luck.
Comments
That pretty much hits the nail on the head. I wouldn't be nearly as successful without the team effort of my family and guild pitching in to drive me up the ladder. My guild pretty much farms thunderstrucks all day or does major trade pack runs with huge fleets of merchant ships. The information they give me by networking with them is almost priceless.
One thing to keep in mind is that keeping other players blind to it in a cesspool of misinformation and control is exactly how the top 1% of ArcheAge are making their gold. If you don't care about first experiences, unless someone is really successful at ArcheAge you shouldn't bother listening to their long-term input. Short-term is always different in comparison to the long-term. Look at server launches - everyone is trying to pour through a door only so wide, and pile into a game built for only so many people to stress it at a time. We have stress tests, but they don't add up to actual launch numbers. This means that the game will be near broken for the first week, and then stabilize into a great game a month after launch.
And what happens during that short period where the game is broken and the masses are rattling their keyboards? I think you know.
QFT
ArcheAge is hated simply because vocal people enjoy it, and other vocal people hate listening to it.
I mean, think about it. If a game comes out, and you don't like it, what do you do? You go "Hmm, well shucks." and you move on with your life.
What drives rational human beings to sit behind a keyboard only to spend hours of their lives arguing with such vitriol against a creative work? I highly doubt it is simply the creative work itself.
You say hardcore i hear tedious.
Requoting this post for its comedy value.
I'm pretty sure all the criticism has been from swtor/gw2/ffxvi/lotro/other non-WoW mmos fans who are just quaking in their pants at AA's mega success. Shame on you jealous fanboys!
As for the rest of this thread, it says a lot when people feel the need to defend a game on a forum, while simultaneously claiming that the forum's posters are the "vocal minority misrepresenting the game" or similar nonsense.
Like training for a professional sport? Lots of boring hours of repeat exercises.
The definition does tend to be subjective though, what one finds boring/tedious, another might not. Whether it be in a videogame, sport, or RL.
Been like a decade for me to get the fun i have in Archeage.
Who cares about those people who cry about every mmo sucking and being bad ?
10 days before Auroria opens up and the real fun begins.
Trion is manualy banning bots and a Korean update should make the hacking almost imposible.
But who cares about cheaters when you having tons of fun
15k accounts banned in 1 day or so...OP succes.
"Hardcore" is just a term people use to make themselves feel good about their pixels/polygons achievements. People who constantly and successfully raid in WoW use it. People who can get past TSW's clunky combat interface use it. Hell, people who max out every materia in FF7 or play thousands of matches on World of Tanks use it, too.
The term is a real joke when it comes to gaming. It really shouldn't be used in any serious argument in favour of a game.
I'm assuming this post is suppose to be sarcastic right...
I really hope anyway because you didn't post one thing that can be backed up by any sort of facts/evidence......
LOL, I was thinking the same thing. I'm lucky if I can eek out 1.5 to 2 hours a night, and not every night.
I'm definitely doing something wrong.....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We're becoming the older breed.
The definition of the adjective "hard-core" in Webster's dictionary is "very active and enthusiastic" (well, the 1st definition. The 2nd definition is... inappropriate, lol)
I count "Willing to put up with tedium in order to progress" as "hard-core" because I reason you must love an MMO a lot more than others do if you're willing to put up with that stuff in it. And the "very active" part goes without saying.
I don't equate "hard-core = skill", necessarily (although skill usually helps). Hard-core is willing to put up with tedious grinds, willing to go out and create a social network with others, willing to research everything online, and I do include "willing to spend thousands of dollars on cash shop items" as hard-core if applicable too (so that whacko who maybe spent $50,000+ to get divine gear in Archeage, allegedly? Yea, I'd label him as Hard-core, too)
(hard-core isn't necessarily a compliment or an insult. It can apply to any guy who goes waaaay beyond what most other people would to progress in the game, be it via play time or cash or anything else)
Again, my point is in Archeage, you need to be hard-core to progress at any remotely decent pace later on. Basically, very dedicated to the game, be it via lots and lots of playtime, research, networking, and in some cases, spending. Something a casual by definition is not. Casuals get to level 50 easily and think the game is casual, but level 50 is just the beginning...
¨Just 4-6 hs each day¨. Like a real Job, thats how i feel about the F2P Korean MMOs.
As an aside, I'd also place "4-6 hours each day" players under the "hardcore" category, too.
(really, with 8 hours of sleep and 8 hours of work or school, leaving aside some time for meals, 4-6 hours each day is practically devoting every moment of a typical person's free time to that activity...)
I agree, it needs to be clarified. I don't think that poster meant it to be an opinion. It certainly was presented as factual. What about "it's more popular than any other MMO besides WoW" sounds like it's an opinion?
I dunno, I'll put SWTOR, FFXIV, GW2 up against it to see how they fare.
I don't know, his statements are so 'out there' that i can't help but feel that its just an elaborate form of sarcasm, it would after all make far more sense that way
Ya, I have to agree. I don't think it's that popular other than the fact it isn't doing well. Official forums still reflect how its doing. In it's current state just about any other game seems better at this point. (my personal opinion)
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Oh my no, what world do you live in? It's 10 hours of work, 1 or more hours commuting, family time, gaming, leaving maybe 5 hours of sleep a night. Welcome to 2014. (I'm starting a petition for the 28 hour day)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I recall the thread that poster made recently, he's quoting from Redit activity. So, because there was a lot of activity surrounding AA on Redit, it became the 2nd most popular MMO next to WoW. Mind you, this was based on process of elimination, given that there was really no other data on the subject. So I guess that justifies making huge leaps to conclusions.
"I don't know how to play! Wait, he has so much gold! He must be botting/hacking to get it!"
Sure, you can bot. Expect to pay tons of money for hardware and software that can game the system. You also need a way to handle ban evasion because I see bots banned left and right when I play. The GM's walk around and talk to people, unlike other games. Hacks, as far as I know... trade hacks are a serious concern, but most of them are defunct and I only sell through Auction.
I only work part-time from home, with at least one person in the home working full-time. I suppose for those of you who are single living alone or have a low-income household/luxurious household 4-6 hours is not an option. I guarantee you that I could not afford homecooked meals, rent, car, insurance etc. if others did not support me without social security or a full-time job.
Most of the game is only grindy if you go in with the mindset that it's a grind. I refuse to believe that planting trees and watching them grow is not a grind, but it can be fun being strategic with their placement. Tradepacks are also fun, and it feels a bit epic traveling with a fleet of 10 ships side by side carrying ridiculous sums of gold to an island dominated by people who want to steal it off your back and kill your friends.
This. If not for hacks and bots, this game would be a lot of fun. But sadly there are hacks for everything and trash willing to use them.
Trion is trying, and they ban some people, but so far it's not having a noticeable affect ingame on the housing situation, and still people are using the hacks.
There are many areas where the hacks don't have obvious effects beyond the inflation, but on the housing market it's very pronounced and you can pay for patron and then some, but it won't be enough unless you're willing to buy hacks or pay the people using the hacks for their land.
Exactly.
I have been playing AA since a month before the F2P conversion in Japan, I am still playing it today, I enjoy the game immensely but anyone saying this game is not P2W is fooling themselves.
The changes to the LP system for the F2P conversion was done in a way to force anyone that wants to utilize the bulk of the game into paying far more money for a leg up and anyone saying that it isn't necessary has no concept of what is will happen to the game (Western version) in a few months...it has happened in every other market.
Its called hyper inflation.
Right now, in this new shiny game, prices are only starting to go up, but in another 3-4 months everything will be 2-3x the price and then it will still go up even more.
Everyone that paid RL money shot to the top, was able to very quickly raise their skills, grab land and amass a small fortune. They are currently driving up prices because of that fortune, a fortune they wouldn't have gotten in such a short amount of time when it was a sub based game.
This, will be exasperated as more people start amassing fortunes. So, your what is now more than likely 10-12G workmen's potion will be more like 24-30G in 3 months which means your APEX is going to cost around 5X that amount. No doubt Thunderstruck logs are over 300G now, that's going to near double in 3-4 months as everyone is floating in money.
So what? you are more than likely saying.
Well I will tell you WHAT. New players will come into the game seeing this massive difference between them and everyone else, see this mountain of gold they would need to just get small items. They will face the wall created by the ability everyone before them had, to get everything cheaper and faster.
You can claim its untrue all you want. Korea, Japan and Russia have proved it and their populations have suffered for the changes made.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I think it is a little too early in ArcheAge history to call it a success with the NA/EU players. The fact the population on all servers has continually been decreasing over the last few weeks indicates many are getting bored, frustrated and fed up with many of the issues plaguing the game since even the KR launch.
I continually log in and play for a bit and check to see how things are going. Except for the decrease in gold chat spam I keep seeing more issues crop up as more people become aware of them. For me the game lost it's appeal after trying to accept the poor game design and UI. The UI is ancient and functions horribly and the combat/mechanics fluxes because of the lack of lag tolerance and ability queueing.
For those that are still enjoying the game I wish you the best of luck.
Is this a bad thing? In a mmo?!!!
I thought the oposite was true...