"If intact components will typically be more valuable for low-volume
salvaging versus compressed scrap, and the Vulture can only secure those
items by pilot EVA, why would players find
the Vulture more desirable to use for light salvage instead of better
defended and/or cheaper fighter craft/light hauler like the Hornet,
Cutlass, Freelancer, or Aurora CL?
Component salvaging is only part of the salvage
career, and whilst any ship could technically do this the Vulture is
equipped for the whole process (scraping, processing, and ship breaking)
which will maximize profit from your trips versus just grabbing
components alone. The Vulture (and other salvage ships such as the
Reclaimer) come equipped with dedicated salvage scanners which allow you
to identify components and their state much easier than non dedicated
ships so whilst you could strip every item out of an abandoned ship into
a Cutlass, 90% of them could be such low value such that the Vulture
owner would return essentially the same end profit with only grabbing
the 10% identified as worthwhile.
An example to use would be Mining in 3.2, players can just fracture
and extract every rock in sight but without scanning and reviewing their
composition and carefully fracturing, returns will be low versus a
player who specifically targets the high value assets."
Some stats for the Anvil Valkyrie, which is a Heavy Dropship (= heavily armed troop transport)
5 crew (max) + 20 troops in transport bay
Length 38 m
Width 28 m
Height 9.5 m
Looks like our planetary assault space-air-ground battles will get more interesting soon when someone air lifts a 20 man assault team into the battle of our ground battles.
The type of thing you might get in a showroom. Very much the type of thing that a company pitching a TV series or film would produce - wouldn't surprise me if that is were the idea came from.
Most of us - all I would hope - go to the cinema, watch TV or play games to for entertainment; to have fun, challenge ourselves, escape the mundane everyday grind.
Presenting the information in a brochure is a tiny detail but I think it helps the overall immersion.
And with so many games struggling to get made or stay afloat and game companies going out of business or cutting back I feel there is a lesson there.
really dope new 300i commercial (lots of Carribean vibes):
"Cherish the quiet...before my STORM!" For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
"Is Interdiction gameplay complete, or will there be more iteration on the mechanic?
As with many features as complex as
interdiction, the first implementation you see in our game is never the
last, and is frequently subject to change. Players already experienced
an early version of interdiction via NPCs in
3.6, and this is the very first implementation for player interdiction.
It will definitely improve and be iterated on over time, and we intend
to make those improvements fairly quickly. Specifically, we expect to
make the following improvements to interdiction over the coming patches:
More aggressive law enforcement response to the activation of such devices in prohibited zones
Law enforcement dialogue related to the various infractions
Dialogue to support a variety of NPC character types that have been pulled from QT
Larger area of interdiction
Improved tracking of ships that have been pulled from QT
As we gain visibility on expected delivery,
we’ll update the Public Roadmap accordingly so you can follow along with
development and track the progress."
Comments
"If intact components will typically be more valuable for low-volume salvaging versus compressed scrap, and the Vulture can only secure those items by pilot EVA, why would players find the Vulture more desirable to use for light salvage instead of better defended and/or cheaper fighter craft/light hauler like the Hornet, Cutlass, Freelancer, or Aurora CL?
Component salvaging is only part of the salvage career, and whilst any ship could technically do this the Vulture is equipped for the whole process (scraping, processing, and ship breaking) which will maximize profit from your trips versus just grabbing components alone. The Vulture (and other salvage ships such as the Reclaimer) come equipped with dedicated salvage scanners which allow you to identify components and their state much easier than non dedicated ships so whilst you could strip every item out of an abandoned ship into a Cutlass, 90% of them could be such low value such that the Vulture owner would return essentially the same end profit with only grabbing the 10% identified as worthwhile.
An example to use would be Mining in 3.2, players can just fracture and extract every rock in sight but without scanning and reviewing their composition and carefully fracturing, returns will be low versus a player who specifically targets the high value assets."
Q&A for the "Apollo"
Anvil Aerospace - Valkyrie
Drake Interplanetary - Kraken
I like the reviews of this guy, explains and goes through the little details on the visual and layout approach to how they make the ships.
https://robertsspaceindustries.com/comm-link/transmission/17067-Tumbril-Ranger
The type of thing you might get in a showroom. Very much the type of thing that a company pitching a TV series or film would produce - wouldn't surprise me if that is were the idea came from.
Most of us - all I would hope - go to the cinema, watch TV or play games to for entertainment; to have fun, challenge ourselves, escape the mundane everyday grind.
Presenting the information in a brochure is a tiny detail but I think it helps the overall immersion.
And with so many games struggling to get made or stay afloat and game companies going out of business or cutting back I feel there is a lesson there.
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Have fun
As with many features as complex as interdiction, the first implementation you see in our game is never the last, and is frequently subject to change. Players already experienced an early version of interdiction via NPCs in 3.6, and this is the very first implementation for player interdiction. It will definitely improve and be iterated on over time, and we intend to make those improvements fairly quickly. Specifically, we expect to make the following improvements to interdiction over the coming patches:
As we gain visibility on expected delivery, we’ll update the Public Roadmap accordingly so you can follow along with development and track the progress."
Have fun
It trades the cargo for shops, aka its own type of commerce ship
No page for it yet but it is a multi-crew mining ship (min 2 up to 4 crew)
Falls on mid-range mining, the big one is the Orion
Look at dem ants, be plays