Elite is much further along and in significant ways. The moment-to-moment gameplay in Elite is just "right". I love the handling of the different ships, the fact you can feel the weight and size of your ship through flying it. The combat is pretty spot on as well.
Having played Arena Commander as well, SC has some catching up to do on the basics. I am also concerned SC will not hang together as an overall concept, but we'll see what happens.
For now, going to play and enjoy Elite and see what happens with SC and when.
SC = Heavily scripted and instanced Interactive movie with some action sequences. All in small manageable chunks (instances) connected with cut-scenes.
Elite = Here is a ship. What are you waiting for? Go out into the universe and write your own story.
err well they both have very similar multiplayer aspects so not sure how you have come to this conlusion.
Anyway as for my vote.. i voted for Elite as it will be out long before SC so you can enjoy Elite for well over a year before we see SC.. then if you are getting bored of Eltie by then maybe check out SC.
It will be a year or more before SC is playable as a "complete" game, whereas E:D is playable now. That suits me perfectly, because it means that I can play the hell out of E:D for a year and then dive into SC. Which game will KEEP my interest remains to be seen, but both look promising at this point.
Ah. Elite.. a Randomly generated game, only 4 stations, a game that hasn´t shown FPS, no avatars, no planet landings, no story, no voiceovers, no motion capturing, no hangars, no racing, no PvP arenas. I see this can CLEARLY be compared to Star Citizen and put into a poll. Totally. Well organized. I applaud you for the effort.
Randomly generated, you expect them to handcraft 400 billion star systems ? ok then..
4 stations well they are adding new stations, ships and features at every stage of the beta.. beta 3.0 just released and had a couple of new stations I believe.
Why would a game show any knid of fps when its not an fps game.
Why do you need an avatar when you dont see anything other than arms and legs.
Planet landing will be part of an exp pack
Elite was never a story driven game thats not the point of it, but there is a dynamic layer to the game involving the different cultures.
Voiceovers for what ?
its a bit hard to motion capture spaceships.
No hangers? there is a hanger when you land on a station.
No racing wow what a shame..
No pvp areans, again wow what a shame I think open world pvp is a lot better than arena based pvp thanks.
SC = Heavily scripted and instanced Interactive movie with some action sequences. All in small manageable chunks (instances) connected with cut-scenes.
--> Where did you get that piece of information ? Or is it just conjecture ?Link please.
--> Do you base this assessment on two demos you have seen ? (FPS at PAX Australia Lifestream and Planetary Landing Demo before that)
Elite = Here is a ship. What are you waiting for? Go out into the universe and write your own story.
--> Its fun. I still hope they will add more background story as they go along. 400 billion planets are nice, but i hope that there will be scripted events out there (e.g. finding an alien empire or the Thargoid homeworld or .... ) and not just ONLY random procedural generated content.
I ignored Elite: Dangerous for some reason, but recently i looked a little deeper into it and it looks pretty good and its already in beta.
What game do you prefer Star Citizen or Elite? And for what reason?
The first one that lets me start & explore the galaxy with descent sized playerships (cruisers, battlships, other capitals) without asking the same amount of money that could get me 2 high end gaming PCs.
E:D ... 75 $ (correction ... Merc Edition is now at 60 € / 75 $)
EVE ... free
decent sized ships (cruisers and larger), wants to play now now, thousands of systems, does not want to pay the equivalent of two gaming PCs ... I recommend EVE for the moment.
These games both want the exact same thing and that's everything.
They both want real space combat, up to and including large ships with ship boarding and conquest. They both want an Eve style economy, they both want FPS, they both want Planet based MMO style game play as well as space.
I wish we could jam them together so we had one great game with more people playing.
As for who is ahead in development, I'm not sure that's clear. Both are a good way into development. Both have working flyable models and all. Both seem to be going for a modular release. I'm not sure I think that's good. It's good to show progress and get hype, but in a year people will be bored and wanting the whole package and they'll start grumbling and scaring people away.
I can't for the life of me think how someone could Love one game and not the other. If you're into Sci-Fi MMO then you're into both of these. If you're not into Sci-Fi then I'd think you'd not be interested in either.
decent sized ships (cruisers and larger), wants to play now now, thousands of systems, does not want to pay the equivalent of two gaming PCs ... I recommend EVE for the moment.
Have fun
Elite is $75 or if you wait for just over 2 weeks it's $50.
Back in the day, I played both, Elite and Wing Commander. They were totally different games and their new incarnations continue that tradition.
Elite Dangerous has a gigantic universe with many different star systems most of which are not particularly hand-crafted. The emphasis is still on buying low and selling high plus some fights along the way.
Star Citizen is following its Wing Commander roots with a lot more emphasis on a smaller number of hand-crafted systems, FPS boarding combat and is more story-based.
They both have outstanding 2014 graphics and their releases are a year apart...
Of course I'll play both and enjoy them for different reasons.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
These games both want the exact same thing and that's everything.
They both want real space combat, up to and including large ships with ship boarding and conquest. They both want an Eve style economy, they both want FPS, they both want Planet based MMO style game play as well as space.
I wish we could jam them together so we had one great game with more people playing.
As for who is ahead in development, I'm not sure that's clear. Both are a good way into development. Both have working flyable models and all. Both seem to be going for a modular release. I'm not sure I think that's good. It's good to show progress and get hype, but in a year people will be bored and wanting the whole package and they'll start grumbling and scaring people away.
I can't for the life of me think how someone could Love one game and not the other. If you're into Sci-Fi MMO then you're into both of these. If you're not into Sci-Fi then I'd think you'd not be interested in either.
There's no shadow of a doubt as to which game is "ahead in development", unless SC is being secretly tested by select focus groups somewhere...
E:D is set to launch before the end of 2014. The 3rd beta phase is currently running, the game is playable right now. It may not be feature and content complete, but the all the basics are in place. You can fly, trade, fight and above all, explore.
I intend to play both, but I get the feeling that SC is more ambitious in scope than E:D, and will provide more developer-created content (i.e. more themeparky). I'll no doubt be burnt at the stake for that last bit...
decent sized ships (cruisers and larger), wants to play now now, thousands of systems, does not want to pay the equivalent of two gaming PCs ... I recommend EVE for the moment.
Have fun
OP looking for space sim MP not for sandbox MMORPG ,you should recommended EVE Valkirye ,it is space sim MP
Considering that both will have their own inevitable strengths as well as weaknesses I'll say I'll give both a shot. No reason to pick a team, this isn't football.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
overwhelming majority thinks it shouldn´t be released as planned in 2014? Interesting, very interesting.
Maybe it´s not that awesome after all, I really wouldn´t disagree with their majority of fans
LMAO.
Every closed beta I've been part of has ended with the testers (players) making dire predictions about how the game is going to fail if released on the planned date, because "it's not ready yet !!!!"
Originally posted by Iselin Back in the day, I played both, Elite and Wing Commander. They were totally different games and their new incarnations continue that tradition. Elite Dangerous has a gigantic universe with many different star systems most of which are not particularly hand-crafted. The emphasis is still on buying low and selling high plus some fights along the way. Star Citizen is following its Wing Commander roots with a lot more emphasis on a smaller number of hand-crafted systems, FPS boarding combat and is more story-based. They both have outstanding 2014 graphics and their releases are a year apart... Of course I'll play both and enjoy them for different reasons.
I'm not understanding anything you've said that's different between the two.
Both have buy low and sell high economies, both want FPS boarding. Both have fights along the way. The combat looks identical to me to the point I have to focus to determine if I'm watching an Elite or SC video.
Elite has more worlds, but I don't know how that changes the core game play. It could be the best part of the game with everyone owning a planet and trying to draw players so that their planet is successful, or it could be game ruining because an empty world is just empty.
I'm not trying to criticize or even disagree but what do you mean by they're both different. Is the combat different, or the trading or the daily grind or the way trades are done or something else?
Originally posted by Iselin Back in the day, I played both, Elite and Wing Commander. They were totally different games and their new incarnations continue that tradition.
Elite Dangerous has a gigantic universe with many different star systems most of which are not particularly hand-crafted. The emphasis is still on buying low and selling high plus some fights along the way.
Star Citizen is following its Wing Commander roots with a lot more emphasis on a smaller number of hand-crafted systems, FPS boarding combat and is more story-based.
They both have outstanding 2014 graphics and their releases are a year apart...
Of course I'll play both and enjoy them for different reasons.
I'm not understanding anything you've said that's different between the two.
Both have buy low and sell high economies, both want FPS boarding. Both have fights along the way. The combat looks identical to me to the point I have to focus to determine if I'm watching an Elite or SC video.
Elite has more worlds, but I don't know how that changes the core game play. It could be the best part of the game with everyone owning a planet and trying to draw players so that their planet is successful, or it could be game ruining because an empty world is just empty.
I'm not trying to criticize or even disagree but what do you mean by they're both different. Is the combat different, or the trading or the daily grind or the way trades are done or something else?
There are many differences already even if you think that they will both achieve the "planned for later" features which do sound similar.
You can start with the traditional Elite love of micromanaging everything related to docking, scooping, etc. and SC's defaulting to abstracting the more repetitive and mundane tasks. I see the developers leaning in slightly different directions.
Who knows? Maybe they will turn out to be identical in all respects but I doubt it. Once we see the ED FPS and find out when that part is coming, we'll have more basis for comparison on how they will play.
Personally I hope they continue to be slightly different space sims - more fun for anyone who wants to play both and isn't particularly interested in picking sides.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I only have elite mainly because its the first one out and will probably pick up star citizen when its closer to release
but for me elite is a game i played in 1986 and it really is fun flying a cobra mkIII it just brings you back to what i always wanted in a flight sim
ive tried eve several times and i just dont like the click and move controls maybe if the new eve game is good i will give it a try but atm im loving elite
the only thing in elite you will find flying is hard work there isnt a moment like eve you click dock and your docked or jump and you jump everything its very involved
nothing is hard to do in elite its just a taxing game and i could imagine flying for 4-5 hours a day feeling like a real job
when full release comes just imagine how many noobs are going to crash trying to dock
and anyone thinking of getting the game should also get in the beta as there is a lot to learn its not a easy game to pick up
I only have elite mainly because its the first one out and will probably pick up star citizen when its closer to release
but for me elite is a game i played in 1986 and it really is fun flying a cobra mkIII it just brings you back to what i always wanted in a flight sim
ive tried eve several times and i just dont like the click and move controls maybe if the new eve game is good i will give it a try but atm im loving elite
the only thing in elite you will find flying is hard work there isnt a moment like eve you click dock and your docked or jump and you jump everything its very involved
nothing is hard to do in elite its just a taxing game and i could imagine flying for 4-5 hours a day feeling like a real job
when full release comes just imagine how many noobs are going to crash trying to dock
and anyone thinking of getting the game should also get in the beta as there is a lot to learn its not a easy game to pick up
Indeed. One thing I found odd is that the first flight and docking tutorial doesn't give you the very handy pre-flight check that starting the actual game does. I found myself going back and forth to the help screen often just to try to remember which pad control (I'm flying using the 360 controller) or key did what - definitely should be in the tutorial... and the "loitering" penalties are pretty harsh if you're too slow
It reminds me very much of the original in its almost complete lack of "hand holding" for noobs.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
Elite is much further along and in significant ways. The moment-to-moment gameplay in Elite is just "right". I love the handling of the different ships, the fact you can feel the weight and size of your ship through flying it. The combat is pretty spot on as well.
Having played Arena Commander as well, SC has some catching up to do on the basics. I am also concerned SC will not hang together as an overall concept, but we'll see what happens.
For now, going to play and enjoy Elite and see what happens with SC and when.
SC = Heavily scripted and instanced Interactive movie with some action sequences. All in small manageable chunks (instances) connected with cut-scenes.
Elite = Here is a ship. What are you waiting for? Go out into the universe and write your own story.
Nothing against Star Citizen, but Elite Dangerous is the game I've been waiting decades for.
And I am a sucker for their gorgeous true scale simulation of our galaxy.
I echo this because I have both
err well they both have very similar multiplayer aspects so not sure how you have come to this conlusion.
Anyway as for my vote.. i voted for Elite as it will be out long before SC so you can enjoy Elite for well over a year before we see SC.. then if you are getting bored of Eltie by then maybe check out SC.
Both.
It will be a year or more before SC is playable as a "complete" game, whereas E:D is playable now. That suits me perfectly, because it means that I can play the hell out of E:D for a year and then dive into SC. Which game will KEEP my interest remains to be seen, but both look promising at this point.
Randomly generated, you expect them to handcraft 400 billion star systems ? ok then..
4 stations well they are adding new stations, ships and features at every stage of the beta.. beta 3.0 just released and had a couple of new stations I believe.
Why would a game show any knid of fps when its not an fps game.
Why do you need an avatar when you dont see anything other than arms and legs.
Planet landing will be part of an exp pack
Elite was never a story driven game thats not the point of it, but there is a dynamic layer to the game involving the different cultures.
Voiceovers for what ?
its a bit hard to motion capture spaceships.
No hangers? there is a hanger when you land on a station.
No racing wow what a shame..
No pvp areans, again wow what a shame I think open world pvp is a lot better than arena based pvp thanks.
The first one that lets me start & explore the galaxy with descent sized playerships (cruisers, battlships, other capitals) without asking the same amount of money that could get me 2 high end gaming PCs.
Hmm ..
SC ... 45 $
E:D ... 75 $ (correction ... Merc Edition is now at 60 € / 75 $)
EVE ... free
decent sized ships (cruisers and larger), wants to play now now, thousands of systems, does not want to pay the equivalent of two gaming PCs ... I recommend EVE for the moment.
Have fun
These games both want the exact same thing and that's everything.
They both want real space combat, up to and including large ships with ship boarding and conquest. They both want an Eve style economy, they both want FPS, they both want Planet based MMO style game play as well as space.
I wish we could jam them together so we had one great game with more people playing.
As for who is ahead in development, I'm not sure that's clear. Both are a good way into development. Both have working flyable models and all. Both seem to be going for a modular release. I'm not sure I think that's good. It's good to show progress and get hype, but in a year people will be bored and wanting the whole package and they'll start grumbling and scaring people away.
I can't for the life of me think how someone could Love one game and not the other. If you're into Sci-Fi MMO then you're into both of these. If you're not into Sci-Fi then I'd think you'd not be interested in either.
Asdar
None, because afaik both are not officially launched yet. So it's hard to tell.
Anyway, voted ED because I am curios. You should have added more options, like none/both.
Elite is $75 or if you wait for just over 2 weeks it's $50.
Back in the day, I played both, Elite and Wing Commander. They were totally different games and their new incarnations continue that tradition.
Elite Dangerous has a gigantic universe with many different star systems most of which are not particularly hand-crafted. The emphasis is still on buying low and selling high plus some fights along the way.
Star Citizen is following its Wing Commander roots with a lot more emphasis on a smaller number of hand-crafted systems, FPS boarding combat and is more story-based.
They both have outstanding 2014 graphics and their releases are a year apart...
Of course I'll play both and enjoy them for different reasons.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
There's no shadow of a doubt as to which game is "ahead in development", unless SC is being secretly tested by select focus groups somewhere...
E:D is set to launch before the end of 2014. The 3rd beta phase is currently running, the game is playable right now. It may not be feature and content complete, but the all the basics are in place. You can fly, trade, fight and above all, explore.
I intend to play both, but I get the feeling that SC is more ambitious in scope than E:D, and will provide more developer-created content (i.e. more themeparky). I'll no doubt be burnt at the stake for that last bit...
OP looking for space sim MP not for sandbox MMORPG ,you should recommended EVE Valkirye ,it is space sim MP
EVE is not F2P,but game client ,yes
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So this is what their very own forum fanbase thinks about ED
https://forums.frontier.co.uk/showthread.php?t=53764
shoud ED release in 2014
67% say NO
overwhelming majority thinks it shouldn´t be released as planned in 2014? Interesting, very interesting.
Maybe it´s not that awesome after all, I really wouldn´t disagree with their majority of fans
LMAO.
Every closed beta I've been part of has ended with the testers (players) making dire predictions about how the game is going to fail if released on the planned date, because "it's not ready yet !!!!"
I'm not understanding anything you've said that's different between the two.
Both have buy low and sell high economies, both want FPS boarding. Both have fights along the way. The combat looks identical to me to the point I have to focus to determine if I'm watching an Elite or SC video.
Elite has more worlds, but I don't know how that changes the core game play. It could be the best part of the game with everyone owning a planet and trying to draw players so that their planet is successful, or it could be game ruining because an empty world is just empty.
I'm not trying to criticize or even disagree but what do you mean by they're both different. Is the combat different, or the trading or the daily grind or the way trades are done or something else?
Asdar
There are many differences already even if you think that they will both achieve the "planned for later" features which do sound similar.
You can start with the traditional Elite love of micromanaging everything related to docking, scooping, etc. and SC's defaulting to abstracting the more repetitive and mundane tasks. I see the developers leaning in slightly different directions.
Who knows? Maybe they will turn out to be identical in all respects but I doubt it. Once we see the ED FPS and find out when that part is coming, we'll have more basis for comparison on how they will play.
Personally I hope they continue to be slightly different space sims - more fun for anyone who wants to play both and isn't particularly interested in picking sides.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I only have elite mainly because its the first one out and will probably pick up star citizen when its closer to release
but for me elite is a game i played in 1986 and it really is fun flying a cobra mkIII it just brings you back to what i always wanted in a flight sim
ive tried eve several times and i just dont like the click and move controls maybe if the new eve game is good i will give it a try but atm im loving elite
the only thing in elite you will find flying is hard work there isnt a moment like eve you click dock and your docked or jump and you jump everything its very involved
nothing is hard to do in elite its just a taxing game and i could imagine flying for 4-5 hours a day feeling like a real job
when full release comes just imagine how many noobs are going to crash trying to dock
and anyone thinking of getting the game should also get in the beta as there is a lot to learn its not a easy game to pick up
Indeed. One thing I found odd is that the first flight and docking tutorial doesn't give you the very handy pre-flight check that starting the actual game does. I found myself going back and forth to the help screen often just to try to remember which pad control (I'm flying using the 360 controller) or key did what - definitely should be in the tutorial... and the "loitering" penalties are pretty harsh if you're too slow
It reminds me very much of the original in its almost complete lack of "hand holding" for noobs.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED