"If I look at the facts and consider Chris Roberts past, SC will either be a huge flop or saved by the good graces of a publisher."
"If I look at the game being developed and its alpha, SC shows its clearly on the path of what it promised to be, slowly becoming the game that was pitched."
"If I look at the facts and consider Chris Roberts past, SC will either be a huge flop or saved by the good graces of a publisher."
"If I look at the game being developed and its alpha, SC shows its clearly on the path of what it promised to be, slowly becoming the game that was pitched."
lol I'm sure freelancer looked the exact same way until Microsoft bailed CR out and cut features left and right and still took years to release
"Armed with multiple torpedoes and state-of-the-art scan diffusing
technology, the Aegis Eclipse has been the UEE’s best, and least known,
protection. It is the Navy’s top choice in border defense and a
preferred first-strike weapon against the Vanduul. Now, in an effort to
increase transparency with the Xi’an, the Eclipse is declassified ...."
Mix of the Tron bike with the Akira one and the nose is from fps weapon gun barrel lol. Love it. Will look amazing with a red skin. Hope I can fit 2 of these in my Cutlass black.
Reminds me of literally many already existent futuristic hoverbikes, it's all around the same core design, this one has one alien touch to it, the ship trailer shown at atv:
Stealth / Power mode in the Nox, the game keeps showing off how Stealth works within the sphere of Ships and the balance that players can make to avoid detection.
Rather realistic there, get your ship systems to a minimum to reduce your "signature". While buying and doing the setup of your ship's components this will certainly be a factor depending of the type of setup you want.
Well, my goals (in order of importance) in Star Citizen are:
a) explorer - finding derelict ships and - preferably - new jump points and new systems b) ship tuning - tuning ship components for higher performance (for myself and others ... possible application could also be running a racing team) c) scientist - exploring space phenomena (have not decided yet if this is just a cover to grow designer drugs on the hyperponics deck of an "Endeavor" class science ship) d) manufacturing (which may include also personally doing the required mining and transport)
Comments
"If I look at the game being developed and its alpha, SC shows its clearly on the path of what it promised to be, slowly becoming the game that was pitched."
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15908-HISTORICAL-TRUTH-ACT-SHIP-REVEAL
Have fun
Aegis Eclipse Bomber unveiled.
Very cool looking ship, hopefully will be part of Squadron 42 !
"Armed with multiple torpedoes and state-of-the-art scan diffusing technology, the Aegis Eclipse has been the UEE’s best, and least known, protection. It is the Navy’s top choice in border defense and a preferred first-strike weapon against the Vanduul. Now, in an effort to increase transparency with the Xi’an, the Eclipse is declassified ...."
https://robertsspaceindustries.com/comm-link/transmission/15907-Aegis-Eclipse-Stealth-In-The-Shadows
Have fun
https://robertsspaceindustries.com/comm-link/engineering/15921-Q-A-Aegis-Eclipse
The questions summarize to ... it is an EXCELLENT first strike stealth bomber and never use it for anything else or it will die.
And NEVER EVER ask about the tarp ! (or you will rot in jail !)
Have fun
https://i.imgur.com/donS8Qq.png
Its the new "speeder bike" that looks like an alien single man stealth fighter.
Have fun
More modern than the Dragonfly, doesn't seem it has weapons though.
side-by-side with the dragonfly
Stealth / Power mode in the Nox, the game keeps showing off how Stealth works within the sphere of Ships and the balance that players can make to avoid detection.
Rather realistic there, get your ship systems to a minimum to reduce your "signature". While buying and doing the setup of your ship's components this will certainly be a factor depending of the type of setup you want.
https://robertsspaceindustries.com/comm-link/transmission/15982-Terminal-Velocity
including a magazine for download "from the manufacturer" - with details about their sponsored space bikers and teams.
https://robertsspaceindustries.com/media/thvaalg23d6rnr/source/AopoaNox.pdf
Have fun
a) explorer - finding derelict ships and - preferably - new jump points and new systems
b) ship tuning - tuning ship components for higher performance (for myself and others ... possible application could also be running a racing team)
c) scientist - exploring space phenomena (have not decided yet if this is just a cover to grow designer drugs on the hyperponics deck of an "Endeavor" class science ship)
d) manufacturing (which may include also personally doing the required mining and transport)
Have fun
But I applaud you for never missing a chance to advertise the game's future features.
..Cake..