Xfire has not been relevant for like 2-3 years now.
Yeah, I was expecting an answer like that. The only "relevant" sources are those which seem to be in your favor. Fact is, the "just released" AA is far behind much older (and supposedly dying) games.
The google trends for AA are pretty amusing by the way. Keyword: Russia. Big success indeed... =P
WoW hours played per day on raptr: 180.000
WoW hours played per day on xfire: 6.568
AA hours played per day on raptr: 86.000
AA hours played per day on xfire: 450 (70 users lol)
And raptr is nowhere near as big as google trends / reddit / twitch. Can you now see how irrelevant xfire is?
Xfire has not been relevant for like 2-3 years now.
Yeah, I was expecting an answer like that. The only "relevant" sources are those which seem to be in your favor. Fact is, the "just released" AA is far behind much older (and supposedly dying) games.
The google trends for AA are pretty amusing by the way. Keyword: Russia. Big success indeed... =P
WoW hours played per day on raptr: 180.000
WoW hours played per day on xfire: 6.568
AA hours played per day on raptr: 86.000
AA hours played per day on xfire: 450 (70 users lol)
And raptr is nowhere near as big as google trends / reddit / twitch. Can you now see how irrelevant xfire is?
You still haven't provided any actual evidence to support your claim.
Archeage is hated because it is a great game that is poorly executed.
Archeage has amazing potential. Anyone playing it would have a hard time disagreeing. However, the game is riddled with hacks, botters, cheats, exploits driving the game and its entire functionality into the ground. Normally, you could ignore these people and go about having fun. However, every facet of Archeage is ruined because of these people.
Want to quest? Get ready to have to compete with bots for every mob. Bot trains scattered through out every quest area stealing mob kills, and just being an absolute terror.
Want to farm (Probably the most enticing thing in archeage), nope. Hackers, exploiters have cornered the market and made it so no one can have a farm without grinding out gold like some kind of chinese farmer.
The lack of farms is honestly the worst part and why it is the number 1 complaint on the forums. Not being able to farm puts road blocks up at every turn. Everything requires you to have a farm, from crafting to trade runs to using the AH.
Archeage is littered with premature road blocks all leading you down the path of grinding gold. If you like to grind gold, then this game is great for you. You will have a blast. If you want to take your time and enjoy the process with farming, crafting, etc, you will hate this game. This game, as of right now, forces you to have to rush to 50 so you can start doing trade runs for gold. Then it forces you to join a guild, because you simply can't do any of that on your own.
Again, great game. Poorly executed. You can start to see why Archeage failed in Korea.
You are the first poster in this thread who actually gets it.
I could log in to my farm right now, but...
To be competitive in PvP, I will need a Delphinad bow, the making of which requires 7x7x7 tier 6 bows, that's around 350 t6 bows, for a cost of 200ish gold per bow. So, around 70k gold to make a Delph. OP claims 10k gold, but does not reveal his gear level, and does not make any mention of PvP. And, I may, or may not, get a good Delph bow. Yay.
No, I think a lot more peoole "get it" than you are giving credit for. That's why this game has so many speaking out against it. People are very disappointed in what could have and what should have been is ruined. People know this. AA is probably the pinnacle of wasted potential from what's currenly available in the genre. Even most who are still enjoying AA have admitted that while the game is still good for them, it could be much better with the right changes.
Xfire has not been relevant for like 2-3 years now.
Yeah, I was expecting an answer like that. The only "relevant" sources are those which seem to be in your favor. Fact is, the "just released" AA is far behind much older (and supposedly dying) games.
The google trends for AA are pretty amusing by the way. Keyword: Russia. Big success indeed... =P
WoW hours played per day on raptr: 180.000
WoW hours played per day on xfire: 6.568
AA hours played per day on raptr: 86.000
AA hours played per day on xfire: 450 (70 users lol)
And raptr is nowhere near as big as google trends / reddit / twitch. Can you now see how irrelevant xfire is?
Facts don't work like this. A truth is a truth. It is unchanging. The truth is out there and it is what it is no matter what people think. Where AA really sits in comparrison to other games is not subjective, but it is currently unknown. But it still is what it is.
The problem is, you simply cannot take incomplete sources of data and put them together and say "WELP, that's all the data I can find so it must be the truth" You still have no idea where your data lines up with the real truth of how many people are playing AA.
I've only seen or heard of two of the high tiered weapons on my server so far, and I've seen one of them trade hands at least twice. I'm sure there are others, but there would be a buzz about it in my guild if they knew. Plenty of other kinds, but it's a risky investment gold wise. I have good gear, but I do not want to aim for Delph because it would cost me 7x what I spent or more depending on RNG.
The next content patch should have even better weapons which I hear are easier to acquire. Thus I do not find it worthwhile to put all of my gold into a gamble at creating good weapons, considering I'm doing fairly well in PvP with my friends either way. Kind of like getting Atiesh or Thunderfury in WoW right before TBC hit.
I see a lot of people claiming this game to be P2W. I see that a lot of them have really barely scratched the surface at the primary ways you can make gold in this game. I'm here to say that I'm not seeing very much in terms of their examples. As far as I can tell, you can buy to make your progression faster, with either in-game gold OR cash.
I began ArcheAge as a F2P player about two weeks after head start. I subscribed shortly after reaching level 50 because I thoroughly enjoyed playing the game. I made a lot of gold in the beginning from trade caravans in my household - I joined a large guild and two other people play the game in my own home. We all saved up and bought Merchant Ships. Now we each have over 10k gold and are beginning to manipulate the market on end-game goods on our server while making gold ourselves.
I have not bought credits at all. I have not received anything from anyone else except information. I only play between 4-6 hours each day. What I do want to point out is that making money in this game takes two things which the average player sometimes has trouble with - cleverness and teamwork. Making money as a solo player is more difficult, and making money without using clever tactics even more so.
Anybody can, with a few gold, go out into the mountains and start camping thunderstruck tree spawns. Just wait for the trees to flip (Pines are best if you intend to grow) and you have a small chance to get a 'Thunderstruck Tree' worth over 1200 gold. Don't believe any rumors, it's pure RNG and the only thing that will help you is checking zones where the trees grow faster. Trees which take more time to grow have a higher chance of becoming thunderstruck.
The above method requires no PvP in the traditional sense if you do so in non-PvP areas. You will only be competing with other faction members. It also requires almost nothing in terms of Labor Points or investment beyond a glider if you intend to steal the spawns. This method is best done by memorizing or writing down which farms are starting to 'flip' and reach the next stage of the tree. Every state change has a chance to spawn a Thunderstruck Tree.
I hope you all can see what I see in this game. It's helluva lot of fun if you know what you are doing, but it takes time.
I think AA is fun because of its exploration, farming, and trade, however your post makes me laugh.
1. Paying to get an advantage with cash is p2w. In AA you can buy a huge advantage with cash right from the start. Its the most p2w AAA game I have ever played. Doesn't mean its bad, that is just what it is.
2. You zerged with a large guild to get merchant ships, clap clap.
3. Your definition of clever play seems to be "go and camp for a thunderstruck tree". Well, that doesn't sound particularly clever or fun to me! Listen to yourself, you are saying a game is a success because the smart way to play is to wait around and hope to find a thunderstruck tree? That is probably one of the most boring and stupid suggestions I have ever heard. It actually degrades the value of this game. AA is MUCH better than that. Well I guess if you are f2p, don't join a large guild that is willing to help you, can't play more than 4 hours a day, and don't use the cash shop to buy yourself to victory then yeah, praying to rng gods is probably the only thing that will save you in AA.
I think AA is fun because of its exploration, farming, and trade, however your post makes me laugh.
1. Paying to get an advantage with cash is p2w. In AA you can buy a huge advantage with cash right from the start. Its the most p2w AAA game I have ever played. Doesn't mean its bad, that is just what it is.
2. You zerged with a large guild to get merchant ships, clap clap.
3. Your definition of clever play seems to be "go and camp for a thunderstruck tree". Well, that doesn't sound particularly clever or fun to me! Listen to yourself, you are saying a game is a success because the smart way to play is to wait around and hope to find a thunderstruck tree? That is probably one of the most boring and stupid suggestions I have ever heard. It actually degrades the value of this game. AA is MUCH better than that. Well I guess if you are f2p, don't join a large guild that is willing to help you, can't play more than 4 hours a day, and don't use the cash shop to buy yourself to victory then yeah, praying to rng gods is probably the only thing that will save you in AA.
I kind of feel like this post is trolling me. I really want to respond and talk about how exploration, farming, and trade are the primary ways to make money (exploring for illegal tree farms) and how you can simply check the tree to see when it will have a phase change instead of camping it, but my words will be wasted so I don't want to put in the detailed effort for that. I never really defined clever play, and you are trying to inhale my smoke and break my mirrors so you can categorize me into something you hate because you don't know anything about it.
You also belittle group play in a group-based game. Want to solo? Do exactly as you say is fun: Explore, farm, trade. Over the last few days I have been juggling labor pots that I bought with in-game gold. I no longer do trade pack runs and I play mostly solo. I average 2-4 Thunderstrucks a day. (0 yesterday, 6 today) and decided to gamble 12k into getting a delphinad weapon. I now have a Delphinad Ocean Scepter after 4k gold (acquired a couple hours ago! ^^) and I have only invested a sub in this game.
All the while I have only been able to play 4 hours a day lately (2 for trees, 2 for harvest) because I work.
I think AA is fun because of its exploration, farming, and trade, however your post makes me laugh.
1. Paying to get an advantage with cash is p2w. In AA you can buy a huge advantage with cash right from the start. Its the most p2w AAA game I have ever played. Doesn't mean its bad, that is just what it is.
2. You zerged with a large guild to get merchant ships, clap clap.
3. Your definition of clever play seems to be "go and camp for a thunderstruck tree". Well, that doesn't sound particularly clever or fun to me! Listen to yourself, you are saying a game is a success because the smart way to play is to wait around and hope to find a thunderstruck tree? That is probably one of the most boring and stupid suggestions I have ever heard. It actually degrades the value of this game. AA is MUCH better than that. Well I guess if you are f2p, don't join a large guild that is willing to help you, can't play more than 4 hours a day, and don't use the cash shop to buy yourself to victory then yeah, praying to rng gods is probably the only thing that will save you in AA.
I kind of feel like this post is trolling me. I really want to respond and talk about how exploration, farming, and trade are the primary ways to make money (exploring for illegal tree farms) and how you can simply check the tree to see when it will have a phase change instead of camping it, but my words will be wasted so I don't want to put in the detailed effort for that. I never really defined clever play, and you are trying to inhale my smoke and break my mirrors so you can categorize me into something you hate because you don't know anything about it.
You also belittle group play in a group-based game. Want to solo? Do exactly as you say is fun: Explore, farm, trade. Over the last few days I have been juggling labor pots that I bought with in-game gold. I no longer do trade pack runs and I play mostly solo. I average 2-4 Thunderstrucks a day. (0 yesterday, 6 today) and decided to gamble 12k into getting a delphinad weapon. I now have a Delphinad Ocean Scepter after 4k gold (acquired a couple hours ago! ^^) and I have only invested a sub in this game.
All the while I have only been able to play 4 hours a day lately (2 for trees, 2 for harvest) because I work.
It pisses me off that you degrade a great game by defining smart play in AA as looking for thunderstruck trees. If that is indeed smart play then the game totally suxs. There are actually ways to succeed and have fun in game without relying on the most ridiculous of rng mechanics.
Even your above post- you spend half of your playtime looking for thunderstruck trees, the other half is harvesting something. You are saying AA is a success because of that kind of riveting gameplay?
I think AA is fun because of its exploration, farming, and trade, however your post makes me laugh.
1. Paying to get an advantage with cash is p2w. In AA you can buy a huge advantage with cash right from the start. Its the most p2w AAA game I have ever played. Doesn't mean its bad, that is just what it is.
2. You zerged with a large guild to get merchant ships, clap clap.
3. Your definition of clever play seems to be "go and camp for a thunderstruck tree". Well, that doesn't sound particularly clever or fun to me! Listen to yourself, you are saying a game is a success because the smart way to play is to wait around and hope to find a thunderstruck tree? That is probably one of the most boring and stupid suggestions I have ever heard. It actually degrades the value of this game. AA is MUCH better than that. Well I guess if you are f2p, don't join a large guild that is willing to help you, can't play more than 4 hours a day, and don't use the cash shop to buy yourself to victory then yeah, praying to rng gods is probably the only thing that will save you in AA.
I kind of feel like this post is trolling me. I really want to respond and talk about how exploration, farming, and trade are the primary ways to make money (exploring for illegal tree farms) and how you can simply check the tree to see when it will have a phase change instead of camping it, but my words will be wasted so I don't want to put in the detailed effort for that. I never really defined clever play, and you are trying to inhale my smoke and break my mirrors so you can categorize me into something you hate because you don't know anything about it.
You also belittle group play in a group-based game. Want to solo? Do exactly as you say is fun: Explore, farm, trade. Over the last few days I have been juggling labor pots that I bought with in-game gold. I no longer do trade pack runs and I play mostly solo. I average 2-4 Thunderstrucks a day. (0 yesterday, 6 today) and decided to gamble 12k into getting a delphinad weapon. I now have a Delphinad Ocean Scepter after 4k gold (acquired a couple hours ago! ^^) and I have only invested a sub in this game.
All the while I have only been able to play 4 hours a day lately (2 for trees, 2 for harvest) because I work.
It pisses me off that you degrade a great game by defining smart play in AA as looking for thunderstruck trees. If that is indeed smart play then the game totally suxs. There are actually ways to succeed and have fun in game without relying on the most ridiculous of rng mechanics.
Even your above post- you spend half of your playtime looking for thunderstruck trees, the other half is harvesting something. You are saying AA is a success because of that kind of riveting gameplay?
4 hours a day running around looking for trees and harvesting...
Maybe people should start adopting a rule of thumb where if your little sibling/cousin/nephew watched you play a game for four hours straight, would you feel extremely awkward after the first couple hours?
"Hardcore" is just a term people use to make themselves feel good about their pixels/polygons achievements.
And why shouldn't they feel good about rising to challenge, getting good at a game, and doing well?
Why else do you play?
It seems like this is just an attempt to demean achievement and or knowledge and/ or skill... I guess it's easier to try and bring others down then it is to rise yourself up though.
It's fine on a purely personal level, ie. it being a "feel good factor" for yourself.
When it's used to dismiss valid criticism about a game or otherwise senselessly insult said critics, the term instantly becomes worthless.
It pisses me off that you degrade a great game by defining smart play in AA as looking for thunderstruck trees.
This statement garners so much disappointment that its high pitched whine cannot even reach the depths of my in-game pockets full of thunderstruck gold, no matter how far the forlorn wail of bellicose envy reaches across the vast expanse of pine trees being struck by golden thunder and the boom of wealth every moment. The lining of my pockets seems to glow with the pulsating ash of your thunder stricken dreams turned to nightmare in such a way that you cannot help but accuse the OP of degrading a great game by his failure to properly inform you of the best way to accrue wealth and power.
The bottom line is play the games yourself and dont listen to the mmo crowd,if I listened to the nay sayers every mmo would suck and the only game that is best suited for me is Tetris, and I dont know how many times I have been told to uninstall DOTA 2.
Archeage has its flaws but it's a hell of a fun game according to me.
Comments
WoW hours played per day on raptr: 180.000
WoW hours played per day on xfire: 6.568
AA hours played per day on raptr: 86.000
AA hours played per day on xfire: 450 (70 users lol)
And raptr is nowhere near as big as google trends / reddit / twitch. Can you now see how irrelevant xfire is?
DAoC - Excalibur & Camlann
You still haven't provided any actual evidence to support your claim.
No, I think a lot more peoole "get it" than you are giving credit for. That's why this game has so many speaking out against it. People are very disappointed in what could have and what should have been is ruined. People know this. AA is probably the pinnacle of wasted potential from what's currenly available in the genre. Even most who are still enjoying AA have admitted that while the game is still good for them, it could be much better with the right changes.
Facts don't work like this. A truth is a truth. It is unchanging. The truth is out there and it is what it is no matter what people think. Where AA really sits in comparrison to other games is not subjective, but it is currently unknown. But it still is what it is.
The problem is, you simply cannot take incomplete sources of data and put them together and say "WELP, that's all the data I can find so it must be the truth" You still have no idea where your data lines up with the real truth of how many people are playing AA.
I've only seen or heard of two of the high tiered weapons on my server so far, and I've seen one of them trade hands at least twice. I'm sure there are others, but there would be a buzz about it in my guild if they knew. Plenty of other kinds, but it's a risky investment gold wise. I have good gear, but I do not want to aim for Delph because it would cost me 7x what I spent or more depending on RNG.
The next content patch should have even better weapons which I hear are easier to acquire. Thus I do not find it worthwhile to put all of my gold into a gamble at creating good weapons, considering I'm doing fairly well in PvP with my friends either way. Kind of like getting Atiesh or Thunderfury in WoW right before TBC hit.
I think AA is fun because of its exploration, farming, and trade, however your post makes me laugh.
1. Paying to get an advantage with cash is p2w. In AA you can buy a huge advantage with cash right from the start. Its the most p2w AAA game I have ever played. Doesn't mean its bad, that is just what it is.
2. You zerged with a large guild to get merchant ships, clap clap.
3. Your definition of clever play seems to be "go and camp for a thunderstruck tree". Well, that doesn't sound particularly clever or fun to me! Listen to yourself, you are saying a game is a success because the smart way to play is to wait around and hope to find a thunderstruck tree? That is probably one of the most boring and stupid suggestions I have ever heard. It actually degrades the value of this game. AA is MUCH better than that. Well I guess if you are f2p, don't join a large guild that is willing to help you, can't play more than 4 hours a day, and don't use the cash shop to buy yourself to victory then yeah, praying to rng gods is probably the only thing that will save you in AA.
Waking up to a thunderstruck tree on your farm is incredibly fun!
archeage is not a new game it been out over 2 years, so people have to stop say "its a new game".
its a Publisher who bought the rights for the US/eu region, nothing else.
I kind of feel like this post is trolling me. I really want to respond and talk about how exploration, farming, and trade are the primary ways to make money (exploring for illegal tree farms) and how you can simply check the tree to see when it will have a phase change instead of camping it, but my words will be wasted so I don't want to put in the detailed effort for that. I never really defined clever play, and you are trying to inhale my smoke and break my mirrors so you can categorize me into something you hate because you don't know anything about it.
You also belittle group play in a group-based game. Want to solo? Do exactly as you say is fun: Explore, farm, trade. Over the last few days I have been juggling labor pots that I bought with in-game gold. I no longer do trade pack runs and I play mostly solo. I average 2-4 Thunderstrucks a day. (0 yesterday, 6 today) and decided to gamble 12k into getting a delphinad weapon. I now have a Delphinad Ocean Scepter after 4k gold (acquired a couple hours ago! ^^) and I have only invested a sub in this game.
All the while I have only been able to play 4 hours a day lately (2 for trees, 2 for harvest) because I work.
It pisses me off that you degrade a great game by defining smart play in AA as looking for thunderstruck trees. If that is indeed smart play then the game totally suxs. There are actually ways to succeed and have fun in game without relying on the most ridiculous of rng mechanics.
Even your above post- you spend half of your playtime looking for thunderstruck trees, the other half is harvesting something. You are saying AA is a success because of that kind of riveting gameplay?
4 hours a day running around looking for trees and harvesting...
Maybe people should start adopting a rule of thumb where if your little sibling/cousin/nephew watched you play a game for four hours straight, would you feel extremely awkward after the first couple hours?
It's fine on a purely personal level, ie. it being a "feel good factor" for yourself.
When it's used to dismiss valid criticism about a game or otherwise senselessly insult said critics, the term instantly becomes worthless.
This statement garners so much disappointment that its high pitched whine cannot even reach the depths of my in-game pockets full of thunderstruck gold, no matter how far the forlorn wail of bellicose envy reaches across the vast expanse of pine trees being struck by golden thunder and the boom of wealth every moment. The lining of my pockets seems to glow with the pulsating ash of your thunder stricken dreams turned to nightmare in such a way that you cannot help but accuse the OP of degrading a great game by his failure to properly inform you of the best way to accrue wealth and power.
The bottom line is play the games yourself and dont listen to the mmo crowd,if I listened to the nay sayers every mmo would suck and the only game that is best suited for me is Tetris, and I dont know how many times I have been told to uninstall DOTA 2.
Archeage has its flaws but it's a hell of a fun game according to me.